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Western Negaria has been a major center of civilization and conflict between the great powers of Avlis since the Age of Immortals. The creation of these charter cities made the region a center of commerce that has straddled the influence of major empires to the north and south. The wealth of The Seven Cities and its cultural diversity has also made it an attractive target for ambitious rulers. As a consequence the history of this region is one of intrigue and conflict. The region that is now occupied by The Seven Cities remained sparsely populated early in the history of the mortal races. Sporadic populations and villages emerged after the orcs had been driven to the west coast during [[The Great War]], however the region around the Divalok River where the cities are located was never heavily populated.
Western Negaria has been a major center of civilization and conflict between the great powers of Avlis since the Age of Immortals. The creation of these charter cities made the region a center of commerce that has straddled the influence of major empires to the north and south. The wealth of The Seven Cities and its cultural diversity has also made it an attractive target for ambitious rulers. As a consequence the history of this region is one of intrigue and conflict. The region that is now occupied by The Seven Cities remained sparsely populated early in the history of the mortal races. Sporadic populations and villages emerged after the orcs had been driven to the west coast during [[The Great War]], however the region around the Divalok River where the cities are located was never heavily populated.


=Early History (Age of Dawning – 14th Century A.O.D.)=
===Early History (Age of Dawning – 14th Century A.O.D.)===


''“With the firm belief and conviction that upon the foundation and strength of trade that a nation’s fate rests, I, Heneage Mantith Arvanos, Marquess of Arvanos, Earl of Pleides. hereby petition His Imperial Majesty Emperor Joral Kuras the First, Defender of the Faiths, and Lord Protector of the Amelede Islands to a Crown Charter to establish a city upon the Western Coast of Negaria…”'' –Heneage Arvanos
''“With the firm belief and conviction that upon the foundation and strength of trade that a nation’s fate rests, I, Heneage Mantith Arvanos, Marquess of Arvanos, Earl of Pleides. hereby petition His Imperial Majesty Emperor Joral Kuras the First, Defender of the Faiths, and Lord Protector of the Amelede Islands to a Crown Charter to establish a city upon the Western Coast of Negaria…”'' –Heneage Arvanos

Revision as of 01:47, 26 May 2016

Avlis Countries: Atlas | Blandenberg Protectorate | Brekon | Deglos | Drotid | Dubunat | Ferrell | Galdos | Jechran | Khanjar Kuro | Kurathene | M'Chek | The Seven Cities | T'Nanshi | Toran Shaarda | Tyedu | Underdark | Wastelands


Avlis Cities: Andarr | Brekon | Bullwark | Crosstreams | Dormiria | Elysia (city state) | Grantir (city state)| Kitanya Hill | Kuras | Le'Or T'Nanshi | Malekia | Mikona | Myleah | Qwanderal | Qwandovia | Red Gate | Sharis | Stalwart | Toostan | Verloghokbol | Visimontium (city state)


Seven Cities: Andarr | Bullwark | Crosstreams | Dormiria | Malekia | Red Gate | Stalwart



Map of the Seven Cities
Map of the Seven Cities

“No place is home to more beauty and more squalor, more virtue and vice, more good and evil than the Seven Cities. It is where diplomats, soldiers, merchants and wanderers make their home away from home. It is a place for new beginnings, old friendships and converging paths. This is the Seven Cities.” –Khaled Thamaea, A Chronicler’s Tales of the Confederation

The Seven Cities Confederation known colloquially as The Seven Cities is a collection of semi-autonomous city-states located on the western coast of Negaria. The Confederation sits at the cross-roads of Negaria, where individuals from all over the world gather in pursuit of their ambitions. Each of the Seven Cities represents a distinct synthesis of regional cultures and their uneasy internal politics is a microcosm of the continent as a whole. Filled with opportunities and pitfalls, the Seven Cities Confederation is the destination of adventurers, gamblers and those simply looking for a new way of life.


General Information

Current Ruler: Lord Heiram Sleighton (Governor of Crosstreams)

Capitol: Crosstreams

Major Faiths: Nearly every faith on Avlis is represented in The Seven Cities

Government: Confederation

Territorial Area: 15,000 sq. miles/39,000 km2

Population: 6,384,000; 30% Human, 20% Orc, 25% Various Half-Races (Half-Fey, Half-Orc, Half-Elf, etc.), 10% Dwarven, 5% Gnomish, 5% Elven, 10% Other

Languages: Confederate Common, Royal Dobrekanic

Trade: Import–Foodstuffs, metal ores, luxury goods, lumber, cotton, etc. Export–Manufactured goods, weaponry, luxury goods, ships

Trading Partners/Alliances: Kurathene Empire (major trading partner), Brekon (major trading partner), Dubunat (minor trading partner, frequent enemy), T’Nanshi (minor trading partner), Deglos (major trading partner), Galdos (minor trading partner), M’Chek (major trading partner), Toran Shaarda (major trading partner)

Army: Confederate Army of Bulwark, Andarr Confederate Navy

Other Military: Each city has its own independent militia that can be called upon when the city is threatened.

History of The Seven Cities

Western Negaria has been a major center of civilization and conflict between the great powers of Avlis since the Age of Immortals. The creation of these charter cities made the region a center of commerce that has straddled the influence of major empires to the north and south. The wealth of The Seven Cities and its cultural diversity has also made it an attractive target for ambitious rulers. As a consequence the history of this region is one of intrigue and conflict. The region that is now occupied by The Seven Cities remained sparsely populated early in the history of the mortal races. Sporadic populations and villages emerged after the orcs had been driven to the west coast during The Great War, however the region around the Divalok River where the cities are located was never heavily populated.

Early History (Age of Dawning – 14th Century A.O.D.)

“With the firm belief and conviction that upon the foundation and strength of trade that a nation’s fate rests, I, Heneage Mantith Arvanos, Marquess of Arvanos, Earl of Pleides. hereby petition His Imperial Majesty Emperor Joral Kuras the First, Defender of the Faiths, and Lord Protector of the Amelede Islands to a Crown Charter to establish a city upon the Western Coast of Negaria…” –Heneage Arvanos

The region now known as the Seven Cities remained sparsely populated well into the Age of Immortals. Small fishing settlements emerged along the Blood Coast after the orcs had settled in Western Negaria after The Great War, but the Divalok River Delta was left untouched. The Golden Scythe offered a more comfortable climate for orcs with rich farmland, unhindered by the memories of the imminent destruction of their race.

Settlement around the Divalok Delta began in earnest in the late third century A.O.D., as the rise of the Bandit King The’ton and his kingdom of Dubunat began to eat into Kurathene’s land trade to the southern nations.

Settlement of the banks of the Divalok River began in earnest around the 3rd century A.O.D as the rise of the Bandit King The’ton in Dubunat became a menace to the Kurathene Empire along its land routes. The increased importance of sea lanes combined with the short range of ships of the period created a need for a safe harbor between the Kurathene ports of Kalionin Trenium and Brescant in Arvanos and the southern nations. The Blood Coast was viewed as an ideal location for a harbor, given its natural depth and easy access to the freshwater from the Divalok River. Temporary trading settlements appeared along the coast, but there was no concerted effort to expand these into permanent ports. Starting in 317 A.O.D., the emperor gave out six imperial charters to the six most prominent noble families involved in foreign trade: the Tochi’larian, Arvanos, Crullath, Clairvont, Al’Aere, and Tyeduan families, who established the cities of Andarr, Dormiria, Red Gate, Stalwart, Bullwark, and Conselia (later Malekia) respectively. Despite competition between the six cities, it was eventually Andarr and Red Gate, one with its access to a natural deep water harbor, and the other with its access to land routes to Brekon that came to dominate the delta.

With this growing dominance, the other four cities slowly found other specialized areas of focus. Nearly all of the cities began to offer land to patrician families in The Kurathene Empire, and it was in the early 5th century A.O.D. that a young knight named Sir Jayden Mourden purchased a tract of land by the Divalok River. The Mourden family acquired influence over the next two centuries, eventually acquiring their own charter, establishing the County of Crossing Streams in 643 A.O.D.

The volume of trade between the Charter Cities increased exponentially over the next several centuries. Much of it flowed through the County of Crossing Streams in the form of raw materials and manufactured goods. These goods would then be shipped out into the wider world through Andarr by sea and Red Gate by land, creating an economic hub that accounted for nearly a quarter of the Empire’s total trade by the 12th century.

Because of their tolerance of races as a business strategy, the Charter Cities began to attract settlers from all across the continent in search of wealth. As these new citizens assimilated with the existing population, the cities themselves began to incorporate a variety of foreign customs ranging from religion, language to art. With their emphasis upon different trades and types of immigrants, each of the cities began to form their own cultural identities distinct from the Empire.

The volume of trade among these colonies grew further as the years progressed, and in the 7th century the city of Crosstreams was founded in the County of Crossing Streams at the center of the Divalok River delta to better facilitate organization among the various trade guilds and merchants that operated in the region. The cities began to attract more foreign shipping and merchants, as the size and profitability of the ventures committed there rose with every passing year.

This also meant the locals gradually began to assimilate more foreign influences. Everything from racial customs, such as those brought by the dwarven, elven, and gnomish immigrants, to acceptance of foreign religions such as Maleki and The Harpinger was incorporated into the existing culture. Each of the Seven Cities began to develop its own distinct cultural identity detached from the Kurathene Empire, and as the population diversified and grew, the percentage of humans originally from Kurathene plummeted dramatically.

Taking advantage of the momentary weakness of the Kurathene Empire in the 14th century A.O.D., each of the Seven Cities officially declared its independence from the Empire, with Conselia changing its name to Malekia, and each adopting a new and independent form of government distinctly different from its predecessor. The fact that many of the Empire’s legions had been exhausted during the wars with Dubunat and Tyedu forced it to acknowledge its cities’ independence.

The cities originally were content to consider themselves independent city-states with no central obligation to one another. However frequent attempts by both Dubunat and Brekon to annex them began to increase the necessity for a full-fledged confederacy. Thus in 1520 The Seven Cities formed a confederacy, with Bullwark becoming the acknowledged center for the new Confederate Army and Andarr the newly established navy.

Major Geographic Features

The Seven Cities occupies such a small stretch of land that it does not have any particularly striking geographic features aside from the Divalok River .

Divalok River

The Divalok River refers to the multiple river branches that flow within the confines of the confederacy. It is actually a tributary of the Spriteblood River that flows between Dubunat and Brekon, and thus is able to carry a great deal of river traffic from both nations. It is naturally deep and capable of supporting some of the largest merchant ships in service, and the extensive canals that have been dug by each of the cities in the confederation allow it to be used as the primary form of transportation within the region.

See Also