Magic

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Revision as of 18:41, 5 July 2023 by Eklektikos (talk | contribs) (Reverted to text that preceded User:Orleron's overwrite in 2016. Updated to reflect the ascension of Andria and the fact that Angadar is no longer the god of Arcane Knowledge.)
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Arcane Schools : Abjuration | Conjuration | Divination | Enchantment | Evocation | Illusion | Necromancy | Transmutation


Psionic Disciplines : Clairsentience | Metapsionics | Psychokinesis | Psychometabolism | Psychoportation | Telepathy



See also:
Magic on Avlis (Game Mechanics)
Complete Spell List
Artificing


Vortex of Mortal Magic

Sorcerers, Wizards and Bards of the mortal races draw their power from an invisible vortex of energy that permeates the entire world of Avlis, called the Vortex of Mortal Magic. The goddess Andria controls the Vortex of Mortal Magic and thus has the power to determine which individuals have access to it. As the goddess of magic, all wizards acknowledge her as being in control and most, though not all, ascribe loyalty to her because she is now the source of their power.

See also:
Arcane


Vortex of Deific Magic

Deities, clerics, spirits, and other divine beings draw their magical energy from the Deific Vortex. This vortex is controlled by no single god: Every cleric who wants access to such a Vortex will have to go through her deity. However, for cantrips and slightly more difficult spells, (Level 3 spells and under) there almost always is some other god who will hear your prayers as a deityless cleric. For more powerful spells, above level 3, a cleric needs to have a single specific deity. In game, this means there must be a (correctly spelled) deity in your deity field when you cast a spell of higher level than 3, and you must have exactly the same alignment as your deity. You can change your deity field either in game or at character creation.

See also:
Divine