Assassin: Difference between revisions

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__NOTOC__
__NOEDITSECTION__
{{Classes}}
{{Classes}}
{{OOCKnowledge}}
{{OOCKnowledge}}
{{Infobox Class
{{Infobox Class
|name=Assassin
|name=Assassin
|hitdice=d6
|hitdice=d6
|bab=+3/4 levels
|bab=+3/4 levels
|armor=[[NWN:Armor proficiency (light)|Light]]
|prof=<br>
|weapon=[[NWN:weapon proficiency (simple)|Simple]]
*[[NWN:Armor proficiency (light)|Light Armor]]
*[[NWN:weapon proficiency (simple)|Simple Weapons]]
|skillpoints=4 + [[NWN:int|INT]] modifier
|skillpoints=4 + [[NWN:int|INT]] modifier
|skills=[[NWN:Appraise|Appraise]], [[NWN:Bluff|Bluff]], [[NWN:Craft Armor|Craft Armor]], [[NWN:Craft Trap|Craft Trap]], [[NWN:Craft Weapon|Craft Weapon]], [[NWN:Disable Trap|Disable Trap]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move Silently|Move Silently]], [[NWN:Open Lock|Open Lock]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Pick Pocket|Pick Pocket]], [[NWN:Search|Search]], [[NWN:Set Trap|Set Trap]], [[NWN:Spot|Spot]], [[NWN:Tumble|Tumble]], [[NWN:Use Magic Device|Use Magic Device]]
|skills=<br>
|saves=[[NWN:reflex|Reflex]]
*[[NWN:Appraise|Appraise]]
|align=Any Evil
*[[NWN:Bluff|Bluff]]
*[[NWN:Craft Armor|Craft Armor]]
*[[NWN:Craft Trap|Craft Trap]]
*[[NWN:Craft Weapon|Craft Weapon]]
*[[NWN:Disable Trap|Disable Trap]]
*[[NWN:Heal (skill)|Heal]]
*[[NWN:Hide|Hide]]
*[[NWN:Intimidate|Intimidate]]
*[[NWN:Listen|Listen]]
*[[NWN:Lore|Lore]]
*[[NWN:Move Silently|Move Silently]]
*[[NWN:Open Lock|Open Lock]]
*[[NWN:Parry|Parry]]
*[[NWN:Persuade|Persuade]]
*[[NWN:Pick Pocket|Pick Pocket]]
*[[NWN:Search|Search]]
*[[NWN:Set Trap|Set Trap]]
*[[NWN:Spot|Spot]]
*[[NWN:Tumble|Tumble]]
*[[NWN:Use Magic Device|Use Magic Device]]
|saves=<br>
*[[NWN:reflex|Reflex]]
|align=<br>
*Any Evil
}}
}}


[[Image:Ir_asasin.gif|none]]
==Description ([[NWN:Prestige Class|Prestige Class]])==
==Description ([[NWN:Prestige Class|Prestige Class]])==
The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. [[rogue|Rogues]], [[monk|monks]], and [[bard|bards]] are ideal candidates to become assassins.
The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. [[rogue|Rogues]], [[monk|monks]], and [[bard|bards]] are ideal candidates to become assassins.


__TOC__


==Requirements==
==Requirements==
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'''Skills''': [[NWN:Hide|Hide]] 8, [[NWN:Move silently|Move Silently]] 8
'''Skills''': [[NWN:Hide|Hide]] 8, [[NWN:Move silently|Move Silently]] 8


==Level Progression==
==Level Progression==
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<nowiki>*</nowiki> It is '''not''' possible to combine these abilities with any other metamagic power.  Silent is automatic and exclusive.
<nowiki>*</nowiki> It is '''not''' possible to combine these abilities with any other metamagic power.  Silent is automatic and exclusive.


[[Image:Ife_x2epasasin.gif|right]]


==Epic Progression==
==Epic Progression==
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'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]]
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]]


==Notes==
==Notes==
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*The Avlis version of the [[Use Magic Device]] skill gives a bonus to [[Artificing|NON-ARTIFICED]] casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/Spell DC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device skill.
*The Avlis version of the [[Use Magic Device]] skill gives a bonus to [[Artificing|NON-ARTIFICED]] casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/Spell DC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device skill.
*The Assassin's [[Death Attack]] is also a subject to Avlis-specific modifications.
*The Assassin's [[Death Attack]] is also a subject to Avlis-specific modifications.


==Avlis Assassins of reknown==
==Avlis Assassins of reknown==
* Basically no Assassins on Avlis are known by identity although rumor has it that... aaaaaaaaaaarrrrrrrrrrrrrrrrhhhhhhhhhhh...
* Basically no Assassins on Avlis are known by identity although rumor has it that... aaaaaaaaaaarrrrrrrrrrrrrrrrhhhhhhhhhhh...


==External resources==
==External resources==

Revision as of 11:43, 30 June 2023


Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin
Assassin
Hit Die: d6
Base Attack Bonus: +3/4 levels

Proficiencies:

Skill Points: 4 + INT modifier
Class Skills:

Primary Saving Throw(s):

Alignment Restriction:
  • Any Evil


Description (Prestige Class)

The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Rogues, monks, and bards are ideal candidates to become assassins.


Requirements

Alignment: Any evil

Skills: Hide 8, Move Silently 8


Level Progression

Lvl   BAB   Saves Feats Spell-like Abilities
  (automatically Silenced)  
   Poison  
Save
Death
  Attack  
  Fort     Ref     Will  
1st +0 +0 +2 +0 Use Poison - 1d6
2nd +1 +0 +3 +0 Uncanny Dodge I   Combined 3/day:
   Ghostly Visage
   Silence
   Ultravision
+1 1d6
3rd +2 +1 +3 +1 +1 2d6
4th +3 +1 +4 +1 +2 2d6
5th +3 +1 +4 +1 Uncanny Dodge II Combined 3/day:
   Darkness
   Haste (self only)
   Rogue's Cunning
+2 3d6
6th +4 +2 +5 +2 +3 3d6
7th +5 +2 +5 +2 Combined 3/day:
   Invisibility
   Freedom of Movement
   Poison
+3 4d6
8th +6 +2 +6 +2 +4 4d6
9th +6 +3 +6 +3 Combined 3/day:
   Improved Invisibility
   Dimension Door (self only)  
   Assassin's Awareness
+4 5d6
10th   +7 +3 +7 +3 Uncanny Dodge III   +5 5d6

* It is not possible to combine these abilities with any other metamagic power. Silent is automatic and exclusive.


Epic Progression

  Lvl   Feats   Poison save Death attack
11th +5 6d6
12th +6 6d6
13th +6 7d6
14th bonus feat +7 7d6
15th +7 8d6
16th +8 8d6
17th +8 9d6
18th bonus feat +9 9d6
19th +9 10d6
20th +10 10d6
21st +10 11d6
22nd bonus feat +11 11d6
23rd +11 12d6
24th +12 12d6
25th +12 13d6
26th bonus feat +13 13d6
27th +13 14d6
28th +14 14d6
29th +14 15d6
30th bonus feat   +15 15d6

Epic Bonus Feats: Epic Reflexes, Epic Skill Focus (Hide, Move Silently only), Great Dexterity, Improved Combat Casting, Improved Sneak Attack, Self Concealment, Superior Initiative

Epic Selectable Class Feats: Blinding Speed


Notes

  • The Improved Sneak Attack epic feat is currently bugged as of NWN update 1.66 because the additional damage is not applied unless you have at least one Rogue Sneak Attack feat or one Blackguard Sneak Attack feat. So Assassins may take the feat but without at least one Rogue level or four Blackguard levels it is useless.
  • The Avlis version of the Use Magic Device skill gives a bonus to NON-ARTIFICED casting items. These include amulets, unique items, rings, etc. Bonus is +1 to caster level/Spell DC per 5 base ranks (not including modifiers, skill focuses, etc.) in the Use Magic Device skill.
  • The Assassin's Death Attack is also a subject to Avlis-specific modifications.


Avlis Assassins of reknown

  • Basically no Assassins on Avlis are known by identity although rumor has it that... aaaaaaaaaaarrrrrrrrrrrrrrrrhhhhhhhhhhh...


External resources