Magic:Enchantment: Difference between revisions

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Enchantment spells involving gaining control over another creature, or imbuing a recipient with special properties.
Enchantment spells involving gaining control over another creature, or imbuing a recipient with special properties. Enchantment spells affect the minds of others, influencing or controlling their behavior. All enchantments are mind-affecting spells. Two types of enchantment spells grant the character influence over a subject creature.
 
Enchantment spells affect the minds of others, influencing or controlling their behavior.
 
All enchantments are mind-affecting spells. Two types of enchantment spells grant the character influence over a subject creature


<b>Prohibited School:</b> [[Magic:Illusion|Illusion]]
<b>Prohibited School:</b> [[Magic:Illusion|Illusion]]

Revision as of 20:26, 7 June 2006

Arcane Schools : Abjuration | Conjuration | Divination | Enchantment | Evocation | Illusion | Necromancy | Transmutation


Psionic Disciplines : Clairsentience | Metapsionics | Psychokinesis | Psychometabolism | Psychoportation | Telepathy


Enchantment spells involving gaining control over another creature, or imbuing a recipient with special properties. Enchantment spells affect the minds of others, influencing or controlling their behavior. All enchantments are mind-affecting spells. Two types of enchantment spells grant the character influence over a subject creature.

Prohibited School: Illusion

Spells: Aid, Bane, Balagarn's Iron Horn, Bless, Blindness and Deafness, Charm Monster, Charm Person,
Charm Person or Animal, Confusion, Daze, Dominate Monster, Doom, Hold Animal, Hold Monster, Hold Person, Mass Charm, Protection from Spells, Sleep,
Tasha's Hideous Laughter 

Charm

The spell changes the way the subject views the character, typically making the subject sees the character as a good friend.
Spells: Charm Monster, Charm Person, Charm Person or Animal, Mass Charm

Compulsion

The spell forces the subject to act in some manner or changes the way her mind works. Some spells determine the subject's actions (or the effects on the subject), some allow the character to determine the subject's actions when the character casts the spell, and others give the character ongoing control over the subject.
Spells: Aid, Bane, Bless, Confusion, Daze, Dominate Monster, Doom, Hold Animal, Hold Monster, Hold Person, Sleep