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(Reverted to text that preceded User:Orleron's overwrite in 2016. Updated to reflect the ascension of Andria and the fact that Angadar is no longer the god of Arcane Knowledge.)
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{{CommonICknowledge}}
{{CommonICknowledge}}
Magic is used by characters of all kinds to affect the world around them in a wide range of ways, whether through spellcasting or the use of magical artefacts or potions. There are two main types of magic on Avlis:


: See also:
*'''[[Mortal Magic]]:''' This is used by [[Sorcerer|sorcerers]], [[Wizard|wizards]] and [[Bard|bards]] of the mortal races. who draw their power from an invisible vortex of energy that permeates the entire world of Avlis, called the Vortex of Mortal Magic. This vortex is controlled by the goddess [[Andrinor|Andria]].


: [[Magic_System|Magic on Avlis (Game Mechanics)]]
*'''[[Divine|Deific Magic]]:''' This is used by deities, [[Cleric|clerics]], spirits, and other divine beings. Deities draw their magical energy directly from the Deific Vortex, which is controlled by no single god. Every cleric who wants access to the power of the Deific Vortex will have to go through a deity. When a cleric casts spells up to 3rd level there is almost always a deity willing to answer their prayers, even if the cleric has not dedicated themselves to a single god. But to cast more powerful spells a cleric needs to have sworn themselves to single specific deity. In game, this means there must be a (correctly spelled) deity in your deity field when you cast a spell of higher level than 3, and you must have ''exactly the same'' alignment as your deity. You can change your deity field either in game or at character creation.


: [[Magic:Spell List|Complete Spell List]]
==See also==
 
*[[Magic_System|Magic on Avlis (Game Mechanics)]]
: [[Artificing|Artificing]]
*[[Magic:Spell List|Complete Spell List]]
 
*[[Artificing|Artificing]]
 
=== Vortex of Mortal Magic ===
[[Sorcerer|Sorcerers]], [[Wizard|Wizards]] and [[Bard|Bards]] of the mortal races draw their power from an invisible vortex of energy that permeates the entire world of Avlis, called the Vortex of Mortal Magic. The goddess [[Andrinor|Andria]] controls the Vortex of Mortal Magic and thus has the power to determine which individuals have access to it. As the goddess of magic, all wizards acknowledge her as being in control and most, though not all, ascribe loyalty to her because she is now the source of their power.
 
: See also:
 
: [[Arcane]]
 
 
 
=== Vortex of Deific Magic ===
 
Deities, clerics, spirits, and other divine beings draw their magical energy from the Deific Vortex. This vortex is controlled by no single god: Every cleric who wants access to such a Vortex will have to go through her deity. However, for cantrips and slightly more difficult spells, (Level 3 spells and under) there almost always is some other god who will hear your prayers as a deityless cleric. For more powerful spells, above level 3, a cleric needs to have a single specific deity. In game, this means there must be a (correctly spelled) deity in your deity field when you cast a spell of higher level than 3, and you must have ''exactly the same'' alignment as your deity. You can change your deity field either in game or at character creation.
 
: See also:
 
: [[Divine]]


[[Category:Magic| Magic]]
[[Category:Magic| Magic]]
[[Category:Culture| Magic]]
[[Category:Culture| Magic]]

Revision as of 20:18, 5 July 2023

Arcane Schools : Abjuration | Conjuration | Divination | Enchantment | Evocation | Illusion | Necromancy | Transmutation


Psionic Disciplines : Clairsentience | Metapsionics | Psychokinesis | Psychometabolism | Psychoportation | Telepathy


Magic is used by characters of all kinds to affect the world around them in a wide range of ways, whether through spellcasting or the use of magical artefacts or potions. There are two main types of magic on Avlis:

  • Mortal Magic: This is used by sorcerers, wizards and bards of the mortal races. who draw their power from an invisible vortex of energy that permeates the entire world of Avlis, called the Vortex of Mortal Magic. This vortex is controlled by the goddess Andria.
  • Deific Magic: This is used by deities, clerics, spirits, and other divine beings. Deities draw their magical energy directly from the Deific Vortex, which is controlled by no single god. Every cleric who wants access to the power of the Deific Vortex will have to go through a deity. When a cleric casts spells up to 3rd level there is almost always a deity willing to answer their prayers, even if the cleric has not dedicated themselves to a single god. But to cast more powerful spells a cleric needs to have sworn themselves to single specific deity. In game, this means there must be a (correctly spelled) deity in your deity field when you cast a spell of higher level than 3, and you must have exactly the same alignment as your deity. You can change your deity field either in game or at character creation.

See also