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[[Template:Checkers position]]
[[Tissa:Sand box 01]]


===Rules===
[[Tissa:Sand box 02]]
Avlis checkers is played by two people, on opposite sides of a playing board, alternating moves. One player has dark pieces, and the other has light pieces. Pieces move diagonally and pieces of the opponent are captured by jumping over them.


The rules of this variant of draughts are:
[[Tissa:Sand box 03]]
* '''Board ''' The board is an 8×8 grid, with alternating dark and light squares, called a [[Wikipedia:checkerboard|checkerboard]].  The playable surface that consists of the 32 dark squares only.  A consequence of this is that, from each player's perspective, the left and right corners encourage different strategies.
* '''Pieces ''' There are two kinds of pieces: "men" and "kings". Kings are differentiated as consisting of two normal pieces of the same color, stacked one on top of the other. U.S. checkers sets typically consists of red and black plastic pieces with ridges on the [[perimeter]] to aid stacking.  The board is red and black, with play on the black squares only.
{| style="margin-left:1em;" right;
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{{Checkers position|=
8|  |cb|  |cb|  |cb|  |cb|=
7|cb|  |cb|  |cb|  |cb|  |=
6|  |cb|  |cb|  |cb|  |cb|=
5|  |  |  |  |  |  |  |  |=
4|  |  |  |  |  |  |  |  |=
3|cr|  |cr|  |cr|  |cr|  |=
2|  |cr|  |cr|  |cr|  |cr|=
1|cr|  |cr|  |cr|  |cr|  |=
  a  b  c  d  e  f  g  h
|20}}
|}
* '''Starting Position ''' Each player starts with 12 pieces on the three rows closest to their own side, as shown in the diagram.  The row closest to each player is called the "crownhead" or "kings row". The black (darker color) side moves first.
* '''How to Move ''' There are two ways to move a piece: simply sliding a piece diagonally forward to an adjacent and unoccupied dark square, or "jumping" a piece of the opposing player.  It is possible for a piece to be "jumped" if on one side there is an opposing piece and the opposite side is vacant.  In this case, one piece would "jump over" the other into the vacant square on the opposite side. A piece that is jumped is captured and removed from the board. Multiple-jump moves are possible if when the jumping piece lands there is another opposing piece with a vacant square on the opposite side.  Jumping is mandatory and cannot be passed up to make a non-jumping move, nor can fewer than the maximum jumps possible be taken in a multiple-jump move. When there is more than one way for a player to jump, one may choose which sequence to make, not necessarily the sequence that will result in the most amount of captures. However, one must make all the captures in that sequence.
* '''Kings ''' If a player's piece moves into the kings row on the opposing player's side of the board, that piece is said to be "kinged" and gains the ability to move in both forward and backward directions.  If player's piece jumps into the kings row, the move terminates (it cannot jump out (as in a multiple-jump move) until that move has ended and the piece has been kinged).
* '''How the Game Ends''' A player wins by capturing all of the opposing player's pieces, or by leaving the opposing player with no legal moves.


In tournament English draughts, a variation called three-move restriction is preferred. 
[[Tissa:Sand box 04]]
The first three moves are drawn at random from a set of accepted openings. 
Two games are played with the chosen opening, each player having a turn at either side. 
This tends to reduce the number of draws and can make for more exciting matches. 
Three-move restriction has been played in the United States championship since 1934. 
A two-move restriction was used from 1900 until 1934 in the United States and in the British Isles until the [[1950s]]. Before 1900, championships were played without restriction: this style is called go-as-you-please (GAYP).


One rule of long standing that has fallen out of favor, though still used in some homes, is the "[[Huff (Board games)|huffing]]" rule.  In this variation, jumping is not mandatory, but a piece that could have jumped, but failed to do so, may be taken—or "huffed"--by the opposing player at the beginning of his or her next turn, much as the [[en passant]] [[pawn]] capture in [[chess]].  After huffing the offending piece, the opponent then takes his or her turn as normal.  Huffing has been abolished by the [[American Checker Federation]].
[[Tissa:Sand box 05]]


Two common misinterpretations of the rules are,
[[Tissa:Sand box 06]]
* that the game ends in a draw when a player has no legal move but still pieces remaining (true in [[Chess]] but not in draughts)
* that capturing with a king precedes capturing with a regular piece


[[Tissa:Sand box 07]]


[[Tissa:Sand box 08]] ((YouTube test))


<!-- This is the code for the gameboard -->
== Templates ==
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<!-- cb = black checker --> <!-- kb = black king -->
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{| style="margin-left:1em;"
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{{Checkers position|=
8|  |cb|  |kr|  |  |  |cb|=
7|cr|  |kr|  |  |  |  |  |=
6|  |  |  |kr|  |  |  |cb|=
5|cb|  |  |  |  |  |  |  |=
4|  |  |  |  |  |kr|  |  |=
3|cr|  |  |  |cr|  |cr|  |=
2|  |cb|  |cr|  |  |  |cr|=
1|  |  |  |  |cr|  |cr|  |=
  a  b  c  d  e  f  g  h
|50}}
|}
 
{| style="margin-right:1em;"
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{{Checkers position|=
8|  |cb|  |cb|  |cb|  |cb|=
7|cb|  |cb|  |cb|  |cb|  |=
6|  |cb|  |cb|  |cb|  |cb|=
5|  |  |  |  |  |  |  |  |=
4|  |  |  |  |  |  |  |  |=
3|cr|  |cr|  |cr|  |cr|  |=
2|  |cr|  |cr|  |cr|  |cr|=
1|cr|  |cr|  |cr|  |cr|  |=
  a  b  c  d  e  f  g  h
|20}}
|}
 
 
[[Image:http://commons.wikimedia.org/wiki/Image:AnimECHECS-Le-coup-du-Berger.gif]]
 
<big>hint: (A thing )</big>
 
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| style="padding-top: 4px; font-size:70%" | '''Selected world times'''
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[[Astana]]: +6<!-- TZ=Europe/Astana, DST Mar/lastSun - Oct/lastSun -->&nbsp;
&nbsp;[[Bangkok]]: +7<!-- TZ=Asia/Bangkok, no DST -->&nbsp;<br>
&nbsp;[[Brussels]]: +1<!-- TZ=Europe/Brussels, DST Mar/lastSun - Oct/lastSun -->&nbsp;
&nbsp;[[Cairo]]: +2<!-- TZ=Africa/Cairo, DST Apr/lastFri - Sep/lastThu -->&nbsp;
&nbsp;[[Frankfurt]]: +1<!-- TZ=Europe/Berlin, DST Mar/lastSun - Oct/lastSun -->&nbsp;<br>
&nbsp;[[Hong Kong]]: +8<!-- TZ=Asia/Hong_Kong, no DST -->&nbsp;
&nbsp;[[Johannesburg]]: +2<!-- TZ=Africa/Johannesburg, no DST -->&nbsp;
&nbsp;[[London]]: +0<!-- TZ=Europe/London, DST Mar/lastSun - Oct/lastSun -->&nbsp;<br>
&nbsp;[[Melbourne]]: +11<!-- TZ=Australia/Melbourne, DST Oct/firstSun - Mar/thirdSun-->&nbsp;
&nbsp;[[Mexico City]]: -6<!-- TZ=America/Mexico_City, DST Apr/firstSun - Oct/lastSun-->&nbsp;
&nbsp;[[Moscow]]: +3<!-- TZ=Europe/Moscow, DST Mar/lastSun - Oct/lastSun -->&nbsp;<br>
&nbsp;[[New Delhi]]: +5.5<!-- TZ=Asia/Calcutta, no DST -->&nbsp;
&nbsp;[[New York City|New York]]: -5<!-- TZ=America/New_York, DST Apr/firstSun - Oct/lastSun (for 2006, rules will change in 2007) -->&nbsp;
&nbsp;[[Beijing]]: +8<!-- TZ=Asia/Beijing, no DST -->&nbsp;<br>
&nbsp;[[Rio de Janeiro]]: -2<!-- TZ=America/Sao_Paulo, DST Oct/thirdSun - Feb/thirdSun -->&nbsp;
&nbsp;[[Singapore]]: +8<!-- TZ=Asia/Singapore, no DST -->&nbsp;
&nbsp;[[Tokyo]]: +9<!-- TZ=Asia/Tokyo, no DST -->&nbsp;
&nbsp;[[Vancouver]]: -8<!-- TZ=America/Vancouver, DST Apr/firstSun - Oct/lastSun -->&nbsp;
&nbsp;[[Wellington]]: +13<!-- TZ=Pacific/Auckland, DST Oct/firstSun - Mar/thirdSun -->&nbsp;
|}
{| class="infobox" width="250" style="text-align: center"
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| colspan=5 style="padding-top: 5px; padding-bottom: 5px" | [[January 2006{{{1}}}|'''January 2006''']]
| style="padding-top: 5px; padding-bottom: 5px" | [[February 2006{{{1}}}|&gt;]]
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| colspan="7" style="padding-top: 5px; padding-bottom: 5px; font-size:80%; text-align:right;" | <small class="editlink noprint plainlinksneverexpand">[{{SERVER}}{{localurl:Template:Current events box|action=edit}} edit box]</small>
|}
{| class="infobox" width="250" style="text-align: center"
|-
!Other current events
|-
|[[Current events|World]] - [[Current science and technology events|Sci-Tech]] - [[Current sports events|Sports]] - [[Current computer and video games events|Video games]]
|-
|style="font-size:90%"|[[List of current events articles by region| current events by region]]<br/>[[List of '2006 in' articles|2006 developments by topic]]<br/>
|-
|'''''See also:'' [[n:Main Page|Wikinews]]'''
|}
<noinclude>
----
 
==See also==
* [[Current events]]
* {{tl|Current events}}
* {{tl|Current events articles}}
* {{tl|Current events box}}
 
</noinclude>
 
------
{{Wikipedia:Hangman}}
 
[[Healers of Cha'reth]]
 
{| border="0" cellpadding="0" align=right
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| [http://www.colorsmith.com/lgimages/Dryad65.jpg]
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{|align=right
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{| border="1" cellpadding="0" align=right
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|}
here begins the text immediately after 5*3 multiplication table.
 
 
Link about Avlis
 
[http://bressler.org/forum/archive/index.php/t-12403.html]
 
[http://www.epignosis.info/download.php]
 
[http://rpgvault.ign.com/articles/521/521431p1.html]
 
[http://nwn.bioware.com/builders/builder_profile_nwn_extender_v2.html Bioware's Profile: Neverwinter Nights Extender v2]
 
[http://neverwinter.tribe.net/thread/7b8ef4c7-4806-4581-9b5c-edc04f48b259]
 
[http://www.pcplayer.dk/forum.asp?mode=thread&id=16197]
 
[http://www.brockfanning.com/pages_projects.htm# brockfanning.com - Projects]
 
[http://www.alexa.com/browse?&CategoryID=858728 Most Popular In Dungeons & Dragons Games 
]
 
[http://www.nighthawk4.co.uk/ Avlis UK]
 
[http://www.nothinbut.net/~jsimon/family/Latest.html Avlis history]
 
December 7th, 2003
 
On the fun side of things in my spare time (which you tend to get a lot of when you don't have the heart to do your work any longer), I have been running a hugely successful game server for a game called Neverwinter Nights. This video game allows people to modify it and set up their own little game worlds where people from the internet can log on and play. It's a lot to describe here, but you can look at my site called Avlis at: http://www.avlis.org. My callname on that site is Orleron, and you can see that I'm quite busy there answering people's posts and laying down the framework of that fantasy computer world. Incidentally, my best friend Adam helps me run it, and we have even managed to make it a part of our company. Financially, it supports itself and does not cost us a dime, which we're happy about. It even does other things like making people have fun and find true happiness in one case where two of our players got married in real life.
 
[http://www.nothinbut.net/~jsimon/ Homepage of Josh Simon]
 
 
[http://www.jechran.uklinux.net/aceforum/index.php Avlis Carpentry Enterprise  Index]
 
 
[http://www.answers.com/topic/neverwinter-nights]
 
http://neverwinter.gamezone.cz/index.php?clanek=7
 
http://dmoz.org/Games/Video_Games/Roleplaying/Dungeons_&_Dragons_Games/Neverwinter_Nights/Worlds/
 
http://www.copap.org/
 
http://www.rpgdot.com/index.php?hsaction=10077&newsid=29237
 
http://www.rpgdot.com/index.php?hsaction=10077&newsid=31766
 
http://www.blackdagger.com/gallery/showgallery.php?cat=523&password=
 
[http://nwvault.ign.com/View.php?view=gameworld.Detail&id=89 Avlis Entry in Neverwinter Vault]
 
 
[http://nwvault.ign.com/View.php?view=interviews.Detail&id=18 Interview with Athena and Orleron (Joining Persistent Worlds)]
 
[http://nwvault.ign.com/View.php?view=interviews.Detail&id=136 Interview with Papillon/Avlis team (APS/NWNX)]
 
----------
 
 
 
 
{| border="2"
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{| border="1" cellpadding="5" cellspacing="0" align="center"
|+'''Avlis Inhabitants'''
|-
! style="background:#efefef;" | Character name
! style="background:#ffdead;" | Forum name
! style="background:#efefef;" | Gender
! style="background:#efefef;" | Race
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|-
| A
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{|
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------
{| cellspacing="0" cellpadding="5" border="1"
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<center> [http://img477.imageshack.us/my.php?image=aaaa22yl.jpg http://img477.imageshack.us/img477/828/aaaa22yl.th.jpg]</center>
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<center>Meeting of the Healers of Cha'reth</center>
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[[Template:Classes]]


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<center>[[Deglos]] -- [[Elysia]] -- [[Ferrell]] -- [[Kuras]] -- [[Le'Or]] -- [[Mikona]] -- [[Visimontium]] -- [[Wilderness]]</center>
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----
{{Ref|http://www.nwnwiki.org:Dungeons and Dragons}}


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Latest revision as of 16:34, 29 June 2023