Psion

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Classes:
Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
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Part of the series on
Psionics

The Psion Class
Telepathy Guide
Psychic Combat


Psionic Disciplines
Table of all Powers
Clairsentience (Table)
Metapsionics (Table)
Psychokinesis (Table)
Psychometabolism (Table)
Psychoportation (Table)
Telepathy (Table)
Specializations


Related subjects
Dreamscape
Classes | Monk
ACP: Psionics
Forum Page


Psion Stats

Description: A psion is the master of mind. Unlike a warrior or thief, a priest or mage, he is not reliant on outside entities, energies or items to pursue his art. His power is from within, and it is his mind that focuses and directs that power. Introspection and mediation, delving into the varied, perhaps fragmented, perhaps dark, corners of his own mind, to discipline and control the subconscious, is the path of the psion. Deeper understanding, greater self discipline and stronger focus unlocks more and more of the power of the mind, allowing the psion to discover a greater range of mental powers. Psions take many paths, some seeking to master their own bodies with the power of the mind, some mastery of others’ minds. Still others may pursue a path that allows them to control time and space, or to gain knowledge beyond the range of normal senses. Psions often distain the use of physical weapons or armour in favour of the raw power of their minds; nevertheless, most will carry a weapon or two for times when their minds are taxed or tired.

Basics

Requirements: Non-chaotic, at least 2nd level character
Hit Dice: d6
Weapon Proficiencies: Simple, Rogue, Druid
Armor Proficiencies: Light,
High Saves: Will, Fortitude
Bonus Feats: Arcane Defence (Enchantment), Check PSP Total
Base Attack Bonus: Follows Cleric/Rogue progression
Skill points: 4+INT mod
Class Skills: Concentration, Heal, Lore,Persuade, Search, Spellcraft, Spot

Feat Progression: Two powers may be selected each level. The normal feats received every third level may be used to take an additional power if a psionlevel is taken at that time.

Feats (non-psionic): Standard 1 feat every 3rd character level. No bonus feats / epic bonus feats.

PSP Total Progression: 10+10*psion-level with a bonus for high Wisdom, Constitution and Intelligence. The Wisdom bonus is applied at each level; the bonus from Constitution and Intelligence only affects the starting PSP (i.e. at first level).

PSP are gained as follows:

  • At first level: PSP = {(WIS - 5) * 2} + (CON - 15) + (INT - 15) + Feats taken at first level, where (stat-15) has a minimum of zero.
  • Each new level: PSP = current total + {(Psionlevel-1) * (WIS-5)} + Feats taken at that level, where (WIS-5) has a minimum of 10.

PSP are recalculated whenever one of these elements changes (i.e. WIS, CON or INT increases or decreases, Psionlevel changes, appropriate feat taken) using a single formula that combines those above:

  • PSP = {(WIS - 5) * 2} + (CON - 15) + (INT - 15) + Feats + {(Psionlevel-1) * (WIS-5 (Min = 10))}

DC's for Psion powers: 12 + 1/2 Psion lvl + applicable stat modifier, except for Ultrablast and Contact which start at 10 and 16 respectively.

Psion Power Score and Power Check: When a Psion ability is first used a power check is made. A power check is a d20 roll against that ability's power score, the lower the roll the better. For example, the Psychometabolism ability "Accelerate" has a power score of "Con -2". So, if your Con stat is 16, you need a 14 (Con -2) or under to succeed.

Psionic Power Descriptions

  • Clairsentience - powers that provide the psion with access to information and knowledge beyond the range of normal senses.
  • Psychokinesis - powers that move objects, on a scale from the huge to the molecular.
  • Psychometabolism - powers that allow the psion exercise control over his (and sometimes another's) body.
  • Psychoportation - powers that influence time and space allowing the psion, and others, to travel using the power of the mind alone.
  • Telepathy - powers that give the psion contact with and control over the minds of others.
  • Metapsionics - advanced miscellaneous psionic powers.

Psionic Specializations - feats that augment a psion's other powers and abilities.

Reference

Psychokinesis-Psychometabolism; Psychoportation-Telepathy; Telepathy - Clairsentience

Psionics On Avlis

The psions of Avlis are generally well-received in many nations. This is especially true in orcish society where sorcerers and wizards are illegal. The orcs are well aware of the origins of their powers and have accepted them as a good substitute for magic. Consequently, the nations Brekon and Dubunat have become bastions of psionic learning and study for many, and this influence has spread especially to the Kurathene Empire, where they have been called "mindbenders" and found useful as guardians on ships... with far less chance of catching sails on fire.

Though their numbers are primarily highest in the western parts of the continent, psions have been popping up in other areas too and generally meeting with acceptance. Those who see them realize the discipline it takes to become one, and many psion orders are either associated with or part of existing monastic orders. The close association between monks and psions is born of their common penchant for discipline. Whereas monks try to unify mind and body, psions try to transcend the body and become the mind. The two philosophies are compatible for the most part, though monastic and psionic orders that are in conflict with one another do exist, for example the Order of The Way and the Order of the Will.

Playing a Psion

Telepathy Guide for the Neverwinter Nights game Avlis PW

Forum & Guilds