Monk: Difference between revisions

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'''Alignment Restrictions''': Any lawful
'''Alignment Restrictions''': Any lawful


'''[[Hit Die]]''': d8
'''[[NWN:Hit Die|Hit Die]]''': d8


'''Proficiencies''': Armor (Robes), Weapons ([[Weapon Proficiency (Monk)|Monk]])
'''Proficiencies''': Armor (Robes), Weapons ([[NWN:Weapon Proficiency (Monk)|Monk]])


'''[[Skill Points]]''': ([[Int]] mod * 4 at 1st level) 4 + [[Int]] mod
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 4 + [[NWN:Int|Int]] mod


'''Skills''': [[Concentration]], [[Craft armor]], [[Craft trap]], [[Craft weapon]], [[Discipline]], [[Heal (skill)|Heal]], [[Hide]], [[Listen]], [[Lore]], [[Move silently]], [[Parry]], [[Persuade]], [[Tumble]]
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Discipline|Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move silently|Move Silently]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Tumble|Tumble]]


'''Selectable Class Feats''': [[Ambidexterity]], [[Two-Weapon Fighting]], [[Weapon Proficiency %28Exotic%29]], [[Weapon Proficiency %28Martial%29]], [[Weapon Proficiency %28Simple%29]]
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]], [[NWN:Weapon Proficiency (Simple)|Weapon Proficiency (Simple)]]


'''[[Saving Throw|Primary Saving Throw(s)]]''': [[Fortitude]], [[Reflex]], [[Will]]
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]], [[NWN:Reflex|Reflex]], [[NWN:Will|Will]]


'''Specialty Weapon''': The monk retains his unarmed attack bonus when fighting with a [[kama]].  
'''Specialty Weapon''': The monk retains his unarmed attack bonus when fighting with a [[NWN:kama|kama]].  




==Special Abilities & Feats==
==Special Abilities & Feats==
*Level 1 [[Cleave]], [[Evasion]], [[Flurry of Blows]], [[Improved Unarmed Strike]], [[Monk AC Bonus]], [[Stunning Fist]]
*Level 1 [[NWN:Cleave|Cleave]], [[NWN:Evasion|Evasion]], [[NWN:Flurry of Blows|Flurry of blows]], [[NWN:Improved Unarmed Strike|Improved Unarmed Strike]], [[NWN:Monk AC Bonus|Monk AC Bonus]], [[NWN:Stunning Fist|Stunning Fist]]
*Level 2 [[Deflect Arrows]]
*Level 2 [[NWN:Deflect Arrows|Deflect Arrows]]
*Level 3 [[Monk Endurance]], [[Still Mind]]
*Level 3 [[NWN:Monk Endurance|Monk Endurance]], [[NWN:Still Mind|Still Mind]]
*Level 5 [[Purity of Body]]
*Level 5 [[NWN:Purity of Body|Purity of Body]]
*Level 6 [[Knockdown]], [[Improved Knockdown]]
*Level 6 [[NWN:Knockdown|Knockdown]], [[NWN:Improved Knockdown|Improved Knockdown]]
*Level 7 [[Wholeness of Body]]
*Level 7 [[NWN:Wholeness of Body|Wholeness of Body]]
*Level 9 [[Improved Evasion]]
*Level 9 [[NWN:Improved Evasion|Improved Evasion]]
*Level 10 [[Ki Strike]] +1
*Level 10 [[NWN:Ki Strike|Ki Strike]] +1
*Level 11 [[Diamond Body]]
*Level 11 [[NWN:Diamond Body|Diamond Body]]
*Level 12 [[Diamond Soul]]
*Level 12 [[NWN:Diamond Soul|Diamond Soul]]
*Level 13 Ki Strike +2
*Level 13 Ki Strike +2
*Level 15 [[Quivering Palm]]
*Level 15 [[NWN:Quivering Palm|Quivering Palm]]
*Level 16 Ki Strike +3
*Level 16 Ki Strike +3
*Level 18 [[Empty Body]]
*Level 18 [[NWN:Empty Body|Empty Body]]
*Level 20 [[Perfect Self]]
*Level 20 [[NWN:Perfect Self|Perfect Self]]


==Unarmed Damage, AC Bonuses and Monk Speed==
==Unarmed Damage, AC Bonuses and Monk Speed==
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*A monk's [[Unarmed Base Attack Bonus]] (UBAB) is still affected by multiclassing. Characters may gain additional attacks by taking a higher [[BAB]] progression class (e.g. [[Fighter]] levels), or reduced attacks from taking a lower BAB progression class (e.g. [[Wizard (class) | Wizard]] levels).
*A monk's [[NWN:Unarmed Base Attack Bonus|Unarmed Base Attack Bonus]] (UBAB) is still affected by multiclassing. Characters may gain additional attacks by taking a higher [[NWN:BAB|BAB]] progression class (e.g. [[Fighter]] levels), or reduced attacks from taking a lower BAB progression class (e.g. [[Wizard| Wizard]] levels).


*First Unarmed Damage stat is from Large/Medium size, and the second stats is from Small size.
*First Unarmed Damage stat is from Large/Medium size, and the second stats is from Small size.
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*A monk's UBAB, AC bonuses (from wisdom and the extra every 5 levels), and speed are all negated when the monk wears armor other than clothing or uses a shield.
*A monk's UBAB, AC bonuses (from wisdom and the extra every 5 levels), and speed are all negated when the monk wears armor other than clothing or uses a shield.


*While the official [[feat]] name for a monk's increased [[movement speed]] rate is [[Monk Endurance]], it's more commonly referred to as [[Monk speed]].
*While the official [[NWN:feat|feat]] name for a monk's increased [[NWN:movement speed|movement speed]] rate is [[NWN:Monk Endurance|Monk Endurance]], it's more commonly referred to as [[NWN:Monk speed|Monk speed]].


*Monk speed continues to increase after level 20. It increases by 10% at monk level 21,24,27,30,33,36 and 39.  
*Monk speed continues to increase after level 20. It increases by 10% at monk level 21,24,27,30,33,36 and 39.  
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'''Bonus Feats''': 25, 30, 35, 40
'''Bonus Feats''': 25, 30, 35, 40


'''Epic Monk Bonus Feats''': [[Armor Skin]], [[Blinding Speed]], [[Epic Damage Reduction]], [[Epic Energy Resistance]], [[Epic Toughness]], [[Improved Ki Strike 4]], [[Improved Ki Strike 5]], [[Improved Spell Resistance]], [[Improved Stunning Fist]], [[Self Concealment]]
'''Epic Monk Bonus Feats''': [[NWN:Armor Skin|Armor Skin]], [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Epic Damage Reduction|Epic Damage Reduction]], [[NWN:Epic Energy Resistance|Epic Energy Resistance]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Improved Ki Strike 4|Improved Ki Strike 4]], [[NWN:Improved Ki Strike 5|Improved Ki Strike 5]], [[NWN:Improved Spell Resistance|Improved Spell Resistance]], [[NWN:Improved Stunning Fist|Improved Stunning Fist]], [[NWN:Self Concealment|Self Concealment]]


==Epic Special==
==Epic Special==
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==Notes==
==Notes==
*At level 20, monks receive glowing eyes. The color of the glow depends on their [[alignment]]: [[good]] glows blue, [[evil]] glows red, and [[neutral]] glows purple. This occurs because in [[PnP]] 20th-level monks become [[outsider]]s; however, in NWN, their race does not change.
*At level 20, monks receive glowing eyes. The color of the glow depends on their [[alignment]]: [[good]] glows blue, [[evil]] glows red, and [[neutral]] glows purple. This occurs because in [[PnP]] 20th-level monks become [[NWN:outsider|outsider]]s; however, in NWN, their race does not change.


*Only [[Class#multiclassing|multiclass]] monks with at least 4 pre-[[Epic Character|epic]] levels in a class with maximum [[BAB]] can max out the number of [[attacks per round]]. To do this, your multiclass monk will need [[Two-Weapon Fighting]], [[Improved Two-Weapon Fighting]], [[haste]], [[Flurry of Blows]], wield a [[kama]] in each hand, and be level 20. This will give 10 attacks per round, the most anyone can achieve:
*Only [[NWN:Class#multiclassing|multiclass]] monks with at least 4 pre-[[NWN:Epic Character|epic]] levels in a class with maximum [[NWN:BAB|BAB]] can max out the number of [[NWN:attacks per round|attacks per round]]. To do this, your multiclass monk will need [[NWN:Two-Weapon Fighting|Two Weapon Fighting]], [[NWN:Improved Two-Weapon Fighting|Improved Two Weapon Fighting]], [[NWN:haste|haste]], [[NWN:Flurry of Blows|Flurry of Blows]], wield a [[NWN:kama|kama]] in each hand, and be level 20. This will give 10 attacks per round, the most anyone can achieve:
** 12 BAB from 16 monk levels + 4 BAB from 4 levels in a class with maximum BAB gives 4 main hand attacks per round
** 12 BAB from 16 monk levels + 4 BAB from 4 levels in a class with maximum BAB gives 4 main hand attacks per round
** Monk's [[Unarmed Base Attack Bonus|Unarmed Attack Bonus]] adds 2 main hand attacks per round
** Monk's [[NWN:Unarmed Base Attack Bonus|Unarmed Attack Bonus]] adds 2 main hand attacks per round
** Improved Two weapon fighting adds 2 [[off-hand]] attacks per round
** Improved Two weapon fighting adds 2 [[NWN:off-hand|off-hand]] attacks per round
** Flurry of Blows adds 1 attack per round
** Flurry of Blows adds 1 attack per round
** Haste adds 1 attack per round
** Haste adds 1 attack per round


*Thanks to the inclusion of monk-only equipment like Robes of the Shining Hand and Boots of the Sun Soul, +1 AC per 5 points of [[tumble]] and the [[Monk AC Bonus]] feat which adds wisdom bonus to AC and +1 AC per 5 levels, monks without armor have a much higher [[AC]] than normal, making them on par with warriors.
*Thanks to the inclusion of monk-only equipment like Robes of the Shining Hand and Boots of the Sun Soul, +1 AC per 5 points of [[tumble]] and the [[NWN:Monk AC Bonus|Monk AC Bonus]] feat which adds wisdom bonus to AC and +1 AC per 5 levels, monks without armor have a much higher [[AC]] than normal, making them on par with warriors.


*Since NWN has various gloves with attack bonuses, monks can do their fist damage with the attack bonus of wielding a [[weapon]]. The only disadvantage they have from not using a weapon is the decrease in attacks per round (no Two-Weapon Fighting).
*Since NWN has various gloves with attack bonuses, monks can do their fist damage with the attack bonus of wielding a [[NWN:weapon|weapon]]. The only disadvantage they have from not using a weapon is the decrease in attacks per round (no Two-Weapon Fighting).


*Monks are designed primarily as anti-casters. They can dodge spells, resist spells, and kill people who have low Fortitude saves with one hit. They move quickly, reducing the distance between themselves and their target. Their stunning fist stops casters from being able to cast spells for three rounds.
*Monks are designed primarily as anti-casters. They can dodge spells, resist spells, and kill people who have low Fortitude saves with one hit. They move quickly, reducing the distance between themselves and their target. Their stunning fist stops casters from being able to cast spells for three rounds.


*Monks who also have [[stealth]] can move much faster than [[rogue]]s when stealthed. Add in the quick-search ability of [[elf|elves]], and you have a great forward scout.
*Monks who also have [[NWN:stealth|stealth]] can move much faster than [[rogue]]s when stealthed. Add in the quick-search ability of [[elf|elves]], and you have a great forward scout.


*Monks cannot use the following feats while fighting with [[kama]](s): [[Stunning Fist]], [[Quivering Palm]], and [[Ki Strike]].
*Monks cannot use the following feats while fighting with [[NWN:kama|kama]](s): [[NWN:Stunning Fist|Stunning Fist]], [[NWN:Quivering Palm|Quivering Palm]], and [[NWN:Ki Strike|Ki Strike]].


==See also==
==See also==

Revision as of 11:07, 23 June 2006

Classes:
Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
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Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin

Monk

Monk

Description: Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oaths. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

Alignment Restrictions: Any lawful

Hit Die: d8

Proficiencies: Armor (Robes), Weapons (Monk)

Skill Points: (Int mod * 4 at 1st level) 4 + Int mod

Skills: Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Persuade, Tumble

Selectable Class Feats: Ambidexterity, Two-Weapon Fighting, Weapon Proficiency (Exotic), Weapon Proficiency (Martial), Weapon Proficiency (Simple)

Primary Saving Throw(s): Fortitude, Reflex, Will

Specialty Weapon: The monk retains his unarmed attack bonus when fighting with a kama.


Special Abilities & Feats

Unarmed Damage, AC Bonuses and Monk Speed

Level Unarmed Base Attack Bonus Unarmed Damage AC Bonus Unarmored Speed Bonus
1 +0 1d6/1d4 0 100%
2 +1 1d6/1d4 0 100%
3 +2 1d6/1d4 0 110%
4 +3 1d8/1d6 0 110%
5 +3 1d8/1d6 + 1 110%
6 +4/+1 1d8/1d6 + 1 120%
7 +5/+2 1d8/1d6 + 1 120%
8 +6/+3 1d10/1d8 + 1 120%
9 +6/+3 1d10/1d8 + 1 130%
10 +7/+4/+1 1d10/1d8 + 2 130%
11 +8/+5/+2 1d10/1d8 + 2 130%
12 +9/+6/+3 1d12/1d10 + 2 140%
13 +9/+6/+3 1d12/1d10 + 2 140%
14 +10/+7/+4/+1 1d12/1d10 + 2 140%
15 +11/+8/+5/+2 1d12/1d10 + 3 150%
16 +12/+9/+6/+3 1d20/2d6 + 3 150%
17 +12/+9/+6/+3 1d20/2d6 + 3 150%
18 +13/+10/+7/+4/+1 1d20/2d6 + 3 160%
19 +14/+11/+8/+5/+2 1d20/2d6 + 3 160%
20 +15/+12/+9/+6/+3 1d20/2d6 + 4 160%
  • A monk's Unarmed Base Attack Bonus (UBAB) is still affected by multiclassing. Characters may gain additional attacks by taking a higher BAB progression class (e.g. Fighter levels), or reduced attacks from taking a lower BAB progression class (e.g. Wizard levels).
  • First Unarmed Damage stat is from Large/Medium size, and the second stats is from Small size.
  • A monk's UBAB, AC bonuses (from wisdom and the extra every 5 levels), and speed are all negated when the monk wears armor other than clothing or uses a shield.
  • Monk speed continues to increase after level 20. It increases by 10% at monk level 21,24,27,30,33,36 and 39.
Epic Monk
Epic Monk

Epic Monk

Skill Points: 4 + Int mod

Bonus Feats: 25, 30, 35, 40

Epic Monk Bonus Feats: Armor Skin, Blinding Speed, Epic Damage Reduction, Epic Energy Resistance, Epic Toughness, Improved Ki Strike 4, Improved Ki Strike 5, Improved Spell Resistance, Improved Stunning Fist, Self Concealment

Epic Special

  • Every 3 levels, the monk’s movement speed will increase by an additional 10%.
  • Every 5 levels from 20, the monk's AC will increase by an additional + 1.

Notes

  • At level 20, monks receive glowing eyes. The color of the glow depends on their alignment: good glows blue, evil glows red, and neutral glows purple. This occurs because in PnP 20th-level monks become outsiders; however, in NWN, their race does not change.
  • Thanks to the inclusion of monk-only equipment like Robes of the Shining Hand and Boots of the Sun Soul, +1 AC per 5 points of tumble and the Monk AC Bonus feat which adds wisdom bonus to AC and +1 AC per 5 levels, monks without armor have a much higher AC than normal, making them on par with warriors.
  • Since NWN has various gloves with attack bonuses, monks can do their fist damage with the attack bonus of wielding a weapon. The only disadvantage they have from not using a weapon is the decrease in attacks per round (no Two-Weapon Fighting).
  • Monks are designed primarily as anti-casters. They can dodge spells, resist spells, and kill people who have low Fortitude saves with one hit. They move quickly, reducing the distance between themselves and their target. Their stunning fist stops casters from being able to cast spells for three rounds.
  • Monks who also have stealth can move much faster than rogues when stealthed. Add in the quick-search ability of elves, and you have a great forward scout.

See also

Avlis Private Discussion: Monks and Psions, a private class discussion forum. PM Moderator dougnoel to request access.