Paladin: Difference between revisions

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{{MixedKnowledge}}
{{MixedKnowledge}}


{{Infobox Class
|name=Paladin
|image=Paladin_f.jpg
|hitdice=d10
|bab=+1/level
|armor=[[NWN:Armor proficiency (light)|Light]], [[NWN:Armor proficiency (medium)|Medium]], [[NWN:Armor proficiency (heavy)|Heavy]] & [[NWN:Shield proficiency|Shield]]
|weapon=[[NWN:weapon proficiency (simple)|Simple]] & [[NWN:weapon proficiency (martial)|Martial]]
|skillpoints=2 + [[NWN:int|INT]] modifier
|skills=[[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Discipline|Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Lore|Lore]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Taunt|Taunt]]
|saves=[[NWN:fortitude|Fortitude]]
|align=Lawful Good Only
}}


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[[Image:Paladin.jpg|frame|Paladin]]
[[Image:Paladin.jpg|frame|Paladin]]
[[Image:Paladin_f.jpg|frame|Paladin]]
==Description==
'''Description''': Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Divine power also guides their sword arms, making them among the most effective warriors against undead and evil outsiders. Many of the Paladin's special abilities also benefit from a high [[NWN:Charisma|Charisma]] score. '''Note:''' While the term Paladin may be used in a broader sense throughout the Realms, on Avlis this is the title of a holy warrior of the god [[Gorethar]].


'''Alignment Restrictions''': Lawful good only
Paladins were the very first holy warriors ever to appear on Avlis. They are almost as ancient as the Church of Gorethar itself. Because of their longevity, they have become very organized and learned the best possible training methods over the millenia for recruiting and maintaining their order. For this reason, they are able to recruit people at a very young age (for whatever their race is), and to continuously make them improve in skill and standing among the paladins of Gorethar.


'''[[NWN:Hit Die|Hit Die]]''': d10
Though the very first paladins were dwarves, many other races have taken up the mantle of holiness and glory in the name of Gorethar. Originally, paladins favored dwarf weapons, i.e. hammers, axes, and other short, heavy weaponry with any sort of plate armor. However, over the years, this has diverged somewhat depending on which races have joined the struggle. Human paladins have been known to heavily favor swords, whereas the rarer elven paladins have sometimes been known to employ bows. In the end, it has all become mixed up. Paladins are taught how to use the weaponry and armor of their mentors, whatever it may be.


'''Proficiencies''': Armor ([[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]], [[NWN:Armor Proficiency (Heavy)|Heavy]]), [[NWN:Shield Proficiency|Shields]], Weapons ([[NWN:Weapon Proficiency (Martial)|Martial]], [[NWN:Weapon Proficiency (Simple)|Simple]])
Organizationally, paladins work very closely with the Church of Gorethar. They are often the brunt of the fighting force, if the Church ever gets into a conflict. They also can act as guards or companions for clerics on Church business. Still, they have their own hierarchy based on the virtue and power of their superiors.
 
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 2 + [[NWN:Int|Int]] mod
 
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Discipline|Discipline]], [[NWN:Heal (skill)|Heal]], [[NWN:Lore|Lore]], [[NWN:Parry|Parry]], [[NWN:Persuade|Persuade]], [[NWN:Taunt|Taunt]]
 
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Divine Might|Divine Might]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Extra turning|Extra Turning]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Spell Focus|Spell Focus]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]]
 
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]]
 
'''Spellcasting''': [[Divine]] ([[NWN:Wisdom|Wisdom]] based, armor related chance of [[NWN:spell failure|spell failure]] is ignored). Must have a [[NWN:Wisdom|Wisdom]] score of 10 + the spell’s level to cast a spell.


==Special Abilities & Feats==
==Level Progression==
[[Image:paladin_pic.png|thumb|A Dubgaldokin Paladin of Gorethar.]]
[[Image:paladin_pic.png|thumb|A Dubgaldokin Paladin of Gorethar.]]
*Level 1 [[NWN:Divine Grace|Divine Grace]], [[NWN:Divine Health|Divine Health]], [[NWN:Lay on Hands|Lay on Hands]]
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
*Level 2 [[NWN:Aura of Courage|Aura of Courage]], [[Holy_Warrior_Smite|Smite Evil]]
|- style="background:#c0c0c0"
*Level 3 [[NWN:Remove disease (feat)|Remove disease]], [[NWN:Turn undead|Turn Undead]]
!Lvl
!BAB
!colspan=3|Saves
!Feats
!HP range
!rowspan=22 style="background:#ffffff"| 
!colspan=4|Base spells per day
|- style="background:#c0c0c0"
!colspan=2|
!Fort
!Ref
!Will
!colspan=2|
!1st
!2nd
!3rd
!4th
|- align=center
|1st ||+1 ||+2 ||+0 ||+0 ||align=left|Detect Evil* [[NWN:divine grace|Divine Grace]], [[NWN:divine health|Divine Health]], [[NWN:lay on hands|Lay on Hands]]  
|5-10 ||- ||- ||- ||-
|- align=center
|2nd ||+2 ||+3 ||+0 ||+0 ||align=left|[[NWN:aura of courage|Aura of Courage]], [[NWN:smite evil|Smite Evil]]  
|10-20 ||- ||- ||- ||-
|- align=center
|3rd ||+3 ||+3 ||+1 ||+1 ||align=left|[[NWN:Remove disease (feat)|Remove Disease]], [[NWN:turn undead|Turn Undead]]  
|15-30 ||- ||- ||- ||-
|- align=center
|4th ||+4 ||+4 ||+1 ||+1 ||align=left|
|20-40 ||0 ||- ||- ||-
|- align=center
|5th ||+5 ||+4 ||+1 ||+1 ||align=left|[[NWN:summon mount|Summon Mount]]
|25-50 ||0 ||- ||- ||-
|- align=center
|6th ||+6/+1 ||+5 ||+2 ||+2 ||align=left|
|30-60 ||1 ||- ||- ||-
|- align=center
|7th ||+7/+2 ||+5 ||+2 ||+2 ||align=left|
|35-70 ||1 ||- ||- ||-
|- align=center
|8th ||+8/+3 ||+6 ||+2 ||+2 ||align=left|
|40-80 ||1 ||0 ||- ||-
|- align=center
|9th ||+9/+4 ||+6 ||+3 ||+3 ||align=left|
|45-90 ||1 ||0 ||- ||-
|- align=center
|10th ||+10/+5 ||+7 ||+3 ||+3 ||align=left|
|50-100 ||1 ||1 ||- ||-
|- align=center
|11th ||+11/+6/+1 ||+7 ||+3 ||+3 ||align=left|
|55-110 ||1 ||1 ||0 ||-
|- align=center
|12th ||+12/+7/+2 ||+8 ||+4 ||+4 ||align=left|
|60-120 ||1 ||1 ||1 ||-
|- align=center
|13th ||+13/+8/+3 ||+8 ||+4 ||+4 ||align=left|
|65-130 ||1 ||1 ||1 ||-
|- align=center
|14th ||+14/+9/+4 ||+9 ||+4 ||+4 ||align=left|
|70-140 ||2 ||1 ||1 ||0
|- align=center
|15th ||+15/+10/+5 ||+9 ||+5 ||+5 ||align=left|
|75-150 ||2 ||1 ||1 ||1
|- align=center
|16th ||+16/+11/+6/+1 ||+10 ||+5 ||+5 ||align=left|
|80-160 ||2 ||2 ||1 ||1
|- align=center
|17th ||+17/+12/+7/+2 ||+10 ||+5 ||+5 ||align=left|
|85-170 ||2 ||2 ||2 ||1
|- align=center
|18th ||+18/+13/+8/+3 ||+11 ||+6 ||+6 ||align=left|
|90-180 ||3 ||2 ||2 ||1
|- align=center
|19th ||+19/+14/+9/+4 ||+11 ||+6 ||+6 ||align=left|
|95-190 ||3 ||3 ||3 ||2
|- align=center
|20th ||+20/+15/+10/+5   ||+12 ||+6 ||+6 ||align=left|
|100-200 ||3 ||3 ||3 ||3
|}


Please be aware that to gain the Detect Evil ability at '''character creation''', it is necessary to have some files installed in your override directory.  
<nowiki>*</nowiki>Please be aware that to gain the Detect Evil ability at '''character creation''', it is necessary to have some files installed in your override directory.  


1) Extract the files cls_feat_pal.2da and feat.2da from your [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copap2da.rar copap2da.hak]. (You can do this with NWHak in your utils directory.)  
1) Extract the files cls_feat_pal.2da and feat.2da from your [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copap2da.rar copap2da.hak]. (You can do this with NWHak in your utils directory.)  
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==Spells==
==Spells==
Paladins are the ancient holy warriors of Gorethar. In their strict devotion and fervor for his righteous path, they are given special abilities to increase their warrior skills for the purpose of goodness and law. No other god is able to grant godly warriors on Avlis the abilities of a paladin, and all members of this class on the planet worship him and him alone.  
Paladins are the ancient holy warriors of Gorethar. In their strict devotion and fervor for his righteous path, they are given special abilities to increase their warrior skills for the purpose of goodness and law. No other god is able to grant godly warriors on Avlis the abilities of a paladin, and all members of this class on the planet worship him and him alone.


'''Spellcasting''': [[Divine]] ([[NWN:Wisdom|Wisdom]] based, armor related chance of [[NWN:spell failure|spell failure]] is ignored). Must have a [[NWN:Wisdom|Wisdom]] score of 10 + the spell’s level to cast a spell.


{| border="0" style="background:#efefef; color:#000000; border-collapse:collapse"
{| border="0" style="background:#efefef; color:#000000; border-collapse:collapse"
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*[[Magic:Neutralize Poison|Neutralize Poison]]
*[[Magic:Neutralize Poison|Neutralize Poison]]
|}
|}
==Spells per Day==
{|border=1 cellpadding=5 cellspacing=0
!<u>Class Level</u>!!<u>1</u>!!<u>2</u>!!<u>3</u>!!<u>4</u>
|-
|1||*||*||*||*
|-
|2||*||*||*||*
|-
|3||*||*||*||*
|-
|4||0||*||*||*
|-
|5||0||*||*||*
|-
|6||1||*||*||*
|-
|7||1||*||*||*
|-
|8||1||0||*||*
|-
|9||1||0||*||*
|-
|10||1||1||*||*
|-
|11||1||1||0||*
|-
|12||1||1||1||*
|-
|13||1||1||1||*
|-
|14||1||1||1||0
|-
|15||2||1||1||1
|-
|16||2||2||1||1
|-
|17||2||2||2||1
|-
|18||3||2||2||1
|-
|19||3||3||3||2
|-
|20||3||3||3||3
|}


[[Image:ife x2eppal.gif|right|Epic Paladin]]
[[Image:ife x2eppal.gif|right|Epic Paladin]]


==Epic Paladin==
==Epic Progression==
'''Skill Points''': 2 + Int mod
 
'''Bonus Feats''': 23, 26, 29, 32, 35, 38
'''Bonus Feats''': 23, 26, 29, 32, 35, 38


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'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed.]]
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed.]]
==The Paladins of Gorethar (LG)==
Requirements: same as always<br>
Abilities: same as always, plus...<br>
1st: Detect Evil 30'
Paladins were the very first holy warriors ever to appear on Avlis. They are almost as ancient as the Church of Gorethar itself. Because of their longevity, they have become very organized and learned the best possible training methods over the millenia for recruiting and maintaining their order. For this reason, they are able to recruit people at a very young age (for whatever their race is), and to continuously make them improve in skill and standing among the paladins of Gorethar.
Though the very first paladins were dwarves, many other races have taken up the mantle of holiness and glory in the name of Gorethar. Originally, paladins favored dwarf weapons, i.e. hammers, axes, and other short, heavy weaponry with any sort of plate armor. However, over the years, this has diverged somewhat depending on which races have joined the struggle. Human paladins have been known to heavily favor swords, whereas the rarer elven paladins have sometimes been known to employ bows. In the end, it has all become mixed up. Paladins are taught how to use the weaponry and armor of their mentors, whatever it may be.
Organizationally, paladins work very closely with the Church of Gorethar. They are often the brunt of the fighting force, if the Church ever gets into a conflict. They also can act as guards or companions for clerics on Church business. Still, they have their own hierarchy based on the virtue and power of their superiors.


==Notes==
==Notes==

Revision as of 21:49, 29 June 2023

Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin



Paladin
Hit Die: d10
Base Attack Bonus: +1/level

Proficiencies: {{{prof}}}

Skill Points: 2 + INT modifier
Class Skills: Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Lore, Parry, Persuade, Taunt

Primary Saving Throw(s): Fortitude

Alignment Restriction: Lawful Good Only



Paladin

Paladin

Description

Paladins were the very first holy warriors ever to appear on Avlis. They are almost as ancient as the Church of Gorethar itself. Because of their longevity, they have become very organized and learned the best possible training methods over the millenia for recruiting and maintaining their order. For this reason, they are able to recruit people at a very young age (for whatever their race is), and to continuously make them improve in skill and standing among the paladins of Gorethar.

Though the very first paladins were dwarves, many other races have taken up the mantle of holiness and glory in the name of Gorethar. Originally, paladins favored dwarf weapons, i.e. hammers, axes, and other short, heavy weaponry with any sort of plate armor. However, over the years, this has diverged somewhat depending on which races have joined the struggle. Human paladins have been known to heavily favor swords, whereas the rarer elven paladins have sometimes been known to employ bows. In the end, it has all become mixed up. Paladins are taught how to use the weaponry and armor of their mentors, whatever it may be.

Organizationally, paladins work very closely with the Church of Gorethar. They are often the brunt of the fighting force, if the Church ever gets into a conflict. They also can act as guards or companions for clerics on Church business. Still, they have their own hierarchy based on the virtue and power of their superiors.

Level Progression

A Dubgaldokin Paladin of Gorethar.
Lvl BAB Saves Feats HP range   Base spells per day
Fort Ref Will 1st 2nd 3rd 4th
1st +1 +2 +0 +0 Detect Evil* Divine Grace, Divine Health, Lay on Hands   5-10 - - - -
2nd +2 +3 +0 +0 Aura of Courage, Smite Evil 10-20 - - - -
3rd +3 +3 +1 +1 Remove Disease, Turn Undead 15-30 - - - -
4th +4 +4 +1 +1 20-40 0 - - -
5th +5 +4 +1 +1 Summon Mount 25-50 0 - - -
6th +6/+1 +5 +2 +2 30-60 1 - - -
7th +7/+2 +5 +2 +2 35-70 1 - - -
8th +8/+3 +6 +2 +2 40-80 1 0 - -
9th +9/+4 +6 +3 +3 45-90 1 0 - -
10th +10/+5 +7 +3 +3 50-100 1 1 - -
11th +11/+6/+1 +7 +3 +3 55-110 1 1 0 -
12th +12/+7/+2 +8 +4 +4 60-120 1 1 1 -
13th +13/+8/+3 +8 +4 +4 65-130 1 1 1 -
14th +14/+9/+4 +9 +4 +4 70-140 2 1 1 0
15th +15/+10/+5 +9 +5 +5 75-150 2 1 1 1
16th +16/+11/+6/+1 +10 +5 +5 80-160 2 2 1 1
17th +17/+12/+7/+2 +10 +5 +5 85-170 2 2 2 1
18th +18/+13/+8/+3 +11 +6 +6 90-180 3 2 2 1
19th +19/+14/+9/+4 +11 +6 +6 95-190 3 3 3 2
20th +20/+15/+10/+5   +12 +6 +6 100-200 3 3 3 3

*Please be aware that to gain the Detect Evil ability at character creation, it is necessary to have some files installed in your override directory.

1) Extract the files cls_feat_pal.2da and feat.2da from your copap2da.hak. (You can do this with NWHak in your utils directory.)

2) Put BOTH those files in your override directory.

This ONLY works when creating a brand new paladin. The bug that requires this workaround makes it so the feat is not written to the bic file of an existing paladin.

Spells

Paladins are the ancient holy warriors of Gorethar. In their strict devotion and fervor for his righteous path, they are given special abilities to increase their warrior skills for the purpose of goodness and law. No other god is able to grant godly warriors on Avlis the abilities of a paladin, and all members of this class on the planet worship him and him alone.

Spellcasting: Divine (Wisdom based, armor related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell’s level to cast a spell.

1st Level 2nd Level 3rd Level 4th Level
Epic Paladin
Epic Paladin

Epic Progression

Bonus Feats: 23, 26, 29, 32, 35, 38

Epic Paladin Bonus Feats: Armor Skin, Devastating Critical, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Epic Prowess, Epic Reputation, Great Smiting, Greater Spell Focus, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning, Spell Focus

Epic Selectable Class Feats: Blinding Speed.

Notes

  • Improved Critical (Whip) can be taken as epic paladin bonus feat (most likely a bug).
  • When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.

Favored Paladin

A chosen few paladins may be marked as favored by their deity. In terms of game mechanics, this means an increase in the potency of the paladin's spells and abilities. Favored status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps.

Note: This is a DM reward for exceptional role playing, not something you can gain from completing a quest in game.