User:Eklektikos/Workshop: Difference between revisions

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{{Classes}}
{{Classes}}
{{Infobox Class
{{Infobox Class
|name=Annihilator
|name=Confounder
|image=annihilator_f.jpg
|image=
|hitdice=d8
|hitdice=d8
|bab=+1/level
|bab=+1/level
|armor=[[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]] & [[NWN:Armor Proficiency (Heavy)|Heavy]]
|armor=[[NWN:Armor Proficiency (Light)|Light]], [[NWN:Armor Proficiency (Medium)|Medium]], [[NWN:Armor Proficiency (Heavy)|Heavy]] & [[NWN:Shield Proficiency|Shield]]
|weapon=[[NWN:Weapon Proficiency (Martial)|Martial]] & [[NWN:Weapon Proficiency (Simple)|Simple]]
|weapon=[[NWN:Weapon Proficiency (Exotic)|Exotic]] & [[NWN:Weapon Proficiency (Simple)|Simple]]
|skillpoints=4 + [[NWN:Int|INT]] mod
|skillpoints=4 + [[NWN:Int|INT]] mod
|skills=[[NWN:Concentration|Concentration]], [[NWN:Disable_Trap|Disable Trap]], [[NWN:Discipline|Discipline]], [[NWN:Heal|Heal]], [[NWN:Hide|Hide]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move_Silently|Move Silently]] [[NWN:Parry|Parry]], [[NWN:Search|Search]], [[NWN:Set_Trap|Set Trap]], [[NWN:Taunt|Taunt]]
|skills=[[NWN:Appraise|Appraise]], [[NWN:Bluff|Bluff]], [[NWN:Concentration|Concentration]], [[NWN:Craft Trap|Craft Trap]], [[NWN:Disable_Trap|Disable Trap]], [[NWN:Discipline|Discipline]], [[NWN:Heal|Heal]], [[NWN:Hide|Hide]], [[NWN:Intimidate|Intimidate]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move_Silently|Move Silently]], [[NWN:Open Lock|Open Lock]], [[NWN:Parry|Parry]], [[NWN:Perform|Perform]], [[NWN:Persuade|Persuade]], [[NWN:Pick Pocket|Pick Pocket]], [[NWN:Search|Search]], [[NWN:Set_Trap|Set Trap]], [[NWN:Spellcraft|Spellcraft]], [[NWN:Spot|Spot]], [[NWN:Taunt|Taunt]], [[NWN:Tumble|Tumble]], [[NWN:Use Magic Device|Use Magic Device]]
|saves=[[NWN:Will|Will]] & [[NWN:Fortitude|Fortitude]]
|saves=[[NWN:Fortitude|Fortitude]]
|align=Neutral Evil only
|align=Chaotic Neutral only
}}
}}
Annihilators are the Holy Warriors of the greater god [[Aarilax]]. Initially founded to further the goals of the Voivodes of [[Drotid]] by any means necessary, they have since spread beyond the [[Shaahesk]] race to other lands, where they pursue their religious imperative of self-advancement as they see fit.
CONFOUNDER MINIBLURB
__TOC__
__TOC__
==Description==
==Description==
Power through superior might has always been the way of Aarilax. Collect as much as you can for yourself, and beat everyone else to it (literally), and you will live a long time. Gain what you desire, for all you really have is desire itself. The annihilators arose out of a society based on these beliefs. The lizardmen of Drotid rule by might alone. Those who can impose their will get to be in charge. Everyone else is a slave. It is the way of Aarilax. Gaining troops to impose their will became a prime concern of the voivods of Drotid long ago. In order to gain a steady group of loyal and powerful troops, the clerics of Aarilax were forced to beseach their god for an answer. In return, Aarilax granted them the annihilators. These warriors became the muscle behind the voivods. Whether it is by frontal assault, or underhanded assassination, the annihilators are up for the task. Each individual holy warrior of Aarilax serves because he must. There is no other way. Aarilax keeps him alive so that he is not eaten or killed by one above him. In return he owes Aarilax his obedience. This is how annihilators operate.
It is not known for certain where or when confounders came about. Some people even believe that they arose in several different places at the same time. It's entirely possible. It IS known, however, that they all follow Forian, and Forian's philosophy of self-gratification. Any warrior who takes it upon himself to worship Forian for his ability to grant them their own selfish desires will often wind up as a confounder. Most confounders have no rhyme or reason in what they do in the long term. They simply exist from day to day. Many will hold that they are extremely holy people who know how to live in the moment. Others will contest that they simply are too lazy to think about anything other than what's happening right now.


Annihilators will only serve those who are more powerful than they are and, even then, they will only do it when threatened. When they are in the fortunate position of BEING the one doing the threatening, they are cold-hearted and selfish, existing only to gain more for themselves. An annihilator who gains too much power can be an awful menace. A weak annihilator can often be cowed into doing anything its master desires.
World domination... too much work. Riches... sure, as long as it's enough to buy the next meal, though being able to buy meals indefinitely is a plus. Fighting the good fight... eh... maybe... if it can benefit ME somehow. Commonly, confounders will not do anything unless a reward is given. Because of this, they can wind up on all sides of conflicts, performing all kinds of actions.


The only organization annihilators know is that of strength. Whenever groups of annihilators exist together, they follow the strongest one, until he or she is murdered or otherwise disposed of. Then the next will take their place. When employed by nonannihilators these warriors will do what they are told until their leader slips up and finds a dagger in their back. Annihilators are always biding their time and calculating.
Confounders are fond of flexible weapons, i.e. flails, morning stars, etc. It reflects their chaotic nature. Armor can vary, though they will usually wear whatever armor suits their purpose at the time.


Most of the time they employ spears and long weapons, which are reminiscent of their tribal lizardman roots. They also wear medium or light armor most of the time, though they are able to deck themselves out heavily when needed.
There is no official confounder organization or hierarchy. They all pay homage to Forian, though that is really all they have in common. If given the proper compensation, a confounder will take an apprentice and teach them their ways.  




==Requirements==
==Requirements==
* '''Deity:''' [[Aarilax]]
* '''Deity:''' [[Forian]]
* '''Alignment:'''[[NWN:Lawful Evil|Lawful Evil]]
* '''Alignment:'''[[NWN:Chaotic Neutral|Chaotic Neutral]]
* '''Base Attack Bonus (BAB)''': +7
* '''Base Attack Bonus (BAB)''': +7
* '''Feats:''' [[NWN:Lightning_Reflexes|Lightning Reflexes]] & [[NWN:Weapon_proficiency_%28exotic%29|Exotic Weapon Proficiency]] OR [[NWN:Weapon_Focus|Weapon Focus: Halberd]]
* '''Feats:''' [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]] & [[NWN:Weapon_Focus|Weapon Focus (Light Flail '''OR''' Heavy Flail)]]
* '''[[NWN:Rank|Skill Ranks]]:''' 3 [[NWN:Intimidate|Intimidate]], 5 [[NWN:Move_Silently|Move Silently]], 5[[NWN:Search|Search]]
* '''[[NWN:Rank|Skill Ranks]]:''' 5 [[NWN:Hide|Hide]], 5 [[NWN:Lore|Lore]], 5[[NWN:Taunt|Taunt]]




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!Will
!Will
|- align=center
|- align=center
|1st || +1 || +2 || +0 || +2 ||align=left|Detect Good 30', [[NWN:Dirty_Fighting|Dirty Fighting]], [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Use Poison|Use Poison]] ||Spells/day gained
|1st || +1 || +2 || +0 || +0 ||align=left|Detect Good 30', [[NWN:Dirty_Fighting|Dirty Fighting]], [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Use Poison|Use Poison]] ||Spells/day gained
|- align=center
|- align=center
|2nd || +2 || +3 || +0 || +3 ||align=left|[[NWN:Dark_Blessing|Dark Blessing]] ||+1 caster level
|2nd || +2 || +3 || +0 || +0 ||align=left|[[NWN:Dark_Blessing|Dark Blessing]] ||+1 caster level
|- align=center
|- align=center
|3rd || +3 || +3 || +1 || +3 ||align=left|Bonus feat ||Spells/day gained
|3rd || +3 || +3 || +1 || +1 ||align=left|Bonus feat ||Spells/day gained
|- align=center
|- align=center
|4th || +4 || +4 || +1 || +4 ||align=left|[[Lay on Harm]] ||+1 caster level
|4th || +4 || +4 || +1 || +1 ||align=left|[[Lay on Harm]] ||+1 caster level
|- align=center
|- align=center
|5th || +5 || +4 || +1 || +4 ||align=left|[[NWN:Turn_Undead|Turn Undead]] ||Spells/day gained
|5th || +5 || +4 || +1 || +1 ||align=left|[[NWN:Turn_Undead|Turn Undead]] ||Spells/day gained
|- align=center
|- align=center
|6th || +6 || +5 || +2 || +5 ||align=left|Bonus feat ||+1 caster level
|6th || +6 || +5 || +2 || +2 ||align=left|Bonus feat ||+1 caster level
|- align=center
|- align=center
|7th || +7 || +5 || +2 || +5 ||align=left|[[Holy Warrior Smite|Smite Good]] ||Spells/day gained
|7th || +7 || +5 || +2 || +2 ||align=left|[[Holy Warrior Smite|Smite Good]] ||Spells/day gained
|- align=center
|- align=center
|8th || +8 || +6 || +2 || +6 ||align=left|[[NWN:Crippling_Strike|Crippling Strike]] ||+1 caster level
|8th || +8 || +6 || +2 || +2 ||align=left|[[NWN:Crippling_Strike|Crippling Strike]] ||+1 caster level
|- align=center
|- align=center
|9th || +9 || +6 || +3 || +6 ||align=left|Bonus feat ||Spells/day gained
|9th || +9 || +6 || +3 || +3 ||align=left|Bonus feat ||Spells/day gained
|- align=center
|- align=center
|10th || +10 || +7 || +3 || +7 ||align=left|Avatar of Murder (as Psionic [[Psychometabolism#Strength_of_the_Land|Strength of the Land]]) ||+1 caster level
|10th || +10 || +7 || +3 || +3 ||align=left|Avatar of Murder (as Psionic [[Psychometabolism#Strength_of_the_Land|Strength of the Land]]) ||+1 caster level
|}
|}
'''Annihilator bonus feats:''' [[Death_Attack|Death Attack]], [[NWN:Favored_Enemy|Favored Enemy]], [[NWN:Two-weapon_fighting|Two Weapon Fighting]], [[NWN:Improved_Critical|Improved Critical (Halberd, Scimitar & Doublesword)]], [[NWN:Weapon_Focus|Weapon Focus (Halberd, Scimitar & Doublesword)]], [[NWN:Divine_might|Divine Might]], [[NWN:Divine_shield|Divine Shield]], [[NWN:Extra Smiting|Extra Smiting]]
'''Annihilator bonus feats:''' [[Death_Attack|Death Attack]], [[NWN:Favored_Enemy|Favored Enemy]], [[NWN:Two-weapon_fighting|Two Weapon Fighting]], [[NWN:Improved_Critical|Improved Critical (Halberd, Scimitar & Doublesword)]], [[NWN:Weapon_Focus|Weapon Focus (Halberd, Scimitar & Doublesword)]], [[NWN:Divine_might|Divine Might]], [[NWN:Divine_shield|Divine Shield]], [[NWN:Extra Smiting|Extra Smiting]]

Revision as of 09:31, 21 September 2010

Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin
Confounder
Hit Die: d8
Base Attack Bonus: +1/level

Proficiencies: {{{prof}}}

Skill Points: 4 + INT mod
Class Skills: Appraise, Bluff, Concentration, Craft Trap, Disable Trap, Discipline, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Perform, Persuade, Pick Pocket, Search, Set Trap, Spellcraft, Spot, Taunt, Tumble, Use Magic Device

Primary Saving Throw(s): Fortitude

Alignment Restriction: Chaotic Neutral only


CONFOUNDER MINIBLURB

Description

It is not known for certain where or when confounders came about. Some people even believe that they arose in several different places at the same time. It's entirely possible. It IS known, however, that they all follow Forian, and Forian's philosophy of self-gratification. Any warrior who takes it upon himself to worship Forian for his ability to grant them their own selfish desires will often wind up as a confounder. Most confounders have no rhyme or reason in what they do in the long term. They simply exist from day to day. Many will hold that they are extremely holy people who know how to live in the moment. Others will contest that they simply are too lazy to think about anything other than what's happening right now.

World domination... too much work. Riches... sure, as long as it's enough to buy the next meal, though being able to buy meals indefinitely is a plus. Fighting the good fight... eh... maybe... if it can benefit ME somehow. Commonly, confounders will not do anything unless a reward is given. Because of this, they can wind up on all sides of conflicts, performing all kinds of actions.

Confounders are fond of flexible weapons, i.e. flails, morning stars, etc. It reflects their chaotic nature. Armor can vary, though they will usually wear whatever armor suits their purpose at the time.

There is no official confounder organization or hierarchy. They all pay homage to Forian, though that is really all they have in common. If given the proper compensation, a confounder will take an apprentice and teach them their ways.


Requirements


Level Progression

Lvl BAB Saves Feats   Base Class Divine
Casting Progression
Fort Ref Will
1st +1 +2 +0 +0 Detect Good 30', Dirty Fighting, Ambidexterity, Use Poison Spells/day gained
2nd +2 +3 +0 +0 Dark Blessing +1 caster level
3rd +3 +3 +1 +1 Bonus feat Spells/day gained
4th +4 +4 +1 +1 Lay on Harm +1 caster level
5th +5 +4 +1 +1 Turn Undead Spells/day gained
6th +6 +5 +2 +2 Bonus feat +1 caster level
7th +7 +5 +2 +2 Smite Good Spells/day gained
8th +8 +6 +2 +2 Crippling Strike +1 caster level
9th +9 +6 +3 +3 Bonus feat Spells/day gained
10th +10 +7 +3 +3 Avatar of Murder (as Psionic Strength of the Land) +1 caster level

Annihilator bonus feats: Death Attack, Favored Enemy, Two Weapon Fighting, Improved Critical (Halberd, Scimitar & Doublesword), Weapon Focus (Halberd, Scimitar & Doublesword), Divine Might, Divine Shield, Extra Smiting


Epic Progression

Lvl Feats   Base Class Divine Casting Progression
11th Spells/day gained
12th +1 caster level
13th Bonus feat Spells/day gained
14th +1 caster level
15th Spells/day gained
16th Bonus feat +1 caster level
17th Spells/day gained
18th +1 caster level
19th Bonus feat Spells/day gained
20th +1 caster level
21st Spells/day gained
22nd Bonus feat +1 caster level
23rd Spells/day gained
24th +1 caster level
25th Bonus feat Spells/day gained
26th +1 caster level
27th Spells/day gained
28th Bonus feat +1 caster level
29th Spells/day gained
30th +1 caster level

Epic Bonus Feats: Armor Skin, Aspect of the Serpent, Death Attack, Devastating Critical, Divine Might, Divine Shield, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Extra Smiting, Favored Enemy, Great Charisma, Great Smiting, Greater Spell Focus, Improved Combat Casting, Improved Critical (Whip), Overwhelming Critical, Planar Turning.

Epic Selectable Class Feats: Blinding Speed, Dragon Knight, Greater Ruin, Hellball, Mummy Dust.