Mortal Magic: Difference between revisions

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m (Eklektikos moved page Arcane to Mortal Magic: Mortal Magic is the formal term used on Avlis for arcane spellcasting.)
(Complete revamp using updated text formerly located at Sorcerer and Wizard Spells. More work needed to include basic information on Bardic access to Mortal Magic.)
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==Vortex of Mortal Magic==
[[Sorcerer|Sorcerers]], [[Wizard|Wizards]] and [[Bard|Bards]] of the mortal races draw their power from an invisible vortex of energy that permeates the entire world of Avlis, called the Vortex of Mortal Magic. The goddess [[Andrinor|Andria]] controls the Vortex of Mortal Magic and thus has the power to determine which individuals have access to it. As the goddess of magic, all wizards acknowledge her as being in control and most, though not all, ascribe loyalty to her because she is now the source of their power.


==Sorcerers==
Throughout the history of Avlis, strange beings and forces have intermixed with the populace. The ancient Tanar'ri invaders, as well as the native spirits, have left legacies that exist in small pockets where this sort of occurance can be quite common. Occasionally, the blood of these beings resurfaces in one of their descendants who manifests their heritage through the powers of sorcery.


Sorcerers will embrace whatever religions prove worthy in their life experience. Those that gain their sorcerous blood from a living entity, such as a demonlord or deity, will often worship the entity who is responsible for their gift.


OOC NOTE: Most of this page contains historical information. In addition to the notes on [[Andrinor]] where Andria took over, the [https://www.avlis.org/viewtopic.php?p=1471534|the Trust of Andrinor and Orders dismantled], transitioned into the Academy of Mortal Magic for the entire organization, the HMC has dissolved and has been replaced by the Magisterium. This page will require a complete overhaul, up to considering making a new page completely. Some of the information is still being discussed IC as well, but wanted to at least get this note here.
==Wizards==
At low levels, wizards are allowed to practice magic uninhibited. As they rise in power, they begin to gain the attention of the magical organizations that regulate use of the Vortex. If a wizard allies with one of these organizations, they are granted privileges, incentives, and extra abilities. Conversely, if a wizard chooses to be independent, they will be harassed and possibly even abused for their unwillingness to conform. At certain points in history, they have even had their powers curtailed.


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Though wizards may follow any god, all of them acknowledge the divinity of the goddess [[Andrinor|Andria]] in particular due to her control of the Vortex of Mortal Magic and her dominion over Arcane Knowledge.
 
 
Arcane magic is magic provided by the [[Magic:Sorcerer_Wizard_Spells|Vortex of Mortal Magic]], presided over by [[Andrinor|Andria]] on behalf of Andrinor.
 
His will is enforced by the High Mage Council, as detailed below.
 
=Avlis Specific Arcane Concepts=
 
See also: [[Magic|Magic]]
<br><br>
 
==Andrinor's Trust==
 
'''History:''' Andrinors Trust consisted of the reformed orders of the old Fold Of Nine.
<br><br>
 
===Orders of the Trust===
[[Guild:WhiteOrder|White Order of the Light]]<br>
[[Guild:IvoryOrder|Ivory Order of the Sun]]<br>
[[Guild:GreenOrder|Green Order of the Forest]]<br>
[[Guild:BlueOrder|Blue Order of the Sky]]<br>
[[Guild:AshenOrder|Ashen Order of the Stars]]<br>
[[Guild:RedOrder|Red Order of the Flame]]<br>
[[Guild:GoldOrder|Gold Order of the Sand]]<br>
[[Guild:EbonyOrder|Ebony Order of the Moon]]<br>
[[Guild:VioletOrder|Violet Order of the Skull]]<br>
 
 
When Andrinor assumed control over the Vortex of Mortal Magic, he rekindled the interest in the arcane on Avlis through the creation of a magical maelstrom called the Vortex of Chaos.  The appearance of the Vortex of Chaos led to the founding of the Ivory, Ashen, and Ebony Orders, which became the first Orders of Andrinor's Trust.  The Trust is a place where mages can grow and learn from each other by interacting with other mages from all walks of life. <br>
 
A mage that joined an order of the Trust receives a mark upon his or her right shoulder, a magical tattoo granted by Andrinor Himself.  This mark symbolized the mage's affiliation with the Trust.
 
For a time, only mages with the mark of the Trust could cast 8th and 9th level spells.  [http://www.avlis.org/viewtopic.php?f=86&t=100604 This restriction has since been lifted by Andrinor at the request of the High Mage Council.]
 
'''Current Status:''' In the [[Timeline#The_year_of_the_Red_Star|Year of the Red Star]], 2271 A.O.D., Andrinor vanished. His eldest daughter, Andria, took custody over Mortal Magic and directed the Orders of Andrinor's Trust to [https://avlis.org/viewtopic.php?f=274&t=142436 reform under the Academy of Mortal Magic].
<br><br>
 
==Academy of Mortal Magic==
 
To join an Order of the Trust, it was required that a prospective member attend two lectures detailing the history of the arcane on Avlis. These classes are taught at the Academy of Mortal Magic, which has branches throughout Avlis. The Academy of Mortal Magic also instructs young magi in the arcane, alchemy, and various other subjects.
<br><br>
 
==The High Mage Council==
 
'''History:''' The High Mage Council of Avlis was established early in the existence of Andrinor’s Trust, and is the ultimate ruling body of magedom upon Avlis, granted authority of all mortal magic by [[Andrinor]] himself. Formed to create and enforce the laws of magic, the High Mage Council formed everything from the policy that drives the [[:Category:Mage_Orders|Nine Orders of Magic]], ranging from relatively mundane tasks such as moderating conflict between the orders, to setting the laws of the proliferation of magic, and greater tasks such as forming the general curriculum for the mage academies of the Trust all the way to regulating the creation and use of portals throughout Avlis.
 
The Council consisted of three representatives from each order making up twenty-seven votes in addition to one Moderator of the High Council chosen amongst the representatives through a consensus spell, and rotated every ten years. Representatives were appointed by individual Archmages, though how these were selected differed between orders and often by archmage; methods ranged from everything from voting, to simple selection, to holding contests. Whatever the methods, the chosen representative usually held their seat until death, though replacement after abdication or recall was not unknown. Membership in the Council was regarded as one of the highest honors bestowed upon mages of the Trust, and the representatives were generally accepted as being among the most powerful and distinguished mages of Avlis.
 
The Moderator held no direct vote but maintained a great deal of influence simply due to the respect they'd command amongst the mages of the Council. It is generally accepted that the holder of this office is the de facto leader of the Trust, and the office is one of the most strongly contested positions amongst the orders. Originally held by [[PCs:Melonius Mennallin|Melonius Mennallin]], succeeded by the refounder of the [[Guild:GoldOrder|Gold Order]] - [[PCs:Damar Ogdem|Damar Ogdem]], the latest Moderator of the Council is [[PCs:Miette Hartley|Miette Hartley]] of the [[Guild:BlueOrder|Blue Order]].
 
An archival list of the High Mage Council members is available [http://www.avlis.org/viewtopic.php?f=234&t=45131&start=0 here]
 
'''Current Status:''' The High Mage Council is reorganizing under the name The Magisterium.
<br><br>
 
==Angadar==
 
Also of importance to many wizards is [[Angadar]], the god of Arcane Knowledge. Angadar provides the ability to read and write arcane scrolls, as well as lording over other knowledge of magic.  In the past there were hostilities between followers of Angadar and mages of the Trust, reaching their pinnacle in a great battle that took place in Visimontium.  The two gods have since [[Miriel's Guide to Visimontium#Drangonari Siege (2155 - 2158)|made peace with each other]].
<br><br>
 
 
[[Category:Magical Concepts]]

Revision as of 19:45, 5 July 2023

Vortex of Mortal Magic

Sorcerers, Wizards and Bards of the mortal races draw their power from an invisible vortex of energy that permeates the entire world of Avlis, called the Vortex of Mortal Magic. The goddess Andria controls the Vortex of Mortal Magic and thus has the power to determine which individuals have access to it. As the goddess of magic, all wizards acknowledge her as being in control and most, though not all, ascribe loyalty to her because she is now the source of their power.

Sorcerers

Throughout the history of Avlis, strange beings and forces have intermixed with the populace. The ancient Tanar'ri invaders, as well as the native spirits, have left legacies that exist in small pockets where this sort of occurance can be quite common. Occasionally, the blood of these beings resurfaces in one of their descendants who manifests their heritage through the powers of sorcery.

Sorcerers will embrace whatever religions prove worthy in their life experience. Those that gain their sorcerous blood from a living entity, such as a demonlord or deity, will often worship the entity who is responsible for their gift.

Wizards

At low levels, wizards are allowed to practice magic uninhibited. As they rise in power, they begin to gain the attention of the magical organizations that regulate use of the Vortex. If a wizard allies with one of these organizations, they are granted privileges, incentives, and extra abilities. Conversely, if a wizard chooses to be independent, they will be harassed and possibly even abused for their unwillingness to conform. At certain points in history, they have even had their powers curtailed.

Though wizards may follow any god, all of them acknowledge the divinity of the goddess Andria in particular due to her control of the Vortex of Mortal Magic and her dominion over Arcane Knowledge.