Magic:Hold Animal: Difference between revisions

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|Scripters= [[User:dougnoel|dougnoel]]
|Scripters= [[User:dougnoel|dougnoel]]
|Testers=
|Testers=
|School= [[Magic:Enchantment|Enchantment]]
|School= Enchantment
|Subschool= ( [[Magic:Enchantment#Compulsion|Compulsion]] )
|Subschool= ( [[Magic:Enchantment#Compulsion|Compulsion]] )
|Descriptors= [ [[Magic:Descriptors#Mind-affecting|Mind-affecting]] ]
|Descriptors= [ [[Magic:Descriptors#Mind-affecting|Mind-affecting]] ]
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|Range= Medium
|Range= Medium
|Target= Single
|Target= Single
|Duration= 1 round/level
|Duration= 1 Round/Level
|Counters= [[Magic:Freedom of Movement|Freedom of Movement]]
|Counters= [[Magic:Freedom of Movement|Freedom of Movement]]
|Saving Throw= Will negates
|Saving Throw= Will negates
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Hold animal does not work on beasts, magical beasts, or vermin.
Hold animal does not work on beasts, magical beasts, or vermin.
}}
}}
[[Category:Magic|Hold Animal]]

Latest revision as of 00:12, 6 January 2024

Enchantment ( Compulsion ) [ Mind-affecting ]
Level: Animal 2, Drd 2, Rgr 2
Innate Level: 2
Component(s): V, S
Casting Time: 1 action
Range: Medium
Target: Single
Duration: 1 Round/Level
Counter(s): Freedom of Movement
Saving Throw: Will negates
Spell Resistance: Yes
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

The target animal must make a Will save with a -4 penalty or become paralyzed, standing helpless. The animal is aware and breathes normally but cannot take any physical actions. The animal can, however, execute purely mental actions.

A winged creature who is held cannot flap its wings and falls. A swimmer can’t swim and may drown.

Hold animal does not work on beasts, magical beasts, or vermin.