Magic:Cure Critical Wounds: Difference between revisions

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[[Category:Magic|Cure Critical Wounds]]
[[Category:Magic|Cure Critical Wounds]]
[[Category:Conjuration Spells|Cure Critical Wounds]]

Revision as of 17:52, 25 June 2008

[[Magic:Conjuration|Conjuration]] ( Healing ) [ Positive ]
Level: Brd 4, Clr 4, Drd 5, Healing 4
Innate Level: 4
Component(s): V,S
Casting Time: 1 action
Range: Touch
Target: Single
Duration: Instantaneous
Counter(s): --
Saving Throw: Will halves (harmless) (see text)
Spell Resistance: Yes (harmless)
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No

When laying the character's hand upon a living creature, the character channels positive energy that cures 4d8 points of damage +1 point per caster level (up to +20).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can attempt a Will save to take half damage. [[Category:Conjuration Spells|Cure Critical Wounds]]