PCs:Jack Kenthel: Difference between revisions

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==Biography:==  
==Biography==  
Jack grew up on the mean streets of Le'Or, where every day is a struggle to survive... the near-universal peacefulness and boredom. Jack craved action and Le'or didn't have any, at least not until he and Eli met. Various other troublemakers joined the pair as their escapades got more bold, and what followed was a crime spree that left them all rich and well-equipped for a life on the canopy roads. Eventually, luck caught up with them. An experiment with a morningstar led to a raging fire in the High Temple of Dru'El and when the smoke cleared, Jack and his companions were divested of all their possessions to pay for the damage and the resurrections, and only escaped being flung off the canopies by agreeing to leave T'Nanshi for an undetermined amount of time.
Jack grew up on the mean streets of Le'Or, where every day is a struggle to survive... the near-universal peacefulness and boredom. Jack craved action and Le'or didn't have any, at least not until he and Eli met. Various other troublemakers joined the pair as their escapades got more bold, and what followed was a crime spree that left them all rich and well-equipped for a life on the canopy roads. Eventually, luck caught up with them. An experiment with a morningstar led to a raging fire in the High Temple of Dru'El and when the smoke cleared, Jack and his companions were divested of all their possessions to pay for the damage and the resurrections, and only escaped being flung off the canopies by agreeing to leave T'Nanshi for an undetermined amount of time.


Jack and his companions scattered, and after some time he and Bele'dine settled in [[Mikona|Mikona]] to recover his losses. Eventually, the surviving members of his gang tracked him down and demanded repayment for the gear they'd lost. Though it was unclear why Jack should be responsible for the whole incident, sharpened steel is very persuasive and after some persuading he agreed to double their losses if they stuck around to help him.
Jack and his companions scattered, and after some time he and Bel'edine settled in [[Mikona|Mikona]] to recover his losses. Eventually, the surviving members of his gang tracked him down and demanded repayment for the gear they'd lost. Though it was unclear why Jack should be responsible for the whole incident, sharpened steel is very persuasive and after some persuading he agreed to double their losses if they stuck around to help him.


Jack currently fights with a technique known as Windwalking, variously claimed to be either the harnessing of a Tyeduan Wind Spirit to aid in battle, or a conditioned fighting style learned through battle under the influence of a mind-altering chemical powder. He is variously a bouncer, caravan guard, roadside bandit, and pit fighter, and has twice won 2nd place in the Southhill Advanced Fighting Championship.
Jack currently fights with a technique known as Windwalking, variously claimed to be either the harnessing of a Tyeduan Wind Spirit to aid in battle, or a conditioned fighting style learned through battle under the influence of a mind-altering chemical powder. He is variously a bouncer, caravan guard, roadside bandit, and pit fighter, and has twice won 2nd place in the Southhill Advanced Fighting Championship.


==Associates==
==Associates==
'''Framble:''' Halfling mage, aspiring pyromancer. Erratic and prone to random violence, Framble can often be found exploiting Yonia, his pixie familiar.  
'''Framble:''' Halfling mage, aspiring pyromancer. Erratic and prone to random violence, Framble can often be found exploiting Yonia, his pixie familiar.<br>
'''Eli:''' Jack's oldest companion. Eli handles with finesse what Jack fails to smash or break.
'''Eli:''' Jack's oldest companion. Eli handles with finesse what Jack fails to smash or break.<br>
'''Bele'dine:''' Unfailingly subservient female companion, sometimes even wearing a leash and collar when travelling. While she appears to be owned as a slave, the exact nature of her relationship to Jack is unclear.
'''Bele'dine:''' Unfailingly subservient female companion, sometimes even wearing a leash and collar when travelling. While she appears to be owned as a slave, the exact nature of her relationship to Jack is unclear.<br>
'''George:''' Cleric of Kelvos with an affinity for any weapon with a long, hard shaft he can grip.
'''George:''' Cleric of Kelvos with an affinity for any weapon with a long, hard shaft he can grip.<br>
'''Eudaimon Dawnblade:''' Companion met in Mikona, they get on well despite little apparent in common.
'''Eudaimon Dawnblade:''' Companion met in Mikona, they get on well despite little apparent in common.<br>
'''Liam Dald:''' Mentor in the fighting arts, Jack defends his honor and his person without thought or question.  
'''Liam Dald:''' Mentor in the fighting arts, Jack defends his honor and his person without thought or question. <br>





Revision as of 23:49, 14 January 2010

Jack Kenthel
Race: Human
Classes: Bouncer / Windwalker
Most active on server:
Elysia
Mikona
Contact: Leave a message


Jack Kenthel is the de facto leader of a gang of thugs, psychopaths, and malcontents formerly based in Le'Or. An incident involving a fire in the Temple of Dru'El led to the group being stripped of all possessions as compensation, and they subsequently scattered. Recently, several members have managed to track him down and demand their own compensation, leading the smaller band to get back together in an effort to rebuild their former fortune.

Or, possibly, to make sure Jack doesn't take their investment and disappear...


Vital Statistics

Name: Jack Kenthel
Race: Human
Height: 6ft.
Weight: 210 lbs.
Hair: Brown
Eyes: Brown
Tattoos: Green & silver knots on upper/lower arms, calves


Biography

Jack grew up on the mean streets of Le'Or, where every day is a struggle to survive... the near-universal peacefulness and boredom. Jack craved action and Le'or didn't have any, at least not until he and Eli met. Various other troublemakers joined the pair as their escapades got more bold, and what followed was a crime spree that left them all rich and well-equipped for a life on the canopy roads. Eventually, luck caught up with them. An experiment with a morningstar led to a raging fire in the High Temple of Dru'El and when the smoke cleared, Jack and his companions were divested of all their possessions to pay for the damage and the resurrections, and only escaped being flung off the canopies by agreeing to leave T'Nanshi for an undetermined amount of time.

Jack and his companions scattered, and after some time he and Bel'edine settled in Mikona to recover his losses. Eventually, the surviving members of his gang tracked him down and demanded repayment for the gear they'd lost. Though it was unclear why Jack should be responsible for the whole incident, sharpened steel is very persuasive and after some persuading he agreed to double their losses if they stuck around to help him.

Jack currently fights with a technique known as Windwalking, variously claimed to be either the harnessing of a Tyeduan Wind Spirit to aid in battle, or a conditioned fighting style learned through battle under the influence of a mind-altering chemical powder. He is variously a bouncer, caravan guard, roadside bandit, and pit fighter, and has twice won 2nd place in the Southhill Advanced Fighting Championship.

Associates

Framble: Halfling mage, aspiring pyromancer. Erratic and prone to random violence, Framble can often be found exploiting Yonia, his pixie familiar.
Eli: Jack's oldest companion. Eli handles with finesse what Jack fails to smash or break.
Bele'dine: Unfailingly subservient female companion, sometimes even wearing a leash and collar when travelling. While she appears to be owned as a slave, the exact nature of her relationship to Jack is unclear.
George: Cleric of Kelvos with an affinity for any weapon with a long, hard shaft he can grip.
Eudaimon Dawnblade: Companion met in Mikona, they get on well despite little apparent in common.
Liam Dald: Mentor in the fighting arts, Jack defends his honor and his person without thought or question.


Jack Kenthel's Tourist Guide to Imprisonment

The forward to this rare guide is unique in that it contains a coded message incriminating Jack