Category:Systems: Difference between revisions
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(Added some abbreviations and updated descriptions. Typo fixes and removed redundant named links.) |
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<small>The ''World of Avlis'' is an ongoing development project. | <small>The ''World of Avlis'' is an ongoing development project. | ||
<br>As such, new features – features not available in single-player NWN – are constantly being added and optimized.</small> | <br />As such, new features – features not available in single-player NWN – are constantly being added and optimized.</small> | ||
* [[Ammunition Management System]] - Allows for the automatic queueing of various chosen types of ammunition selected in advance. | * [[Ammunition Management System]] - Allows for the automatic queueing of various chosen types of ammunition selected in advance. | ||
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* [[Augment Crystals]] - Augment existing enchantments on items. | * [[Augment Crystals]] - Augment existing enchantments on items. | ||
* [[Avlis Command Prompt]] - Command prompt type functions entered in the chat line. | * [[Avlis_Command_Prompt | Avlis Command Prompt (ACP)]] - Command prompt type functions entered in the chat line. | ||
* [[Barbarian Rage]] - | * [[Barbarian Rage]] - Changes to standard rage, as well as additional Specialization sub-classes (BRS styles) among the [[Barbarian]] class. | ||
* [[Bardic Music]] - Legendary songbooks provide nine new ways for [[Bard|Bards]] to use their bard song ability. | * [[Bardic Music]] - Legendary songbooks provide nine new ways for [[Bard | Bards]] to use their bard song ability. | ||
* [[Companion Training System]] - Training new companions for [[Druid|Druids]] and [[Ranger|Rangers]]. | * [[Companion_Training_System | Companion Training System (CTS)]] - Training new companions for [[Druid|Druids]] and [[Ranger|Rangers]]. | ||
* [[CEP weapon feats]] - Applying weapon feats to CEP weapons. | * [[CEP weapon feats]] - Applying weapon feats to CEP weapons. | ||
* [[Crafting System|Crafting]] - Creating armour, clothing, gems, healing kits, jewelry, potions, weapons, and more. Gathering resources, mining and wood cutting. | * [[Crafting System | Crafting]] - Creating armour, clothing, gems, healing kits, jewelry, potions, weapons, and more. Gathering resources, mining and wood cutting. | ||
* [[ | * [[Custom Races]] - New custom Avlis races and how to create a character with one. | ||
* [[Death Attack]] - Avlis custom version of the Death Attack feat | * [[Death Attack]] - Avlis custom version of the Death Attack feat available to the [[Annihilator]] and [[Assassin]] prestige classes. | ||
* [[ | * [[Death and Dying]] - Avlis death system. | ||
* [[Economy|Economy and Persistence]] - The Avlis economy. Persistent chests, corpses, merchants. | * [[Economy | Economy and Persistence]] - The Avlis economy. Persistent chests, corpses, merchants. | ||
:* [[ | :* [[Recycling System]] - Creates a continuous process tasked towards the disposal of loot drops and crafted durable goods, combined with a way to obtain crafting ingredients through a token exchange system. | ||
:* [[ | :* [[Drop System]] - Loot drop alterations on Avlis. | ||
:* [[ | :* [[Junk Processing]] - Dispose of remains of creature hides and broken weapons you find when adventuring. | ||
:* Inn Room & Storage Renting System, [[Rules:Player Housing|Player Housing]] | :* Inn Room & Storage Renting System, [[Rules:Player Housing | Player Housing]] | ||
* [[Experience System]] - Spans the specifics of allotting experience points to PCs. | * [[Experience System]] - Spans the specifics of allotting experience points to PCs. | ||
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* Emote System - A way to have your character perform emotive actions, dice rolls, get information on various systems, etc. | * Emote System - A way to have your character perform emotive actions, dice rolls, get information on various systems, etc. | ||
:* [[Emote Radial|Emote Radial Menu]] - Performing actions via the radial menu. | :* [[Emote Radial | Emote Radial Menu]] - Performing actions via the radial menu. | ||
:* [[ | :* [[Emote Keywords]] - Performing actions as you type. | ||
:* [[ | :* [[Voice Throw]] - Emotes for your companion. | ||
* [[ | * [[Magic System]] - Information on how magic works on Avlis. | ||
:* [[:Category:AMS|Advanced Magic | :* [[:Category:AMS|Advanced Magic Specializations (AMS)]] - Spell-casting "prestige classes" to give spell-casters additional options and specializations. | ||
:* [[Artificing|Artificing System]] - Information on creating magic items on Avlis. | :* [[Artificing | Artificing System]] - Information on creating magic items on Avlis. | ||
:* [[Magic:Spell List|Spell List]] - List of spells that are part of the Avlis spell hooking system. | :* [[Magic:Spell List | Spell List]] - List of spells that are part of the Avlis spell hooking system. | ||
:* [[Militant Level Bonuses]] - Militant Level Bonuses are enhanced effects that certain spells have on militant characters. | :* [[Militant Level Bonuses]] - Militant Level Bonuses are enhanced effects that certain spells have on militant characters. | ||
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:* [[Summon Familiar]] - Customizations of the mage familiar appearance on Avlis. | :* [[Summon Familiar]] - Customizations of the mage familiar appearance on Avlis. | ||
* [[Note System]] - A system for writing notes and sending letters on Avlis. | * [[Note_System | Note System (ANS)]] - A system for writing notes and sending letters on Avlis. | ||
* [[Persistent Map Pins]] - Save your map pins! | * [[Persistent Map Pins]] - Save your map pins! | ||
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* [[Psionics]] - A new class and powers for Psionics on Avlis. | * [[Psionics]] - A new class and powers for Psionics on Avlis. | ||
* [[ | * [[Prestige Classes]] - New custom Avlis prestige classes. | ||
* [[ | * [[Shifter Form Replacements]] - Replacements for [[Shifter]] and other shapechanging spell forms. | ||
* [[Survivalist Tradeskill]] - Allows use of the meat drops from the loot system. | |||
* [[Trap System]] - Avlis modified system for setting, retrieving, triggering and crafting traps. | |||
---- | ---- | ||
'''Unofficial or 3rd Party:''' | '''Unofficial or 3rd Party:''' | ||
* [[Dynamic Dye Color Chart|Dynamic Dye Color Chart]] | * [[Dynamic Dye Color Chart | Dynamic Dye Color Chart]] | ||
* [[Custom Portrait|Avlis Custom Portraits]] | * [[Custom Portrait | Avlis Custom Portraits]] | ||
* [http://www.avlis.org/viewtopic.php?t=46916 Avlis Side Kick] ([http://www.avlis.org/viewtopic.php?t=47736 Beta 0.9.4]) | * [http://www.avlis.org/viewtopic.php?t=46916 Avlis Side Kick] ([http://www.avlis.org/viewtopic.php?t=47736 Beta 0.9.4]) | ||
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: [[Player Feedback]]: | : [[Player Feedback]]: | ||
:: - [[Player_Feedback#Bug_Tracker|Bug Tracker]] | :: - [[Player_Feedback#Bug_Tracker|Bug Tracker]] | ||
:: - [[Player_Feedback#Player's_Idea_Box|Player's Idea Box]] | :: - [[Player_Feedback#Player's_Idea_Box | Player's Idea Box]] | ||
<br> | <br> | ||
<br> | <br> | ||
[[Category:Avlis]] | [[Category:Avlis]] |
Revision as of 17:45, 17 April 2016
The World of Avlis is an ongoing development project.
As such, new features – features not available in single-player NWN – are constantly being added and optimized.
- Ammunition Management System - Allows for the automatic queueing of various chosen types of ammunition selected in advance.
- Augment Crystals - Augment existing enchantments on items.
- Avlis Command Prompt (ACP) - Command prompt type functions entered in the chat line.
- Barbarian Rage - Changes to standard rage, as well as additional Specialization sub-classes (BRS styles) among the Barbarian class.
- Bardic Music - Legendary songbooks provide nine new ways for Bards to use their bard song ability.
- Companion Training System (CTS) - Training new companions for Druids and Rangers.
- CEP weapon feats - Applying weapon feats to CEP weapons.
- Crafting - Creating armour, clothing, gems, healing kits, jewelry, potions, weapons, and more. Gathering resources, mining and wood cutting.
- Custom Races - New custom Avlis races and how to create a character with one.
- Death Attack - Avlis custom version of the Death Attack feat available to the Annihilator and Assassin prestige classes.
- Death and Dying - Avlis death system.
- Economy and Persistence - The Avlis economy. Persistent chests, corpses, merchants.
- Recycling System - Creates a continuous process tasked towards the disposal of loot drops and crafted durable goods, combined with a way to obtain crafting ingredients through a token exchange system.
- Drop System - Loot drop alterations on Avlis.
- Junk Processing - Dispose of remains of creature hides and broken weapons you find when adventuring.
- Inn Room & Storage Renting System, Player Housing
- Experience System - Spans the specifics of allotting experience points to PCs.
- Emote System - A way to have your character perform emotive actions, dice rolls, get information on various systems, etc.
- Emote Radial Menu - Performing actions via the radial menu.
- Emote Keywords - Performing actions as you type.
- Voice Throw - Emotes for your companion.
- Magic System - Information on how magic works on Avlis.
- Advanced Magic Specializations (AMS) - Spell-casting "prestige classes" to give spell-casters additional options and specializations.
- Artificing System - Information on creating magic items on Avlis.
- Spell List - List of spells that are part of the Avlis spell hooking system.
- Militant Level Bonuses - Militant Level Bonuses are enhanced effects that certain spells have on militant characters.
- Summon Familiar - Customizations of the mage familiar appearance on Avlis.
- Note System (ANS) - A system for writing notes and sending letters on Avlis.
- Persistent Map Pins - Save your map pins!
- Psionics - A new class and powers for Psionics on Avlis.
- Prestige Classes - New custom Avlis prestige classes.
- Shifter Form Replacements - Replacements for Shifter and other shapechanging spell forms.
- Survivalist Tradeskill - Allows use of the meat drops from the loot system.
- Trap System - Avlis modified system for setting, retrieving, triggering and crafting traps.
Unofficial or 3rd Party:
See Also:
Subcategories
This category has the following 5 subcategories, out of 5 total.
Pages in category "Systems"
The following 53 pages are in this category, out of 53 total.