Greater (native): Gorethar | O'Ma | Dru'El | Toran | Mikon | Forian | Valok | Aarilax | Maleki
Greater (foreign): Clangeddin | Titania | Corellon Larethian | Tobin | Ptah | Gruumsh | Blibdoolpoolp
Intermediate: Andrinor | Angadar | Dagath | Ingoren | Mishlekh
Lesser: Berryn | Dra'Nar | Dre'Ana | Fegall | Hurine | Senath | Skern | Verossa | Vorin | Wilsash | Yeraiah
Demi: Aryeh Gidol | Balgar | Bobil | Cha'reth | Evrak | Harpinger | Kelvos | Keros | Paragus | Pelar | Ra-Ghul | Stephanus | The'ton | Xenon | Zhitaril
Colors: Red and Gold
Alignment: Neutral Good
Worshippers' Alignment: Any Good
Area of Control: Heroes and Orphans
Religious Orders: Heroes of Dra'Nar
Dra'Nar is a god of dualities. Heroes seek to emulate him. Orphans seek his aid. Dra'Nar coordinates the helpers with the helpless in the world. "Every orphan has their hero." is their famous saying.
Because of his naturally heroic mystique, Dra'Nar is a favorite patron god of adventurers. Even those who do not revere him first and foremost will often pay a side tribute to him on occasion. Still others will use his name in expressions as an acknowledgment. "If Dra'Nar is with us this day." "Let it be Dra'Nar's plan." "For the love of Dra'Nar's orphans!" Dra'Nar's church is made up of clerics and other philanthropists who seek to help the unfortunate. Some will go out of their way to help people whether needed or not, but many clerics, i.e. the neutral ones, will often wait until the help is needed before offering. Though many of the clerics in the church prize themselves as minor heroes, many of them are themselves orphans. It is not uncommon for the church to take them in and raise them in the ways of Dra'Nar. They are often very grateful for this because it gives them a home. That is Dra'Nar's place in the world: to make sure that all have what they need and no one is left uncared for. They are against those who seek to cause strife and bloodshed for chaotic or evil purposes, because that makes more work for them.