Magic:Hold Animal: Difference between revisions

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[[Category:Magic|Hold Animal]]
[[Category:Magic|Hold Animal]]
[[Category:Enchantment|Hold Animal]]

Revision as of 20:07, 7 June 2006

[[Magic:Enchantment|Enchantment]] ( Compulsion ) [ Mind-affecting ]
Level: Animal 2, Drd 2, Rgr 2
Innate Level: 2
Component(s): V, S
Casting Time: 1 action
Range: Medium
Target: Single
Duration: 1 round/level
Counter(s): Freedom of Movement
Saving Throw: Will negates
Spell Resistance: Yes
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

The target animal must make a Will save with a -4 penalty or become paralyzed, standing helpless. The animal is aware and breathes normally but cannot take any physical actions. The animal can, however, execute purely mental actions.

A winged creature who is held cannot flap its wings and falls. A swimmer can’t swim and may drown.

Hold animal does not work on beasts, magical beasts, or vermin. [[Category:Enchantment Spells|Hold Animal]]