PCs:Glenda Blecherofferschnach

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Race: Gnome
Classes: Psion
Guild affiliations: Luminous Order of the Mind
Most active on server: Mikona
Contact: Leave a message


Origin

Glenda is from Waynbleck village, a place noted for a citizen's siege engine expertise. Her clan, the Blecherofferschnaches, supplies parts for this gnome are hence metalworkers, alchemists, carpenters and tinkerers all around. Growing up in this engineering-oriented environment, Glenda had developed a keen interest in things mechanical, though seldom showed much interest in the physical labour required by these crafts.

History

Kuras

Glenda's clan sponsored her a ticket to Kuras, ostensibly to have her study the war engines that were rumored to be developed by the various warring fiefdoms. On her arrival to Kuras, she wore purple and blue robes signifying reverence to the god of invention and innovation.

Luminous Order of the Mind

After a few months exploring the various fiefdoms, Glenda started wearing the robes of the Luminous Order of the Mind. Hence, she was one of the first members of the order. Under the tutelage of the founding members, she started exploring the ways in which she could change her body and the fabric of reality surrounding her. Her studies, and personal background, lent her an extremely mechanical, almost Modron-like, behaviour and outlook on life. With the relocation of the LOotM to Mikona, Glenda frequents the regions of the city much more than usual.

Lost years

Glenda suddenly disappeared from Kurasian soil and, after many years, was to be seen in Ferrell and Elysia again. She is clearly evasive when questioned about this disappearance.

Shield of Elysia

Glenda has recently been seen entering and exiting the Champion's Keep, as well as venturing on Elysian soil, with members of the Shield of Elysia. She has not, however, been seen wearing their signature uniform.

Illithid siege of Visimontium

The siege of Visimontium lasted for a very long time. While not involved in the defense throughout, Glenda played a decisive role in attempts at scrying the inhabitants of the final citadel for more insight. She lead the formation of a mind meld between various Trust mages which could enhance their divination abilities. This was a new experience for her, and she learned much about her mind's ability to guide a collective consciousness. She calls it 'meta-concert'.

Glenda was also involved in the final assault upon the remaining citadel. She learned much about illithid architecture and, after the assault was over, expressed a keen interest in studying the so-called "Prophet One", a flight-capable golem which was used to launch the first assault group.

Personality

In conversation, Glenda's speech can sometimes sound Modron-like. Some students of the planes might understand her constant reference to the wheels, the cogs and the levers of the Clockwork Nirvana. From her speech one notices that she is interested in travel using psionics as well as the study of automatons.

Goals

Glenda wishes to walk the planes. She believes that all magic, whether divine or arcane, comes from the same source - a planar mechanism called a vortex. For this reason she hopes to prove that all power simply sources itself from the base energies of the multiverse.

Glenda also wishes to modify her body. While she has been able to do this to a great extent given her studies in psychometabolism, she has often expressed curiousness in the ability to actually augment the physical body with inorganic tools, such as those from which golems and other automatons are constructed.