SourceMaterial-Avlis Campaign 7

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This is Avlis Source Material


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Campaign Title Part
Avlis Campaign 1 The "Jade" Campaign Part 1, 2, 3, 4, 5, 6
Avlis Campaign 2 The West End of Time Part 1, 2, 3, 4
Avlis Campaign 3 Vanoviel and The Godslayer Part 1
Avlis Campaign 4 Rune Quest Part 1, 2
Avlis Campaign 5 The Western Underdark Part 1, 2, 3, 4
Avlis Campaign 6 Daggerspace Part 1, 2, 3
Avlis Campaign 7 Into The Wastes Part 1, 2, 3


Introduction

This is a campaign DM'ed by Ceardan taking place in present day server time (as of April 2020) in the Wastelands.

Chapter 1

There is a geographically complicated place on the map where the nations of Deglos, Jechran and the Wastelands come together at a point. On that point, there is a small town, more of a trading post than a town which has no name, and only a few residents, but it does have a tavern where local caravan traders unwind. Traders stopping in at the tavern come from the east and west. To the south lie the impassable and unknown Wastelands where few dare to tread and even fewer return from to tell the tale. Those who pass by this point must unload their goods heading for Jechran, so an all-Jechrani caravan can pick them up and take them into the country. Few outsiders are allowed to pass into that land. For the return trip, Deglos' rules are not so strict, but traffic in that direction is limited to traders and excludes settlers and refugees from elsewhere.

A group of adventurers had been accompanying a caravan from Deglos for a while and became acquainted with one another in a professional capacity. While in the tavern enjoying their down time, they were accosted by an old mapmaker in a strange suit of armor with gears and vents. He said his name was Lorewarden Torvald and he called his strange armor contraption a "stig suit", and further explained to the group that he had just come from an excursion into the Wastelands in an effort to start mapping it. However, recently he is requiring new help to go deeper into the wastes to further map it. His goal is to find a path through to the south, to Drotid.

He explained that his stig suits are his own invention and they are capable of reducing the poison and mutation rates of the Wastelands, though perhaps not with complete protection. Light, Medium, and Heavy stig suits provided increasing protection, but also increasing inability to see and hear, and stig suits beyond the Light variety interfered with casting spells that require somatic components. What may have escaped the Loremaster, or maybe not, was that changelings were immune to these effects, though they were often loathe to reveal their true changeling identities. If there were any changelings in this group of adventurers, they would need to use the suits solely to prevent detection.

The adventurers agreed to help Lorewarden Torvald and began preparations.