SourceMaterial-Batumawberk

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Batumawberk
Other Names: Capital of Lord Ternus
Society:
Nation/Territorial Area: The Western Underdark, Territory of Demon Lord Ternus
Population: 75,000
Languages: Undercommon, Orcish, Abyssal, Infernal
Deities Worshipped: Lord Ternus (all other worship illegal until 2210 AOD)
General Alignment: Lawful Evil (Neutral)
Head of City Government: Lord Ternus
Races:
40% Adomkuro, 20% Orc, 25% Kharakuro, 20% Other



Map of the City of Batumawberk

History

Batumawberk /bay-too-MAW-berk/ is the capital and seat of power of Demon Lord Ternus. From this vantage point located conveniently next to the Ferrell Cavernway, Lord Ternus controls trade leading to the surface for a wide swath of southwestern Negaria, and the taxes garnered from this trade is what powers his small empire.

During the Demonspawn Wars, roughly three centuries before The Great War, this area served as a major staging ground for attacks on the surface. The original settlement of Fort Lightstrike was a fortified cavern near a natural curling volcanic tube leading up into the southern part of modern day Ferrell. The tube ascends relatively quickly from the deeps and has a wide berth to allow large numbers of troops and equipment to travel upward.

As the war with the surface wound down, the strategic value of the area did not decrease. Instead it became an important line of defense against counter attacks from the surface, and an important avenue of trade between the surface and The Underdark. The first ruler of the area was a Spawn of Alifanitax named Schvan Heartsblack. Under his aegis, the settlement expanded and became the site of a formal marketplace which persists to this day. Lord Schvan also built the foundations of the main keep in the city, currently named Ternus Keep.

Around the year 1820 AOD, an enterprising wizard and self-styled Master of The Planes named Alvar Urik pushed the idea that Fort Lightstrike could become an even bigger trade hub than it currently was. He proposed accomplishing this through opening up permanent portals to other planes through which caravans could travel back and forth. His idea met with varying reception, but he tried anyway with his first target being Baator, aka The Nine Hells. Creating a portal that tapped into the outlaying area of the hellish City of Dis, Alvar Urik met with some success, at first. The portal functioned flawlessly. However, with such frequent contact between The Nine Hells and Fort Lightstrike, the settlement began to take on more and more characteristics of that connected Outer Plane. Trouble started when whole parts of the settlement started migrating through the portal. Sages determined that if the portal was not closed, the entire city and eventually everything around it would slip into The Nine Hells, permanently.

The portal grew bigger and was eventually referred to as The Baator Maw, as it hungrily gulped the settlement up inch by inch over a period of months. With some help from sages on the surface, a concerted effort was made to beat back the Maw and return as much of the city to the Prime Material Plane as possible. Upon seeing the settlement for the first time as it was being devoured, one sage from the other side of the portal exclaimed, "That's not a portal! It's a Baator Maw, berk!" The name stuck, and Fort Lightstrike was ever known as Batumawberk.

Luckily, the advance of the hellish plane was eventually curbed. Alvar Urik was put to death, and most of the city was returned to the Prime Material Plane. Certain keeps and parts of the market were irretrievable and remain in the outskirts of Dis to this day.

Through a series of wars and assassinations, Lord Ternus came to power approximately in the year 2152 and renamed the main keep in his own honor.

Districts

Though the city is not formally divided into districts, there are some general areas where certain types of buildings and activities are more common. The two major features of the layout are Ternus Keep and the Marketplace, with the Temple of Ternus forming a third point to the shape.

Ternus Keep

Along a winding side cavern that branches out from the main cavern of the city, the path stops at a small body of water that is partially natural and partially artificial. This moat houses a small island at its center on which Ternus Keep rests. Like many buildings in the Western Underdark, this one is carved out of a natural rock column that was originally hundreds of feet in diameter. This allows for a structured keep with multiple levels extending both above and below the plane of the city, as well as opening out onto the moat which can be crossed with a drawbridge or ferry.

Demon Lord Ternus uses this structure as his main residence and seat of government. Within its walls are provisions against seige and multiple garrisons and training facilities for his troops, many of which are not simple warriors but also accomplished users of magic and psionics.

Marketplace

The marketplace is the center of the city and its main place of activity. It lies along the main road that leads out of the southern cavern entrance to the wilder caves of Lord Ternus' territory. For the most part, in times when there is no battle, the market is freely accessible from outside of the city and traffic from all over the surface of Negaria and The Underdark makes its way in and out, depositing and acquiring goods along the way.

Within the stalls of this exotic market there are a wide array of items for sale. Foodstuffs from both the surface and below ground are common, ranging from the many species of cave grains and mushrooms to surface fruits and vegetables, which are of course more expensive. Meats from common Underdark creatures such at rothe, giant rat, basilisk, and other less savory beasts are for sale alongside beef, pork, and chicken. One of the main exports from Batumawberk are gems which are traded heavily in the marketplace, as well as weapons from renowned kharakuro smiths that sometimes have magical properties. Favorite imports from the surface include elicit substances like bloodfury crystals and mellowsmoke weed, which are all traded here.

Keeps and Residences

Surrounding the marketplace are roads and alleyways lined with smaller caverns that house the populace. Dwellings are either built from natural columns or assembled from worked stone on the floor of the large cavern itself where the city sits. The dwellings range in size from single-person hovels to keeps that can rival Ternus Keep, albeit without the moat.

Lesser lords that choose to live within the confines of the city make their homes in the smaller keeps around this area. Some lords possess multiple keeps both inside and outside of the city where they can easily conduct business in both places, or store their personal armies in non-threatening and out of sight venues not seen by Ternus.

Temples and Shrines

Most of the temples and shrines in the city are scattered along the outer edges of the main cavern. They range in size from single altars set on stone platforms to large multi-story buildings that extend above and below the plane of the main cavern.