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{{OOCKnowledge}}
==Introduction==
==Introduction==
[[pg:Introduction|Introduction]]
 
[[Introduction]]
 
==Out Of Character (OOC) Information==
==Out Of Character (OOC) Information==
"Out of character" information is usually described as things that you the player know but that your character does not. Attribute values, attack and damage bonuses and other such statistics are all OOC information.
 
Out of character ([[OOC]]) information is usually described as things that you the player know but that your character does not. Attribute values, attack and damage bonuses and other such statistics are all OOC information.


Here OOC information is used to describe the things you as a player may need to know to have a great time in Avlis, from how to start playing to how to make your character to what not to do.
Here OOC information is used to describe the things you as a player may need to know to have a great time in Avlis, from how to start playing to how to make your character to what not to do.


Players who join Avlis come from a variety of backgrounds. Some are familiar with D&D and PnP roleplaying but are not well-versed in the intricacies of NWN, while some know NWN very well but have little knowledge of D&D or roleplay. This guide has been written with both types of people in mind, so there may be parts that seem extremely simple to the reader. It is recommended that you read at least "Getting Started"; if the other sections do not seem to interest you, then you should jump ahead to the IC section and at least skim it before starting a character on Avlis.
Players who join Avlis come from a variety of backgrounds. Some are familiar with [[Wikipedia:Dungeons_&_Dragons|D&D]] and [[Wikipedia:Paper_and_pencil_game|PnP]] roleplaying but are not well-versed in the intricacies of Neverwinter Nights (NWN) computer game, while some know NWN very well but have little knowledge of D&D or roleplay ([[RP]]). This guide has been written with both types of people in mind, so there may be parts that seem extremely simple to the reader. It is recommended that you read at least "[[Getting Started]]"; If the other sections do not seem to interest you, then you should jump ahead to the in character ([[IC]]) section and at least skim it before starting a character on Avlis.


<br>


===General Guides===
===General Guides===
This chapter is exactly as the title states, a collection of very general guidelines to help you get along in Avlis. It is by no means exhaustive. The main reason for this is that an excellent roleplaying guide for multiplayer NWN has already been published, by Gruush. This roleplaying guide can be found in the same place where you downloaded this guide. As a supplement to Gruush's guide, this section provides additional guidelines on classes in Avlis, advice on what alignment is and how to properly play it, and tips and advice from players and staff.


[[pg:Getting Started|Getting Started]]
This chapter is exactly as the title states, a collection of very general guidelines to help you get along in Avlis. It is by no means exhaustive. The main reason for this is that an excellent roleplaying guide for multiplayer NWN has already been published, by Gruush. You can download it from the NWVault [http://nwvault.ign.com/View.php?view=Other.Detail&id=501 here].


[[pg:Character Creation|Character Creation]]
As a supplement to Gruush's guide, this section provides additional guidelines on classes in Avlis, advice on what alignment is and how to properly play it, as well as tips and advice from players and staff.


[[pg:Alignment|Alignment]]
[[Getting Started|Getting Started]]


[[pg:Tips and Advice|Tips and Advice]]
[[Character Creation|Character Creation]]


[[pg:Major Meeting Points|Major Meeting Points]] -- By server, where you are most likely to find other players.
[[Alignment|Alignment]]
 
[[Tips and Advice|Tips and Advice]]
 
[[Making Money]] - A collection of examples for navigating Avlis [[Economy]].
 
[[Major Meeting Points|Major Meeting Points]] - By server, where you are most likely to find other players.
 
[[:Category:Language|Languages]] - Languages Native to Avlis.
 
[[Currencies of Avlis]] - IC names of gold pieces across the lands.


[[:Category:Language|Languages]] -- Languages Native to Avlis.
<br>


===Things Not to Do===
===Things Not to Do===
Avlis attempts to accommodate all types of players and playing styles. But as a heavy RP game world there are certain things that cannot be abided. Therefore the team has laid down a few rules. The objective of these rules, which are enforced regularly by the team, is to create and preserve the type of RP environment that we feel encourages true cooperative roleplay.
Avlis attempts to accommodate all types of players and playing styles. But as a heavy RP game world there are certain things that cannot be abided. Therefore the team has laid down a few rules. The objective of these rules, which are enforced regularly by the team, is to create and preserve the type of RP environment that we feel encourages true cooperative roleplay.


[[pg:Rules|Rules]]


[[pg:Powergaming, Metagaming, Griefing and Exploiting|Powergaming, Metagaming, Griefing and Exploiting]]
If you truly wish to create a memorable PC do so through exemplary and creative RP. Do ''not'' do it by creating a green-haired, purple-skinned, long-lost king of [[M'Chek]] abandoned in the swamps of [[Le'Or T'Nanshi|Le'Or]] and raised by jedi ninja were-hamsters.
 
 
''Why?''''' Because:'''
 
a. M'Chek has no King
 
b. Le'Or has no swamps
 
c. The jedi would never admit a ninja to their ranks. No, not even a were-hamster ninja.
 
d. There are no jedi.
 
 
 
For more information, consult the Avlis [[Rules]].


<br>


===Special Features of Avlis===
===Special Features of Avlis===
Online Avlis is an ongoing development project. As such, new features – features that are not available in single-player NWN – are constantly being added and optimized. This section will explain six of those special features: crafting, the economy, player-run guilds, Avlissian prestige classes, custom races, and the death system.


[[shs:artificing|Artificing]] - Creating magic items on Avlis.
Online Avlis is an ongoing development project. As such, new features – features that are not available in single-player NWN – are constantly being added and optimized. This section will explain seven of those special features: crafting and artificing, magic, the economy, player-run guilds, Avlissian prestige classes, custom races, and the death system.
 
 
* '''Important:'''
: See [[:Category:Systems | Systems]] for a full list of the current Avlis-specific modifications and introductions of systems, classes and skills, etc.
 
 
[[Custom Races]] - Custom Avlis races.
 
[[Death and Dying]] - Avlis' death system.
 
[[Classes]] - On Avlis, the base NWN classes have numerous customizations and related systems.
 
[[Prestige Classes]] - New custom Avlis prestige classes.
 
[[Psionics]] - A new class and powers for psionics on Avlis.
 
[[Magic System]] Information on how magic works on Avlis.


[[cts:Companion Training School|Companion Training System]] - Training new companions for druids and rangers.
[[Artificing | Artificing]] - Creating magic items on Avlis.


[[pg:Crafting|Crafting]] - Creating armor, clothing, gems, healing kits, jewelry, potions, weapons, and more.  Gathering resources, mining and wood cutting.
[[Crafting_System | Crafting]] - Creating armor, clothing, gems, healing kits, jewelry, potions, weapons, and more.  Gathering resources, mining and wood cutting.


[[pg:Custom Races|Custom Races]] - New custom Avlis races and how to create a character with one.
[[Recycling System | Recycling]] and [[Junk Processing]] - How to trade crafted items for tokens, convert junk into crafting components or trade it for gold.


[[pg:Death and Dying|Death and Dying]] - Avlis' death system.
[[Economy | The Economy and Persistence]] - How money comes and how it leaves the game.


[[pg:The Economy and Persistence|Economy and Persistence]] - The Avlis economy.  Persistent chests, corpses, and merchants.
[[Guilds]] - The rules for creating a guild in Avlis.


[[pg:Guilds|Guilds]] - The rules for creating a guild in Avlis.
[https://avlis.org/viewtopic.php?f=423&t=135574 Refresh] - A way for an epic PC to start a different path (class, etc.)


[[shs:Magic System|Magic System]] Information on how magic works on Avlis.
[https://avlis.org/viewtopic.php?f=423&t=13557 Remort] - A way to retire an epic PC and start anew, with incentives.


[[pg:Prestige Classes|Prestige Classes]] - New custom Avlis prestige classes.
[[Avlis_Command_Prompt#Chat|Inter-Server Chat]] and [[Avlis_Command_Prompt#Looking_for_Party|Looking for Party (LFP)]] channel - A way for players and Dungeon Masters to communicate across the servers (OOC).


[[Psionics]] - A new class and powers for psionics on Avlis.
===The Avlis Wiki===
 
Keeping the Wiki up to date is important. The great thing about the Wiki is it is a community effort. This does not only extend to creating new pages related to your characters or guilds, but editing existing pages! Together, the community can help maintain the Wiki so that it remains accurate, up to date, and contains relevant information. It contains both IC and OOC information and is a wonderful asset.  Please keep in mind that some pages may be out of date.


[[ans:Scribe School|Note System]] - A system for writing notes and sending letters in Avlis.
The main article for the [[Avlis_Player_Wiki_FAQ | Avlis Wiki]] is here.


[[pg:Shifter Form Replacements|Shifter Form Replacements]] - Replacements for shifter and other shapechanging spell forms.
'''The general guidelines for editing the Avlis Wiki:'''


<br>
# First, the, [[Rules:Specific_Rules:Metagaming#Wiki_Information | Rules:Wiki Information]] Do not create content that goes against the metagaming rule.
# Familiarize yourself with [https://www.mediawiki.org/wiki/Help:Formatting Mediawiki Formatting]
# Do not create lore unless approved by the Avlis Team.
# See [[Contributing_to_the_Avlis_Wiki | Contributing to the Avlis Wiki]]
# See [[Avlis_Player_Wiki_FAQ | Avlis Wiki FAQs]]


===Avlis Community===
===Avlis Community===
[[pg:Giving Back|Giving Back]]


<br>
[[Giving Back]]


==In Character (IC) Information==
==In Character (IC) Information==
"In character" information is information that your character knows within the game world. Here is it used to describe the background information on Avlis that this part of the guide explains. By reading this section you will learn some of the history of Avlis, as well as information about the races who populate it, the nations they have formed, and the gods
"In character" information is information that your character knows within the game world. Here is it used to describe the background information on Avlis that this part of the guide explains. By reading this section you will learn some of the history of Avlis, as well as information about the races who populate it, the nations they have formed, and the gods
and goddesses who watch over them.
and goddesses who watch over them.


<br>


===The History of Avlis===
===The History of Avlis===
[[pg:Timeline|Timeline]]


[[pg:The Age of the Gods|The Age of the Gods]]
[[Timeline]]


[[pg:Time of the Dawning|Time of the Dawning]]
[[The Age of the Gods]]


[[pg:The Fairy War|The Fairy War]]
[[Time of the Dawning]]


[[pg:The Great War|The Great War]]
[[The Fairy War]]


[[pg:The Age of Immortals|The Age of Immortals]]
[[The Great War]]


[[pg:Recent History|Recent History]]
[[The Age of Immortals]]


[[Mikona:Recent_Events| Mikona: Recent Events]]
[[Recent History]]


[[Elysia:Recent_Events| Elysia: Recent Events]]
Age of Rebirth or [[Ongoing History]], including server-specific events


[[:Category:Famous_NPCs|Famous Historical Figures of Avlis]]
[[:Category:NPCs|Famous NPCs of Avlis]]


[[:Category:Artifacts| Artifacts of Avlis]]
[[:Category:Artifacts|Artifacts of Avlis]]


<br>


===The Races of Avlis===
===The Races of Avlis===
Human, elf, dwarf, gnome, halfling, half-elf, half-orc: these are typical player character races in D&D and are the races NWN allows you to play. All of these races exist on Avlis, in addition to many, many more, some of which you can select as the race of your character.
 
Human, elf, dwarf, gnome, halfling, half-elf, half-orc: these are typical player character races in D&D and are the races NWN allows you to play. All of these races exist on Avlis, in addition to many, many more, some of which you can [[Playable Races|select as the race of your character]].


While some of the races are identical to the descriptions laid out in D&D game literature, most are slightly different. They are... well, they are Avlissian. And there are some races that do not exist in D&D at all. All of these races have unique developments in accordance with the history and culture of Avlis.
While some of the races are identical to the descriptions laid out in D&D game literature, most are slightly different. They are... well, they are Avlissian. And there are some races that do not exist in D&D at all. All of these races have unique developments in accordance with the history and culture of Avlis.


[[pg:The Nine Major Races|The Nine Major Races]]
[[Nine Major Races|The Nine Major Races]]


[[pg:Other Races of Note|Other Races of Note]]
[[:Category:Races|All Races]]


<br>


===Avlis Geography===
===Avlis Geography===
The map below shows the main continent of the world of Avlis. It is divided into a variety of nations and regions. The game servers on Avlis have begun in the south, extending further and further north additional servers are added. As of this writing the nations of M'Chek, T'Nanshi, Ferrell and Deglos are on servers, as are the cities of Mikona (capital
 
of M'Chek), Elysia (an independent city in T'Nanshi), and Le'Or (capital of T'Nanshi). This chapter will give descriptions of the nations and regions, starting with Mikona and working north up to Tyedu.
The map below shows the main continent of the world of Avlis. It is divided into a variety of nations and regions. The game servers on Avlis have begun in the south, extending further and further north additional servers are added. As of this writing the nations of M'Chek, T'Nanshi, Ferrell and Deglos are on separate servers, as are the cities of Mikona (capital
[[Image:pg_politmap.png|right|Political Map of Avlis]]
of M'Chek), Le'Or (capital of T'Nanshi), Elysia (an independent city-state between Ferrell and T'Nanshi), Visimontium (an independent city-state between Deglos, Galdos and the Kurathene fiefdom of [[Servator]]), as well as a vast territory of the Underdark. This chapter will give descriptions of the nations and regions, starting with Mikona and working north up to Tyedu.
<br>
 
[[Image:pg_politmap.png | right | Political Map of Avlis]]
 
 
''[[The Underdark]]''


[[M'Chek]]
[[M'Chek]]
Line 121: Line 170:
[[T'Nanshi]]
[[T'Nanshi]]


[[Toran Shaarda]]
[[Elysia]]


[[Ferrell]]
[[Ferrell]]
[[Toran Shaarda]]


[[Dubunat]]
[[Dubunat]]
Line 129: Line 180:
[[The Seven Cities]]
[[The Seven Cities]]


[[Brekon|Brekon]]
[[Brekon (nation)]]
 
[[The Kurathene Empire]]


[[Drotid|Drotid]]
[[Drotid]]


[[Deglos]]
[[Deglos]]


[[Galdos]]
[[Visimontium]]


[[The Wastelands]]
[[The Wastelands]]


[[The Kurathene Empire]]
[[Galdos]]


[[Jechran]]
[[Jechran]]


[[Tyedu]]
[[Tyedu]]
<br clear=all />


[[The Underdark]]
===Culture and Religion===


<br>
[[:Category:Culture|Culture]] of Avlis: [[Classes]], which are also social roles and integral to culture, [[:Category:Art and Literature|Art and Literature]], [[:Category:Religion|Religion]] and [[Magic]].
<br>


===Deities and Religion===
[[Deific Chart]], showing all the gods and their portfolios in brief
[[Deific Chart]]


[[pg:Overview of Religion|Overview of Religion]]
[[:Category:Religion|Overview of Religion]]


[[The Nine Major Gods|The Nine Major Gods]]
[[The Nine Major Gods]]


[[Other Greater Gods|Other Greater Gods]]
[[Holy Warriors]]


[[Intermediate Gods|Intermediate Gods]]
[[Holy Symbols and Robes]]


[[pg:Lesser Gods|Lesser Gods]]


[[pg:Demigods|Demigods]]
===Guilds===


[[pg:Holy Warriors|Holy Warriors]]
[[Guilds]]
 
 
===Non-Player Characters===
 
[[NPCs]]


[[pg:Other Information|Other Information]]


===Guilds===
[[Category:Information]]
[[Guilds]]

Latest revision as of 14:36, 4 July 2023


Introduction

Introduction

Out Of Character (OOC) Information

Out of character (OOC) information is usually described as things that you the player know but that your character does not. Attribute values, attack and damage bonuses and other such statistics are all OOC information.

Here OOC information is used to describe the things you as a player may need to know to have a great time in Avlis, from how to start playing to how to make your character to what not to do.

Players who join Avlis come from a variety of backgrounds. Some are familiar with D&D and PnP roleplaying but are not well-versed in the intricacies of Neverwinter Nights (NWN) computer game, while some know NWN very well but have little knowledge of D&D or roleplay (RP). This guide has been written with both types of people in mind, so there may be parts that seem extremely simple to the reader. It is recommended that you read at least "Getting Started"; If the other sections do not seem to interest you, then you should jump ahead to the in character (IC) section and at least skim it before starting a character on Avlis.


General Guides

This chapter is exactly as the title states, a collection of very general guidelines to help you get along in Avlis. It is by no means exhaustive. The main reason for this is that an excellent roleplaying guide for multiplayer NWN has already been published, by Gruush. You can download it from the NWVault here.

As a supplement to Gruush's guide, this section provides additional guidelines on classes in Avlis, advice on what alignment is and how to properly play it, as well as tips and advice from players and staff.

Getting Started

Character Creation

Alignment

Tips and Advice

Making Money - A collection of examples for navigating Avlis Economy.

Major Meeting Points - By server, where you are most likely to find other players.

Languages - Languages Native to Avlis.

Currencies of Avlis - IC names of gold pieces across the lands.


Things Not to Do

Avlis attempts to accommodate all types of players and playing styles. But as a heavy RP game world there are certain things that cannot be abided. Therefore the team has laid down a few rules. The objective of these rules, which are enforced regularly by the team, is to create and preserve the type of RP environment that we feel encourages true cooperative roleplay.


If you truly wish to create a memorable PC do so through exemplary and creative RP. Do not do it by creating a green-haired, purple-skinned, long-lost king of M'Chek abandoned in the swamps of Le'Or and raised by jedi ninja were-hamsters.


Why? Because:

a. M'Chek has no King

b. Le'Or has no swamps

c. The jedi would never admit a ninja to their ranks. No, not even a were-hamster ninja.

d. There are no jedi.


For more information, consult the Avlis Rules.


Special Features of Avlis

Online Avlis is an ongoing development project. As such, new features – features that are not available in single-player NWN – are constantly being added and optimized. This section will explain seven of those special features: crafting and artificing, magic, the economy, player-run guilds, Avlissian prestige classes, custom races, and the death system.


  • Important:
See Systems for a full list of the current Avlis-specific modifications and introductions of systems, classes and skills, etc.


Custom Races - Custom Avlis races.

Death and Dying - Avlis' death system.

Classes - On Avlis, the base NWN classes have numerous customizations and related systems.

Prestige Classes - New custom Avlis prestige classes.

Psionics - A new class and powers for psionics on Avlis.

Magic System Information on how magic works on Avlis.

Artificing - Creating magic items on Avlis.

Crafting - Creating armor, clothing, gems, healing kits, jewelry, potions, weapons, and more. Gathering resources, mining and wood cutting.

Recycling and Junk Processing - How to trade crafted items for tokens, convert junk into crafting components or trade it for gold.

The Economy and Persistence - How money comes and how it leaves the game.

Guilds - The rules for creating a guild in Avlis.

Refresh - A way for an epic PC to start a different path (class, etc.)

Remort - A way to retire an epic PC and start anew, with incentives.

Inter-Server Chat and Looking for Party (LFP) channel - A way for players and Dungeon Masters to communicate across the servers (OOC).

The Avlis Wiki

Keeping the Wiki up to date is important. The great thing about the Wiki is it is a community effort. This does not only extend to creating new pages related to your characters or guilds, but editing existing pages! Together, the community can help maintain the Wiki so that it remains accurate, up to date, and contains relevant information. It contains both IC and OOC information and is a wonderful asset. Please keep in mind that some pages may be out of date.

The main article for the Avlis Wiki is here.

The general guidelines for editing the Avlis Wiki:

  1. First, the, Rules:Wiki Information Do not create content that goes against the metagaming rule.
  2. Familiarize yourself with Mediawiki Formatting
  3. Do not create lore unless approved by the Avlis Team.
  4. See Contributing to the Avlis Wiki
  5. See Avlis Wiki FAQs

Avlis Community

Giving Back

In Character (IC) Information

"In character" information is information that your character knows within the game world. Here is it used to describe the background information on Avlis that this part of the guide explains. By reading this section you will learn some of the history of Avlis, as well as information about the races who populate it, the nations they have formed, and the gods and goddesses who watch over them.


The History of Avlis

Timeline

The Age of the Gods

Time of the Dawning

The Fairy War

The Great War

The Age of Immortals

Recent History

Age of Rebirth or Ongoing History, including server-specific events

Famous NPCs of Avlis

Artifacts of Avlis


The Races of Avlis

Human, elf, dwarf, gnome, halfling, half-elf, half-orc: these are typical player character races in D&D and are the races NWN allows you to play. All of these races exist on Avlis, in addition to many, many more, some of which you can select as the race of your character.

While some of the races are identical to the descriptions laid out in D&D game literature, most are slightly different. They are... well, they are Avlissian. And there are some races that do not exist in D&D at all. All of these races have unique developments in accordance with the history and culture of Avlis.

The Nine Major Races

All Races


Avlis Geography

The map below shows the main continent of the world of Avlis. It is divided into a variety of nations and regions. The game servers on Avlis have begun in the south, extending further and further north additional servers are added. As of this writing the nations of M'Chek, T'Nanshi, Ferrell and Deglos are on separate servers, as are the cities of Mikona (capital of M'Chek), Le'Or (capital of T'Nanshi), Elysia (an independent city-state between Ferrell and T'Nanshi), Visimontium (an independent city-state between Deglos, Galdos and the Kurathene fiefdom of Servator), as well as a vast territory of the Underdark. This chapter will give descriptions of the nations and regions, starting with Mikona and working north up to Tyedu.

Political Map of Avlis
Political Map of Avlis


The Underdark

M'Chek

T'Nanshi

Elysia

Ferrell

Toran Shaarda

Dubunat

The Seven Cities

Brekon (nation)

The Kurathene Empire

Drotid

Deglos

Visimontium

The Wastelands

Galdos

Jechran

Tyedu

Culture and Religion

Culture of Avlis: Classes, which are also social roles and integral to culture, Art and Literature, Religion and Magic.

Deific Chart, showing all the gods and their portfolios in brief

Overview of Religion

The Nine Major Gods

Holy Warriors

Holy Symbols and Robes


Guilds

Guilds


Non-Player Characters

NPCs