Paladin: Difference between revisions
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[[Category:Holy Warriors]] | [[Category:Holy Warriors]] | ||
__NOTOC__ | |||
< | __NOEDITSECTION__ | ||
{{Classes}} | |||
[[ | {{MixedKnowledge}} | ||
{{Infobox Class | |||
|name=Paladin | |||
|image=Gorethar.jpg | |||
|hitdice=d10 | |||
|bab=+1/level | |||
|prof=<br> | |||
*[[NWN:Armor proficiency (light)|Light Armor]] | |||
*[[NWN:Armor proficiency (medium)|Medium Armor]] | |||
*[[NWN:Armor proficiency (heavy)|Heavy Armor]] | |||
*[[NWN:Shield proficiency|Shields]] | |||
*[[NWN:weapon proficiency (simple)|Simple Weapons]] | |||
*[[NWN:weapon proficiency (martial)|Martial Weapons]] | |||
|skillpoints=2 + [[NWN:int|INT]] modifier | |||
|skills=<br> | |||
*[[NWN:Concentration|Concentration]] | |||
*[[NWN:Craft armor|Craft Armor]] | |||
*[[NWN:Craft trap|Craft Trap]] | |||
*[[NWN:Craft weapon|Craft Weapon]] | |||
*[[NWN:Discipline|Discipline]] | |||
*[[NWN:Heal (skill)|Heal]] | |||
*[[NWN:Lore|Lore]] | |||
*[[NWN:Parry|Parry]] | |||
*[[NWN:Persuade|Persuade]] | |||
*[[NWN:Taunt|Taunt]] | |||
|saves=<br> | |||
*[[NWN:fortitude|Fortitude]] | |||
|align=<br> | |||
*Lawful Good Only | |||
}} | |||
[[ | ==Description== | ||
Paladins are the ancient holy warriors of [[Gorethar]]. In their strict devotion and fervor for his righteous path, they are given special abilities to increase their warrior skills for the purpose of goodness and law. No other god is able to grant godly warriors on Avlis the abilities of a paladin, and all members of this class on the planet worship him and him alone. | |||
Paladins were the very first holy warriors ever to appear on Avlis. They are almost as ancient as the Church of Gorethar itself. Because of their longevity, they have become very organized and learned the best possible training methods over the millenia for recruiting and maintaining their order. For this reason, they are able to recruit people at a very young age (for whatever their race is), and to continuously make them improve in skill and standing among the paladins of Gorethar. | |||
Though the very first paladins were dwarves, many other races have taken up the mantle of holiness and glory in the name of Gorethar. Originally, paladins favored dwarf weapons, i.e. hammers, axes, and other short, heavy weaponry with any sort of plate armor. However, over the years, this has diverged somewhat depending on which races have joined the struggle. Human paladins have been known to heavily favor swords, whereas the rarer elven paladins have sometimes been known to employ bows. In the end, it has all become mixed up. Paladins are taught how to use the weaponry and armor of their mentors, whatever it may be. | |||
Organizationally, paladins work very closely with the Church of Gorethar. They are often the brunt of the fighting force, if the Church ever gets into a conflict. They also can act as guards or companions for clerics on Church business. Still, they have their own hierarchy based on the virtue and power of their superiors. | |||
'''[[ | ==Level Progression== | ||
'''Spellcasting''': [[Divine]] ([[NWN:Wisdom|Wisdom]] based, armor related chance of [[NWN:spell failure|spell failure]] is ignored). Must have a [[NWN:Wisdom|Wisdom]] score of 10 + the spell’s level to cast a spell. | |||
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse" | |||
|- style="background:#c0c0c0" | |||
!rowspan=2|Lvl | |||
!rowspan=2| BAB | |||
!colspan=3|Saves | |||
!rowspan=2|Feats | |||
!rowspan=22 style="background:#ffffff"| | |||
!colspan=4| Base spells per day | |||
|- style="background:#c0c0c0" | |||
! Fort | |||
! Ref | |||
! Will | |||
!1st | |||
!2nd | |||
!3rd | |||
!4th | |||
|- align=center | |||
|1st ||+1 ||+2 ||+0 ||+0 ||align=left|Detect Evil*, [[NWN:divine grace|Divine Grace]], [[NWN:divine health|Divine Health]], [[NWN:lay on hands|Lay on Hands]] ||- ||- ||- ||- | |||
|- align=center | |||
|2nd ||+2 ||+3 ||+0 ||+0 ||align=left|[[NWN:aura of courage|Aura of Courage]], [[NWN:smite evil|Smite Evil]] ||- ||- ||- ||- | |||
|- align=center | |||
|3rd ||+3 ||+3 ||+1 ||+1 ||align=left|[[NWN:Remove disease (feat)|Remove Disease]], [[NWN:turn undead|Turn Undead]] ||- ||- ||- ||- | |||
|- align=center | |||
|4th ||+4 ||+4 ||+1 ||+1 ||align=left| ||0 ||- ||- ||- | |||
|- align=center | |||
|5th ||+5 ||+4 ||+1 ||+1 ||align=left|[[NWN:summon mount|Summon Mount]] ||0 ||- ||- ||- | |||
|- align=center | |||
|6th ||+6/+1 ||+5 ||+2 ||+2 ||align=left| ||1 ||- ||- ||- | |||
|- align=center | |||
|7th ||+7/+2 ||+5 ||+2 ||+2 ||align=left| ||1 ||- ||- ||- | |||
|- align=center | |||
|8th ||+8/+3 ||+6 ||+2 ||+2 ||align=left| ||1 ||0 ||- ||- | |||
|- align=center | |||
|9th ||+9/+4 ||+6 ||+3 ||+3 ||align=left| ||1 ||0 ||- ||- | |||
|- align=center | |||
|10th ||+10/+5 ||+7 ||+3 ||+3 ||align=left| ||1 ||1 ||- ||- | |||
|- align=center | |||
|11th ||+11/+6/+1 ||+7 ||+3 ||+3 ||align=left| ||1 ||1 ||0 ||- | |||
|- align=center | |||
|12th ||+12/+7/+2 ||+8 ||+4 ||+4 ||align=left| ||1 ||1 ||1 ||- | |||
|- align=center | |||
|13th ||+13/+8/+3 ||+8 ||+4 ||+4 ||align=left| ||1 ||1 ||1 ||- | |||
|- align=center | |||
|14th ||+14/+9/+4 ||+9 ||+4 ||+4 ||align=left| ||2 ||1 ||1 ||0 | |||
|- align=center | |||
|15th ||+15/+10/+5 ||+9 ||+5 ||+5 ||align=left| ||2 ||1 ||1 ||1 | |||
|- align=center | |||
|16th ||+16/+11/+6/+1 ||+10 ||+5 ||+5 ||align=left| ||2 ||2 ||1 ||1 | |||
|- align=center | |||
|17th ||+17/+12/+7/+2 ||+10 ||+5 ||+5 ||align=left| ||2 ||2 ||2 ||1 | |||
|- align=center | |||
|18th ||+18/+13/+8/+3 ||+11 ||+6 ||+6 ||align=left| ||3 ||2 ||2 ||1 | |||
|- align=center | |||
|19th ||+19/+14/+9/+4 ||+11 ||+6 ||+6 ||align=left| ||3 ||3 ||3 ||2 | |||
|- align=center | |||
|20th ||+20/+15/+10/+5 ||+12 ||+6 ||+6 ||align=left| ||3 ||3 ||3 ||3 | |||
|} | |||
''' | <nowiki>*</nowiki>Please be aware that to gain the Detect Evil ability at '''character creation''', it is necessary to have some files installed in your override directory. | ||
1) Extract the files cls_feat_pal.2da and feat.2da from your [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copap2da.rar copap2da.hak]. (You can do this with NWHak in your utils directory.) | |||
2) Put BOTH those files in your override directory. | |||
This ONLY works when creating a brand new paladin. The bug that requires this workaround makes it so the feat is not written to the bic file of an existing paladin. | |||
==Spells== | ==Spells== | ||
{| border=0 | {| border="0" style="background:#efefef; color:#000000; border-collapse:collapse" | ||
! | |- style="background:#c0c0c0" | ||
! | ! 1st Level | ||
! 2nd Level | |||
! 3rd Level | |||
! 4th Level | |||
|- | |- | ||
| valign=top | <!-- 1st level spells --> | | valign=top | <!-- 1st level spells --> | ||
Line 42: | Line 126: | ||
*[[Magic:Divine Favor|Divine Favor]] | *[[Magic:Divine Favor|Divine Favor]] | ||
*[[Magic:Endure Elements|Endure Elements]] | *[[Magic:Endure Elements|Endure Elements]] | ||
*[[Magic:Lionheart|Lionheart]] | |||
*[[Magic:Magic Weapon|Magic Weapon]] | |||
*[[Magic:Protection from Alignment|Protection from Alignment]] | *[[Magic:Protection from Alignment|Protection from Alignment]] | ||
*[[Magic:Resistance|Resistance]] | *[[Magic:Resistance|Resistance]] | ||
*[[Magic:Virtue|Virtue]] | *[[Magic:Virtue|Virtue]] | ||
Line 51: | Line 136: | ||
*[[Magic:Aura of Glory|Aura of Glory]] | *[[Magic:Aura of Glory|Aura of Glory]] | ||
*[[Magic:Bulls Strength|Bull's Strength]] | *[[Magic:Bulls Strength|Bull's Strength]] | ||
*[[Magic:Clarity of Mind|Clarity of Mind]] | |||
*[[Magic:Divine Protection|Divine Protection]] | |||
*[[Magic:Eagles Splendor|Eagle's Splendor]] | *[[Magic:Eagles Splendor|Eagle's Splendor]] | ||
*[[Magic:Remove Paralysis|Remove Paralysis]] | *[[Magic:Remove Paralysis|Remove Paralysis]] | ||
*[[Magic:Resist Elements|Resist Elements]] | *[[Magic:Resist Elements|Resist Elements]] | ||
| | *[[Magic:Undetectable Alignment|Undetectable Alignment]] | ||
| valign=top | <!-- 3rd level spells --> | | valign=top | <!-- 3rd level spells --> | ||
*[[Magic:Blessing of Bahamut|Blessing of Bahamut]] | |||
*[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]] | *[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]] | ||
*[[Magic:Dispel Magic|Dispel Magic]] | *[[Magic:Dispel Magic|Dispel Magic]] | ||
Line 73: | Line 159: | ||
*[[Magic:Neutralize Poison|Neutralize Poison]] | *[[Magic:Neutralize Poison|Neutralize Poison]] | ||
|} | |} | ||
[[Image:paladin_pic.png|thumb|A Dubgaldokin Paladin of Gorethar.]] | |||
==Epic Progression== | |||
[[Image: | |||
==Epic | |||
'''Bonus Feats''': 23, 26, 29, 32, 35, 38 | '''Bonus Feats''': 23, 26, 29, 32, 35, 38 | ||
'''Epic Paladin Bonus Feats''': [[Armor Skin]], [[Devastating Critical]], [[Epic Spell Focus]], [[Epic Toughness]], [[Epic Weapon Focus]], [[Epic Prowess]], [[Epic Reputation]], [[Great Smiting]], [[Greater Spell Focus]], [[Improved Combat Casting]], [[Overwhelming Critical]], [[Perfect Health]], [[Planar Turning]], [[Spell Focus]] | '''Epic Paladin Bonus Feats''': [[NWN:Armor Skin|Armor Skin]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[Holy_Warrior_Smite|Great Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Perfect Health|Perfect Health]], [[NWN:Planar Turning|Planar Turning]], [[NWN:Spell Focus|Spell Focus]] | ||
'''Epic Selectable Class Feats''': [[Blinding Speed]] | '''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed.]] | ||
==Notes== | |||
* [[NWN:Improved Critical|Improved Critical]] ([[NWN:Whip|Whip]]) can be taken as epic paladin bonus feat (most likely a bug). | |||
* When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level. | |||
== | == Favored Paladin== | ||
A chosen few paladins may be marked as favored by their deity. In terms of game mechanics, this means an increase in the potency of the paladin's spells and abilities. Favored status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps. | |||
''Note: This is a DM reward for exceptional role playing, not something you can gain from completing a quest in game.'' |
Latest revision as of 15:03, 30 June 2023
Paladin |
![]() |
Hit Die: d10 |
Base Attack Bonus: +1/level |
Proficiencies: |
Skill Points: 2 + INT modifier |
Class Skills: |
Primary Saving Throw(s): |
Alignment Restriction:
|
Description
Paladins are the ancient holy warriors of Gorethar. In their strict devotion and fervor for his righteous path, they are given special abilities to increase their warrior skills for the purpose of goodness and law. No other god is able to grant godly warriors on Avlis the abilities of a paladin, and all members of this class on the planet worship him and him alone.
Paladins were the very first holy warriors ever to appear on Avlis. They are almost as ancient as the Church of Gorethar itself. Because of their longevity, they have become very organized and learned the best possible training methods over the millenia for recruiting and maintaining their order. For this reason, they are able to recruit people at a very young age (for whatever their race is), and to continuously make them improve in skill and standing among the paladins of Gorethar.
Though the very first paladins were dwarves, many other races have taken up the mantle of holiness and glory in the name of Gorethar. Originally, paladins favored dwarf weapons, i.e. hammers, axes, and other short, heavy weaponry with any sort of plate armor. However, over the years, this has diverged somewhat depending on which races have joined the struggle. Human paladins have been known to heavily favor swords, whereas the rarer elven paladins have sometimes been known to employ bows. In the end, it has all become mixed up. Paladins are taught how to use the weaponry and armor of their mentors, whatever it may be.
Organizationally, paladins work very closely with the Church of Gorethar. They are often the brunt of the fighting force, if the Church ever gets into a conflict. They also can act as guards or companions for clerics on Church business. Still, they have their own hierarchy based on the virtue and power of their superiors.
Level Progression
Spellcasting: Divine (Wisdom based, armor related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell’s level to cast a spell.
Lvl | BAB | Saves | Feats | Base spells per day | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 1st | 2nd | 3rd | 4th | ||||
1st | +1 | +2 | +0 | +0 | Detect Evil*, Divine Grace, Divine Health, Lay on Hands | - | - | - | - | |
2nd | +2 | +3 | +0 | +0 | Aura of Courage, Smite Evil | - | - | - | - | |
3rd | +3 | +3 | +1 | +1 | Remove Disease, Turn Undead | - | - | - | - | |
4th | +4 | +4 | +1 | +1 | 0 | - | - | - | ||
5th | +5 | +4 | +1 | +1 | Summon Mount | 0 | - | - | - | |
6th | +6/+1 | +5 | +2 | +2 | 1 | - | - | - | ||
7th | +7/+2 | +5 | +2 | +2 | 1 | - | - | - | ||
8th | +8/+3 | +6 | +2 | +2 | 1 | 0 | - | - | ||
9th | +9/+4 | +6 | +3 | +3 | 1 | 0 | - | - | ||
10th | +10/+5 | +7 | +3 | +3 | 1 | 1 | - | - | ||
11th | +11/+6/+1 | +7 | +3 | +3 | 1 | 1 | 0 | - | ||
12th | +12/+7/+2 | +8 | +4 | +4 | 1 | 1 | 1 | - | ||
13th | +13/+8/+3 | +8 | +4 | +4 | 1 | 1 | 1 | - | ||
14th | +14/+9/+4 | +9 | +4 | +4 | 2 | 1 | 1 | 0 | ||
15th | +15/+10/+5 | +9 | +5 | +5 | 2 | 1 | 1 | 1 | ||
16th | +16/+11/+6/+1 | +10 | +5 | +5 | 2 | 2 | 1 | 1 | ||
17th | +17/+12/+7/+2 | +10 | +5 | +5 | 2 | 2 | 2 | 1 | ||
18th | +18/+13/+8/+3 | +11 | +6 | +6 | 3 | 2 | 2 | 1 | ||
19th | +19/+14/+9/+4 | +11 | +6 | +6 | 3 | 3 | 3 | 2 | ||
20th | +20/+15/+10/+5 | +12 | +6 | +6 | 3 | 3 | 3 | 3 |
*Please be aware that to gain the Detect Evil ability at character creation, it is necessary to have some files installed in your override directory.
1) Extract the files cls_feat_pal.2da and feat.2da from your copap2da.hak. (You can do this with NWHak in your utils directory.)
2) Put BOTH those files in your override directory.
This ONLY works when creating a brand new paladin. The bug that requires this workaround makes it so the feat is not written to the bic file of an existing paladin.
Spells
1st Level | 2nd Level | 3rd Level | 4th Level |
---|---|---|---|
![](/w/images/thumb/c/c5/Paladin_pic.png/300px-Paladin_pic.png)
Epic Progression
Bonus Feats: 23, 26, 29, 32, 35, 38
Epic Paladin Bonus Feats: Armor Skin, Devastating Critical, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Epic Prowess, Epic Reputation, Great Smiting, Greater Spell Focus, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning, Spell Focus
Epic Selectable Class Feats: Blinding Speed.
Notes
- Improved Critical (Whip) can be taken as epic paladin bonus feat (most likely a bug).
- When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.
Favored Paladin
A chosen few paladins may be marked as favored by their deity. In terms of game mechanics, this means an increase in the potency of the paladin's spells and abilities. Favored status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps.
Note: This is a DM reward for exceptional role playing, not something you can gain from completing a quest in game.