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[[Category:Magical Concepts|Descriptors]]
[[Category:Spellcasting|{{PAGENAME}}]]
 
A descriptor indicates the nature of a spell. Any descriptors that apply are given in [brackets] for that spell. This provides a general classification of the spell for the purposes of what immunities, resistances and protections can ignore or hamper the spell.
A descriptor indicates the nature of a spell. Any descriptors that apply are given in [brackets] for that spell. This provides a general classification of the spell for the purposes of what immunities, resistances and protections can ignore or hamper the spell.


<b>Descriptors:</b>  
<b>Descriptors:</b>  


=== Acid === Spells with acidic effects
=== Acid ===
<small> '''Spells''': [[Magic:Acid Fog|Acid Fog]], [[Magic:Acid Splash|Acid Splash]], [[Magic:Melfs Acid Arrow|Melf's Acid Arrow]], [[Magic:Mestils Acid Sheath|Mestil's Acid Sheath]] </small>
Spells with acidic effects
 
: '''Spells''': [[Magic:Acid Fog|Acid Fog]], [[Magic:Acid Splash|Acid Splash]], [[Magic:Melfs Acid Arrow|Melf's Acid Arrow]], [[Magic:Mestils Acid Breath|Mestil's Acid Breath]], [[Magic:Mestils Acid Sheath|Mestil's Acid Sheath]], [[Magic:Storm of Vengeance|Storm of Vengeance]]
 
=== Chaotic ===
Spells dealing with chaotic natures.
 
=== Cold ===
Spells with freezing effects
 
: '''Spells''': [[Magic:Ice Dagger|Ice Dagger]], [[Magic:Ice Storm|Ice Storm]], [[Magic:Ray of Frost|Ray of Frost]]
 
=== Darkness ===
Spells with darkening effects
 
: '''Spells''': [[Magic:Darkness|Darkness]]
 
=== Death ===
Spells that deal with death.
 
: '''Spells''': [[Magic:Circle of Death|Circle of Death]], [[Magic:Destruction|Destruction]], [[Magic:Finger of Death|Finger of Death]], [[Magic:Horrid Wilting|Horrid Wilting]], [[Magic:Power Word Kill|Power Word Kill]], [[Magic:Wail of the Banshee|Wail of the Banshee]]
 
=== Disease ===
Spells dealing with disease.
: '''Spells''': [[Magic:Infestation of Maggots|Infestation of Maggots]]


=== Chaotic === Spells dealing with chaotic natures.
=== Divine ===
Spells dealing with divine natures.


<small>'''Spells''': </small>
: '''Spells''': [[Magic:Hammer of the Gods|Hammer of the Gods]], [[Magic:Word of Faith|Word of Faith]]


=== Cold === Spells with freezing effects
=== Electricity ===
<small>'''Spells''': [[Magic:Ice Dagger|Ice Dagger]], [[Magic:Ice Storm|Ice Storm]], [[Magic:Ray of Frost|Ray of Frost]]</small>
Spells with shocking effects


=== Darkness === Spells with darkening effects
: '''Spells''': [[Magic:Call Lightning|Call Lightning]], [[Magic:Chain Lightning|Chain Lightning]], [[Magic:Electric Jolt|Electric Jolt]], [[Magic:Gedlees Electric Loop|Gedlee's Electric Loop]], [[Magic:Lightning Bolt|Lightning Bolt]], [[Magic:Scintillating Sphere|Scintillating Sphere]], [[Magic:Storm of Vengeance|Storm of Vengeance]]


<small>'''Spells''': [[Magic:Darkness|Darkness]] </small>
=== Evil ===
Spells dealing with evil natures


=== Death === Spells that deal with death.
: '''Spells''': [[Magic:Animate Dead|Animate Dead]], [[Magic:Aura_Versus_Alignment|Aura vs. Good]], [[Magic:Create Undead|Create Undead]], [[Magic:Protection from Alignment|Protection from Alignment (Good)]]


<small>'''Spells''': [[Magic:Circle of Death|Circle of Death]], [[Magic:Destruction|Destruction]], [[Magic:Finger of Death|Finger of Death]], [[Magic:Horrid Wilting|Horrid Wilting]], [[Magic:Power Word Kill|Power Word Kill]], [[Magic:Wail of the Banshee|Wail of the Banshee]] </small>
=== Fear ===
Spells that instill fright, terror, and dread.
: '''Spells''': [[Magic:Doom|Doom]], [[Magic:Fear|Fear]], [[Magic:Phantasmal Killer|Phantasmal Killer]], [[Magic:Scare|Scare]], [[Magic:Weird|Weird]]  


=== Disease === Spells dealing with disease.
=== Fire ===
<small>'''Spells''':  [[Magic:Infestation of Maggots|Infestation of Maggots]]</small>
Spells with burning effects


=== Divine === Spells dealing with divine natures.
: '''Spells''': [[Magic:Burning Hands|Burning Hands]], [[Magic:Combust|Combust]], [[Magic:Darkfire|Darkfire]], [[Magic:Delayed Blast Fireball|Delayed Blast Fireball]], [[Magic:Elemental Shield|Elemental Shield]], [[Magic:Fireball|Fireball]], [[Magic:Firebrand|Firebrand]], [[Magic:Flame Arrow|Flame Arrow]], [[Magic:Flame Lash|Flame Lash]], [[Magic:Flame Strike|Flame Strike]], [[Magic:Incendiary Cloud|Incendiary Cloud]], [[Magic:Meteor Swarm|Meteor Swarm]], [[Magic:Sunburst|Sunburst]], [[Magic:Wall of Fire|Wall of Fire]]  
<small>'''Spells''': [[Magic:Hammer of the Gods|Hammer of the Gods]], [[Magic:Word of Faith|Word of Faith]] </small>


=== Electricity === Spells with shocking effects
=== Force ===
<small>'''Spells''': [[Magic:Call Lightning|Call Lightning]], [[Magic:Chain Lightning|Chain Lightning]], [[Magic:Electric Jolt|Electric Jolt]], [[Magic:Gedlees Electric Loop|Gedlee's Electric Loop]], [[Magic:Lightning Bolt|Lightning Bolt]]</small>
Spells that employ invisible forces.


=== Evil === Spells dealing with evil natures
: '''Spells''': [[Magic:Mage Armor|Mage Armor]], [[Magic:Magic Missile|Magic Missile]], [[Magic:Shelgarns Persistent Blade|Shelgarn's Persistent Blade]], [[Magic:Shield|Shield]]


<small>'''Spells''': [[Magic:Animate Dead|Animate Dead]], [[Magic:Protection from Alignment|Protection from Alignment (Good)]] </small>
=== Good ===
Spells dealing with good natures.


=== Fear === Spells that instill fright, terror, and dread.
: '''Spells''': [[Magic:Aura_Versus_Alignment|Aura vs. Evil]], [[Magic:Protection from Alignment|Protection from Alignment (Evil)]]  
<small>'''Spells''': [[Magic:Doom|Doom]], [[Magic:Fear|Fear]], [[Magic:Phantasmal Killer|Phantasmal Killer]], [[Magic:Scare|Scare]], [[Magic:Weird|Weird]] </small>


=== Fire === Spells with burning effects
=== Language-dependent ===
Spells that depend on language barriers


<small>'''Spells''': [[Magic:Burning Hands|Burning Hands]], [[Magic:Combust|Combust]], [[Magic:Darkfire|Darkfire]], [[Magic:Elemental Shield|Elemental Shield]], [[Magic:Fireball|Fireball]], [[Magic:Firebrand|Firebrand]], [[Magic:Flame Arrow|Flame Arrow]], [[Magic:Flame Lash|Flame Lash]]</small>
: '''Spells''':


=== Force === Spells that employ invisible forces.
=== Lawful ===
Spells dealing with lawful natures.


<small>'''Spells''': [[Magic:Mage Armor|Mage Armor]], [[Magic:Magic Missile|Magic Missile]], [[Magic:Shelgarns Persistent Blade|Shelgarn's Persistent Blade]], [[Magic:Shield|Shield]]</small>
: '''Spells''': [[Magic:Protection from Alignment|Protection from Alignment (Chaos)]]


=== Good === Spells dealing with good natures.
=== Light ===
Spells with brightening effects. Sightless creatures are not affected by [Light] spells.


<small>'''Spells''': [[Magic:Protection from Alignment|Protection from Alignment (Evil)]] </small>
: '''Spells''': [[Magic:Blade Thirst|Blade Thirst]], [[Magic:Flare|Flare]], [[Magic:Light|Light]]


=== Language-dependent === Spells that depend on language barriers
=== Mind-affecting ===
Spells that affect the mind.


<small>'''Spells''': </small>
: '''Spells:''' [[Magic:Aid|Aid]], [[Magic:Aura of Glory|Aura of Glory]], [[Magic:Bane|Bane]], [[Magic:Bless|Bless]], [[Magic:Charm Monster|Charm Monster]], [[Magic:Charm Person|Charm Person]], [[Magic:Charm Person or Animal|Charm Person or Animal]], [[Magic:Color Spray|Color Spray]], [[Magic:Confusion|Confusion]], [[Magic:Daze|Daze]], [[Magic:Divine Favor|Divine Favor]], [[Magic:Dominate Animal|Dominate Animal]], [[Magic:Dominate Monster|Dominate Monster]], [[Magic:Dominate Person|Dominate Person]], [[Magic:Doom|Doom]], [[Magic:Fear|Fear]], [[Magic:Feeblemind|Feeblemind]], [[Magic:Hold Animal|Hold Animal]], [[Magic:Hold Monster|Hold Monster]], [[Magic:Hold Person|Hold Person]], [[Magic:Mass Charm|Mass Charm]], [[Magic:Phantasmal Killer|Phantasmal Killer]], [[Magic:Scare|Scare]], [[Magic:Sleep|Sleep]], [[Magic:Undeaths Eternal Foe|Undeath's Eternal Foe]], [[Magic:War Cry|War Cry]], [[Magic:Weird|Weird]]


=== Lawful === Spells dealing with lawful natures.
=== Negative ===
Spells that channel negative energy. Undead are powered by negative energy.


<small>'''Spells''': </small>
: '''Spells''': [[Magic:Energy Drain|Energy Drain]], [[Magic:Enervation|Enervation]], [[Magic:Harm|Harm]], [[Magic:Healing Sting|Healing Sting]], [[Magic:Inflict Critical Wounds|Inflict Critical Wounds]], [[Magic:Inflict Light Wounds|Inflict Light Wounds]], [[Magic:Inflict Minor Wounds|Inflict Minor Wounds]], [[Magic:Inflict Moderate Wounds|Inflict Moderate Wounds]], [[Magic:Inflict Serious Wounds|Inflict Serious Wounds]], [[Magic:Slay Living|Slay Living]], [[Magic:Vampiric Touch|Vampiric Touch]]


=== Light === Spells with brightening effects. Sightless creatures are not affected by [Light] spells.
=== Nature ===
<small>'''Spells''': [[Magic:Blade Thirst|Blade Thirst]], [[Magic:Flare|Flare]], [[Magic:Light|Light]]</small>
Spells that simulate nature's power.


=== Mind-affecting === Spells that affect the mind.
: '''Spells:''': [[Magic:Vine Mine|Vine Mine]]
<small>'''Spells:''' [[Magic:Aid|Aid]], [[Magic:Aura of Glory|Aura of Glory]], [[Magic:Bane|Bane]], [[Magic:Bless|Bless]], [[Magic:Charm Monster|Charm Monster]], [[Magic:Charm Person|Charm Person]], [[Magic:Charm Person or Animal|Charm Person or Animal]], [[Magic:Color Spray|Color Spray]],
[[Magic:Confusion|Confusion]], [[Magic:Daze|Daze]], [[Magic:Divine Favor|Divine Favor]], [[Magic:Dominate Animal|Dominate Animal]], [[Magic:Doom|Doom]], [[Magic:Fear|Fear]], [[Magic:Hold Animal|Hold Animal]], [[Magic:Hold Person|Hold Person]], [[Magic:Phantasmal Killer|Phantasmal Killer]],
[[Magic:Scare|Scare]], [[Magic:Sleep|Sleep]], [[Magic:Weird|Weird]]</small>


=== Negative === Spells that channel negative energy. Undead are powered by negative energy.
=== Paralyze ===
Spells that paralyze their target.
: '''Spells''': [[Magic:Stonehold|Stonehold]]


<small>'''Spells''': [[Magic:Enervation|Enervation]], [[Magic:Harm|Harm]], [[Magic:Healing Sting|Healing Sting]], [[Magic:Inflict Critical Wounds|Inflict Critical Wounds]], [[Magic:Inflict Light Wounds|Inflict Light Wounds]], [[Magic:Inflict Minor Wounds|Inflict Minor Wounds]],
=== Poison ===
[[Magic:Inflict Moderate Wounds|Inflict Moderate Wounds]], [[Magic:Inflict Serious Wounds|Inflict Serious Wounds]], [[Magic:Slay Living|Slay Living]], [[Magic:Vampiric Touch|Vampiric Touch]] </small>
Spells with poisoning effects


=== Poison === Spells with poisoning effects
: '''Spells''': [[Magic:Cloudkill|Cloudkill]], [[Magic:Cloud of Bewilderment|Cloud of Bewilderment]], [[Magic:Ghoul Touch|Ghoul Touch]], [[Magic:Ironguts|Ironguts]], [[Magic:Quillfire|Quillfire]]


<small>'''Spells''': [[Magic:Cloud of Bewilderment|Cloud of Bewilderment]], [[Magic:Ghoul Touch|Ghoul Touch]], [[Magic:Quillfire|Quillfire]] </small>
=== Positive ===
Spells that channel positive energy.


=== Positive === Spells that channel positive energy.
: '''Spells:''' [[Magic:Cure Critical Wounds|Cure Critical Wounds]], [[Magic:Cure Light Wounds|Cure Light Wounds]], [[Magic:Cure Minor Wounds|Cure Minor Wounds]], [[Magic:Cure Moderate Wounds|Cure Moderate Wounds]], [[Magic:Cure Serious Wounds|Cure Serious Wounds]], [[Magic:Heal|Heal]], [[Magic:Mass Heal|Mass Heal]], [[Magic:Neutralize Poison|Neutralize Poison]], [[Magic:Remove Disease|Remove Disease]]
<small>'''Spells:''' [[Magic:Cure Critical Wounds|Cure Critical Wounds]], [[Magic:Cure Light Wounds|Cure Light Wounds]], [[Magic:Cure Minor Wounds|Cure Minor Wounds]], [[Magic:Cure Moderate Wounds|Cure Moderate Wounds]], [[Magic:Cure Serious Wounds|Cure Serious Wounds]],
[[Magic:Mass Heal|Mass Heal]], [[Magic:Neutralize Poison|Neutralize Poison]], [[Magic:Remove Disease|Remove Disease]]</small>


=== Sonic === Spells dealing with tremors, resonances, and vibrations.
=== Sonic ===
Spells dealing with tremors, resonances, and vibrations.


  <small>'''Spells''': [[Magic:Horizikauls Boom|Horizikaul's Boom]], [[Magic:Sound Burst|Sound Burst]], [[Magic:Wail of the Banshee|Wail of the Banshee]] </small>
: '''Spells''': [[Magic:Glyph of Warding|Glyph of Warding]], [[Magic:Horizikauls Boom|Horizikaul's Boom]], [[Magic:Sound Burst|Sound Burst]], [[Magic:Wail of the Banshee|Wail of the Banshee]]  


=== Teleportation === Spells that instantly transport objects.
=== Teleportation ===
Spells that instantly transport objects.


<small>'''Spells''': </small>
: '''Spells''': [[Magic:Baleful Transposition|Baleful Transposition]], [[Magic:Benign Transposition|Benign Transposition]], [[Magic:Dimension Door|Dimension Door]]


=== Weapon Enchantment === Spells that alter or enhance weapons.
=== Weapon Enchantment ===
Spells that alter or enhance weapons.


<small>'''Spells''': [[Magic:Keen Edge|Keen Edge]] </small>
: '''Spells''': [[Magic:Darkfire|Darkfire]], [[Magic:Flame Arrow|Flame Arrow]], [[Magic:Flame Weapon|Flame Weapon]], [[Magic:Greater Magic Weapon|Greater Magic Weapon]], [[Magic:Keen Edge|Keen Edge]]

Latest revision as of 22:08, 5 July 2023


A descriptor indicates the nature of a spell. Any descriptors that apply are given in [brackets] for that spell. This provides a general classification of the spell for the purposes of what immunities, resistances and protections can ignore or hamper the spell.

Descriptors:

Acid

Spells with acidic effects

Spells: Acid Fog, Acid Splash, Melf's Acid Arrow, Mestil's Acid Breath, Mestil's Acid Sheath, Storm of Vengeance

Chaotic

Spells dealing with chaotic natures.

Cold

Spells with freezing effects

Spells: Ice Dagger, Ice Storm, Ray of Frost

Darkness

Spells with darkening effects

Spells: Darkness

Death

Spells that deal with death.

Spells: Circle of Death, Destruction, Finger of Death, Horrid Wilting, Power Word Kill, Wail of the Banshee

Disease

Spells dealing with disease.

Spells: Infestation of Maggots

Divine

Spells dealing with divine natures.

Spells: Hammer of the Gods, Word of Faith

Electricity

Spells with shocking effects

Spells: Call Lightning, Chain Lightning, Electric Jolt, Gedlee's Electric Loop, Lightning Bolt, Scintillating Sphere, Storm of Vengeance

Evil

Spells dealing with evil natures

Spells: Animate Dead, Aura vs. Good, Create Undead, Protection from Alignment (Good)

Fear

Spells that instill fright, terror, and dread.

Spells: Doom, Fear, Phantasmal Killer, Scare, Weird

Fire

Spells with burning effects

Spells: Burning Hands, Combust, Darkfire, Delayed Blast Fireball, Elemental Shield, Fireball, Firebrand, Flame Arrow, Flame Lash, Flame Strike, Incendiary Cloud, Meteor Swarm, Sunburst, Wall of Fire

Force

Spells that employ invisible forces.

Spells: Mage Armor, Magic Missile, Shelgarn's Persistent Blade, Shield

Good

Spells dealing with good natures.

Spells: Aura vs. Evil, Protection from Alignment (Evil)

Language-dependent

Spells that depend on language barriers

Spells:

Lawful

Spells dealing with lawful natures.

Spells: Protection from Alignment (Chaos)

Light

Spells with brightening effects. Sightless creatures are not affected by [Light] spells.

Spells: Blade Thirst, Flare, Light

Mind-affecting

Spells that affect the mind.

Spells: Aid, Aura of Glory, Bane, Bless, Charm Monster, Charm Person, Charm Person or Animal, Color Spray, Confusion, Daze, Divine Favor, Dominate Animal, Dominate Monster, Dominate Person, Doom, Fear, Feeblemind, Hold Animal, Hold Monster, Hold Person, Mass Charm, Phantasmal Killer, Scare, Sleep, Undeath's Eternal Foe, War Cry, Weird

Negative

Spells that channel negative energy. Undead are powered by negative energy.

Spells: Energy Drain, Enervation, Harm, Healing Sting, Inflict Critical Wounds, Inflict Light Wounds, Inflict Minor Wounds, Inflict Moderate Wounds, Inflict Serious Wounds, Slay Living, Vampiric Touch

Nature

Spells that simulate nature's power.

Spells:: Vine Mine

Paralyze

Spells that paralyze their target.

Spells: Stonehold

Poison

Spells with poisoning effects

Spells: Cloudkill, Cloud of Bewilderment, Ghoul Touch, Ironguts, Quillfire

Positive

Spells that channel positive energy.

Spells: Cure Critical Wounds, Cure Light Wounds, Cure Minor Wounds, Cure Moderate Wounds, Cure Serious Wounds, Heal, Mass Heal, Neutralize Poison, Remove Disease

Sonic

Spells dealing with tremors, resonances, and vibrations.

Spells: Glyph of Warding, Horizikaul's Boom, Sound Burst, Wail of the Banshee

Teleportation

Spells that instantly transport objects.

Spells: Baleful Transposition, Benign Transposition, Dimension Door

Weapon Enchantment

Spells that alter or enhance weapons.

Spells: Darkfire, Flame Arrow, Flame Weapon, Greater Magic Weapon, Keen Edge