ASK AWAY: Difference between revisions
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= Welcome to Avlis! Ask away! = | = Welcome to Avlis! Ask away! = | ||
[[File:ASKAWAY.png|200px|thumb|right|Clueless no more!]] | |||
This is a copy of the In Game guide which can be perused in every Avlis server's start area. Talk to the namesake NPC to begin (or peruse the guide here). | This is a copy of the In Game guide which can be perused in every Avlis server's start area. Talk to the namesake NPC to begin (or peruse the guide here). | ||
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On Avlis, both players and DMs can set up open events. Open events are tracked on: | On Avlis, both players and DMs can set up open events. Open events are tracked on: | ||
== Event calendar on the Avlis forums == | === Event calendar on the Avlis forums === | ||
On avlis.org, the [https://avlis.org/viewforum.php?f=445 Open Events] and the [https://avlis.org/viewforum.php?f=128 In Character] forums allow to add an event to each post.<br> | On avlis.org, the [https://avlis.org/viewforum.php?f=445 Open Events] and the [https://avlis.org/viewforum.php?f=128 In Character] forums allow to add an event to each post.<br> | ||
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If in doubt, refer to the Avlis Wiki, [[Avlis Calendar]] for a hands-on example. | If in doubt, refer to the Avlis Wiki, [[Avlis Calendar]] for a hands-on example. | ||
== Event bot in the Discord Team chat == | === Event bot in the Discord Team chat === | ||
You can post events on the [[Avlis Chat|Avlis Discord Team chat]]. Apollo (bot) will automatically notify your attendees 15 minutes prior to an event. Your attendees can also add the event to their Google calendar. Visit Avlis Wiki, [[Event Bot]] for more information.<br> | You can post events on the [[Avlis Chat|Avlis Discord Team chat]]. Apollo (bot) will automatically notify your attendees 15 minutes prior to an event. Your attendees can also add the event to their Google calendar. Visit Avlis Wiki, [[Event Bot]] for more information.<br> | ||
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[2] The Discord event bot does NOT interact with the Avlis forum event calendar. You can create an event in either or both locations. | [2] The Discord event bot does NOT interact with the Avlis forum event calendar. You can create an event in either or both locations. | ||
== Join an Avlis guild or DM event group == | |||
Avlis | Avlis player guilds typically have private forums, In Game [[Rules:Player Housing|housing]], and are eligible for DM sponsorship. The Avlis Wiki contains a [[:Category:Guilds|list of past & present guilds]]. Not sure how to join (or create!) a guild? Send a forum message to [https://www.avlis.org/ucp.php?i=pm&mode=compose&g=3799 Event DM] on avlis.org.<br> | ||
DM event groups do not require guild membership. DMs may announce a casting call for regular sessions (eg. "Looking for lvl 8-10, evil oriented, Sunday Euro afternoon sessions"). Keep an eye on the [https://avlis.org/viewforum.php?f=4 General Discussion] forum on avlis.org. | DM event groups do not require guild membership. DMs may announce a casting call for regular sessions (eg. "Looking for lvl 8-10, evil oriented, Sunday Euro afternoon sessions"). Keep an eye on the [https://avlis.org/viewforum.php?f=4 General Discussion] forum on avlis.org. | ||
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Dungeon Masters award Experience Points during DM events or everyday roleplay.<br> | Dungeon Masters award Experience Points during DM events or everyday roleplay.<br> | ||
Fun fact: Experience points awarded in this way are known as "XP cookies" or "DM cookies". | '''''Fun fact:''''' Experience points awarded in this way are known as "XP cookies" or "DM cookies". | ||
== Collector & delivery quests == | == Collector & delivery quests == | ||
Collector quests exist on many Avlis servers. An NPC may be looking for crafting components, or collect equipment. Collector quests are often (but not always) tailored to PC level. Collector quests are subject to a weekly cap.<br> | Collector quests exist on many Avlis servers. An NPC may be looking for crafting components, or collect equipment. Collector quests are often (but not always) tailored to PC level. [[List of quests|Collector quests]] are subject to a weekly cap.<br> | ||
Delivery quests are also known as "Fedex quests". All Avlis servers have a version of these, based in the main city of each server. Chat up named NPCs to find out if they need a delivery made.<br> | Delivery quests are also known as "[[List of quests|Fedex quests]]" and the NPC's have an OOC Prefix Identifier [Q] Floaty next to their name. All Avlis servers have a version of these, based in the main city of each server. Chat up named NPCs to find out if they need a delivery made.<br> | ||
Both types of quests may yield XP as well as GP. | Both types of quests may yield XP as well as GP. | ||
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== Crafting system XP gain == | == Crafting system XP gain == | ||
Challenging recipes from the [[Crafting System]] will add general XP in addition to crafting XP. (Crafting XP is only relevant to the PC's progress in the specific craft or | Challenging recipes from the [[Crafting System]] will add general XP in addition to crafting XP. (Crafting XP is only relevant to the PC's progress in the specific craft or trade skill.)<br> | ||
[[Artificing]] will incur a general XP loss, however. Certain recipes from a few other crafts may also have a general XP cost. By default, the crafting menu will alert you to those situations.<br> | [[Artificing]] will incur a general XP loss, however. Certain recipes from a few other crafts may also have a general XP cost. By default, the crafting menu will alert you to those situations.<br> | ||
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== Recycling & Junk System == | == Recycling & Junk System == | ||
''''Recycling depots''''' allow you to turn in crafted equipment (including ammunition) in exchange for Tokens.<br> | '''''Recycling depots''''' allow you to turn in crafted equipment (including ammunition) in exchange for Tokens.<br> | ||
'''''Token stores''''' exchange Tokens for crafting components or a limited selection of items rewards. Even if your PC is not a crafter, crafting components are often in demand by P-Merchant NPCs.<br> | '''''Token stores''''' exchange Tokens for crafting components or a limited selection of items rewards. Even if your PC is not a crafter, crafting components are often in demand by P-Merchant NPCs.<br> | ||
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Loot in NPC houses (chests, etc.) can be found in Avlis cities and other locations. Be warned, burglars may be hunted by NPC guards if spotted. Opening containers in NPC housing may shift your PC's alignment toward Chaotic. Failing to pickpocket an NPC may turn it Hostile. Try your luck at your own risk. | Loot in NPC houses (chests, etc.) can be found in Avlis cities and other locations. Be warned, burglars may be hunted by NPC guards if spotted. Opening containers in NPC housing may shift your PC's alignment toward Chaotic. Failing to pickpocket an NPC may turn it Hostile. Try your luck at your own risk. | ||
== DM events == | |||
Dungeon Master events may be story oriented, or involve good old fashioned monster killing (or both!). Depending on the nature of the event, rewards may or may not include GP and items. | Dungeon Master events may be story oriented, or involve good old fashioned monster killing (or both!). Depending on the nature of the event, rewards may or may not include GP and items. | ||
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=== Restrictions: Arcane magic === | === Restrictions: Arcane magic === | ||
[[ | [[Andria]] (intermediate deity) controls access to [[Arcane]] magic (mortal magic).<br> | ||
Advanced Magic Specializations (see: PC class specific customizations) require | [[:Category:AMS|Advanced Magic Specializations]] (see: PC class specific customizations) require membership in the [[Mortal Magic|Academy of Mortal Magic]] (membership is roleplay driven).<br> | ||
To become a member of the Academy, approach a PC mage In Game or send a forum message to [https://www.avlis.org/ucp.php?i=pm&mode=compose&g=3799 Event DM] (group) on avlis.org. | |||
=== Restrictions: Divine magic === | === Restrictions: Divine magic === | ||
On Avlis, each [[Religion|deity]] controls access to Divine magic. Casting Divine spells above level 3 requires that your PC converts to an Avlis god. A PC can also fall Out-Of-Favor with their deity, preventing them from casting ANY Divine spells. | On Avlis, each [[Religion|deity]] controls access to Divine magic. Casting Divine spells above level 3 requires that your PC converts to an Avlis god. A PC can also fall Out-Of-Favor with their deity, preventing them from casting ANY Divine spells. [[Ranger|Rangers]] are the only exception, as their powers are not controlled by a god. | ||
== Crafting & tradeskills == | == Crafting & tradeskills == | ||
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=== Avlis Crafts === | === Avlis Crafts === | ||
The Avlis Crafting System is integrated with the Recycling & Junk System. Each Avlis craft comes with its own tally of crafting XP. Crafts are often interrelated (eg. products of one craft may be used in another).<br> | The Avlis Crafting System is integrated with the Recycling & Junk System. Each Avlis craft comes with its own tally of crafting XP. Crafts are often interrelated (eg. products of one craft may be used in another). [[Crafting_System#Tools|Crafting tools]] increase the odds of successfully crafting an item.<br> | ||
Current Avlis crafts include: Alchemy, Armorcrafting, Artificing, Blacksmithing, Carpentry, Gemcutting, Herbalism, Jewelcrafting, Mining, Tailoring<br> | Current Avlis crafts include: Alchemy, Armorcrafting, Artificing, Blacksmithing, Carpentry, Gemcutting, Herbalism, Jewelcrafting, Mining, Tailoring<br> | ||
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=== Inn Room Rentals === | === Inn Room Rentals === | ||
[[Tavern Locations|Visit an inn]]. Chat up the NPC innkeeper to book an inn room. In some locations, an NPC bartender is also an innkeeper.<br> | |||
Rent is automatically collected on opening the inn room door. Those unable to pay are evicted (together with their stored items).<br> | Rent is automatically collected on opening the inn room door. Those unable to pay are evicted (together with their stored items).<br> | ||
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Similarly, there are public marketplaces where you can set up & manage a persistent merchant. Refer to the Avlis Wiki, [[Persistent Merchants]] for more information about this feature.<br> | Similarly, there are public marketplaces where you can set up & manage a persistent merchant. Refer to the Avlis Wiki, [[Persistent Merchants]] for more information about this feature.<br> | ||
Premade (also known as "Prefab") storage, housing and merchants are managed by the Avlis Team. Check the [https://www.avlis.org/viewforum.php?f=423 DM Assist] | Premade (also known as "Prefab") storage, housing and merchants are managed by the Avlis Team. Check the [https://www.avlis.org/viewforum.php?f=423 DM Assist forum] on avlis.org for pricing and availability. | ||
=== Player & Guild Owned Housing === | === Player & Guild Owned Housing === | ||
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== PC race specific == | == PC race specific == | ||
Playable Avlis custom races: Adomkuro (Vasharan), Avariel Elf, Centaur, Changeling, Drangonari Elf, Ghost Elf, Gnoll, Goblin, Half-Dryad, Half-Nymph, Half-Ogre, Kobold, Orc, Shaahesk (Lizardman), Stone Dwarf, Wemic<br> | Playable Avlis custom races: [[Human, Adomkuro|Adomkuro]] (Vasharan), [[Elf, Avariel|Avariel Elf]], [[Centaur]], [[Changeling]], [[Elf, Drangonari|Drangonari Elf]], [[Elf, Ghost|Ghost Elf]], [[Gnoll]], [[Goblin]], [[Half-Dryad]], [[Half-Nymph]], [[Half-Ogre]], [[Kobold]], [[Orc]], [[Shaahesk]] (Lizardman), [[Dwarf, Stone|Stone Dwarf]], [[Wemic]]<br> | ||
Refer to Avlis Wiki, [[Custom Races]] for details on each race.<br> | Refer to Avlis Wiki, [[Custom Races]] for details on each race.<br> | ||
Be mindful of ECL (Effective Challenge Rating) greater than 1. At lower levels, losing a level results in re-rolling the ELC padding classes (Beast or Animal). This is as expected. | |||
== PC class specific == | == PC class specific == | ||
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The Avlis Command Prompt (ACP) allows you to select a bag (or a specific stack) of ammunition, so that it is used when the current stack runs out.<br> | The Avlis Command Prompt (ACP) allows you to select a bag (or a specific stack) of ammunition, so that it is used when the current stack runs out.<br> | ||
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Ammunition_Management|Ammunition Management]]) for instructions. Type /help ammo for In Game help. | Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Ammunition_Management|Ammunition Management]]) for instructions. Type <code>/help ammo</code> for In Game help. | ||
=== All: Knowledge Skill Specializations === | |||
The Avlis implementation of Knowledge Skill Specializations follows that of D&D 3.5E (ranging from Arcana to Local knowledge). | |||
Refer to Avlis Wiki, [[Knowledge Skill Specialization System]] for instructions. Type <code>/knowledge help</code> for In Game help. | |||
=== All: Voice Throw (Familiars, Companions, Summons) === | === All: Voice Throw (Familiars, Companions, Summons) === | ||
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=== All Spellcasters: Metamagic Item Feats === | === All Spellcasters: Metamagic Item Feats === | ||
[[Biomerchants#Artificing|Specialized Biomerchants]] sell (and recharge) [[Magic:Metamagic | [[Biomerchants#Artificing|Specialized Biomerchants]] sell (and recharge) [[Magic:Metamagic|Metamagic]] Rods. Metamagic Rods allow you to add any Bioware Metamagic feat (Empower, Extend, Maximize), as well as Energy Substitution and Augment Summon, prior to casting a spell.<br> | ||
Metamagic Rods allow you to use multiple Metamagic feats at a time. E.g. you can use a Metamagic Rod, Cold before casting Extended Flame Weapon (spell) onto a scroll. If the Artificing attempt succeeds, it will result in a Cold-substituted Extended Flame Weapon scroll.<br> | Metamagic Rods allow you to use multiple Metamagic feats at a time. E.g. you can use a Metamagic Rod, Cold before casting Extended Flame Weapon (spell) onto a scroll. If the Artificing attempt succeeds, it will result in a Cold-substituted Extended Flame Weapon scroll.<br> | ||
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Use the [[Emote Radial]] menu to select a [[Magic:Summon_Control|Summon Creature type]], prior to casting the Summon Creature spell of your chosen level. | Use the [[Emote Radial]] menu to select a [[Magic:Summon_Control|Summon Creature type]], prior to casting the Summon Creature spell of your chosen level. | ||
=== Arcane Class(es): Vortex Ranks === | |||
[[Mortal Magic|Vortex Ranks]] may be granted to PCs who play a notable role in the world of mortal magic. A caster with Vortex Rank 1 will receive +2 to their caster levels, +2 to spell DCs, +25% to applicable spell caps. A caster with Vortex Rank 2 will receive double these numbers.<br> | |||
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game. | |||
=== Barbarian: Barbarian Rage Specializations (BRS) === | === Barbarian: Barbarian Rage Specializations (BRS) === | ||
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BRS is not required to use this feature.<br> | BRS is not required to use this feature.<br> | ||
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt# | Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Barbarian_Rage_Specializations|Barbarian Rage]]) for a how-to. Type <code>/help brs</code> for In Game help. | ||
=== Bard: Avlis Bardic Music === | === Bard: Avlis Bardic Music === | ||
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=== Cleric: Clerical Holy Symbol === | === Cleric: Clerical Holy Symbol === | ||
Clerics of Avlissian [[Deific Chart|Gods]] have equippable holy symbols available. To obtain one, | Clerics of Avlissian [[Deific Chart|Gods]] have equippable holy symbols available. To obtain one, convert to an Avlis deity In Game. To use it, equip the generic symbol you are given and use the unique power on it. It will transform into a symbol of your character's deity.<br> | ||
When the symbol is equipped in the off-hand slot, your PC will have two special powers available. Each use of a power costs one prepared spell slot and one turn undead use. The level of the spell used depends upon the rank of the deity.<br> | When the symbol is equipped in the off-hand slot, your PC will have two special powers available. Each use of a power costs one prepared spell slot and one turn undead use. The level of the spell used depends upon the rank of the deity.<br> | ||
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=== Druid/Ranger: Companion Training System (CTS) === | === Druid/Ranger: Companion Training System (CTS) === | ||
The Avlis Companion Training System (CTS) significantly expands on the ability of [[Ranger|Rangers]] and [[Druid|Druids]] to make allies of animals, beasts and magical beasts. The system goes beyond animal empathy, and spell domination. [[Avenger|Avengers]] of [[Dru'El]] and Shifters are also eligible for CTS.<br> | The Avlis Companion Training System (CTS) significantly expands on the ability of [[Ranger|Rangers]] and [[Druid|Druids]] to make allies of animals, beasts and magical beasts.<br> | ||
Refer to Avlis Wiki, [[CTS]] for more information. Type <code>/cts</code> | The system goes beyond animal empathy, and spell domination. [[Avenger|Avengers]] of [[Dru'El]] and Shifters are also eligible for CTS.<br> | ||
Refer to Avlis Wiki, [[CTS]] for more information. Type <code>/cts help</code> for In Game help but keep in mind that CTS is taught In Character. | |||
=== Militant Class: Militant Level Bonuses === | === Militant Class: Militant Level Bonuses === | ||
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Adding up ALL class levels from the following classes will give you your Militant Level:<br> | Adding up ALL class levels from the following classes will give you your Militant Level:<br> | ||
1. Base Class ([[Barbarian]], [[Fighter]], [[Monk]], [[Ranger]])<br> | 1. [[Classes|Base Class]] ([[Barbarian]], [[Fighter]], [[Monk]], [[Ranger]])<br> | ||
2. [[Prestige Classes|Prestige Class]] ([[Dwarven Defender]], [[Weapon Master]])<br> | 2. [[Prestige Classes|Prestige Class]] ([[Dwarven Defender]], [[Weapon Master]])<br> | ||
3. [[Custom Races|Custom Race]] Class (Beast, Monstrous, Humanoid)<br> | 3. [[Custom Races|Custom Race]] Class (Beast, Monstrous, Humanoid)<br> | ||
4. Any Avlis Holy Warrior Class ([[Annihilator]], [[Avenger]], [[Blackguard]], [[Champion]], [[Confounder]], [[Dominator]], [[Equalizer]], [[Justicar]], [[Paladin]])<br> | 4. Any Avlis [[Holy Warriors|Holy Warrior]] Class ([[Annihilator]], [[Avenger]], [[Blackguard]], [[Champion]], [[Confounder]], [[Dominator]], [[Equalizer]], [[Justicar]], [[Paladin]])<br> | ||
=== Monk: Monk Signature Moves === | === Monk: Monk Signature Moves === | ||
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Refer to Avlis Wiki, [[Ranger]] and Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Ranger_Weapon_Dipping|Ranger Weapon Dipping]]) for more information. | Refer to Avlis Wiki, [[Ranger]] and Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Ranger_Weapon_Dipping|Ranger Weapon Dipping]]) for more information. | ||
=== Ranger, Shadowdancer, Assassin: Hide in Plain Sight === | |||
On Avlis, all of these classes incorporate the Hide in Plain Sight feat. For Ranger, the ability is available in natural areas only. | |||
Refer to Avlis Wiki, [[Ranger]], [[Shadowdancer|Shadowdancer]] and [[Assassin]] for more information. | |||
=== Rogue: Avlis Pickpocket Modes === | === Rogue: Avlis Pickpocket Modes === | ||
On Avlis, a [[Rogue]] may choose to pick someone's pocket -- or to plant items in someone's pocket! Type <code>/pp_toggle</code> to switch between modes. | On Avlis, a [[Rogue]] may choose to pick someone's pocket -- or to plant items in someone's pocket! Type <code>/pp_toggle</code> to switch between modes. | ||
=== Sorcerer/Wizard: Advanced Magic Specialization (AMS) === | === Sorcerer/Wizard: Advanced Magic Specialization (AMS) === | ||
Membership in [[ | Membership in the [[Mortal Magic|Academy of Mortal Magic]] is a requirement for Advanced Magi Specialization (AMS), with the exception of Psi-Mage of Angadar. PCs with a high rank in an AMS may be able to train your PC. Send a forum message to [https://www.avlis.org/ucp.php?i=pm&mode=compose&g=3799 Event DM] group on avlis.org.<br> | ||
Current AMS include: [[ | Current AMS include: [[Arcane Adept]], [[Elementalist]], [[Fatespinner]], [[Psi-Mage]], [[Shadow Matter Illusionist]], [[Transmutant]], [[White Necromancer]], [[Wild Mage]]<br> | ||
Refer to Avlis Wiki, [[AMS]] for more information.<br> | Refer to Avlis Wiki, [[AMS]] for more information.<br> | ||
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=== Special: Lycanthropy === | === Special: Lycanthropy === | ||
Lycanthropy can be contracted In Game. Afflicted Lycanthropes who elect not to be cured and convert to [[Xenon]] (demigod) become Converted | Lycanthropy can be contracted In Game. Afflicted Lycanthropes who elect not to be cured and convert to [[Xenon]] (demigod) become Converted Lycanthropes. Upon conversion, they become able to fully control their change.<br> | ||
'''Important:'''<br> | |||
[1] In terms of game mechanics, any Player Character of any alignment may become an Afflicted Lycanthrope. On conversion, the PC will become Evil. The Converted Lycanthrope PC must remain Evil to retain Xenon's gift.<br> | [1] In terms of game mechanics, any Player Character of any alignment may become an Afflicted Lycanthrope. On conversion, the PC will become Evil. The Converted Lycanthrope PC must remain Evil to retain Xenon's gift.<br> | ||
[2] Evil weretiger converts will find favor with [[Stephanus]] (demigod), as well.<br> | [2] Evil weretiger converts will find favor with [[Stephanus]] (demigod), as well.<br> | ||
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[1] Your PC cannot Polymorph while mounted.<br> | [1] Your PC cannot Polymorph while mounted.<br> | ||
[2] Your PC cannot enter interior areas or server transitions while mounted.<br> | [2] Your PC cannot enter interior areas or server transitions while mounted.<br> | ||
[3] [[Custom Races|Custom Avlis races]] cannot ride (unless they have the Paladin class and their appearance is Human or Half-Elf). This is an OOC limitation. | [3] [[Custom Races|Custom Avlis races]] cannot ride (unless they have the Paladin class and their appearance is [[Human]] or [[Half-Elf]]). This is an OOC limitation. | ||
=== Training: Holy Warriors === | === Training: Holy Warriors === | ||
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A few PrCs may be unlocked through an In Game scripted quest. In all other cases, a Player Character with a high rank in a PrC can train others. Once your training is complete, or if unable to find a mentor, send a forum message to [https://www.avlis.org/ucp.php?i=pm&mode=compose&g=3799 Event DM] (group) on avlis.org.<br> | A few PrCs may be unlocked through an In Game scripted quest. In all other cases, a Player Character with a high rank in a PrC can train others. Once your training is complete, or if unable to find a mentor, send a forum message to [https://www.avlis.org/ucp.php?i=pm&mode=compose&g=3799 Event DM] (group) on avlis.org.<br> | ||
Prestige classes allowed on Avlis are: [[Arcane Archer]], [[Assassin]], [[Dwarven Defender]], [[Pale Master]], [[Shadowdancer]], [[Shifter]], [[Weapon Master]]<br> | Prestige classes allowed on Avlis are: [[Arcane Archer]], [[Assassin]], [[Avlis Dragon Disciple]], [[Dwarven Defender]], [[Pale Master]], [[Shadowdancer]], [[Shifter]], [[Weapon Master]]<br> | ||
Refer to Avlis Wiki, [[Prestige Classes]] for prerequisites. See also: [[Holy Warriors]] | Refer to Avlis Wiki, [[Prestige Classes]] for prerequisites. See also: [[Holy Warriors]] | ||
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Some Biomerchant NPCs [[Biomerchants#Dyes|sell dyes]] which you can apply to armor or clothing on the go. For a complete chart of dye names and colors, refer to Avlis Wiki, [[Dynamic Dye Color Chart]]. | Some Biomerchant NPCs [[Biomerchants#Dyes|sell dyes]] which you can apply to armor or clothing on the go. For a complete chart of dye names and colors, refer to Avlis Wiki, [[Dynamic Dye Color Chart]]. | ||
=== Artificed Equipment | === Artificed Equipment === | ||
Certain items manufactured by experienced crafters allow for a skilled Artificer to add permanent bonus properties. This is typically a costly undertaking, both for the Crafter PC and the Artificer PC involved. Refer to Avlis Wiki, [[Artificing]] for more information.<br> | Certain items manufactured by experienced crafters allow for a skilled Artificer to add permanent bonus properties. This is typically a costly undertaking, both for the Crafter PC and the Artificer PC involved. Refer to Avlis Wiki, [[Artificing]] for more information.<br> | ||
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=== Tyeduan Banes === | === Tyeduan Banes === | ||
Tyeduan Banes (items) allow characters of all Classes to enjoy a temporary version of Favored Enemy (the Ranger feat). Banes work on melee weapons, thrown weapons, ammunition and gloves. You can find Banes vs. all Avlis base race types with different [[Biomerchants]]. | [[Tyeduan Banes]] (items) allow characters of all Classes to enjoy a temporary version of Favored Enemy (the [[Ranger]] feat). Banes work on melee weapons, thrown weapons, ammunition and gloves. You can find Banes vs. all Avlis base race types with different [[Biomerchants]]. | ||
== PC appearance == | == PC appearance == | ||
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=== Character description change === | === Character description change === | ||
You can change your character description at any time. Type <code>/help description</code> to | You can change your character description at any time. Type <code>/help description</code> to use chat based input. Type <code>/setdescription</code> to use pop-up window based input. | ||
=== Character portrait change === | |||
You can change your [[Custom_Portrait#Changing_Your_Portrait|character portrait]] at any time. Type <code>/pickportrait</code> to open the In Game menu. | |||
=== Hair color change === | === Hair color change === | ||
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A '''''player corpse placeable''''' is created at the location of their death. It contains the PC's entire inventory (except Plot items and Gold Pieces; those follow the PC to the death plane).<br> | A '''''player corpse placeable''''' is created at the location of their death. It contains the PC's entire inventory (except Plot items and Gold Pieces; those follow the PC to the death plane).<br> | ||
When the PC completes the death quest & exits the death plane, they are transported to a major temple & recover the lost XP. To retrieve their items, the PC must return to their | When the PC completes the death quest & exits the death plane, they are transported to a major temple & recover the lost XP. To retrieve their items, the PC must return to their player corpse; the so-called '''''death run'''''.<br> | ||
Other ways to '''''exit the death plane''''':<br> | Other ways to '''''exit the death plane''''':<br> | ||
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2. A [[Magic:Raise Dead|Raise Dead]] spell will do the same but lost XP will NOT be returned -- unless the dead PC has already completed their quest.<br> | 2. A [[Magic:Raise Dead|Raise Dead]] spell will do the same but lost XP will NOT be returned -- unless the dead PC has already completed their quest.<br> | ||
Locate your PC's player corpse placeable and click on it. Your items should automatically transfer to your inventory, one by one. It is important to make certain all items have been recovered from the corpse, and that the corpse disappears (sometimes this requires clicking on a empty corpse a second time to make it disappear). If the corpse is left there, and the character dies a second time before a server reset, it is possible that the belongings may be put on the old corpse.<br> | |||
It | Last but not least, you will find a '''''player corpse item''''' within the namesake placeable's inventory. It will disappear once your items are transferred.<br> | ||
If another character gets to your player corpse before you do they can Zombie powder to "Profane the fallen". Zombie powder is a product of the Herbalism craft. It can create a zombie out of any IG item with "corpse" in its name -- including a player corpse.<br> | |||
This will not prevent the departed from returning to life but they might be in for a shock! | This will not prevent the departed from returning to life but they might be in for a shock! | ||
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=== Poison & disease === | === Poison & disease === | ||
Diseases on Avlis require a +50% higher Save than the Bioware originals.<br> | [[Disease|Diseases]] on Avlis require a +50% higher Save than the Bioware originals.<br> | ||
Poisons, delivered as weapon coating or otherwise, may vary from Mild to Deadly. The Herbalism craft can be used to create poisons and refine venoms, just as well as healers kits.<br> | Poisons, delivered as weapon coating or otherwise, may vary from Mild to Deadly. The Herbalism craft can be used to create poisons and refine venoms, just as well as healers kits.<br> | ||
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=== Substance addiction === | === Substance addiction === | ||
Player characters who frequently turn to alcohol and drugs, may develop substance addiction. Addiction will clear over time if the PC halts the substance consumption -- but they will experience '''''withdrawal''''' symptoms. Withdrawal is expressed by various penalties to PC abilities.<br> | Player characters who frequently turn to alcohol and drugs, may develop substance addiction. [[Addiction]] will clear over time if the PC halts the substance consumption -- but they will experience '''''withdrawal''''' symptoms. Withdrawal is expressed by various penalties to PC abilities.<br> | ||
Addictive substances on Avlis include: Alcohol (any), Brownsmoke Seeds, Bloodfury Crystals, Deglosian Spirits, Fey Wine, Grainshots, Kao Kao Powder, Mind's Eye Elixir, Nanshaquist, Nemeril's Brew, Orcish Apple Cider, Wizard's Spice | Addictive substances on Avlis include: Alcohol (any), Brownsmoke Seeds, Bloodfury Crystals, Deglosian Spirits, Fey Wine, Grainshots, Kao Kao Powder, Mind's Eye Elixir, Nanshaquist, Nemeril's Brew, Orcish Apple Cider, Wizard's Spice | ||
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= Where do I report an issue? = | = Where do I report an issue? = | ||
'''''Bug tracker:''''' Visit avlis.org and click on [https://dev.avlis.org/projects/bug-tracker Report a Bug under Avlis Navigator.<br> | '''''Bug tracker:''''' Visit avlis.org and click on [https://dev.avlis.org/projects/bug-tracker Report a Bug] under Avlis Navigator.<br> | ||
'''''Chat with the Team:''''' Visit avlis.org and click on [https://discord.gg/Dx4NhYJ Chat with the Team] under Avlis Navigator. This opens Discord chat in a new tab.<br> | '''''Chat with the Team:''''' Visit avlis.org and click on [https://discord.gg/Dx4NhYJ Chat with the Team] under Avlis Navigator. This opens Discord chat in a new tab.<br> |
Latest revision as of 11:34, 14 June 2024
Welcome to Avlis! Ask away!
This is a copy of the In Game guide which can be perused in every Avlis server's start area. Talk to the namesake NPC to begin (or peruse the guide here).
How do I meet other PCs?
Common ways include:
Looking for Party (LFP) chat
Looking for Party is the Out of Character (OOC) interserver chat channel. Players may share their availability, Dungeon Masters may send event reminders using LFP.
Type /lfp
help to begin. Please do not spam.
Open event announcements
On Avlis, both players and DMs can set up open events. Open events are tracked on:
Event calendar on the Avlis forums
On avlis.org, the Open Events and the In Character forums allow to add an event to each post.
If in doubt, refer to the Avlis Wiki, Avlis Calendar for a hands-on example.
Event bot in the Discord Team chat
You can post events on the Avlis Discord Team chat. Apollo (bot) will automatically notify your attendees 15 minutes prior to an event. Your attendees can also add the event to their Google calendar. Visit Avlis Wiki, Event Bot for more information.
Important:
[1] Discord is NOT an In Character space. Make an IC event post on the Avlis forums BEFORE you use Apollo to promote it.
[2] The Discord event bot does NOT interact with the Avlis forum event calendar. You can create an event in either or both locations.
Join an Avlis guild or DM event group
Avlis player guilds typically have private forums, In Game housing, and are eligible for DM sponsorship. The Avlis Wiki contains a list of past & present guilds. Not sure how to join (or create!) a guild? Send a forum message to Event DM on avlis.org.
DM event groups do not require guild membership. DMs may announce a casting call for regular sessions (eg. "Looking for lvl 8-10, evil oriented, Sunday Euro afternoon sessions"). Keep an eye on the General Discussion forum on avlis.org.
How do I gain XP?
Minimum XP
Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. If a PC did not use more than 1,000 XP of their last week's cap, they are automatically given 500 XP for that week as rollover XP (750 XP if level 21 and above).
This "minimum" XP creates an automatic base for character advancement. It also gives some incentive for players who do not get the opportunity to log in very often. Refer to Avlis Wiki, Experience System for more information.
Dungeon crawls
Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. When players adventure together in Parties, only half the XP earned will count toward their XP cap. Low level PCs have reduced cap.
Refer to Avlis Wiki, Experience System for more information.
DM awarded XP
Dungeon Masters award Experience Points during DM events or everyday roleplay.
Fun fact: Experience points awarded in this way are known as "XP cookies" or "DM cookies".
Collector & delivery quests
Collector quests exist on many Avlis servers. An NPC may be looking for crafting components, or collect equipment. Collector quests are often (but not always) tailored to PC level. Collector quests are subject to a weekly cap.
Delivery quests are also known as "Fedex quests" and the NPC's have an OOC Prefix Identifier [Q] Floaty next to their name. All Avlis servers have a version of these, based in the main city of each server. Chat up named NPCs to find out if they need a delivery made.
Both types of quests may yield XP as well as GP.
Crafting system XP gain
Challenging recipes from the Crafting System will add general XP in addition to crafting XP. (Crafting XP is only relevant to the PC's progress in the specific craft or trade skill.)
Artificing will incur a general XP loss, however. Certain recipes from a few other crafts may also have a general XP cost. By default, the crafting menu will alert you to those situations.
Note: Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. Refer to Avlis Wiki, Experience System for more information.
How do I gain GP?
Gold Pieces (GP) are gained through:
Dungeon and monster loot
Avlis loot drops include Biomerchant sellable items (rare), gold, and recyclable goods. Some dungeons have their own custom drops. Variations exist based on PC level.
Refer to Avlis Wiki, Loot System and Avlis Wiki, Recycling System for more information.
Recycling & Junk System
Recycling depots allow you to turn in crafted equipment (including ammunition) in exchange for Tokens.
Token stores exchange Tokens for crafting components or a limited selection of items rewards. Even if your PC is not a crafter, crafting components are often in demand by P-Merchant NPCs.
Junk processors are housed at recycling depots. They will accept some Aberration Parts, Vermin Pieces, Dried Oozes, Hides, and Broken Weapons you collect from adventuring. You can choose to get gold for them, or convert them to crafting components for a price.
Important: Tokens can be converted to chits & traded between PCs! Refer to Avlis Wiki, Recycling System for more information.
Restrictions: Recycling and DPLS
At this time, items acquired through the Dynamic Placeable Loot System (DPLS) and other magical equipment can be turned in at one specific recycling depot only. Selling to Biomerchants remains a main method for disposal of non-crafted items.
Sell to Biomerchant NPCs
Bioware merchant NPCs, also known as "Biomerchants", are found all over Avlis -- from city marketplaces to obscure locations.
There are two main categories of Biomerchants on Avlis:
Generalists - Will buy (almost) everything;
Specialists - Will buy specific types of goods, similar to the ones they sell.
Refer to Avlis Wiki, Biomerchants for a list of Biomerchants by type and location, restrictions, and more.
Sell to P-Merchant NPCs
PCs can trade loot, crafted goods, ingredients, etc. with other PCs. As this is not always possible in person, Avlis offers Persistent Merchant NPCs in shared marketplaces and player owned housing.
Refer to Avlis Wiki, Persistent Merchants for more information.
Collector & delivery quests
Collector quests exist on many Avlis servers. An NPC may be looking for crafting components, or collect equipment. Collector quests are often (but not always) tailored to PC level. Collector quests are subject to a weekly cap.
Delivery quests are also known as "Fedex quests". All Avlis servers have a version of these, based in the main city of each server. Chat up named NPCs to find out if they need a delivery made.
Both types of quests may yield XP as well as GP.
NPC property theft
Loot in NPC houses (chests, etc.) can be found in Avlis cities and other locations. Be warned, burglars may be hunted by NPC guards if spotted. Opening containers in NPC housing may shift your PC's alignment toward Chaotic. Failing to pickpocket an NPC may turn it Hostile. Try your luck at your own risk.
DM events
Dungeon Master events may be story oriented, or involve good old fashioned monster killing (or both!). Depending on the nature of the event, rewards may or may not include GP and items.
What customizations exist?
Avlis customizations include:
Essential Tools
The following In Game tools are available:
Direct Interserver Chat
Chat is much like the Looking for Party (LFP) system, but for private messages across servers.
Use the Player List /who
command to list player IDs and character names on all servers.
Chat supports reply and history command, ignore and more. Type /help chat
for details.
Looking for Party (LFP) Channel
Looking for Party (LFP) is the Out of Character interserver chat channel. Players may share their availability & Dungeon Masters may announce events using LFP.
Type /lfp
help to begin. Please do not spam.
Avlis Command Prompt (ACP)
The Avlis Command Prompt (ACP) includes commands relevant to all Avlis Systems & Tools, from saving your character, checking who's is online, emote actions and dice rolls, to class and system customizations, debugs, etc. etc.
Refer to Avlis Wiki, ACP for a comprehensive list of options. Type /help
In Game to review common topics. Type /help check
for information on XP, tradeskills and more.
Emote Radial Menu
Right-click on your PC, select Special Abilities and then the anvil icon. This will toggle the Emote Radial menu.
Categories include: Emote actions, setting up temporary placeables (eg. tents), rolling dice, crafting skills report, configuration and special functions (eg. Summon Creature options or Unstick Location).
Persistent Map Pins
You can place map pins as usual. They will be saved on typing /save, on save through the Emote Radial menu, and on completing resting. You can check the number of persistent map pins saved at any time by typing /check pins
.
Persistent Notes
There are two ways to create persistent notes In Game:
Note System
The Avlis Note System relies on paper, inks and tools for the creation of notes and letters (items) by PCs.
Biomerchants selling books and/or Artificing supplies will often carry Note System supplies as well.
Refer to Avlis Wiki, Note System for instructions.
Scribe NPCs
Popular inns and major thoroughfares In Game may feature an NPC Scribe standing by a message board.
Click on the board to read the latest messages. Talk to the Scribe to post a message or to take a written copy (item) with you.
Magic on Avlis
The Avlis Magic System introduces CUSTOM spells, as well as changes to ALL Bioware spells, as detailed on the Avlis Wiki. This aspect of the Magic System is known as the Spellhooking System (SHS).
The Avlis Magic System includes SHS, Artificing (craft), Advanced Magic Specializations (AMS), Metamagic (item feat), Militant Bonuses, and more. Refer to the Avlis Wiki, Magic System for a complete overview.
Restrictions: Arcane magic
Andria (intermediate deity) controls access to Arcane magic (mortal magic).
Advanced Magic Specializations (see: PC class specific customizations) require membership in the Academy of Mortal Magic (membership is roleplay driven).
To become a member of the Academy, approach a PC mage In Game or send a forum message to Event DM (group) on avlis.org.
Restrictions: Divine magic
On Avlis, each deity controls access to Divine magic. Casting Divine spells above level 3 requires that your PC converts to an Avlis god. A PC can also fall Out-Of-Favor with their deity, preventing them from casting ANY Divine spells. Rangers are the only exception, as their powers are not controlled by a god.
Crafting & tradeskills
The Neverwinter Nights crafts and tradeskills are NOT in use on Avlis, with the exception of the Craft Trap skill.
Avlis crafts & tradeskills include:
Avlis Crafts
The Avlis Crafting System is integrated with the Recycling & Junk System. Each Avlis craft comes with its own tally of crafting XP. Crafts are often interrelated (eg. products of one craft may be used in another). Crafting tools increase the odds of successfully crafting an item.
Current Avlis crafts include: Alchemy, Armorcrafting, Artificing, Blacksmithing, Carpentry, Gemcutting, Herbalism, Jewelcrafting, Mining, Tailoring
Refer to the Avlis Wiki, Crafting System and Avlis Wiki, Recycling System for more information.
Avlis Tradeskills
Current Avlis tradeskills include: Bartending, Cooking, Survivalism, Trap System
Unlike most Avlis crafts, Avlis tradeskills do not require access to a dedicated crafting station (placeable). Instead, your crafting station can be placed in & removed on demand. Refer to the Avlis Wiki, Systems and Tools for more information.
Persistent storage
Persistent storage is retained through server reset. Avlis offers the following options:
Inn Room Rentals
Visit an inn. Chat up the NPC innkeeper to book an inn room. In some locations, an NPC bartender is also an innkeeper.
Rent is automatically collected on opening the inn room door. Those unable to pay are evicted (together with their stored items).
Important: Do NOT abandon your inn room for more than 1 month. We cannot guarantee the safe return of your stored items past that point.
Premade Housing, Storage, Merchants
Some Avlis inns and other venues offer persistent storage and housing, which are not rent-based (you can buy it, then sell it back).
Similarly, there are public marketplaces where you can set up & manage a persistent merchant. Refer to the Avlis Wiki, Persistent Merchants for more information about this feature.
Premade (also known as "Prefab") storage, housing and merchants are managed by the Avlis Team. Check the DM Assist forum on avlis.org for pricing and availability.
Player & Guild Owned Housing
Persistent storage and merchants are also available through Avlis Player & Guild Housing. Refer to the Avlis Wiki, Player Housing for a list of requirements, price sheets, submission process and more.
PC race specific
Playable Avlis custom races: Adomkuro (Vasharan), Avariel Elf, Centaur, Changeling, Drangonari Elf, Ghost Elf, Gnoll, Goblin, Half-Dryad, Half-Nymph, Half-Ogre, Kobold, Orc, Shaahesk (Lizardman), Stone Dwarf, Wemic
Refer to Avlis Wiki, Custom Races for details on each race.
Be mindful of ECL (Effective Challenge Rating) greater than 1. At lower levels, losing a level results in re-rolling the ELC padding classes (Beast or Animal). This is as expected.
PC class specific
All: Ammunition Management System
The Avlis Command Prompt (ACP) allows you to select a bag (or a specific stack) of ammunition, so that it is used when the current stack runs out.
Refer to Avlis Wiki, ACP (section Ammunition Management) for instructions. Type /help ammo
for In Game help.
All: Knowledge Skill Specializations
The Avlis implementation of Knowledge Skill Specializations follows that of D&D 3.5E (ranging from Arcana to Local knowledge).
Refer to Avlis Wiki, Knowledge Skill Specialization System for instructions. Type /knowledge help
for In Game help.
All: Voice Throw (Familiars, Companions, Summons)
With Voice Throw you can make your PC's companion perform emotive actions and speak without having to possess it.
Format: Prefix a line with a semicolon (;). So if you type ;*yawns*
, your PC's companion will emote *yawns*.
Prerequisite: Auto-emotes must be enabled (type /emote_toggle
to check).
All Spellcasters: Artificing (Scroll, Wand, Magic Items)
Artificing is the art of creating magic items.
Requirements: No Metamagic feats are required to make magic items. To be an Artificer, a PC must have at least 7 caster levels (more for some classes). Every time an Artificer succeeds at making an item, they lose general XP and gain Artificing (craft) XP.
Types of Artificing: Scribe Scroll, Craft Wand and permanent enchantment of crafted items such as weapons, armor, helms, shields, & some accessories.
Refer to Avlis Wiki, Artificing and Avlis Wiki, Magic System for more information.
All Spellcasters: Metamagic Item Feats
Specialized Biomerchants sell (and recharge) Metamagic Rods. Metamagic Rods allow you to add any Bioware Metamagic feat (Empower, Extend, Maximize), as well as Energy Substitution and Augment Summon, prior to casting a spell.
Metamagic Rods allow you to use multiple Metamagic feats at a time. E.g. you can use a Metamagic Rod, Cold before casting Extended Flame Weapon (spell) onto a scroll. If the Artificing attempt succeeds, it will result in a Cold-substituted Extended Flame Weapon scroll.
Refer to Avlis Wiki, Magic System for more information.
All Spellcasters: Spellbook Management System
The Avlis Command Prompt (ACP) allows to store, load, delete or lists PC spellbooks. Refer to Avlis Wiki, ACP (section Spellbooks) for instructions. Type /spellbook
to begin.
All Spellcasters: Summon Creature Options
Use the Emote Radial menu to select a Summon Creature type, prior to casting the Summon Creature spell of your chosen level.
Arcane Class(es): Vortex Ranks
Vortex Ranks may be granted to PCs who play a notable role in the world of mortal magic. A caster with Vortex Rank 1 will receive +2 to their caster levels, +2 to spell DCs, +25% to applicable spell caps. A caster with Vortex Rank 2 will receive double these numbers.
Note: This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.
Barbarian: Barbarian Rage Specializations (BRS)
Barbarian Rage on Avlis is subject to many changes from the Neverwinter Nights standard feats. In addition, there are Barbarian Rage Specializations (BRS) which rely on item activation and learning curve.
Current BRS include: Bloodthirster, Demonkin, Flame Dancer, Stonewall, Waverider, Whirling Frenzy, Windwalker
Refer to Avlis Wiki, Barbarian Rage for more information.
Extra: Custom Rage Shouts
Using Barbarian Rage (feat) will invoke a battle call. You can store and manage custom Rage shouts to use when your PC enters Rage.
BRS is not required to use this feature.
Refer to Avlis Wiki, ACP (section Barbarian Rage) for a how-to. Type /help brs
for In Game help.
Bard: Avlis Bardic Music
Avlis Bardic Music provides Bards with a variety of songs in addition to Bard Song and Curse Song (class feats). Songs are unlocked through Legendary Songbooks. Each use of a Legendary Songbook counts as a single use of the Bard Song class feat.
Current Bardic Music includes: Cacophony, Countersong, Fascinate, Haven Song, Ironskin Chant, Legionnaire's March, Longstride, Song of Freedom, Song of Valor
Refer to Avlis Wiki, Bardic Music for more information.
Cleric: Clerical Holy Symbol
Clerics of Avlissian Gods have equippable holy symbols available. To obtain one, convert to an Avlis deity In Game. To use it, equip the generic symbol you are given and use the unique power on it. It will transform into a symbol of your character's deity.
When the symbol is equipped in the off-hand slot, your PC will have two special powers available. Each use of a power costs one prepared spell slot and one turn undead use. The level of the spell used depends upon the rank of the deity.
Important: Clerical Holy Symbols require that the PC alignment matches the deity alignment. Refer to Avlis Wiki, Cleric for more information.
Extra: Custom Spoken Prayers
As using a Clerical Holy Symbol would invoke a spoken prayer, you may want to set your own catchphrase. You can store and manage multiple custom prayer texts.
Refer to Avlis Wiki, ACP (section Clerical Holy Symbols) for a how-to. Type /ahs
to begin.
Divine Class(es): Favored Status
A Divine magic wielder may become a pillar of faith and gain Favored Status. Favored Status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps.
Note: This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.
Druid/Ranger: Companion Training System (CTS)
The Avlis Companion Training System (CTS) significantly expands on the ability of Rangers and Druids to make allies of animals, beasts and magical beasts.
The system goes beyond animal empathy, and spell domination. Avengers of Dru'El and Shifters are also eligible for CTS.
Refer to Avlis Wiki, CTS for more information. Type /cts help
for In Game help but keep in mind that CTS is taught In Character.
Militant Class: Militant Level Bonuses
Militant Level Bonuses are enhanced effects that certain spells have on militant characters. Refer to the Avlis Wiki, Magic System for a breakdown of bonuses per Militant Level.
Adding up ALL class levels from the following classes will give you your Militant Level:
1. Base Class (Barbarian, Fighter, Monk, Ranger)
2. Prestige Class (Dwarven Defender, Weapon Master)
3. Custom Race Class (Beast, Monstrous, Humanoid)
4. Any Avlis Holy Warrior Class (Annihilator, Avenger, Blackguard, Champion, Confounder, Dominator, Equalizer, Justicar, Paladin)
Monk: Monk Signature Moves
This system allows PCs with Monk levels to train and gain access to additional abilities known as "signature moves". The abilities are divided into separate schools.
Current schools include: Closed Palm, Meta Ki Manipulation, Mountain & Sea, Open Fist
Refer to Avlis Wiki, Monk Signature Moves for a breakdown of schools and abilities. Type /sigmov
for a list of options.
Psion: Psionics on Avlis
Psionics on Avlis expands on 2nd edition AD&D concepts. Psions may commit to one or more disciplines, as they choose.
Current Psionic disciplines include: Clairsentience, Metapsionics, Psychokinesis, Psychometabolism, Psychoportation, Telepathy
Current Psionic specializations include: Psionic Augmentations (various), Psychic Expertise feats, Psionic Focus feats, Expansive Mind feats
Refer to Avlis Wiki, Psion for prerequisites and Avlis Wiki, Psionics for a comprehensive guide. Type /psi help
for In Game help.
Favored Psion
Psions devoted to Angadar (lesser god) may eventually attain Favored Status. Favored status bestows bonuses in the form of +4 effective psion levels and a 50% chance that a backfire is transformed into a bonus.
Note: This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.
Ranger: Avlis Bonus vs. Favored Enemies
Rangers on Avlis can dip ammunition & thrown weapons in certain substances to grant them a temporary bonus against a Favored Enemy. This is performed via the /rangerdip
chat command.
Refer to Avlis Wiki, Ranger and Avlis Wiki, ACP (section Ranger Weapon Dipping) for more information.
Ranger, Shadowdancer, Assassin: Hide in Plain Sight
On Avlis, all of these classes incorporate the Hide in Plain Sight feat. For Ranger, the ability is available in natural areas only.
Refer to Avlis Wiki, Ranger, Shadowdancer and Assassin for more information.
Rogue: Avlis Pickpocket Modes
On Avlis, a Rogue may choose to pick someone's pocket -- or to plant items in someone's pocket! Type /pp_toggle
to switch between modes.
Sorcerer/Wizard: Advanced Magic Specialization (AMS)
Membership in the Academy of Mortal Magic is a requirement for Advanced Magi Specialization (AMS), with the exception of Psi-Mage of Angadar. PCs with a high rank in an AMS may be able to train your PC. Send a forum message to Event DM group on avlis.org.
Current AMS include: Arcane Adept, Elementalist, Fatespinner, Psi-Mage, Shadow Matter Illusionist, Transmutant, White Necromancer, Wild Mage
Refer to Avlis Wiki, AMS for more information.
Note: Currently, a PC can only have one AMS. In this context, the Pale Master Prestige Class is considered AMS.
Sorcerer/Wizard: Familiar Appearance Options
An experienced mage may be able to change their familiar's appearance, depending on class level and the familiar base type.
Refer to Avlis Wiki, Summon Familiar for a handy chart. Familiar appearance options appear in the Emote Radial menu.
Special: Lycanthropy
Lycanthropy can be contracted In Game. Afflicted Lycanthropes who elect not to be cured and convert to Xenon (demigod) become Converted Lycanthropes. Upon conversion, they become able to fully control their change.
Important:
[1] In terms of game mechanics, any Player Character of any alignment may become an Afflicted Lycanthrope. On conversion, the PC will become Evil. The Converted Lycanthrope PC must remain Evil to retain Xenon's gift.
[2] Evil weretiger converts will find favor with Stephanus (demigod), as well.
[3] Lycanthrope PCs CANNOT manifest Psionic powers.
Refer to Avlis Wiki, Lycanthropy for more information. If your PC is a Converted Lycanthrope, type /lform
and /lycan
for options.
Special: Mount & Ride
At this time, only a Paladin (class) may summon and mount a horse (magical beast). While most other characters can ride a horse (animal), you may not find horses wandering around In Game -- except in DM events. This may change in the future.
Restrictions:
[1] Your PC cannot Polymorph while mounted.
[2] Your PC cannot enter interior areas or server transitions while mounted.
[3] Custom Avlis races cannot ride (unless they have the Paladin class and their appearance is Human or Half-Elf). This is an OOC limitation.
Training: Holy Warriors
If your PC is a convert of one of the Great Nine gods of Avlis, they may choose to follow the path of a Holy Warrior. With the exception of Paladin and Blackguard, access to Holy Warrior classes requires DM unlock.
Holy Warrior status is dependent on roleplay. Your PC may need to join a Holy Order (Avlis guild). For alternatives, send a forum message to Event DM (group) on avlis.org.
Avlis Holy Warrior classes include: Annihilator of Aarilax, Avenger of Dru'El, Blackguard of Maleki, Champion of O'Ma, Confounder of Forian, Dominator of Valok, Equalizer of Mikon, Justicar of Toran, Paladin of Gorethar
Refer to Avlis Wiki, Holy Warriors for more information.
Training: Prestige Classes
A Prestige Class (PrC) on Avlis is only available if your character meets the mechanic requirements AND roleplay to unlock the class. A character may only have one PrC.
A few PrCs may be unlocked through an In Game scripted quest. In all other cases, a Player Character with a high rank in a PrC can train others. Once your training is complete, or if unable to find a mentor, send a forum message to Event DM (group) on avlis.org.
Prestige classes allowed on Avlis are: Arcane Archer, Assassin, Avlis Dragon Disciple, Dwarven Defender, Pale Master, Shadowdancer, Shifter, Weapon Master
Refer to Avlis Wiki, Prestige Classes for prerequisites. See also: Holy Warriors
PC equipment
You can change your equipment's appearance or add special properties through several Avlis systems. Ask around In Game or on the IC forums.
Holy Robe & Symbol
Your PC can seek conversion to a deity by approaching NPCs in temples, or street clergy. (Some faiths have no permanent In Game representation. Contact Assist DM or Event DM to convert.)
On successful conversion, your PC will receive a set of plot items; a Holy Robe and a Holy Symbol. Each of these items has Unique Property which allows to target other (non-plot) items and merge their property to the Holy Robe or Symbol -- for a price.
Refer to Avlis Wiki, Religion for a listing of Avlis deities. Many deities will only allow followers of a specific alignment, while others may impose restrictions on race, gender, or no restrictions at all.
Alteration Machines
Alteration machines allow you to change the appearance of your gear. Alterations come at a GP cost, although experienced crafters may be able to lower their expenses.
Note: Not all alteration machines accept all types of gear (eg. some may only accept Armor & Clothing). Refer to Avlis Wiki, Alteration Machines for more information.
Armor & Clothing Dyes
Some Biomerchant NPCs sell dyes which you can apply to armor or clothing on the go. For a complete chart of dye names and colors, refer to Avlis Wiki, Dynamic Dye Color Chart.
Artificed Equipment
Certain items manufactured by experienced crafters allow for a skilled Artificer to add permanent bonus properties. This is typically a costly undertaking, both for the Crafter PC and the Artificer PC involved. Refer to Avlis Wiki, Artificing for more information.
Fun fact: You have a 1:10,000 chance to get an artificeable item from the Avlis Loot System! When collecting loot, watch out for any item name in color (i.e. non-white).
Augment Crystals
Token stores, part of the Avlis Recycling System, offer Minor to Superior Augment Crystals (items) in their reward options.
Augment crystals will ONLY work on an item with an existing enchantment; melee weapons (offensive), armor and shields (defensive). Higher quality crystals require the item to have a stronger enchantment.
Current augment crystal varies include: Defensive: Crystal of Arrow Deflection, Elemental Defense, Featherweight, Iron Ward; Offensive: Demolition Crystal, Elemental Assault, Phoenix Ash, Truedeath Crystal
Refer to Avlis Wiki, Augment Crystals and Avlis Wiki, Recycling System for more information.
Blunderbuss
Blunderbuss (item) may refer to one of several types of Gnomish ammunition launchers. This is a collection of items which improve on the use of ammunition and thrown weapons in their own creative way. Get yours from a Biomerchant. Beware of backfire.
Tyeduan Banes
Tyeduan Banes (items) allow characters of all Classes to enjoy a temporary version of Favored Enemy (the Ranger feat). Banes work on melee weapons, thrown weapons, ammunition and gloves. You can find Banes vs. all Avlis base race types with different Biomerchants.
PC appearance
For changes to PC equipment appearance, see: PC equipment
Character description change
You can change your character description at any time. Type /help description
to use chat based input. Type /setdescription
to use pop-up window based input.
Character portrait change
You can change your character portrait at any time. Type /pickportrait
to open the In Game menu.
Hair color change
Currently, there is one location on Avlis which offers hair color change -- for a price. Ask around In Game or on the In Character forums.
Penalty systems
Avlis penalty systems include:
Death & dying
(Adapted from Avlis Wiki, Death and Dying)
While PC death on Avlis is not permanent, it is meant to be a hindrance. The character's soul travels to Dagath's Hall on the Outlands of Concordant Opposition; the so-called death plane. Once there, they will begin a death quest to exit the death plane.
Important: IC-ly, PCs may not retain any memories from their death plane visit.
In terms of game mechanics, when a PC drops below -10 hit points, they are transported to the death plane. They lose ALL non-Plot items in their inventory, as well as 50 XP per level (if above level 2).
A player corpse placeable is created at the location of their death. It contains the PC's entire inventory (except Plot items and Gold Pieces; those follow the PC to the death plane).
When the PC completes the death quest & exits the death plane, they are transported to a major temple & recover the lost XP. To retrieve their items, the PC must return to their player corpse; the so-called death run.
Other ways to exit the death plane:
1. A PC (or an NPC) in the lands of the living may attempt a Resurrection spell. This will transport the PC to their player corpse & return the lost XP.
2. A Raise Dead spell will do the same but lost XP will NOT be returned -- unless the dead PC has already completed their quest.
Locate your PC's player corpse placeable and click on it. Your items should automatically transfer to your inventory, one by one. It is important to make certain all items have been recovered from the corpse, and that the corpse disappears (sometimes this requires clicking on a empty corpse a second time to make it disappear). If the corpse is left there, and the character dies a second time before a server reset, it is possible that the belongings may be put on the old corpse.
Last but not least, you will find a player corpse item within the namesake placeable's inventory. It will disappear once your items are transferred.
If another character gets to your player corpse before you do they can Zombie powder to "Profane the fallen". Zombie powder is a product of the Herbalism craft. It can create a zombie out of any IG item with "corpse" in its name -- including a player corpse.
This will not prevent the departed from returning to life but they might be in for a shock!
Poison & disease
Diseases on Avlis require a +50% higher Save than the Bioware originals.
Poisons, delivered as weapon coating or otherwise, may vary from Mild to Deadly. The Herbalism craft can be used to create poisons and refine venoms, just as well as healers kits.
Avlis poisons & venoms include: Confusion Poison, Illithid Carnage, Medusa Poison, Psion's Bane, Sleep Poison, Slow Poison; Centipede Venom, Giant Bee Venom, Spider Venom
Substance addiction
Player characters who frequently turn to alcohol and drugs, may develop substance addiction. Addiction will clear over time if the PC halts the substance consumption -- but they will experience withdrawal symptoms. Withdrawal is expressed by various penalties to PC abilities.
Addictive substances on Avlis include: Alcohol (any), Brownsmoke Seeds, Bloodfury Crystals, Deglosian Spirits, Fey Wine, Grainshots, Kao Kao Powder, Mind's Eye Elixir, Nanshaquist, Nemeril's Brew, Orcish Apple Cider, Wizard's Spice
Where do I report an issue?
Bug tracker: Visit avlis.org and click on Report a Bug under Avlis Navigator.
Chat with the Team: Visit avlis.org and click on Chat with the Team under Avlis Navigator. This opens Discord chat in a new tab.
Stuck, need a character restore, etc.: Alert Assist DM (group) on Discord or send a forum message to Assist DM (group) on avlis.org.
Server, forum, wiki issue: Alert Admin (group) on Discord or send a forum message to Admin Staff (group) on avlis.org.