Rogue

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Revision as of 21:53, 2 March 2024 by Torchsword (talk | contribs) (→‎Special Abilities & Feats: Removed Trap Sense +1, +2, +3, +4, +5, +6, at 3rd, 6th, 9th, 12th 15th, and 18th level, Added Uncanny Dodge I at third Level, Added Improved Uncanny Dodge II with external link to https://nwn.wiki/display/NWN1/NWN%3AEE+Gameplay+Changes at 6th level, Removed Improved Uncanny Dodge at 8th Level, Changed Special Ability to Special Bonus Feat (See Notes) where it was used.)
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Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
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Rogue

Rogue

Description: Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes "fake it" well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

Alignment Restrictions: None

Hit Die: d6

Proficiencies: Armor (Light), Weapons (Rogue)

Skill Points: (Int mod * 4 at 1st level) 8 + Int mod

Skills: Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Persuade, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device

Selectable Class Feats: Ambidexterity, Deflect Arrows, Skill Focus (Use Magic Device), Two-Weapon Fighting, Weapon Proficiency (Exotic), Weapon Proficiency (Martial), Weapon Proficiency (Simple)

Primary Saving Throw(s): Reflex

Special Abilities & Feats

  • Level 1 Sneak Attack (+1d6), trap finding
  • Level 2 Evasion
  • Level 3 Sneak Attack (+2d6), Uncanny Dodge I
  • Level 4 -
  • Level 5 Sneak Attack (+3d6)
  • Level 6 Improved Uncanny Dodge II
  • Level 7 Sneak Attack (+4d6)
  • Level 8 -
  • Level 9 Sneak Attack (+5d6)
  • Level 10 Special Bonus Feat (From this below/ See Notes)
  • Level 11 Uncanny Dodge III, Sneak Attack (+6d6)
  • Level 12 -
  • Level 13 Sneak Attack (+7d6), Special Bonus Feat (See Notes)
  • Level 14 Uncanny Dodge IV
  • Level 15 Sneak Attack (+8d6)
  • Level 16 Special Bonus Feat (See Notes)
  • Level 17 Sneak Attack (+9d6), Uncanny Dodge V
  • Level 18 -
  • Level 19 Sneak Attack (+10d6), Special Bonus Feat (See Notes)
  • Level 20 Uncanny Dodge VI+
  • Level 21 Sneak Attack (+11d6)
  • Level 23 Sneak Attack (+12d6)
  • Level 25 Sneak Attack (+13d6)
  • Level 27 Sneak Attack (+14d6)
  • Level 29 Sneak Attack (+15d6)
  • Level 31 Sneak Attack (+16d6)
  • Level 33 Sneak Attack (+17d6)
  • Level 35 Sneak Attack (+18d6)
  • Level 37 Sneak Attack (+19d6)
  • Level 39 Sneak Attack (+20d6)
Epic Rogue
Epic Rogue

Epic Rogue

Skill Points: 8 + Int mod

Bonus Feats: 24, 28, 32, 36, 40

Epic Rogue Bonus Feats: Blinding Speed, Crippling Strike, Defensive Roll, Epic Dodge, Epic Reputation, Epic Skill Focus (all but Animal Empathy, Perform, Use Magic Device), Improved Evasion, Improved Sneak Attack, Opportunist, Self Concealment, Skill Mastery, Slippery Mind, Superior Initiative

Epic Selectable Class Feats: Epic Skill Focus (Use magic device)

Notes

  • When reaching Rogue level 10, 13, 16 or 19 at epic character levels, an Epic Rogue Bonus Feat may be chosen.
  • Avlis UMD gives a bonus to NON-ARTIFICED casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/Spell DC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device Skill.

See Also

Avlis Private Discussion: Rogues, a private class discussion forum.

External resources