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<center>'''Classes:''' {{Classes}}</center><br>
__NOTOC__
<center>'''Prestige Classes:''' {{PrestigeClasses}}</center>
__NOEDITSECTION__
----
{{Classes}}
 
{{OOCKnowledge}}
[[Image:Ir palema.gif|right|Pale Master]]
{{Infobox Class
'''Description''': ([[NWN:Prestige Class|Prestige Class]])
|name=Pale Master<br>([[NWN:Prestige Class|Prestige Class]])
|image=Pale Master.jpg
|hitdice=d6
|bab=+1/2 levels
|prof=None
|skillpoints=2 + [[NWN:int|INT]] modifier
|skills=<br>
*[[NWN:Concentration|Concentration]]
*[[NWN:Craft armor|Craft Armor]]
*[[NWN:Craft trap|Craft Trap]]
*[[NWN:Craft weapon|Craft Weapon]]
*[[NWN:Heal (skill)|Heal]]
*[[NWN:Hide|Hide]]
*[[NWN:Listen|Listen]]
*[[NWN:Lore|Lore]]
*[[NWN:Move silently|Move Silently]]
*[[NWN:Persuade|Persuade]]
*[[NWN:Spellcraft|Spellcraft]]
|saves=<br>
*[[NWN:Fortitude|Fortitude]]
*[[NWN:Will|Will]]
|align=<br>
*Any Non-Good
}}
==Description==
Necromancy is usually a poor choice for [[arcane]] spellcasters. Those who really want to master the deathless arts almost always pursue [[divine]] means. However, an alternative exists for those who desire power over undead, without losing too much of their [[arcane]] power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.
Necromancy is usually a poor choice for [[arcane]] spellcasters. Those who really want to master the deathless arts almost always pursue [[divine]] means. However, an alternative exists for those who desire power over undead, without losing too much of their [[arcane]] power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.
'''[[NWN:Hit Die|Hit Die]]''': d6
'''[[NWN:Base Attack Bonus|Base Attack Bonus]]''': 1/2 levels
'''Proficiencies''': None
'''[[NWN:Skill Points|Skill Points]]''': 2 + [[NWN:Int|Int]] mod
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Heal (skill)|Heal]], [[NWN:Hide|Hide]], [[NWN:Listen|Listen]], [[NWN:Lore|Lore]], [[NWN:Move silently|Move Silently]], [[NWN:Persuade|Persuade]], [[NWN:Spellcraft|Spellcraft]]
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]]
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Fortitude|Fortitude]], [[NWN:Will|Will]]
[[Image:Pale Master.jpg|Pale Master]]


==Requirements==
==Requirements==
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'''[[Arcane]] Spellcasting''': Level 3 or higher
'''[[Arcane]] Spellcasting''': Level 3 or higher


==Special Abilities & Feats==
==Level Progression==
*Level 1 [[NWN:Bone Skin|Bone Skin]]
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
*Level 2 [[NWN:Animate Dead (feat)|Animate Dead]]
|- style="background:#c0c0c0"
*Level 3 [[NWN:Darkvision|Darkvision]]
!rowspan=2|&nbsp; Lvl &nbsp;
*Level 4 [[NWN:Summon Undead|Summon Undead]]
!rowspan=2|&nbsp; BAB &nbsp;
*Level 5 [[NWN:Deathless Vigor|Deathless Vigor]]
!colspan=3|Saves
*Level 6 [[NWN:Undead Graft|Undead Graft]] I
!rowspan=2|Feats
*Level 7 [[NWN:Tough as Bone|Tough as Bone]]
!rowspan=12 style="background:#ffffff"|&nbsp;
*Level 8 Undead Graft II
!rowspan=2|AC <br> &nbsp; bonus &nbsp;
*Level 9 [[Summon Greater Undead|Summon Greater Undead]]
!rowspan=2|Undead summon
*Level 10 [[NWN:Deathless Master Touch|Deathless Master Touch]], [[NWN:Deathless Mastery|Deathless Mastery]]
!rowspan=2|Base Class Arcane <br> &nbsp; Casting Progression &nbsp;
|- style="background:#c0c0c0"
!&nbsp; Fort &nbsp;
!&nbsp; Ref &nbsp;
!&nbsp; Will &nbsp;
|- align=center
|1st || +0 || +2 || +0 || +2 ||align=left|[[NWN:Bone Skin|Bone Skin]] || +2 ||align=left| ||align=left|+1 caster level <br> Spells/day gained
|- align=center
|2nd || +1 || +3 || +0 || +3 ||align=left|[[NWN:Animate Dead (feat)|Animate Dead]] || +2 ||align=left|
|- align=center
|3rd || +1 || +3 || +1 || +3 ||align=left|[[NWN:Darkvision|Darkvision]] || +2 ||align=left| ||align=left|+1 caster level <br> Spells/day gained
|- align=center
|4th || +2 || +4 || +1 || +4 ||align=left|[[NWN:Summon Undead|Summon Undead]] || +4 ||align=left|[[NWN:ghoul (summon)|Ghoul]] (lesser)
|- align=center
|5th || +2 || +4 || +1 || +4 ||align=left|[[NWN:Deathless Vigor|Deathless Vigor]] || +4 ||align=left| ||align=left|+1 caster level <br> Spells/day gained
|- align=center
|6th || +3 || +5 || +2 || +5 ||align=left|[[NWN:Undead Graft|Undead Graft]] I || +4 ||align=left|[[NWN:shadow|Shadow]] (lesser)
|- align=center
|7th || +3 || +5 || +2 || +5 ||align=left|[[NWN:Tough as Bone|Tough as Bone]] || +4 ||align=left|[[NWN:ghast (summon)|Ghast]] (lesser) ||align=left|+1 caster level <br> Spells/day gained
|- align=center
|8th || +4 || +6 || +2 || +6 ||align=left|Undead Graft II || +6 ||align=left|[[NWN:wight|Wight]] (lesser)
|- align=center
|9th || +4 || +6 || +3 || +6 ||align=left|[[Magic:Summon Greater Undead|Summon Greater Undead]]&nbsp; || +6 ||align=left|[[NWN:wraith|Wraith]] (lesser)<br>[[NWN:mummy (pale master)|Mummy Warrior]] (greater)&nbsp; ||align=left|+1 caster level <br> Spells/day gained
|- align=center
|10th || +5 || +7 || +3 || +7 ||align=left|[[NWN:Deathless Master Touch|Deathless Master Touch]]<br>[[NWN:Deathless Mastery|Deathless Mastery]] || +6 ||align=left|[[NWN:spectre (pale master)|Spectre]] (greater)
|}
 
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]]


[[Image:ife x2eppalema.gif|right|Epic Pale Master]]
==Epic Pale Master==
==Epic Pale Master==
'''Hit Die''': d6
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
 
|- style="background:#c0c0c0"
'''Skill Points''': 2 + Int mod
!&nbsp; Lvl &nbsp;
 
!Feats
'''Bonus Feats''': 13, 16, 19, 22, 25, 28
!rowspan=21 style="background:#ffffff"|&nbsp;
!AC <br> &nbsp; Bonus &nbsp;
!Undead Summon
!Base Class Arcane <br> &nbsp; Casting Progression &nbsp;
|- align=center
|11th ||align=left| ||+6 ||align=left| ||align=left|+1 caster level <br> Spells/day gained
|- align=center
|12th ||align=left| ||+8 ||align=left|[[NWN:vampire rogue (summon)|Vampire Rogue]] ||
|- align=center
|13th ||align=left|Bonus feat &nbsp; ||+8 ||align=left| ||align=left|+1 caster level <br> Spells/day gained
|- align=center
|14th ||align=left| ||+8 ||align=left|[[NWN:greater bodak|Greater Bodak]] ||
|- align=center
|15th ||align=left| ||+8 ||align=left| ||align=left|+1 caster level <br> Spells/day gained
|- align=center
|16th ||align=left|Bonus feat ||+10 ||align=left|[[NWN:ghoul king|Ghoul King]] ||
|- align=center
|17th||align=left| ||+10 ||align=left| ||align=left|+1 caster level <br> Spells/day gained
|- align=center
|18th ||align=left| ||+10 ||align=left|[[NWN:vampire mage (summon)|Vampire Mage]] ||
|- align=center
|19th ||align=left|Bonus feat ||+10 ||align=left| ||align=left|+1 caster level <br> Spells/day gained
|- align=center
|20th ||align=left| ||+12 ||align=left|[[NWN:skeleton blackguard|Skeleton Blackguard]]&nbsp; ||
|- align=center
|21th ||align=left| ||+12 ||align=left| ||align=left|+1 caster level <br> Spells/day gained
|- align=center
|22th ||align=left|Bonus feat ||+12 ||align=left|[[NWN:lich (pale master)|Lich]] ||
|- align=center
|23th ||align=left| ||+12 ||align=left| ||align=left|+1 caster level <br> Spells/day gained
|- align=center
|24th ||align=left| ||+14 ||align=left|[[NWN:lich lord|Lich Lord]] ||
|- align=center
|25th ||align=left|Bonus feat ||+14 ||align=left| ||align=left|+1 caster level <br> Spells/day gained
|- align=center
|26th ||align=left| ||+14 ||align=left|[[NWN:alhoon (summon)|Alhoon]] ||
|- align=center
|27th ||align=left| ||+14 ||align=left| ||align=left|+1 caster level <br> Spells/day gained
|- align=center
|28th ||align=left|Bonus feat ||+16 ||align=left|[[NWN:alhoon elder|Alhoon Elder]] ||
|- align=center
|29th ||align=left| ||+16 ||align=left| ||align=left|+1 caster level <br> Spells/day gained
|- align=center
|30th ||align=left| ||+16 ||align=left|[[NWN:lesser demilich|Lesser Demilich]] ||
|}


'''Epic Bonus Feats''': [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell]], [[NWN:Epic Energy Resistance|Epic Energy Resistance]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]], [[Epic spell: dragon knight]], [[Epic spell: greater ruin]], [[Epic spell: hellball]], [[Epic spell: epic mage armor]], [[Epic spell: mummy dust]], [[Epic spell: epic warding]], [[NWN:Improved Combat Casting|Improved Combat Casting]]
'''Epic Bonus Feats''': [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell]], [[NWN:Epic Energy Resistance|Epic Energy Resistance]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]], [[Epic spell: dragon knight]], [[Epic spell: greater ruin]], [[Epic spell: hellball]], [[Epic spell: epic mage armor]], [[Epic spell: mummy dust]], [[Epic spell: epic warding]], [[NWN:Improved Combat Casting|Improved Combat Casting]]
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==Spellcasting==
==Spellcasting==
Every odd level, a pale master progresses in his knowledge of magic as if having gained one level in his primary casting class. This progress is in terms of spell levels and spell slots available. A [[wizard]] can learn from scrolls to add spells to his or her spellbook in order to take advantage of new spell levels. A [[sorcerer]] or [[bard]], however, will have to level again as a sorcerer or bard in order to learn spells for these new levels. New spell slots can still be filled by preparing spells already known with metamagic feats, however.
Every odd level, a pale master progresses in his knowledge of magic as if having gained one level in his primary casting class. This progress is in terms of spell levels and spell slots available. A [[wizard]] can learn from scrolls to add spells to his or her spellbook in order to take advantage of new spell levels. A [[sorcerer]] or [[bard]], however, will have to level again as a sorcerer or bard in order to learn spells for these new levels. New spell slots can still be filled by preparing spells already known with metamagic feats, however.


In standard NWN, this progression does not affect caster level, which can determine damage, duration, and spell penetration. In Avlis, [http://www.avlis.org/wiki/index.php/Shs:Magic_System#Changes_to_Bioware_Spells hooked spells] take pale master levels into account for determining caster level - one caster level per two pale master levels (every odd level). However, this only affects damage and duration for hooked spells, dispelling another caster's spells, and spell penetration, but not dispel resistance.
In standard NWN, this progression does not affect caster level, which can determine damage, duration, and spell penetration. In Avlis, [http://wiki.avlis.org/Shs:Magic_System#Changes_to_Bioware_Spells hooked spells] take pale master levels into account for determining caster level - one caster level per two pale master levels (every odd level). However, this only affects damage and duration for hooked spells, dispelling another caster's spells, and spell penetration, but not dispel resistance.


==Summon Control==
==Summon Control==
The Pale Master has some ability to select the creature summoned by the summon undead abilities. This is a sub-feature of the overrall [[Magic:Summon Control|Summon Control system]].
The Pale Master has some ability to select the creature summoned by the summon undead abilities. This is a sub-feature of the overrall [[Magic:Summon Control|Summon Control system]].


==Notes==
==Notes==
*Requires [[NWN:Hordes of the Underdark |Hordes of the Underdark]].
*Pale Masters can take Epic Spells at level 15 even if they only have 3 levels of an [[arcane]] class. They can also take epic spells with [[NWN:Epic Bonus Feats|Epic Bonus Feats]] (after level 15) provided they meet the [[NWN:Spellcraft|Spellcraft]] requirements. The duration of the spells will be based on Pale Master levels.
*Pale Masters can take Epic Spells at level 15 even if they only have 3 levels of an [[arcane]] class. They can also take epic spells with [[NWN:Epic Bonus Feats|Epic Bonus Feats]] (after level 15) provided they meet the [[NWN:Spellcraft|Spellcraft]] requirements. The duration of the spells will be based on Pale Master levels.
*At 6th level an Avlis Pale Master gets a +4 bonus to strength per standard D&D rule. As of NWN:EE, the strength bonus no longer counts towards the [[NWN:Ability cap|+12 Ability Cap]] but instead is added as an inherent bonus.
*Previously, before 5/31/2023, Pale Masters were considered an Advanced Magic Specialization, and thus ineligible for another. As of that date this is no longer the case. Pale Masters remain a Prestige Class (PrC) and thus require Team pre-approval to also pursue an AMS. As with any other character with a PRC, if you're interested in applying for an AMS, please PM the Event DM team with the particular details of your character and your plans on how to roleplay the combination. Requests will be considered on a case-by-case basis.


[[Category:Prestige classes]]
[[Category:Prestige classes]]
[[Category:Classes]]
[[Category:Classes]]

Latest revision as of 11:59, 30 June 2023


Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin
Pale Master
(Prestige Class)
Hit Die: d6
Base Attack Bonus: +1/2 levels

Proficiencies: None

Skill Points: 2 + INT modifier
Class Skills:

Primary Saving Throw(s):

Alignment Restriction:
  • Any Non-Good


Description

Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.

Requirements

Alignment: Any non-good

Arcane Spellcasting: Level 3 or higher

Level Progression

  Lvl     BAB   Saves Feats   AC
  bonus  
Undead summon Base Class Arcane
  Casting Progression  
  Fort     Ref     Will  
1st +0 +2 +0 +2 Bone Skin +2 +1 caster level
Spells/day gained
2nd +1 +3 +0 +3 Animate Dead +2
3rd +1 +3 +1 +3 Darkvision +2 +1 caster level
Spells/day gained
4th +2 +4 +1 +4 Summon Undead +4 Ghoul (lesser)
5th +2 +4 +1 +4 Deathless Vigor +4 +1 caster level
Spells/day gained
6th +3 +5 +2 +5 Undead Graft I +4 Shadow (lesser)
7th +3 +5 +2 +5 Tough as Bone +4 Ghast (lesser) +1 caster level
Spells/day gained
8th +4 +6 +2 +6 Undead Graft II +6 Wight (lesser)
9th +4 +6 +3 +6 Summon Greater Undead  +6 Wraith (lesser)
Mummy Warrior (greater) 
+1 caster level
Spells/day gained
10th +5 +7 +3 +7 Deathless Master Touch
Deathless Mastery
+6 Spectre (greater)

Selectable Class Feats: Ambidexterity, Deflect Arrows

Epic Pale Master

  Lvl   Feats   AC
  Bonus  
Undead Summon Base Class Arcane
  Casting Progression  
11th +6 +1 caster level
Spells/day gained
12th +8 Vampire Rogue
13th Bonus feat   +8 +1 caster level
Spells/day gained
14th +8 Greater Bodak
15th +8 +1 caster level
Spells/day gained
16th Bonus feat +10 Ghoul King
17th +10 +1 caster level
Spells/day gained
18th +10 Vampire Mage
19th Bonus feat +10 +1 caster level
Spells/day gained
20th +12 Skeleton Blackguard 
21th +12 +1 caster level
Spells/day gained
22th Bonus feat +12 Lich
23th +12 +1 caster level
Spells/day gained
24th +14 Lich Lord
25th Bonus feat +14 +1 caster level
Spells/day gained
26th +14 Alhoon
27th +14 +1 caster level
Spells/day gained
28th Bonus feat +16 Alhoon Elder
29th +16 +1 caster level
Spells/day gained
30th +16 Lesser Demilich

Epic Bonus Feats: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic spell: dragon knight, Epic spell: greater ruin, Epic spell: hellball, Epic spell: epic mage armor, Epic spell: mummy dust, Epic spell: epic warding, Improved Combat Casting

Epic Selectable Class Feats: Blinding Speed

Spellcasting

Every odd level, a pale master progresses in his knowledge of magic as if having gained one level in his primary casting class. This progress is in terms of spell levels and spell slots available. A wizard can learn from scrolls to add spells to his or her spellbook in order to take advantage of new spell levels. A sorcerer or bard, however, will have to level again as a sorcerer or bard in order to learn spells for these new levels. New spell slots can still be filled by preparing spells already known with metamagic feats, however.

In standard NWN, this progression does not affect caster level, which can determine damage, duration, and spell penetration. In Avlis, hooked spells take pale master levels into account for determining caster level - one caster level per two pale master levels (every odd level). However, this only affects damage and duration for hooked spells, dispelling another caster's spells, and spell penetration, but not dispel resistance.

Summon Control

The Pale Master has some ability to select the creature summoned by the summon undead abilities. This is a sub-feature of the overrall Summon Control system.

Notes

  • Pale Masters can take Epic Spells at level 15 even if they only have 3 levels of an arcane class. They can also take epic spells with Epic Bonus Feats (after level 15) provided they meet the Spellcraft requirements. The duration of the spells will be based on Pale Master levels.
  • At 6th level an Avlis Pale Master gets a +4 bonus to strength per standard D&D rule. As of NWN:EE, the strength bonus no longer counts towards the +12 Ability Cap but instead is added as an inherent bonus.
  • Previously, before 5/31/2023, Pale Masters were considered an Advanced Magic Specialization, and thus ineligible for another. As of that date this is no longer the case. Pale Masters remain a Prestige Class (PrC) and thus require Team pre-approval to also pursue an AMS. As with any other character with a PRC, if you're interested in applying for an AMS, please PM the Event DM team with the particular details of your character and your plans on how to roleplay the combination. Requests will be considered on a case-by-case basis.