Magic:Spell Resistance: Difference between revisions

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[[Category:Magical Concepts|Spell Resistance]]
Spell resistance is a special defensive ability. If the character's spell is being resisted by a creature with spell resistance, the character must make a [[Magic:Level|caster level]] check (1d20 + [[Magic:Level|caster level]]) at least equal to the creature's spell resistance rating for the spell to affect that creature.
Spell resistance is a special defensive ability. If the character's spell is being resisted by a creature with spell resistance, the character must make a [[Magic:Level|caster level]] check (1d20 + [[Magic:Level|caster level]]) at least equal to the creature's spell resistance rating for the spell to affect that creature.



Revision as of 10:06, 5 March 2006

Spell resistance is a special defensive ability. If the character's spell is being resisted by a creature with spell resistance, the character must make a caster level check (1d20 + caster level) at least equal to the creature's spell resistance rating for the spell to affect that creature.

The defender's spell resistance rating is like an AC against magical attacks.

The Spell Resistance line and descriptive text of a spell tell the character if spell resistance protects creatures from it. In many cases, SR applies only when a resistant creature is targeted by the spell, not when a resistant creature encounters a spell that is already in place.

The terms "Object" and "Harmless" mean the same thing as for saving throws. A creature with spell resistance must voluntarily drop the resistance in order to receive the effects of a spell noted as Harmless without the caster level check described above.


Spell Format

Spell List