Category:Systems: Difference between revisions
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{{InfoList}} | |||
{{OOCKnowledge}} | |||
<small>The ''World of Avlis'' is an ongoing development project. | <small>The ''World of Avlis'' is an ongoing development project. | ||
<br />As such, new features – features not available in single-player NWN – are constantly being added and optimized.</small> | <br />As such, new features – features not available in single-player NWN – are constantly being added and optimized.</small> | ||
For a copy of the In Game guide to Avlis Systems & more content, visit [[ASK AWAY]]! | |||
* [[Addiction]] - PCs consuming alcohol and drugs risk addiction. Withdrawal symptoms will gradually subside, if consumption is halted. | |||
* [[Ammunition Management System]] - Allows for the automatic queueing of various chosen types of ammunition selected in advance. | * [[Ammunition Management System]] - Allows for the automatic queueing of various chosen types of ammunition selected in advance. | ||
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* [[Augment Crystals]] - Augment existing enchantments on items. | * [[Augment Crystals]] - Augment existing enchantments on items. | ||
* [[Ranger#Avlis_Bonus_vs._Favored_Enemies|Avlis Bonus vs. Favored Enemies]] - Gives more firepower to [[Ranger|Rangers]]. | |||
* [[Avlis_Command_Prompt | Avlis Command Prompt (ACP)]] - Command prompt type functions entered in the chat line. | * [[Avlis_Command_Prompt | Avlis Command Prompt (ACP)]] - Command prompt type functions entered in the chat line. | ||
* [[ACP#Avlis Pickpocket Mode | Avlis Pickpocket Mode]] - You can plant an item in a PC's pocket, just as well as take one. | |||
* [[Barbarian Rage]] - Changes to standard rage, as well as additional Specialization sub-classes (BRS styles) among the [[Barbarian]] class. | * [[Barbarian Rage]] - Changes to standard rage, as well as additional Specialization sub-classes (BRS styles) among the [[Barbarian]] class. | ||
* [[Bardic Music]] - Legendary songbooks provide nine new ways for [[Bard | Bards]] to use their bard song ability. | * [[Bardic Music]] - Legendary songbooks provide nine new ways for [[Bard | Bards]] to use their bard song ability. | ||
* [[Bartending]] - A "mixology" tradeskill allowing players to make cocktails. At higher levels PC bartenders can mix magical potions. | |||
* [[Blunderbuss]] - The original Gnomish ammunition launcher. | |||
* [[Avlis_Command_Prompt#Character_Description | Character Description]] - Instructions on how to delete, change, or edit the in character description others see when they examine your character. | |||
* [[CEP weapon feats]] - Applying weapon feats to CEP weapons. | |||
* [[Companion_Training_System | Companion Training System (CTS)]] - Training new companions for [[Druid|Druids]] and [[Ranger|Rangers]]. | * [[Companion_Training_System | Companion Training System (CTS)]] - Training new companions for [[Druid|Druids]] and [[Ranger|Rangers]]. | ||
* [[ | * [[Cooking]] - A subskill of the [[Crafting_System#Herbalism|Herbalism]] tradeskill that allows players to prepare food and beverages. | ||
* [[Crafting System | Crafting]] - Creating armour, clothing, gems, healing kits, jewelry, potions, weapons, and more. Gathering resources, mining and wood cutting. | * [[Crafting System | Crafting]] - Creating armour, clothing, gems, healing kits, jewelry, potions, weapons, and more. Gathering resources, mining and wood cutting. | ||
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* [[Death and Dying]] - Avlis death system. | * [[Death and Dying]] - Avlis death system. | ||
* [[Disease]] - Diseases on Avlis have different DCs than the NWN implementation. | |||
* [[Economy | Economy and Persistence]] - The Avlis economy. Persistent chests, corpses, merchants. | * [[Economy | Economy and Persistence]] - The Avlis economy. Persistent chests, corpses, merchants. | ||
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:* Inn Room & Storage Renting System, [[Rules:Player Housing | Player Housing]] | :* Inn Room & Storage Renting System, [[Rules:Player Housing | Player Housing]] | ||
:* [[Persistent Storage]] and [[Persistent Merchants]] | |||
* [[Experience System]] - Spans the specifics of allotting experience points to PCs. | * [[Experience System]] - Spans the specifics of allotting experience points to PCs. | ||
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:* [[Voice Throw]] - Emotes for your companion. | :* [[Voice Throw]] - Emotes for your companion. | ||
* [[Fishing]] - Fishing for... fish. | |||
* [[Knowledge Skill Specialization System]] - Based on the Lore skill, allows to select knowledge foci (class-based and player choice). | |||
* [[Magic System]] - Information on how magic works on Avlis. | * [[Magic System]] - Information on how magic works on Avlis. | ||
:* [[ | :* [[Advanced Mage Specialization|Advanced Magic Specializations (AMS)]] - Spell-casting "prestige classes" to give spell-casters additional options and specializations. | ||
:* [[Artificing | Artificing System]] - Information on creating magic items on Avlis. | :* [[Artificing | Artificing System]] - Information on creating magic items on Avlis. | ||
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:* [[Summon Familiar]] - Customizations of the mage familiar appearance on Avlis. | :* [[Summon Familiar]] - Customizations of the mage familiar appearance on Avlis. | ||
* [[Monk Signature Moves]] - Additional abilities for [[monk]]s. | |||
* [[New Character Staging]] - New player characters can get gold, gear, and alter their appearance before making their entrance in the world. | |||
* [[Note_System | Note System (ANS)]] - A system for writing notes and sending letters on Avlis. | * [[Note_System | Note System (ANS)]] - A system for writing notes and sending letters on Avlis. | ||
* [[NUI]] - NUI is the Nuklear User Interface that NWN:EE has for pop up windows. | |||
* [[Persistent Map Pins]] - Save your map pins! | * [[Persistent Map Pins]] - Save your map pins! | ||
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* [[Trap System]] - Avlis modified system for setting, retrieving, triggering and crafting traps. | * [[Trap System]] - Avlis modified system for setting, retrieving, triggering and crafting traps. | ||
* [[Tyeduan Banes]] - Allows all classes to enjoy a temporary version of Favored Enemy (feat). | |||
---- | ---- | ||
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'''Unofficial or 3rd Party:''' | '''Unofficial or 3rd Party:''' | ||
* [[Dynamic Dye Color Chart | Dynamic Dye Color Chart]] | * [[Dynamic Dye Color Chart | Dynamic Dye Color Chart]] | ||
* [[Custom Portrait | Avlis Custom Portraits]] | * [[Custom Portrait | Avlis Custom Portraits]] | ||
Latest revision as of 23:39, 23 September 2023
The World of Avlis is an ongoing development project.
As such, new features – features not available in single-player NWN – are constantly being added and optimized.
For a copy of the In Game guide to Avlis Systems & more content, visit ASK AWAY!
- Addiction - PCs consuming alcohol and drugs risk addiction. Withdrawal symptoms will gradually subside, if consumption is halted.
- Ammunition Management System - Allows for the automatic queueing of various chosen types of ammunition selected in advance.
- Alteration Machines - Alter the design, color, and/or name label of existing items.
- Augment Crystals - Augment existing enchantments on items.
- Avlis Bonus vs. Favored Enemies - Gives more firepower to Rangers.
- Avlis Command Prompt (ACP) - Command prompt type functions entered in the chat line.
- Avlis Pickpocket Mode - You can plant an item in a PC's pocket, just as well as take one.
- Barbarian Rage - Changes to standard rage, as well as additional Specialization sub-classes (BRS styles) among the Barbarian class.
- Bardic Music - Legendary songbooks provide nine new ways for Bards to use their bard song ability.
- Bartending - A "mixology" tradeskill allowing players to make cocktails. At higher levels PC bartenders can mix magical potions.
- Blunderbuss - The original Gnomish ammunition launcher.
- Character Description - Instructions on how to delete, change, or edit the in character description others see when they examine your character.
- CEP weapon feats - Applying weapon feats to CEP weapons.
- Companion Training System (CTS) - Training new companions for Druids and Rangers.
- Crafting - Creating armour, clothing, gems, healing kits, jewelry, potions, weapons, and more. Gathering resources, mining and wood cutting.
- Custom Races - New custom Avlis races and how to create a character with one.
- Death Attack - Avlis custom version of the Death Attack feat available to the Annihilator and Assassin prestige classes.
- Death and Dying - Avlis death system.
- Disease - Diseases on Avlis have different DCs than the NWN implementation.
- Economy and Persistence - The Avlis economy. Persistent chests, corpses, merchants.
- Recycling System - Creates a continuous process tasked towards the disposal of loot drops and crafted durable goods, combined with a way to obtain crafting ingredients through a token exchange system.
- Drop System - Loot drop alterations on Avlis.
- Junk Processing - Dispose of remains of creature hides and broken weapons you find when adventuring.
- Inn Room & Storage Renting System, Player Housing
- Experience System - Spans the specifics of allotting experience points to PCs.
- Emote System - A way to have your character perform emotive actions, dice rolls, get information on various systems, etc.
- Emote Radial Menu - Performing actions via the radial menu.
- Emote Keywords - Performing actions as you type.
- Voice Throw - Emotes for your companion.
- Fishing - Fishing for... fish.
- Knowledge Skill Specialization System - Based on the Lore skill, allows to select knowledge foci (class-based and player choice).
- Magic System - Information on how magic works on Avlis.
- Advanced Magic Specializations (AMS) - Spell-casting "prestige classes" to give spell-casters additional options and specializations.
- Artificing System - Information on creating magic items on Avlis.
- Spell List - List of spells that are part of the Avlis spell hooking system.
- Militant Level Bonuses - Militant Level Bonuses are enhanced effects that certain spells have on militant characters.
- Summon Familiar - Customizations of the mage familiar appearance on Avlis.
- Monk Signature Moves - Additional abilities for monks.
- New Character Staging - New player characters can get gold, gear, and alter their appearance before making their entrance in the world.
- Note System (ANS) - A system for writing notes and sending letters on Avlis.
- NUI - NUI is the Nuklear User Interface that NWN:EE has for pop up windows.
- Persistent Map Pins - Save your map pins!
- Psionics - A new class and powers for Psionics on Avlis.
- Prestige Classes - New custom Avlis prestige classes.
- Shifter Form Replacements - Replacements for Shifter and other shapechanging spell forms.
- Survivalist Tradeskill - Allows use of the meat drops from the loot system.
- Trap System - Avlis modified system for setting, retrieving, triggering and crafting traps.
- Tyeduan Banes - Allows all classes to enjoy a temporary version of Favored Enemy (feat).
Unofficial or 3rd Party:
See Also:
Subcategories
This category has the following 5 subcategories, out of 5 total.
Pages in category "Systems"
The following 53 pages are in this category, out of 53 total.