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<center>{{Classes}}
[[Category:Holy Warriors]]
<small>{{PrestigeClasses}}</small>
__NOTOC__
</center>
__NOEDITSECTION__
----
{{Classes}}
===Paladin (Gorethar, LG)===
{{MixedKnowledge}}
Requirements: same as always<br>
{{Infobox Class
Abilities: same as always, plus...<br>
|name=Paladin
1st: Detect Evil 30'
|image=Gorethar.jpg
[[Image:Ir paladin.gif|Paladin]]
|hitdice=d10
|bab=+1/level
|prof=<br>
*[[NWN:Armor proficiency (light)|Light Armor]]
*[[NWN:Armor proficiency (medium)|Medium Armor]]
*[[NWN:Armor proficiency (heavy)|Heavy Armor]]
*[[NWN:Shield proficiency|Shields]]
*[[NWN:weapon proficiency (simple)|Simple Weapons]]
*[[NWN:weapon proficiency (martial)|Martial Weapons]]
|skillpoints=2 + [[NWN:int|INT]] modifier
|skills=<br>
*[[NWN:Concentration|Concentration]]
*[[NWN:Craft armor|Craft Armor]]
*[[NWN:Craft trap|Craft Trap]]
*[[NWN:Craft weapon|Craft Weapon]]
*[[NWN:Discipline|Discipline]]
*[[NWN:Heal (skill)|Heal]]
*[[NWN:Lore|Lore]]
*[[NWN:Parry|Parry]]
*[[NWN:Persuade|Persuade]]
*[[NWN:Taunt|Taunt]]
|saves=<br>
*[[NWN:fortitude|Fortitude]]
|align=<br>
*Lawful Good Only
}}


[[Image:Paladin.jpg|frame|Paladin|]]
==Description==
[[Image:Paladin_f.jpg|frame|Paladin]]
Paladins are the ancient holy warriors of [[Gorethar]]. In their strict devotion and fervor for his righteous path, they are given special abilities to increase their warrior skills for the purpose of goodness and law. No other god is able to grant godly warriors on Avlis the abilities of a paladin, and all members of this class on the planet worship him and him alone.
'''Description''': Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Divine power also guides their sword arms, making them among the most effective warriors against undead and evil outsiders. Many of the paladin's special abilities also benefit from a high Charisma score.


'''Alignment Restrictions''': Lawful good only
Paladins were the very first holy warriors ever to appear on Avlis. They are almost as ancient as the Church of Gorethar itself. Because of their longevity, they have become very organized and learned the best possible training methods over the millenia for recruiting and maintaining their order. For this reason, they are able to recruit people at a very young age (for whatever their race is), and to continuously make them improve in skill and standing among the paladins of Gorethar.


'''[[Hit Die]]''': d10
Though the very first paladins were dwarves, many other races have taken up the mantle of holiness and glory in the name of Gorethar. Originally, paladins favored dwarf weapons, i.e. hammers, axes, and other short, heavy weaponry with any sort of plate armor. However, over the years, this has diverged somewhat depending on which races have joined the struggle. Human paladins have been known to heavily favor swords, whereas the rarer elven paladins have sometimes been known to employ bows. In the end, it has all become mixed up. Paladins are taught how to use the weaponry and armor of their mentors, whatever it may be.


'''Proficiencies''': Armor ([[Armor Proficiency (Light)|Light]], [[Armor Proficiency (Medium)|Medium]], [[Armor Proficiency (Heavy)|Heavy]]), [[Shield Proficiency|Shields]], Weapons ([[Weapon Proficiency (Martial)|Martial]], [[Weapon Proficiency (Simple)|Simple]])
Organizationally, paladins work very closely with the Church of Gorethar. They are often the brunt of the fighting force, if the Church ever gets into a conflict. They also can act as guards or companions for clerics on Church business. Still, they have their own hierarchy based on the virtue and power of their superiors.


'''[[Skill Points]]''': ([[Int]] mod * 4 at 1st level) 2 + [[Int]] mod
==Level Progression==
 
'''Spellcasting''': [[Divine]] ([[NWN:Wisdom|Wisdom]] based, armor related chance of [[NWN:spell failure|spell failure]] is ignored). Must have a [[NWN:Wisdom|Wisdom]] score of 10 + the spell’s level to cast a spell.
'''Skills''': [[Concentration]], [[Craft armor]], [[Craft trap]], [[Craft weapon]], [[Discipline]], [[Heal (skill)|Heal]], [[Lore]], [[Parry]], [[Persuade]], [[Taunt]]
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
!rowspan=2|Lvl
!rowspan=2|&nbsp;BAB&nbsp;
!colspan=3|Saves
!rowspan=2|Feats
!rowspan=22 style="background:#ffffff"|&nbsp;
!colspan=4|&nbsp;Base spells per day&nbsp;
|- style="background:#c0c0c0"
!&nbsp;Fort&nbsp;
!&nbsp;Ref&nbsp;
!&nbsp;Will&nbsp;
!1st
!2nd
!3rd
!4th
|- align=center
|1st ||+1 ||+2 ||+0 ||+0 ||align=left|Detect Evil*, [[NWN:divine grace|Divine Grace]], [[NWN:divine health|Divine Health]], [[NWN:lay on hands|Lay on Hands]] &nbsp; ||- ||- ||- ||-
|- align=center
|2nd ||+2 ||+3 ||+0 ||+0 ||align=left|[[NWN:aura of courage|Aura of Courage]], [[NWN:smite evil|Smite Evil]] ||- ||- ||- ||-
|- align=center
|3rd ||+3 ||+3 ||+1 ||+1 ||align=left|[[NWN:Remove disease (feat)|Remove Disease]], [[NWN:turn undead|Turn Undead]] ||- ||- ||- ||-
|- align=center
|4th ||+4 ||+4 ||+1 ||+1 ||align=left| ||0 ||- ||- ||-
|- align=center
|5th ||+5 ||+4 ||+1 ||+1 ||align=left|[[NWN:summon mount|Summon Mount]] ||0 ||- ||- ||-
|- align=center
|6th ||+6/+1 ||+5 ||+2 ||+2 ||align=left| ||1 ||- ||- ||-
|- align=center
|7th ||+7/+2 ||+5 ||+2 ||+2 ||align=left| ||1 ||- ||- ||-
|- align=center
|8th ||+8/+3 ||+6 ||+2 ||+2 ||align=left| ||1 ||0 ||- ||-
|- align=center
|9th ||+9/+4 ||+6 ||+3 ||+3 ||align=left| ||1 ||0 ||- ||-
|- align=center
|10th ||+10/+5 ||+7 ||+3 ||+3 ||align=left| ||1 ||1 ||- ||-
|- align=center
|11th ||+11/+6/+1 ||+7 ||+3 ||+3 ||align=left| ||1 ||1 ||0 ||-
|- align=center
|12th ||+12/+7/+2 ||+8 ||+4 ||+4 ||align=left| ||1 ||1 ||1 ||-
|- align=center
|13th ||+13/+8/+3 ||+8 ||+4 ||+4 ||align=left| ||1 ||1 ||1 ||-
|- align=center
|14th ||+14/+9/+4 ||+9 ||+4 ||+4 ||align=left| ||2 ||1 ||1 ||0
|- align=center
|15th ||+15/+10/+5 ||+9 ||+5 ||+5 ||align=left| ||2 ||1 ||1 ||1
|- align=center
|16th ||+16/+11/+6/+1 ||+10 ||+5 ||+5 ||align=left| ||2 ||2 ||1 ||1
|- align=center
|17th ||+17/+12/+7/+2 ||+10 ||+5 ||+5 ||align=left| ||2 ||2 ||2 ||1
|- align=center
|18th ||+18/+13/+8/+3 ||+11 ||+6 ||+6 ||align=left| ||3 ||2 ||2 ||1
|- align=center
|19th ||+19/+14/+9/+4 ||+11 ||+6 ||+6 ||align=left| ||3 ||3 ||3 ||2
|- align=center
|20th ||+20/+15/+10/+5 &nbsp; ||+12 ||+6 ||+6 ||align=left| ||3 ||3 ||3 ||3
|}


'''Selectable Class Feats''': [[Ambidexterity]], [[Brew Potion]], [[Craft Wand]], [[Deflect Arrows]], [[Divine Might]], [[Divine Shield]], [[Extra turning]], [[Greater Spell Focus]], [[Scribe Scroll]], [[Spell Focus]], [[Two-Weapon Fighting]], [[Weapon Proficiency %28Exotic%29]]
<nowiki>*</nowiki>Please be aware that to gain the Detect Evil ability at '''character creation''', it is necessary to have some files installed in your override directory.


'''[[Saving Throw|Primary Saving Throw(s)]]''': [[Fortitude]]
1) Extract the files cls_feat_pal.2da and feat.2da from your [http://neverwintervault.net/sites/neverwintervault.org/files/project/17350/files/copap2da.rar copap2da.hak]. (You can do this with NWHak in your utils directory.)  


'''Spellcasting''': [[Divine]] ([[Wisdom]] based, armor related chance of [[spell failure]] is ignored). Must have a [[Wisdom]] score of 10 + the spell’s level to cast a spell.
2) Put BOTH those files in your override directory.  


==Special Abilities & Feats==
This ONLY works when creating a brand new paladin. The bug that requires this workaround makes it so the feat is not written to the bic file of an existing paladin.
*Level 1 [[Divine Grace]], [[Divine health]], [[Lay on Hands]]
*Level 2 [[Aura of Courage]], [[Smite Evil]]
*Level 3 [[Remove disease (feat)|Remove disease]], [[Turn undead]]


==Spells==
==Spells==
<u>Level 1</u>
{| border="0" style="background:#efefef; color:#000000; border-collapse:collapse"
*[[Bless]]
|- style="background:#c0c0c0"
*[[Bless Weapon]]
! 1st Level
*[[Cure Light Wounds]]
! 2nd Level
*[[Deafening Clang]]
! 3rd Level
*[[Divine Favor]]
! 4th Level
*[[Endure Elements]]
|-
*[[Protection from Alignment]]
| valign=top |                                        <!-- 1st level spells -->
*[[Magic Weapon]]
*[[Magic:Bless|Bless]]
*[[Resistance]]
*[[Magic:Bless Weapon|Bless Weapon]]
*[[Virtue]]
*[[Magic:Cure Light Wounds|Cure Light Wounds]]
 
*[[Magic:Deafening Clang|Deafening Clang]]
<u>Level 2</u>
*[[Magic:Divine Favor|Divine Favor]]
*[[Aid]]
*[[Magic:Endure Elements|Endure Elements]]
*[[Aura of Glory]]
*[[Magic:Lionheart|Lionheart]]
*[[Bull's Strength (spell)|Bull's Strength]]
*[[Magic:Magic Weapon|Magic Weapon]]
*[[Eagle's Splendor (spell)|Eagle's Splendor]]
*[[Magic:Protection from Alignment|Protection from Alignment]]
*[[Remove Paralysis]]
*[[Magic:Resistance|Resistance]]
*[[Resist Elements]]
*[[Magic:Virtue|Virtue]]


<u>Level 3</u>
| valign=top |                                        <!-- 2nd level spells -->
*[[Cure Moderate Wounds]]
*[[Magic:Aid|Aid]]
*[[Dispel Magic]]
*[[Magic:Aura of Glory|Aura of Glory]]
*[[Greater Magic Weapon]]
*[[Magic:Bulls Strength|Bull's Strength]]
*[[Magic Circle against Alignment]]
*[[Magic:Clarity of Mind|Clarity of Mind]]
*[[Prayer]]
*[[Magic:Divine Protection|Divine Protection]]
*[[Remove Blindness/Deafness]]
*[[Magic:Eagles Splendor|Eagle's Splendor]]
*[[Magic:Remove Paralysis|Remove Paralysis]]
*[[Magic:Resist Elements|Resist Elements]]
*[[Magic:Undetectable Alignment|Undetectable Alignment]]


<u>Level 4</u>
| valign=top |                                        <!-- 3rd level spells -->
*[[Cure Serious Wounds]]
*[[Magic:Blessing of Bahamut|Blessing of Bahamut]]
*[[Death Ward]]
*[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]]
*[[Freedom of Movement]]
*[[Magic:Dispel Magic|Dispel Magic]]
*[[Holy Sword]]
*[[Magic:Greater Magic Weapon|Greater Magic Weapon]]
*[[Neutralize Poison]]
*[[Magic:Magic Circle Against Alignment|Magic Circle Against Alignment]]
*[[Magic:Prayer|Prayer]]
*[[Magic:Remove Blindness and Deafness|Remove Blindness/Deafness]]


==Spells per Day==
| valign=top |                                       <!-- 4th level spells -->
{|border=1 cellpadding=5 cellspacing=0
*[[Magic:Cure Serious Wounds|Cure Serious Wounds]]
!<u>Class Level</u>!!<u>1</u>!!<u>2</u>!!<u>3</u>!!<u>4</u>
*[[Magic:Death Ward|Death Ward]]
|-
*[[Magic:Freedom of Movement|Freedom of Movement]]
|1||*||*||*||*
*[[Magic:Holy Sword|Holy Sword]]
|-
*[[Magic:Neutralize Poison|Neutralize Poison]]
|2||*||*||*||*
|-
|3||*||*||*||*
|-
|4||0||*||*||*
|-
|5||0||*||*||*
|-
|6||1||*||*||*
|-
|7||1||*||*||*
|-
|8||1||0||*||*
|-
|9||1||0||*||*
|-
|10||1||1||*||*
|-
|11||1||1||0||*
|-
|12||1||1||1||*
|-
|13||1||1||1||*
|-
|14||1||1||1||0
|-
|15||2||1||1||1
|-
|16||2||2||1||1
|-
|17||2||2||2||1
|-
|18||3||2||2||1
|-
|19||3||3||3||2
|-
|20||3||3||3||3
|}
|}
 
[[Image:paladin_pic.png|thumb|A Dubgaldokin Paladin of Gorethar.]]
 
==Epic Progression==
[[Image:ife x2eppal.gif|right|Epic Paladin]]
 
==Epic Paladin==
'''Skill Points''': 2 + Int mod
 
'''Bonus Feats''': 23, 26, 29, 32, 35, 38
'''Bonus Feats''': 23, 26, 29, 32, 35, 38


'''Epic Paladin Bonus Feats''': [[Armor Skin]], [[Devastating Critical]], [[Epic Spell Focus]], [[Epic Toughness]], [[Epic Weapon Focus]], [[Epic Prowess]], [[Epic Reputation]], [[Great Smiting]], [[Greater Spell Focus]], [[Improved Combat Casting]], [[Overwhelming Critical]], [[Perfect Health]], [[Planar Turning]], [[Spell Focus]]
'''Epic Paladin Bonus Feats''': [[NWN:Armor Skin|Armor Skin]], [[NWN:Devastating Critical|Devastating Critical]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Toughness|Epic Toughness]], [[NWN:Epic Weapon Focus|Epic Weapon Focus]], [[NWN:Epic Prowess|Epic Prowess]], [[NWN:Epic Reputation|Epic Reputation]], [[Holy_Warrior_Smite|Great Smiting]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Overwhelming Critical|Overwhelming Critical]], [[NWN:Perfect Health|Perfect Health]], [[NWN:Planar Turning|Planar Turning]], [[NWN:Spell Focus|Spell Focus]]


'''Epic Selectable Class Feats''': [[Blinding Speed]]
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed.]]


==Notes==
==Notes==
*[[Improved Critical]] ([[Whip]]) can be taken as epic paladin bonus feat (most likely a bug).
* [[NWN:Improved Critical|Improved Critical]] ([[NWN:Whip|Whip]]) can be taken as epic paladin bonus feat (most likely a bug).
* When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.
 
== Favored Paladin==


A chosen few paladins may be marked as favored by their deity. In terms of game mechanics, this means an increase in the potency of the paladin's spells and abilities.  Favored status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps.


[[Category:Classes]]
''Note: This is a DM reward for exceptional role playing, not something you can gain from completing a quest in game.''

Latest revision as of 15:03, 30 June 2023


Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin
Paladin
Hit Die: d10
Base Attack Bonus: +1/level

Proficiencies:

Skill Points: 2 + INT modifier
Class Skills:

Primary Saving Throw(s):

Alignment Restriction:
  • Lawful Good Only


Description

Paladins are the ancient holy warriors of Gorethar. In their strict devotion and fervor for his righteous path, they are given special abilities to increase their warrior skills for the purpose of goodness and law. No other god is able to grant godly warriors on Avlis the abilities of a paladin, and all members of this class on the planet worship him and him alone.

Paladins were the very first holy warriors ever to appear on Avlis. They are almost as ancient as the Church of Gorethar itself. Because of their longevity, they have become very organized and learned the best possible training methods over the millenia for recruiting and maintaining their order. For this reason, they are able to recruit people at a very young age (for whatever their race is), and to continuously make them improve in skill and standing among the paladins of Gorethar.

Though the very first paladins were dwarves, many other races have taken up the mantle of holiness and glory in the name of Gorethar. Originally, paladins favored dwarf weapons, i.e. hammers, axes, and other short, heavy weaponry with any sort of plate armor. However, over the years, this has diverged somewhat depending on which races have joined the struggle. Human paladins have been known to heavily favor swords, whereas the rarer elven paladins have sometimes been known to employ bows. In the end, it has all become mixed up. Paladins are taught how to use the weaponry and armor of their mentors, whatever it may be.

Organizationally, paladins work very closely with the Church of Gorethar. They are often the brunt of the fighting force, if the Church ever gets into a conflict. They also can act as guards or companions for clerics on Church business. Still, they have their own hierarchy based on the virtue and power of their superiors.

Level Progression

Spellcasting: Divine (Wisdom based, armor related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell’s level to cast a spell.

Lvl  BAB  Saves Feats    Base spells per day 
 Fort   Ref   Will  1st 2nd 3rd 4th
1st +1 +2 +0 +0 Detect Evil*, Divine Grace, Divine Health, Lay on Hands   - - - -
2nd +2 +3 +0 +0 Aura of Courage, Smite Evil - - - -
3rd +3 +3 +1 +1 Remove Disease, Turn Undead - - - -
4th +4 +4 +1 +1 0 - - -
5th +5 +4 +1 +1 Summon Mount 0 - - -
6th +6/+1 +5 +2 +2 1 - - -
7th +7/+2 +5 +2 +2 1 - - -
8th +8/+3 +6 +2 +2 1 0 - -
9th +9/+4 +6 +3 +3 1 0 - -
10th +10/+5 +7 +3 +3 1 1 - -
11th +11/+6/+1 +7 +3 +3 1 1 0 -
12th +12/+7/+2 +8 +4 +4 1 1 1 -
13th +13/+8/+3 +8 +4 +4 1 1 1 -
14th +14/+9/+4 +9 +4 +4 2 1 1 0
15th +15/+10/+5 +9 +5 +5 2 1 1 1
16th +16/+11/+6/+1 +10 +5 +5 2 2 1 1
17th +17/+12/+7/+2 +10 +5 +5 2 2 2 1
18th +18/+13/+8/+3 +11 +6 +6 3 2 2 1
19th +19/+14/+9/+4 +11 +6 +6 3 3 3 2
20th +20/+15/+10/+5   +12 +6 +6 3 3 3 3

*Please be aware that to gain the Detect Evil ability at character creation, it is necessary to have some files installed in your override directory.

1) Extract the files cls_feat_pal.2da and feat.2da from your copap2da.hak. (You can do this with NWHak in your utils directory.)

2) Put BOTH those files in your override directory.

This ONLY works when creating a brand new paladin. The bug that requires this workaround makes it so the feat is not written to the bic file of an existing paladin.

Spells

1st Level 2nd Level 3rd Level 4th Level
A Dubgaldokin Paladin of Gorethar.

Epic Progression

Bonus Feats: 23, 26, 29, 32, 35, 38

Epic Paladin Bonus Feats: Armor Skin, Devastating Critical, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Epic Prowess, Epic Reputation, Great Smiting, Greater Spell Focus, Improved Combat Casting, Overwhelming Critical, Perfect Health, Planar Turning, Spell Focus

Epic Selectable Class Feats: Blinding Speed.

Notes

  • Improved Critical (Whip) can be taken as epic paladin bonus feat (most likely a bug).
  • When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.

Favored Paladin

A chosen few paladins may be marked as favored by their deity. In terms of game mechanics, this means an increase in the potency of the paladin's spells and abilities. Favored status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps.

Note: This is a DM reward for exceptional role playing, not something you can gain from completing a quest in game.