Greater (native): Gorethar | O'Ma | Dru'El | Toran | Mikon | Forian | Valok | Aarilax | Maleki
Greater (foreign): Clangeddin | Titania | Corellon Larethian | Tobin | Ptah | Gruumsh | Blibdoolpoolp
Intermediate: Andrinor | Angadar | Dagath | Ingoren | Mishlekh
Lesser: Berryn | Dra'Nar | Dre'Ana | Fegall | Hurine | Senath | Skern | Ti'si'faan | Verossa | Vorin | Wilsash | Yeraiah
Demi: Aryeh Gidol | Balgar | Bobil | Cha'reth | Evrak | Harpinger | Kelvos | Keros | Paragus | Pelar | Ra-Ghul | Stephanus | The'ton | Xenon | Zhitaril
Alignment: Neutral Evil
Area of Control: Shaahesk, Sahuagin
Aarilax asked Blibdoolpoolp (some pronounce as Blipdoolpoolp, but they are considered infidels) how he should handle the problem that the gods of good and neutrality had with his goals. Blibdoolpoolp suggested that Aarilax make a race that could adapt to the present conditions of the society around them. This would enable them to avoid the wrath of the neutral gods because they could choose to employ either law or chaos in their mission to corrupt the world, and accumulate power for themselves. At the same time though, the good gods would not be terribly enraged because his race would on occasion work with others to accomplish a goal. Lizardmen would be a wise choice for his race because they had the ability to further the goals of evil using either law or chaos on their own or with help. The lizardmen started a society of their own as soon as they were born. They also set out on foot to intermingle a little with the other races in order to gain some notoriety among their own people.
See also: Wikipedia entry on Blibdoolpoolp.