Category:Systems: Difference between revisions

From Avlis Wiki
Jump to navigation Jump to search
mNo edit summary
 
m (KSS)
 
(30 intermediate revisions by 11 users not shown)
Line 1: Line 1:
[[Category:AvlisWiki]]
{{InfoList}}
 
{{OOCKnowledge}}
 
<small>The ''World of Avlis'' is an ongoing development project.
<br />As such, new features – features not available in single-player NWN – are constantly being added and optimized.</small>
 
For a copy of the In Game guide to Avlis Systems & more content, visit [[ASK AWAY]]!
 
* [[Addiction]] - PCs consuming alcohol and drugs risk addiction. Withdrawal symptoms will gradually subside, if consumption is halted.
 
* [[Ammunition Management System]] - Allows for the automatic queueing of various chosen types of ammunition selected in advance.
 
* [[Alteration Machines]] - Alter the design, color, and/or name label of existing items.
 
* [[Augment Crystals]] - Augment existing enchantments on items.
 
* [[Ranger#Avlis_Bonus_vs._Favored_Enemies|Avlis Bonus vs. Favored Enemies]] - Gives more firepower to [[Ranger|Rangers]].
 
* [[Avlis_Command_Prompt | Avlis Command Prompt (ACP)]] - Command prompt type functions entered in the chat line.
 
* [[ACP#Avlis Pickpocket Mode | Avlis Pickpocket Mode]] - You can plant an item in a PC's pocket, just as well as take one.
 
* [[Barbarian Rage]] - Changes to standard rage, as well as additional Specialization sub-classes (BRS styles) among the [[Barbarian]] class.
 
* [[Bardic Music]] - Legendary songbooks provide nine new ways for [[Bard | Bards]] to use their bard song ability.
 
* [[Bartending]] - A "mixology" tradeskill allowing players to make cocktails.  At higher levels PC bartenders can mix magical potions.
 
* [[Blunderbuss]] - The original Gnomish ammunition launcher.
 
* [[Avlis_Command_Prompt#Character_Description | Character Description]] - Instructions on how to delete, change, or edit the in character description others see when they examine your character.
 
* [[CEP weapon feats]] - Applying weapon feats to CEP weapons.
 
* [[Companion_Training_System | Companion Training System (CTS)]] - Training new companions for [[Druid|Druids]] and [[Ranger|Rangers]].
 
* [[Cooking]] - A subskill of the [[Crafting_System#Herbalism|Herbalism]] tradeskill that allows players to prepare food and beverages.
 
* [[Crafting System | Crafting]] - Creating armour, clothing, gems, healing kits, jewelry, potions, weapons, and more. Gathering resources, mining and wood cutting.
 
* [[Custom Races]] - New custom Avlis races and how to create a character with one.
 
* [[Death Attack]] - Avlis custom version of the Death Attack feat available to the [[Annihilator]] and [[Assassin]] prestige classes.
 
* [[Death and Dying]] - Avlis death system.
 
* [[Disease]] - Diseases on Avlis have different DCs than the NWN implementation.
 
* [[Economy | Economy and Persistence]] - The Avlis economy. Persistent chests, corpses, merchants.
 
:* [[Recycling System]] - Creates a continuous process tasked towards the disposal of loot drops and crafted durable goods, combined with a way to obtain crafting ingredients through a token exchange system.
 
:* [[Drop System]] - Loot drop alterations on Avlis.
 
:* [[Junk Processing]] - Dispose of remains of creature hides and broken weapons you find when adventuring.
 
:* Inn Room & Storage Renting System, [[Rules:Player Housing | Player Housing]]
 
:* [[Persistent Storage]] and [[Persistent Merchants]]
 
* [[Experience System]] - Spans the specifics of allotting experience points to PCs.
 
* Emote System - A way to have your character perform emotive actions, dice rolls, get information on various systems, etc.
 
:* [[Emote Radial | Emote Radial Menu]] - Performing actions via the radial menu.
 
:* [[Emote Keywords]] - Performing actions as you type.
 
:* [[Voice Throw]] - Emotes for your companion.
 
* [[Fishing]] - Fishing for... fish.
 
* [[Knowledge Skill Specialization System]] - Based on the Lore skill, allows to select knowledge foci (class-based and player choice).
 
* [[Magic System]] - Information on how magic works on Avlis.
 
:* [[Advanced Mage Specialization|Advanced Magic Specializations (AMS)]] - Spell-casting "prestige classes" to give spell-casters additional options and specializations.
 
:* [[Artificing | Artificing System]] - Information on creating magic items on Avlis.
 
:* [[Magic:Spell List | Spell List]] - List of spells that are part of the Avlis spell hooking system.
 
:* [[Militant Level Bonuses]] - Militant Level Bonuses are enhanced effects that certain spells have on militant characters.
 
:* [[Summon Familiar]] - Customizations of the mage familiar appearance on Avlis.
 
* [[Monk Signature Moves]] - Additional abilities for [[monk]]s.
 
* [[New Character Staging]] - New player characters can get gold, gear, and alter their appearance before making their entrance in the world.
 
* [[Note_System | Note System (ANS)]] - A system for writing notes and sending letters on Avlis.
 
* [[NUI]] - NUI is the Nuklear User Interface that NWN:EE has for pop up windows.
 
* [[Persistent Map Pins]] - Save your map pins!
 
* [[Psionics]] - A new class and powers for Psionics on Avlis.
 
* [[Prestige Classes]] - New custom Avlis prestige classes.
 
* [[Shifter Form Replacements]] - Replacements for [[Shifter]] and other shapechanging spell forms.
 
* [[Survivalist Tradeskill]] - Allows use of the meat drops from the loot system.
 
* [[Trap System]] - Avlis modified system for setting, retrieving, triggering and crafting traps.
 
* [[Tyeduan Banes]] - Allows all classes to enjoy a temporary version of Favored Enemy (feat).
 
----
 
 
'''Unofficial or 3rd Party:'''
* [[Dynamic Dye Color Chart | Dynamic Dye Color Chart]]
* [[Custom Portrait | Avlis Custom Portraits]]
 
 
'''See Also:'''
: [[Player Feedback]]:
:: - [[Player_Feedback#Bug_Tracker|Bug Tracker]]
:: - [[Player_Feedback#Player's_Idea_Box | Player's Idea Box]]
<br>
<br>
 
[[Category:Avlis]]

Latest revision as of 23:39, 23 September 2023




The World of Avlis is an ongoing development project.
As such, new features – features not available in single-player NWN – are constantly being added and optimized.

For a copy of the In Game guide to Avlis Systems & more content, visit ASK AWAY!

  • Addiction - PCs consuming alcohol and drugs risk addiction. Withdrawal symptoms will gradually subside, if consumption is halted.
  • Barbarian Rage - Changes to standard rage, as well as additional Specialization sub-classes (BRS styles) among the Barbarian class.
  • Bardic Music - Legendary songbooks provide nine new ways for Bards to use their bard song ability.
  • Bartending - A "mixology" tradeskill allowing players to make cocktails. At higher levels PC bartenders can mix magical potions.
  • Blunderbuss - The original Gnomish ammunition launcher.
  • Character Description - Instructions on how to delete, change, or edit the in character description others see when they examine your character.
  • Cooking - A subskill of the Herbalism tradeskill that allows players to prepare food and beverages.
  • Crafting - Creating armour, clothing, gems, healing kits, jewelry, potions, weapons, and more. Gathering resources, mining and wood cutting.
  • Custom Races - New custom Avlis races and how to create a character with one.
  • Disease - Diseases on Avlis have different DCs than the NWN implementation.
  • Recycling System - Creates a continuous process tasked towards the disposal of loot drops and crafted durable goods, combined with a way to obtain crafting ingredients through a token exchange system.
  • Junk Processing - Dispose of remains of creature hides and broken weapons you find when adventuring.
  • Emote System - A way to have your character perform emotive actions, dice rolls, get information on various systems, etc.
  • Spell List - List of spells that are part of the Avlis spell hooking system.
  • Militant Level Bonuses - Militant Level Bonuses are enhanced effects that certain spells have on militant characters.
  • New Character Staging - New player characters can get gold, gear, and alter their appearance before making their entrance in the world.
  • NUI - NUI is the Nuklear User Interface that NWN:EE has for pop up windows.
  • Psionics - A new class and powers for Psionics on Avlis.
  • Trap System - Avlis modified system for setting, retrieving, triggering and crafting traps.
  • Tyeduan Banes - Allows all classes to enjoy a temporary version of Favored Enemy (feat).


Unofficial or 3rd Party:


See Also:

Player Feedback:
- Bug Tracker
- Player's Idea Box