Magic:Descriptors

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A descriptor indicates the nature of a spell. Any descriptors that apply are given in [brackets] for that spell. This provides a general classification of the spell for the purposes of what immunities, resistances and protections can ignore or hamper the spell.

Descriptors:

=== Acid === Spells with acidic effects

 Spells: Acid Fog, Acid Splash, Melf's Acid Arrow, Mestil's Acid Sheath 

=== Chaotic === Spells dealing with chaotic natures.

Spells: 

=== Cold === Spells with freezing effects

Spells: Ice Dagger, Ice Storm, Ray of Frost

=== Darkness === Spells with darkening effects

Spells: Darkness 

=== Death === Spells that deal with death.

Spells: Circle of Death, Destruction, Finger of Death, Horrid Wilting, Power Word Kill, Wail of the Banshee 

=== Disease === Spells dealing with disease.

Spells:  

=== Divine === Spells dealing with divine natures.

Spells: Word of Faith 

=== Electricity === Spells with shocking effects

Spells: Call Lightning, Chain Lightning, Electric Jolt, Gedlee's Electric Loop, Lightning Bolt

=== Evil === Spells dealing with evil natures

Spells: Animate Dead, Protection from Alignment (Good) 

=== Fear === Spells that instill fright, terror, and dread.

Spells: Doom, Fear, Phantasmal Killer, Scare, Weird 

=== Fire === Spells with burning effects

Spells: Burning Hands, Combust, Darkfire, Elemental Shield, Fireball, Firebrand, Flame Arrow, Flame Lash

=== Force === Spells that employ invisible forces.

Spells: Mage Armor, Magic Missile, Shelgarn's Persistent Blade, Shield

=== Good === Spells dealing with good natures.

Spells: Protection from Alignment (Evil) 

=== Language-dependent === Spells that depend on language barriers

Spells: 

=== Lawful === Spells dealing with lawful natures.

Spells: 

=== Light === Spells with brightening effects. Sightless creatures are not affected by [Light] spells.

Spells: Blade Thirst, Flare, Light

=== Mind-affecting === Spells that affect the mind.

Spells: Aid, Aura of Glory, Bane, Bless, Charm Monster, Charm Person, Charm Person or Animal, Color Spray,
Confusion, Daze, Divine Favor, Dominate Animal, Doom, Fear, Hold Animal, Hold Person, Phantasmal Killer,
Scare, Sleep, Weird

=== Negative === Spells that channel negative energy. Undead are powered by negative energy.

Spells: Harm, Inflict Critical Wounds, Inflict Light Wounds, Inflict Minor Wounds,
Inflict Moderate Wounds, Inflict Serious Wounds, Slay Living, Vampiric Touch 

=== Poison === Spells with poisoning effects

Spells: Cloud of Bewilderment, Ghoul Touch 

=== Positive === Spells that channel positive energy.

Spells: Cure Critical Wounds, Cure Light Wounds, Cure Minor Wounds, Cure Moderate Wounds, Cure Serious Wounds,
Mass Heal, Neutralize Poison, Remove Disease

=== Sonic === Spells dealing with tremors, resonances, and vibrations.

 Spells: Sound Burst, Wail of the Banshee 

=== Teleportation === Spells that instantly transport objects.

Spells: 

=== Weapon Enchantment === Spells that alter or enhance weapons.

Spells: Keen Edge