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<center>'''Elven Races:''' {{ElvenRaces}}</center><br>
<center>'''Elven Races:''' {{ElvenRaces}}</center><br>
<center>'''Custom Races:''' {{CustomRaces}} </center>


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== PC Statistics ==
== Sereg'wethrin Information Archive ==


'''Base Race:''' [[Elf]]
<font color=red>
'''PLEASE BE AWARE: Sereg'wethrin are no longer available as a playable race. New Sereg'wethrin characters cannot be created and existing characters may not be logged in. Players of Sereg'wethrin characters are encouraged to [[remort]]! Please see this post for more details: https://www.avlis.org/viewtopic.php?f=4&t=144129 This page will be left up for archival reasons.'''
</font>


<div class="toccolours mw-collapsible mw-collapsed" style="width:600px; overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Historical PC Statistics</div>
<div class="mw-collapsible-content">
'''ECL:''' 1
'''ECL:''' 1


'''Ability Score Modifiers:''' +6 dex, -2 wis, -4 cha
'''Ability Score Modifiers:''' +6 Dex, -2 Wis, -4 Cha


'''Feats:'''
'''Feats:'''
* Darkvision
* [[NWN:Darkvision|Darkvision]]
* Favored Enemy: Humans
* [[NWN:Favored Enemy|Favoured Enemy (Humans)]]
* Hardiness vs. Enchantments
* [[NWN:Hardiness vs. Enchantments|Hardiness vs. Enchantments]]
* Immunity To Sleep
* [[NWN:Immunity to Sleep|Sleeplessness]]
* Keen Sense
* [[NWN:Keen Sense|Keen Senses]]
* Skill Affinity (Listen)
* [[NWN:Skill Affinity (Listen)|Skill Affinity: Listen]]
* Skill Affinity (Search)
* [[NWN:Skill Affinity (Search)|Skill Affinity: Search]]
* Skill Affinity (Spot)
* [[NWN:Skill Affinity (Spot)|Skill Affinity: Spot]]
* Weapon Proficiency (Elf)
* [[NWN:Weapon proficiency (elf)|Weapon Proficiency: Elf]]


'''Favored Class:''' Wizard  
'''Favored Class:''' [[Wizard]]


'''Notes:'''
'''Notes:'''
* Sereg can only be created in Dark City server
* Sereg'wethrin could only be created in the [[Underdark]] server
* All Sereg have black skin and hair through the character creation process
* All Sereg'wethrin had black skin and hair through the character creation process
* Sereg'wetherin can take the Arcane Archer class
* Sereg'wethrin could take the [[Arcane Archer]] class
* All Sereg'wetherin MUST be male, it is not possible to create a female Sereg and playing a female Sereg is considered [[Rules:Specific_Rules:Cheesing|Cheesing]]
* All Sereg'wethrin '''MUST''' be male, it is not possible to create a female Sereg'wethrin and playing a female Sereg'wethrin is considered '''[[Rules:Specific_Rules:Cheesing|cheesing]]'''.
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px; overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Historical PC Information</div>
<div class="mw-collapsible-content">
'''Note: This information can only be common knowledge to Sereg'wethrin or other PCs native to the Underdark.'''
 
A lot of young Sereg'wethrin took up residence in and near the city of [[Verloghokbol]].
 
'''Factions'''
 
Sereg'wethrin identified themselves as belonging to one of the three factions.
 
* Akh'Velahr: This faction was about physical power and military discipline. They were the soldiers and the shock troops.
* Akh'Wethril: This faction was about Stealth and Covert Ops. They were the original faction dating back from the Black Ops days. Members of this faction usually had an elevated view of their own importance with regard to members of other factions. Their arrogance, however, was matched by their deadly abilities and skill. They were not all talk.
* Akh'Faer: This faction was about magic, and Arcane arts. They were extremely deadly, especially the upper ranks.
 
Factions were more role based than defined by class ranks.
 
''(Based on the [http://avlis.org/viewtopic.php?f=229&t=30592&start=0 Background Info: Sereg'wethrin Culture thread] from the [http://avlis.org/viewforum.php?f=229 Sereg'wethrin Coordination Thread] (see below).)'
 
'''Torori'Nevalor'''
 
Young Sereg'wethrin PCs deployed to Verloghokbol usually found themselves on Torori'Nevalor Cell's hunting ground. The cell's HQ was located in the Temple District of Verloghokbol, one step away from the bridge leading into the marketplace. Close to the surface, the cell of Torori'Nevalor was High Command's eyes and ears. The cell provided further training and support to the cell's recruits; rogue, unassigned Sereg'wethrin might be hunted down, being enlisted and pardoned on an exception basis only. A new Sereg'wethrin showing up in the town was not required to be part of Torori'Nevalor, however it was quite likely that he would have to either belong to "a" cell or work towards Torori'Nevalor recruit rank.
 
''(Based on the [http://avlis.org/viewtopic.php?f=229&t=100223 OOC: Sereg'wethrin in general and cells in particular] thread.)''
 
'''Sereg'wethrin Hand Signals.'''
 
The Sereg'wethrin sometimes communicated with gestures, hand-signals expressing simple military commands. The Sereg'wethrin were a black-ops unit operating by stealth, the hand-signals being a way to convey commands to a unit silently.
 
Due to their high racial Dexterity bonus, the Verloghokbol-based Sereg'wethrin managed to convert the basic signals into a more complex sign language, where a given gesture represents a given command; at times entire words were being lettered. The base language for Sereg'wethrin sign language was Drangonari. The sign language was never taught to the non-Sereg'wethrin, who were not able to understand it merely by accompanying a Sereg'wethrin communicating that way as well. Moreover, any character with a Dexterity bonus less than 6 would not be able to even make all the signs.
 
''(Based on the [http://avlis.org/viewtopic.php?f=229&t=109208 OOC: Cell signals] thread.)''
 
'''Q&A'''
* [http://www.avlis.org/viewtopic.php?t=79234 A few questions and answers on playing a Sereg]
* [http://www.avlis.org/viewtopic.php?t=73350 Player derived information on Sereg (not 100% accurate)]
* [http://avlis.org/ucp.php?i=167 Sereg'wethrin coordination thread, a private discussion group and Sereg IC board]
</div></div>


== Overview ==
== Overview ==


Long ago, the [[Elf|elven]] nation of [[T'Nanshi]] created a secret elite black ops fighting force to fight against the [[Orc|orcs]] in [[The Great War|the Great War]]. Much later, in the not too recent past, the name for this race became synonymous with the [[Elf, Drangonari|drangonari]] word for "assassin", i.e. sereg'wethrin. The different specializations within this force were also given drangonari designations during this time period.
Long ago, the [[Elf|elven]] nation of [[T'Nanshi]] created a secret elite black ops fighting force to fight against the [[Orc|Orcs]] in [[The Great War|the Great War]]. Much later, in the not too recent past, the name for this race became synonymous with the [[Elf, Drangonari|Drangonari]] word for "assassin", i.e. Sereg'wethrin. The different specializations within this force were also given Drangonari designations during this time period.


Unfortunately, before they were deployed, the Great War ended with the explosive destruction of all orc mages. Without a purpose, the sereg'wethrin force was relegated to training and minor operations with limited scope.
Unfortunately, before they were deployed, the Great War ended with the explosive destruction of all Orc mages. Without a purpose, the Sereg'wethrin force was relegated to training and minor operations with limited scope.


Initially, the sereg'wethrin were normal elven soldiers. The soldiers participated in voluntary magical conditioning that enhanced their abilities. This low to mid level conditioning proved to be effective in allowing the sereg'wethrin force to gain an edge in tactical combat missions. As time passed, the sereg'wethrin began to experiment with increased levels and different forms of magical enhancement. Their experimentation proved to be incredibly fruitful, however, the effects of this conditioning began to make genetic changes within their bodies. A few of the more significant changes are:
Initially, the Sereg'wethrin were normal elven soldiers. The soldiers participated in voluntary magical conditioning that enhanced their abilities. This low to mid level conditioning proved to be effective in allowing the Sereg'wethrin force to gain an edge in tactical combat missions. As time passed, the Sereg'wethrin began to experiment with increased levels and different forms of magical enhancement. Their experimentation proved to be incredibly fruitful, however, the effects of this conditioning began to make genetic changes within their bodies. A few of the more significant changes were:


* Camouflage: The sereg'wethrin skin and hair is permanently dark... almost black.
* Camouflage: The Sereg'wethrin skin and hair was permanently dark... almost black.
* Stealth: They received enhanced hiding and stealth abilities.
* Stealth: They received enhanced hiding and stealth abilities.
* Speed: Sereg'wethrin have an un-natural quickness.
* Speed: Sereg'wethrin had an un-natural quickness.
 
A price for this experimentation and enhancement was also paid. The mind of a Sereg'wethrin was extremely chaotic. In fact, most of them only had a loose grasp on sanity. This could be useful in combat, but made them extremely volatile in daily situations.
 
Part of their conditioning had always been military obedience to the chain of command. This might have seemed to fly against their chaotic nature, but it was an artificially and magically-induced behavioral trait. Without this conditioning, the Sereg'wethrin would cease to be an organized military force.
 
==Current Status==
 
In the years after the [[Timeline|Remaking]], the Sereg'wethrin Blue Hand cell leader [[NPCs:Jui'lye|Jui'lye]] began incursions in the Overlight. Various notable figures were targeted by Sereg'wethrin assassins, throwing T'Nanshi society and the [[Negaria|Negarian]] South into a turmoil.
 
The turning point was the discovery of the research of Count Calais [[NPCs:Co%27Beir_Du%27mois|Co'Beir Dumois]] post mortem. Dumois had dedicated himself to uncovering the truth of the origin of the Sereg'wehtrin and the key players involved in their continued existence. Dumois perished before he could finish his report. An expedition in the tunnels under the [[Blandenberg Protectorate]] ultimately completed the picture. General [[NPCs:Mi'she|Mi'she]] "the Viper", the [[Red Shadow]] intelligence group and their involvement with the Sereg'wethrin cell Valarako'Noss were exposed.


A price for this experimentation and enhancement was also paid. The mind of a sereg'wethrin is extremely chaotic. In fact, most of them only have a loose grasp on sanity. This can be useful in combat, but makes them extremely volatile in daily situations.
The foundations of the T'Nanshi [[Council of Nine]] were shaken in the process. Councilman [[NPCs:Foriten_Niltaurwen|Foriten Niltaurwen]] took out fellow Councilman [[NPCs:Ryiel Sunmar|Ryiel Sunmar]] and was ultimately assassinated by the Sereg'wethrin himself. [[NPCs:Urthanelron Leyerdera|Urthanelron Leyerdera]] was convicted as a traitor. [https://www.avlis.org/viewtopic.php?p=1485187#p1485187 A formal apology was written and signed by all members of the Council of Nine...]


Part of their conditioning has always been military obedience to the chain of command. This may seem to fly against their chaotic nature, but it is an artificially and magically-induced behavioral trait. Without this conditioning, the sereg'wethrin would cease to be an organized military force.  
Following the eradication of Jul'lye and his forces, no Sereg'wethrin cells are known to remain in existence.


==Personality==
==Personality==


Most sereg'wethrin have a volatile demeanor. They have little patience and explode early on in a confrontation. Loyalty to their own is one of the few virtues they maintain as a culture. Because of their instability, sereg'wethrin rarely form meaningful relationships outside of their military units, and this fact causes them no personal hardship at all because their entire lives are devoted to army affairs.
Most Sereg'wethrin had a volatile demeanor. They had little patience and explode early on in a confrontation. Loyalty to their own was one of the few virtues they maintained as a culture. Because of their instability, Sereg'wethrin rarely formed meaningful relationships outside of their military units, yet this fact caused them no personal hardship because their entire lives were devoted to army affairs.
 
More recent iterations of these conditioned soldiers were given anti-[[Human|human]] conditioning, as part of [[M'Chek-T'Nanshi War|the conflict]] between the elven nation of T'Nanshi and the human nation of [[M'Chek]]. The anti-human conditioning was brutally effective. Sereg'wethrin slaughtered humans with a gleeful passion. In fact, it worked too well. The sereg'wethrin now made no distinction between human soldiers and human civilians (including women and children). This behavior shocked and appalled Nanshi High Command and forced them to recall and analyze of the sereg'wethrin force. But at this point, it was too late.


The sereg'wethrin leadership perceived the recall as an attack on their existence, and they immediately took action. They withdrew all sereg'wethrin troops from their surface bases, and secured their underground bases, including their primary fortress deep in [[Underdark|the underdark]]. This action confirmed their rogue status and explicitly defined their sovereignty from the nation of T'Nanshi and from the race of Avlissian elves.
More recent iterations of these conditioned soldiers were given anti-[[Human|human]] conditioning, as part of [[M'Chek-T'Nanshi War|the conflict]] between the elven nation of T'Nanshi and the human nation of [[M'Chek]]. The anti-human conditioning was brutally effective. Sereg'wethrin slaughtered humans with a gleeful passion. In fact, it worked too well. The Sereg'wethrin now made no distinction between human soldiers and human civilians (including women and children). This behavior shocked and appalled Nanshi High Command and forced them to recall and analyze of the Sereg'wethrin force. But at this point, it was too late.


The sereg'wethrin have two natural drives: protection and enhancement of their existence. These natural drives are further reinforced by a number of artificially-induced drives (through conditioning): overriding concern for the collective of sereg'wethrin interests, and overriding hatred for humankind.
The Sereg'wethrin leadership perceived the recall as an attack on their existence, and they immediately took action. They withdrew all Sereg'wethrin troops from their surface bases, and secured their underground bases, including their primary fortress deep in [[Underdark|the underdark]]. This action confirmed their rogue status and explicitly defined their sovereignty from the nation of T'Nanshi and from the race of Avlissian Elves.


=== Sereg-superconditioning ===
The Sereg'wethrin had two natural drives: protection and enhancement of their existence. These natural drives were further reinforced by a number of artificially-induced drives (through conditioning): overriding concern for the collective of Sereg'wethrin interests, and overriding hatred for humankind.


The whole race was not super-conditioned during the M'Chek-T'Nanshi War. Only the sereg who fought in that war were superconditioned. When the sereg'wethrin split completely from T'Nanshi and went on their own into the Underdark, the superconditioning ceased to be renewed, and all sereg'wethrin coming of age right now are NOT superconditioned.
==== Sereg'wethrin Superconditioning ====


About half of all sereg'wethrin NPC's encountered right now have the superconditioning, and that number is dwindling fast.
The whole race was not super-conditioned during the M'Chek-T'Nanshi War. Only the Sereg'wethrin who fought in that war were superconditioned. When the Sereg'wethrin split completely from T'Nanshi and went on their own into the Underdark, the superconditioning ceased to be renewed.


Superconditioning does not seem to cause the sereg to hate [[Human, Adomkuro|adomkuro]].
Superconditioning does not seem to cause the Sereg'wethrin to hate [[Human, Adomkuro|adomkuro]].


==Physical Description==
==Physical Description==


Sereg'wethrin look much like Avlissian elves in terms of size and build. All of them possess the same light frame, almond-shaped eyes, pointed ears and chiseled features. The main differences are their jet-black eye, skin, and hair color. They usually have strange scars through much of their body as a result of the magical conditioning they all go through.
Sereg'wethrin looked much like Avlissian Elves in terms of size and build. All of them possessed the same light frame, almond-shaped eyes, pointed ears and chiseled features. The main differences were their jet-black eye, skin, and hair color. They usually had strange scars through much of their body as a result of the magical conditioning they all went through.


Almost all sereg'wethrin are male. Females have only recently been produced through a specialized version of the magical conditioning which was invented to insure the survival of the species after their falling out with the High Command of T'Nanshi. Females are a subjugated caste who exist for breeding purposes only, and are rarely given any status in society. They possess the same dark features as males, but are a little shorter, reaching a maximum of 4 and a half feet tall.
Almost all Sereg'wethrin were male. Females had only recently been produced through a specialized version of the magical conditioning which was invented to insure the survival of the species after their falling out with the High Command of T'Nanshi. Females were a subjugated caste who existed for breeding purposes only, and were rarely given any status in society. They possessed the same dark features as males, but were a little shorter, reaching a maximum of 4 and a half feet tall.


Clothing is uniform and varies by rank and occupation. Those who primarily function as spellcasters in battle will wear loose-fitting clothing that contains numerous pouches and secret compartments for storing spell components and weapons. Warriors will wear armor over comfortably tight-fitting fabric.  
Clothing was uniform and varies by rank and occupation. Those who primarily functioned as spellcasters in battle would wear loose-fitting clothing that contained numerous pouches and secret compartments for storing spell components and weapons. Warriors would wear armor over comfortably tight-fitting fabric.


==Relations==
==Relations==


Sereg'wethrin maintain a strong hatred of humans that is nearly unrestrainable. They see humans as a viral culture that is a threat to all other cultures near them. Unless there are predefined arrangements, they will attack any human on sight.
Sereg'wethrin maintained a strong hatred of humans that was nearly unrestrainable. They saw humans as a viral culture that is a threat to all other cultures near them. Unless there were predefined arrangements, they would attack any human on sight.


Sereg'wethrin maintain, by default, a non-aggressive (even friendly) relationship with most other races, especially elves. However, this relationship is one-sided, because all Avlissian and [[Elf, Ghost|ghost]] elves, as well as other races, shun them as malignant traitors who have taken their hatred too far. Evil races, such as the [[Goblinoid|goblin-kind]] fear them and will go to great lengths to avoid them, let alone making any alliances with them. To the sereg'wethrin, this is just as well, for their dislike of these races rivals that of their elven kin.
Sereg'wethrin maintained, by default, a non-aggressive relationship with most other races, especially elves. However, this relationship was one-sided, because all Avlissian and [[Elf, Ghost|ghost]] elves, as well as other races, shunned them as malignant traitors who had taken their hatred too far. Evil races, such as the [[Goblinoid|goblin-kind]] feared them and would go to great lengths to avoid them, let alone making any alliances with them. To the Sereg'wethrin, this was just as well, for their dislike of these races rivaled that of their elven kin.
 
Sereg'wethrin maintain, by default, a non-aggressive (even friendly) relationship with most other races.


==Alignment==
==Alignment==


Sereg'wethrin epitomize the chaotic nature of their elven heritage. They tend towards evil, because they pursue their goals without thought to the wider effects.
Sereg'wethrin epitomized the chaotic nature of their elven heritage. They tended towards evil, because they pursued their goals without thought to the wider effects.


==Sereg'wethrin Lands==
==Sereg'wethrin Lands==


The Sereg'wethrin have taken up residence in the underdark of southern Negaria. The center of sereg'wethrin society has its roots in the underdark beneath T'Nanshi, but has expanded to other parts of the cavernous complex of caves and tunnels below the surface. They build tight, military-style strongholds rather than cities, in highly defensible locations.
The Sereg'wethrin had taken up residence in the Underdark of southern Negaria. The center of Sereg'wethrin society had its roots in the underdark beneath T'Nanshi, but expanded to other parts of the cavernous complex of caves and tunnels below the surface. They built tight, military-style strongholds rather than cities, in highly defensible locations.


== Religion ==
== Religion ==


Sereg'wethrin are amoral and worship their own existance rather than any external deity.
Sereg'wethrin were amoral and worshipped their own existence rather than any external deity. There were no Priests or Clerics in the command structure and any Sereg'wethrin found worshipping a god was deemed an abberation, hunted down, and killed on sight.


== Language ==
== Language ==


Sereg'wethrin speak [[Nanshilae|Avlissian Elven]]. What's interesting is that they use Drangonari Elven to refer to themselves. This anomaly has its roots to when they were part of the T'Nanshi Military. They were so named by the T'Nanshi Military in order to maintain plausible deniability should they be caught during an operation. A few examples: Sereg'wethrin actually means "Assasin", Cuar= "Archer", Shaalth="Captain".
Sereg'wethrin spoke [[Nanshilae|Avlissian Elven]]. What's interesting is that they used Drangonari Elven to refer to themselves. This anomaly had its roots to when they were part of the T'Nanshi Military. They were so named by the T'Nanshi Military in order to maintain plausible deniability should they be caught during an operation. A few examples: Sereg'wethrin actually means "Assassin", Cuar="Archer", Shaalth="Captain".


== Names ==
== Names ==


Sereg'wethrin have kept to their elven roots when it comes to their personal names. Their family names have lost meaning over the millennia as their Avlissian elven clans have disowned them or disappeared through the ages. Those sereg'wethrin that have strong personal identities will generally take a new last name derived from a past experience or a vanquished enemy.
Sereg'wethrin kept to their elven roots when it comes to their personal names. Their family names had lost meaning over the millennia as their Avlissian elven clans had disowned them or disappeared through the ages. Those Sereg'wethrin that had strong personal identities would generally take a new last name derived from a past experience or a vanquished enemy.


=== Male Names ===
==== Male Names ====


Alaran, Earar, Kohav, Maher, Lonovan, Solerion, Tri'as, Tre'lanin, Zeerestova, Zero
Alaran, Earar, Kohav, Maher, Lonovan, Solerion, Tri'as, Tre'lanin, Zeerestova, Zero
=== Female Names ===
Ailinara, Delenari, Levana, Naia, Nansha, Nir'hirefya, Talyooma, Toova, Yeledela, Yoofeh


== Adventurers ==  
== Adventurers ==  


Sereg'wethrin are trained to stay with their unit unless ordered to do otherwise. This makes it unlikely to find a solitary specimen out on its own with no particular mission. On occasion, a sereg'wethrin will break with its conditioning and go out on its own, but these members are hunted down by their units and destroyed.
Sereg'wethrin were trained to stay with their cell unless ordered to do otherwise. This made it unlikely to find a solitary specimen out on its own with no particular mission. On occasion, a Sereg'wethrin would break with its conditioning and go out on its own, but these members were hunted down by their cell and destroyed.


== Combat ==
== Combat ==


Sereg'wethrin primary MO for combat is ambush and trap. They lie in hiding and strike fiercely, then they disappear just as fast. When faced with a superior opponent, they are not opposed to taking out lesser opponents of his group and leaving him behind. Suicide mission are also not unheard of, especially when biological weaponry is involved.
Sereg'wethrin's primary MO for combat was ambush and trap. They laid in hiding and stroke fiercely, then they disappeared just as fast. When faced with a superior opponent, they were not opposed to taking out lesser opponents of his group and leaving him behind. Suicide mission were also not unheard of, especially when biological weaponry was involved.


== Reproduction and The Nwal'maer ==
== Reproduction and The Nwal'maer ==


The Sereg'wethrin consisted of an all-male military force. When they broke away from Nanshi, this presented a survival problem. To solve this problem, the Sereg'wethrin began raiding Elven villages and capturing woman and young male Elves. The woman were imprisoned in a breeding sector of the primary underdark fortress, their sole purpose is to produce Sereg'wethrin children. The Sereg'wethrin thought to train the young males and incorporate them into their collective, however, the Elves proved to be resistant and ultimately they would not willingly join.
The Sereg'wethrin consisted of an all-male military force. When they broke away from Nanshi, this presented a survival problem. To solve this problem, the Sereg'wethrin began raiding Elven villages and capturing women and young male Elves. The women were imprisoned in a breeding sector of the primary Underdark fortress, their sole purpose was to produce Sereg'wethrin children. The Sereg'wethrin thought to train the young males and incorporate them into their collective, however, the Elves proved to be resistant and ultimately they would not willingly join.


These young elven males were eventually put through another experimental conditioning process. This process proved to be extremely powerful, and dangerous. 80% of the elves undergoing this special conditioning died, but those that survived were changed. Their minds completely surpressed of willful thought, enslaved in a "superhuman" body under the command of Sereg'wethrin leadership. They become deadly tools, an extension of Sereg'wethrin might, lacking a will of their own. They were dubbed, Nwal'maer, Drangonari for "The Tortured Ones".
These young elven males were eventually put through another experimental conditioning process. This process proved to be extremely powerful, and dangerous. 80% of the elves undergoing this special conditioning died, but those that survived were changed. Their minds completely surpressed of willful thought, enslaved in a "superhuman" body under the command of Sereg'wethrin leadership. They become deadly tools, an extension of Sereg'wethrin might, lacking a will of their own. They were dubbed, Nwal'maer, Drangonari for "The Tortured Ones".
Sereg'wethrin is a playable race on Avlis but must start on the [[Underdark]] server and be male.
==IC information for new underdark Sereg PCs==
A lot of young Sereg'Wethrin have taken up residence in and near the city of Verloghokbol.


==See Also==
==See Also==


* [[Custom_Races|Custom Race System]]
* [[Elf|Elven racial group]]
* [[Elf|Elven racial group]]
* [http://www.avlis.org/viewtopic.php?t=26946&highlight= Sereg'wethrin info thread]
* [http://www.avlis.org/viewtopic.php?t=26946 Sereg'wethrin info thread]
* [http://www.avlis.org/viewtopic.php?t=79234 A few questions and answers on playing a Sereg]
 


[[Category:Custom Races]]
[[Category:Elven Races]]
[[Category:Elven Races]]

Latest revision as of 00:31, 15 November 2023

Racial Groups: Dwarf | Elf | Fey | Giant-Kin | Goblinoid | Human | Lycanthrope | Reptilian


Races: Human | Elf | Dracon | Dwarf | Gnome | Halfling | Half-elf | Half-orc | Lupin | Mau'ktarl | Minotaur


Elven Races: Avariel | Avlissian | Drangonari | Ghost | Sereg'wethrin



Sereg'wethrin Information Archive

PLEASE BE AWARE: Sereg'wethrin are no longer available as a playable race. New Sereg'wethrin characters cannot be created and existing characters may not be logged in. Players of Sereg'wethrin characters are encouraged to remort! Please see this post for more details: https://www.avlis.org/viewtopic.php?f=4&t=144129 This page will be left up for archival reasons.

Historical PC Statistics

ECL: 1

Ability Score Modifiers: +6 Dex, -2 Wis, -4 Cha

Feats:

Favored Class: Wizard

Notes:

  • Sereg'wethrin could only be created in the Underdark server
  • All Sereg'wethrin had black skin and hair through the character creation process
  • Sereg'wethrin could take the Arcane Archer class
  • All Sereg'wethrin MUST be male, it is not possible to create a female Sereg'wethrin and playing a female Sereg'wethrin is considered cheesing.
Historical PC Information

Note: This information can only be common knowledge to Sereg'wethrin or other PCs native to the Underdark.

A lot of young Sereg'wethrin took up residence in and near the city of Verloghokbol.

Factions

Sereg'wethrin identified themselves as belonging to one of the three factions.

  • Akh'Velahr: This faction was about physical power and military discipline. They were the soldiers and the shock troops.
  • Akh'Wethril: This faction was about Stealth and Covert Ops. They were the original faction dating back from the Black Ops days. Members of this faction usually had an elevated view of their own importance with regard to members of other factions. Their arrogance, however, was matched by their deadly abilities and skill. They were not all talk.
  • Akh'Faer: This faction was about magic, and Arcane arts. They were extremely deadly, especially the upper ranks.

Factions were more role based than defined by class ranks.

(Based on the Background Info: Sereg'wethrin Culture thread from the Sereg'wethrin Coordination Thread (see below).)'

Torori'Nevalor

Young Sereg'wethrin PCs deployed to Verloghokbol usually found themselves on Torori'Nevalor Cell's hunting ground. The cell's HQ was located in the Temple District of Verloghokbol, one step away from the bridge leading into the marketplace. Close to the surface, the cell of Torori'Nevalor was High Command's eyes and ears. The cell provided further training and support to the cell's recruits; rogue, unassigned Sereg'wethrin might be hunted down, being enlisted and pardoned on an exception basis only. A new Sereg'wethrin showing up in the town was not required to be part of Torori'Nevalor, however it was quite likely that he would have to either belong to "a" cell or work towards Torori'Nevalor recruit rank.

(Based on the OOC: Sereg'wethrin in general and cells in particular thread.)

Sereg'wethrin Hand Signals.

The Sereg'wethrin sometimes communicated with gestures, hand-signals expressing simple military commands. The Sereg'wethrin were a black-ops unit operating by stealth, the hand-signals being a way to convey commands to a unit silently.

Due to their high racial Dexterity bonus, the Verloghokbol-based Sereg'wethrin managed to convert the basic signals into a more complex sign language, where a given gesture represents a given command; at times entire words were being lettered. The base language for Sereg'wethrin sign language was Drangonari. The sign language was never taught to the non-Sereg'wethrin, who were not able to understand it merely by accompanying a Sereg'wethrin communicating that way as well. Moreover, any character with a Dexterity bonus less than 6 would not be able to even make all the signs.

(Based on the OOC: Cell signals thread.)

Q&A

Overview

Long ago, the elven nation of T'Nanshi created a secret elite black ops fighting force to fight against the Orcs in the Great War. Much later, in the not too recent past, the name for this race became synonymous with the Drangonari word for "assassin", i.e. Sereg'wethrin. The different specializations within this force were also given Drangonari designations during this time period.

Unfortunately, before they were deployed, the Great War ended with the explosive destruction of all Orc mages. Without a purpose, the Sereg'wethrin force was relegated to training and minor operations with limited scope.

Initially, the Sereg'wethrin were normal elven soldiers. The soldiers participated in voluntary magical conditioning that enhanced their abilities. This low to mid level conditioning proved to be effective in allowing the Sereg'wethrin force to gain an edge in tactical combat missions. As time passed, the Sereg'wethrin began to experiment with increased levels and different forms of magical enhancement. Their experimentation proved to be incredibly fruitful, however, the effects of this conditioning began to make genetic changes within their bodies. A few of the more significant changes were:

  • Camouflage: The Sereg'wethrin skin and hair was permanently dark... almost black.
  • Stealth: They received enhanced hiding and stealth abilities.
  • Speed: Sereg'wethrin had an un-natural quickness.

A price for this experimentation and enhancement was also paid. The mind of a Sereg'wethrin was extremely chaotic. In fact, most of them only had a loose grasp on sanity. This could be useful in combat, but made them extremely volatile in daily situations.

Part of their conditioning had always been military obedience to the chain of command. This might have seemed to fly against their chaotic nature, but it was an artificially and magically-induced behavioral trait. Without this conditioning, the Sereg'wethrin would cease to be an organized military force.

Current Status

In the years after the Remaking, the Sereg'wethrin Blue Hand cell leader Jui'lye began incursions in the Overlight. Various notable figures were targeted by Sereg'wethrin assassins, throwing T'Nanshi society and the Negarian South into a turmoil.

The turning point was the discovery of the research of Count Calais Co'Beir Dumois post mortem. Dumois had dedicated himself to uncovering the truth of the origin of the Sereg'wehtrin and the key players involved in their continued existence. Dumois perished before he could finish his report. An expedition in the tunnels under the Blandenberg Protectorate ultimately completed the picture. General Mi'she "the Viper", the Red Shadow intelligence group and their involvement with the Sereg'wethrin cell Valarako'Noss were exposed.

The foundations of the T'Nanshi Council of Nine were shaken in the process. Councilman Foriten Niltaurwen took out fellow Councilman Ryiel Sunmar and was ultimately assassinated by the Sereg'wethrin himself. Urthanelron Leyerdera was convicted as a traitor. A formal apology was written and signed by all members of the Council of Nine...

Following the eradication of Jul'lye and his forces, no Sereg'wethrin cells are known to remain in existence.

Personality

Most Sereg'wethrin had a volatile demeanor. They had little patience and explode early on in a confrontation. Loyalty to their own was one of the few virtues they maintained as a culture. Because of their instability, Sereg'wethrin rarely formed meaningful relationships outside of their military units, yet this fact caused them no personal hardship because their entire lives were devoted to army affairs.

More recent iterations of these conditioned soldiers were given anti-human conditioning, as part of the conflict between the elven nation of T'Nanshi and the human nation of M'Chek. The anti-human conditioning was brutally effective. Sereg'wethrin slaughtered humans with a gleeful passion. In fact, it worked too well. The Sereg'wethrin now made no distinction between human soldiers and human civilians (including women and children). This behavior shocked and appalled Nanshi High Command and forced them to recall and analyze of the Sereg'wethrin force. But at this point, it was too late.

The Sereg'wethrin leadership perceived the recall as an attack on their existence, and they immediately took action. They withdrew all Sereg'wethrin troops from their surface bases, and secured their underground bases, including their primary fortress deep in the underdark. This action confirmed their rogue status and explicitly defined their sovereignty from the nation of T'Nanshi and from the race of Avlissian Elves.

The Sereg'wethrin had two natural drives: protection and enhancement of their existence. These natural drives were further reinforced by a number of artificially-induced drives (through conditioning): overriding concern for the collective of Sereg'wethrin interests, and overriding hatred for humankind.

Sereg'wethrin Superconditioning

The whole race was not super-conditioned during the M'Chek-T'Nanshi War. Only the Sereg'wethrin who fought in that war were superconditioned. When the Sereg'wethrin split completely from T'Nanshi and went on their own into the Underdark, the superconditioning ceased to be renewed.

Superconditioning does not seem to cause the Sereg'wethrin to hate adomkuro.

Physical Description

Sereg'wethrin looked much like Avlissian Elves in terms of size and build. All of them possessed the same light frame, almond-shaped eyes, pointed ears and chiseled features. The main differences were their jet-black eye, skin, and hair color. They usually had strange scars through much of their body as a result of the magical conditioning they all went through.

Almost all Sereg'wethrin were male. Females had only recently been produced through a specialized version of the magical conditioning which was invented to insure the survival of the species after their falling out with the High Command of T'Nanshi. Females were a subjugated caste who existed for breeding purposes only, and were rarely given any status in society. They possessed the same dark features as males, but were a little shorter, reaching a maximum of 4 and a half feet tall.

Clothing was uniform and varies by rank and occupation. Those who primarily functioned as spellcasters in battle would wear loose-fitting clothing that contained numerous pouches and secret compartments for storing spell components and weapons. Warriors would wear armor over comfortably tight-fitting fabric.

Relations

Sereg'wethrin maintained a strong hatred of humans that was nearly unrestrainable. They saw humans as a viral culture that is a threat to all other cultures near them. Unless there were predefined arrangements, they would attack any human on sight.

Sereg'wethrin maintained, by default, a non-aggressive relationship with most other races, especially elves. However, this relationship was one-sided, because all Avlissian and ghost elves, as well as other races, shunned them as malignant traitors who had taken their hatred too far. Evil races, such as the goblin-kind feared them and would go to great lengths to avoid them, let alone making any alliances with them. To the Sereg'wethrin, this was just as well, for their dislike of these races rivaled that of their elven kin.

Alignment

Sereg'wethrin epitomized the chaotic nature of their elven heritage. They tended towards evil, because they pursued their goals without thought to the wider effects.

Sereg'wethrin Lands

The Sereg'wethrin had taken up residence in the Underdark of southern Negaria. The center of Sereg'wethrin society had its roots in the underdark beneath T'Nanshi, but expanded to other parts of the cavernous complex of caves and tunnels below the surface. They built tight, military-style strongholds rather than cities, in highly defensible locations.

Religion

Sereg'wethrin were amoral and worshipped their own existence rather than any external deity. There were no Priests or Clerics in the command structure and any Sereg'wethrin found worshipping a god was deemed an abberation, hunted down, and killed on sight.

Language

Sereg'wethrin spoke Avlissian Elven. What's interesting is that they used Drangonari Elven to refer to themselves. This anomaly had its roots to when they were part of the T'Nanshi Military. They were so named by the T'Nanshi Military in order to maintain plausible deniability should they be caught during an operation. A few examples: Sereg'wethrin actually means "Assassin", Cuar="Archer", Shaalth="Captain".

Names

Sereg'wethrin kept to their elven roots when it comes to their personal names. Their family names had lost meaning over the millennia as their Avlissian elven clans had disowned them or disappeared through the ages. Those Sereg'wethrin that had strong personal identities would generally take a new last name derived from a past experience or a vanquished enemy.

Male Names

Alaran, Earar, Kohav, Maher, Lonovan, Solerion, Tri'as, Tre'lanin, Zeerestova, Zero

Adventurers

Sereg'wethrin were trained to stay with their cell unless ordered to do otherwise. This made it unlikely to find a solitary specimen out on its own with no particular mission. On occasion, a Sereg'wethrin would break with its conditioning and go out on its own, but these members were hunted down by their cell and destroyed.

Combat

Sereg'wethrin's primary MO for combat was ambush and trap. They laid in hiding and stroke fiercely, then they disappeared just as fast. When faced with a superior opponent, they were not opposed to taking out lesser opponents of his group and leaving him behind. Suicide mission were also not unheard of, especially when biological weaponry was involved.

Reproduction and The Nwal'maer

The Sereg'wethrin consisted of an all-male military force. When they broke away from Nanshi, this presented a survival problem. To solve this problem, the Sereg'wethrin began raiding Elven villages and capturing women and young male Elves. The women were imprisoned in a breeding sector of the primary Underdark fortress, their sole purpose was to produce Sereg'wethrin children. The Sereg'wethrin thought to train the young males and incorporate them into their collective, however, the Elves proved to be resistant and ultimately they would not willingly join.

These young elven males were eventually put through another experimental conditioning process. This process proved to be extremely powerful, and dangerous. 80% of the elves undergoing this special conditioning died, but those that survived were changed. Their minds completely surpressed of willful thought, enslaved in a "superhuman" body under the command of Sereg'wethrin leadership. They become deadly tools, an extension of Sereg'wethrin might, lacking a will of their own. They were dubbed, Nwal'maer, Drangonari for "The Tortured Ones".

See Also