Shadowdancer: Difference between revisions
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Eklektikos (talk | contribs) (Updated to use tables and infobox. Tidied up Avlis-specific info.) |
(Added separate UV effect details from the darkvision feat at 2nd level (effect is also applied at level up in the next live update).) |
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|1st ||+0 ||+0 ||+2 ||+0 ||align="left"|[[NWN:hide in plain sight|Hide in Plain Sight]] ||- ||- ||- ||- ||- | |1st ||+0 ||+0 ||+2 ||+0 ||align="left"|[[NWN:hide in plain sight|Hide in Plain Sight]] ||- ||- ||- ||- ||- | ||
|-align="center" | |-align="center" | ||
|2nd ||+1 ||+0 ||+3 ||+0 ||align="left"|[[NWN: | |2nd ||+1 ||+0 ||+3 ||+0 ||align="left"|[[NWN:Darkvision|Darkvision]], [[NWN:Evasion|Evasion]], [[NWN:Uncanny Dodge#Uncanny Dodge I|Uncanny Dodge I]] ||- ||- ||- ||- ||- | ||
|-align="center" | |-align="center" | ||
|3rd ||+2 ||+1 ||+3 ||+1 ||align="left"|[[NWN:shadow daze|Shadow Daze]], [[Shadowdancer#Summon Shadow|Summon Shadow]] ||- ||- ||- ||- ||- | |3rd ||+2 ||+1 ||+3 ||+1 ||align="left"|[[NWN:shadow daze|Shadow Daze]], [[Shadowdancer#Summon Shadow|Summon Shadow]] ||- ||- ||- ||- ||- | ||
| Line 134: | Line 134: | ||
==Avlis Changes== | ==Avlis Changes== | ||
====Darkvision==== | ====Darkvision==== | ||
*Ultravision is given to SDs of level 2 and up when joining the server. | * A permanent [[NWN:Ultravision|Ultravision]] effect is also given to SDs of level 2 and up when joining the server and when leveling up. This effect will not be removed, even by death. | ||
====Hide in Plain Sight==== | ====Hide in Plain Sight==== | ||
* | * HiPS is limited to once every round when using this ability. This will allow players to keep themselves honest and not spam HiPS. (Edit 2024/03/20: This was made possible starting NWN:EE v36. The Avlis duplicate feat was retired.) | ||
====Shadow Evade==== | ====Shadow Evade==== | ||
*Duration is 5 + 2*SD level rounds | * Duration is 5 + 2*SD level rounds | ||
*Total uses per day equal to 3 + SD level / 5 | * Total uses per day equal to 3 + SD level / 5 | ||
*Temporary Hide/MS bonus equal to SD level | * Temporary Hide/MS bonus equal to SD level | ||
====Shadow Jump==== | ====Shadow Jump==== | ||
| Line 148: | Line 148: | ||
====Summon Shadow==== | ====Summon Shadow==== | ||
*Rather than the default NWN feat which used several different summoned shadow blueprints as the Shadowdancer leveled, on Avlis a Shadowdancer summons a single creature named Shadow Companion. The Shadow Companion levels up to the Shadowdancer's class level when spawned. | * Rather than the default NWN feat which used several different summoned shadow blueprints as the Shadowdancer leveled, on Avlis a Shadowdancer summons a single creature named Shadow Companion. The Shadow Companion levels up to the Shadowdancer's class level when spawned. | ||
*The normal Shadow Companion will match the Shadowdancer's class level up to max level 10. If the Shadowdancer takes the Epic Shadow Lord feat at Shadowdancer level 13, the shadow will again level up to the Shadowdancer's level and will gain fighter levels. | * The normal Shadow Companion will match the Shadowdancer's class level up to max level 10. If the Shadowdancer takes the Epic Shadow Lord feat at Shadowdancer level 13, the shadow will again level up to the Shadowdancer's level and will gain fighter levels. | ||
*The Shadow Companion becomes stronger at higher levels with increasing DR, AC, hide skill. | * The Shadow Companion becomes stronger at higher levels with increasing DR, AC, hide skill. | ||
*Shadow Companion matches the alignment of the Shadowdancer. | * Shadow Companion matches the alignment of the Shadowdancer. | ||
*Shadow Companion joins the Shadowdancer as a henchman. Will not unsummon when the Shadowdancer rests. | * Shadow Companion joins the Shadowdancer as a henchman. Will not unsummon when the Shadowdancer rests. | ||
*Shadow Companion cannot be [[NWN:Turn Undead|turned]]. | * Shadow Companion cannot be [[NWN:Turn Undead|turned]]. | ||
*Updated AI allows the shadow to use its [[Magic:Darkness|Darkness]] ability. | * Updated AI allows the shadow to use its [[Magic:Darkness|Darkness]] ability. | ||
*New conversation adds an option to allow SD to heal the shadow. | * New conversation adds an option to allow SD to heal the shadow. | ||
==Notes== | ==Notes== | ||
*Often only 1 level of Shadowdancer is taken to gain access to the Hide in Plain Sight feat. This has lead to many servers imposing minimum-level restrictions for this class. | * Often only 1 level of Shadowdancer is taken to gain access to the Hide in Plain Sight feat. This has lead to many servers imposing minimum-level restrictions for this class. | ||
*Epic Shadowdancers can come into their own, especially multiclass Rogue/Shadowdancers as they have a number of abilities for supporting [[NWN:Sneak Attack|sneak attack]]. Summon Shadow can be used for [[NWN:Flanking|flanking]], Shadow Daze can grant [[NWN:flat-foot|flat-foot]]ed conditions and Hide in Plain Sight can grant invisible attacker benefits. | * Epic Shadowdancers can come into their own, especially multiclass Rogue/Shadowdancers as they have a number of abilities for supporting [[NWN:Sneak Attack|sneak attack]]. Summon Shadow can be used for [[NWN:Flanking|flanking]], Shadow Daze can grant [[NWN:flat-foot|flat-foot]]ed conditions and Hide in Plain Sight can grant invisible attacker benefits. | ||
*Shadowdancer and [[Weapon Master]] are the only classes lacking the generic class skills [[NWN:craft weapon|craft weapon]], [[NWN:craft trap|craft trap]], [[NWN:craft armor|craft armor]] as well as [[NWN:concentration|concentration]] and [[NWN:Parry|Parry]] (all are [[NWN:cross-class skill|cross-class skill]]s). | * Shadowdancer and [[Weapon Master]] are the only classes lacking the generic class skills [[NWN:craft weapon|craft weapon]], [[NWN:craft trap|craft trap]], [[NWN:craft armor|craft armor]] as well as [[NWN:concentration|concentration]] and [[NWN:Parry|Parry]] (all are [[NWN:cross-class skill|cross-class skill]]s). | ||
*The Epic Shadowlord feat can be taken as epic bonus feat only. | * The Epic Shadowlord feat can be taken as epic bonus feat only. | ||
Latest revision as of 21:33, 2 August 2026
| Shadowdancer (Prestige Class) |
| Hit Die: d8 |
| Base Attack Bonus: +3/4 levels |
Proficiencies: |
Skill Points: 6 + INT modifier |
| Class Skills: |
Primary Saving Throw(s): |
Description
Shadowdancers operate in the border between light and darkness. These nimble artists of deception are never completely trusted but always induce wonder when met. Many use their abilities to infiltrate past defenses and dupe others. Rogues and Bards are the most common shadowdancers.
Requirements
Skills: Hide 10, Move Silently 8, Tumble 5
Level Progression
| Lvl | BAB | Saves | Feats | Shadow evade | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | Dmg red. | Conceal | AC bonus | Hide/MS | Uses/day | ||||
| 1st | +0 | +0 | +2 | +0 | Hide in Plain Sight | - | - | - | - | - | |
| 2nd | +1 | +0 | +3 | +0 | Darkvision, Evasion, Uncanny Dodge I | - | - | - | - | - | |
| 3rd | +2 | +1 | +3 | +1 | Shadow Daze, Summon Shadow | - | - | - | - | - | |
| 4th | +3 | +1 | +4 | +1 | Shadow Evade*, Shadow Jump | 5/+1 | 5% | +1 | +4 | 3 | |
| 5th | +3 | +1 | +4 | +1 | Defensive Roll, Uncanny Dodge II | 5/+1 | 5% | +1 | +5 | 4 | |
| 6th | +4 | +2 | +5 | +2 | 5/+2 | 10% | +2 | +6 | 4 | ||
| 7th | +5 | +2 | +5 | +2 | Slippery Mind | 5/+2 | 10% | +2 | +7 | 4 | |
| 8th | +6 | +2 | +6 | +2 | 10/+2 | 15% | +3 | +8 | 4 | ||
| 9th | +6 | +3 | +6 | +3 | 10/+2 | 15% | +3 | +9 | 4 | ||
| 10th | +7 | +3 | +7 | +3 | Improved Evasion, Uncanny Dodge III | 10/+3 | 20% | +4 | +10 | 5 | |
Selectable Class Feats: Ambidexterity, Deflect Arrows, Two-Weapon Fighting, Weapon Proficiency (Exotic), Weapon Proficiency (Martial)
Epic Progression
| Lvl | Feats | Shadow evade | |||||
|---|---|---|---|---|---|---|---|
| Dmg red. | Conceal | AC bonus | Hide/MS | Uses/day | |||
| 11th | 10/+3 | 20% | +4 | +11 | 5 | ||
| 12th | 10/+3 | 20% | +4 | +12 | 5 | ||
| 13th | Bonus feat | 10/+3 | 20% | +4 | +13 | 5 | |
| 14th | 10/+3 | 20% | +4 | +14 | 5 | ||
| 15th | 12/+4 | 20% | +4 | +15 | 5 | ||
| 16th | Bonus feat | 12/+4 | 20% | +4 | +16 | 5 | |
| 17th | 12/+4 | 20% | +4 | +17 | 5 | ||
| 18th | 12/+4 | 20% | +4 | +18 | 5 | ||
| 19th | Bonus feat | 12/+4 | 20% | +4 | +19 | 5 | |
| 20th | 14/+5 | 20% | +4 | +20 | 6 | ||
| 21st | 14/+5 | 20% | +4 | +21 | 6 | ||
| 22nd | Bonus feat | 14/+5 | 20% | +4 | +22 | 6 | |
| 23rd | 14/+5 | 20% | +4 | +23 | 6 | ||
| 24th | 14/+5 | 20% | +4 | +24 | 6 | ||
| 25th | Bonus feat | 16/+5 | 20% | +4 | +25 | 7 | |
| 26th | 16/+5 | 20% | +4 | +26 | 7 | ||
| 27th | 16/+5 | 20% | +4 | +26 | 7 | ||
| 28th | Bonus feat | 16/+5 | 20% | +4 | +28 | 7 | |
| 29th | 16/+5 | 20% | +4 | +29 | 7 | ||
| 30th | 18/+5 | 20% | +4 | +30 | 8 | ||
Epic Bonus Feats: Blinding Speed, Epic Skill Focus (all but Animal Empathy, Perform), Epic Dodge, Epic Reflexes, Epic Shadowlord, Self Concealment, Superior Initiative
Avlis Changes
Darkvision
- A permanent Ultravision effect is also given to SDs of level 2 and up when joining the server and when leveling up. This effect will not be removed, even by death.
Hide in Plain Sight
- HiPS is limited to once every round when using this ability. This will allow players to keep themselves honest and not spam HiPS. (Edit 2024/03/20: This was made possible starting NWN:EE v36. The Avlis duplicate feat was retired.)
Shadow Evade
- Duration is 5 + 2*SD level rounds
- Total uses per day equal to 3 + SD level / 5
- Temporary Hide/MS bonus equal to SD level
Shadow Jump
- This works similar to Dimension Door and is given to SDs at level 4. A shadowdancer will be able to use the ability for a total distance of 10 meters per level per day. If the SD targets himself with the ability, the remaining distance that day will be shown.
Summon Shadow
- Rather than the default NWN feat which used several different summoned shadow blueprints as the Shadowdancer leveled, on Avlis a Shadowdancer summons a single creature named Shadow Companion. The Shadow Companion levels up to the Shadowdancer's class level when spawned.
- The normal Shadow Companion will match the Shadowdancer's class level up to max level 10. If the Shadowdancer takes the Epic Shadow Lord feat at Shadowdancer level 13, the shadow will again level up to the Shadowdancer's level and will gain fighter levels.
- The Shadow Companion becomes stronger at higher levels with increasing DR, AC, hide skill.
- Shadow Companion matches the alignment of the Shadowdancer.
- Shadow Companion joins the Shadowdancer as a henchman. Will not unsummon when the Shadowdancer rests.
- Shadow Companion cannot be turned.
- Updated AI allows the shadow to use its Darkness ability.
- New conversation adds an option to allow SD to heal the shadow.
Notes
- Often only 1 level of Shadowdancer is taken to gain access to the Hide in Plain Sight feat. This has lead to many servers imposing minimum-level restrictions for this class.
- Epic Shadowdancers can come into their own, especially multiclass Rogue/Shadowdancers as they have a number of abilities for supporting sneak attack. Summon Shadow can be used for flanking, Shadow Daze can grant flat-footed conditions and Hide in Plain Sight can grant invisible attacker benefits.
- Shadowdancer and Weapon Master are the only classes lacking the generic class skills craft weapon, craft trap, craft armor as well as concentration and Parry (all are cross-class skills).
- The Epic Shadowlord feat can be taken as epic bonus feat only.