Pruoudhon: Difference between revisions

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'''Pruoudhon''' is a Tyeduan Spirit God.
'''Pruoudhon''' is a Tyeduan Spirit God held sacred by the Clan Tor-Ered in the western area of Tyedu, among the frozen peaks of Dore-Magret.  This spirit-god presides over a lawful society that carves out an insular existence among the other tribes in the area.
 
This being is famous for granting vision quests to his mortal worshipers and wary travelers through his realm.  Particularly, Pruoudhon is attracted to youths who are seeking a place in their world and wish to find guidance on their life missions.  Often these visions will involve quests that take the petitioners far from home, and once the quest is complete a new vision will appear to guide them back.

Revision as of 00:19, 2 June 2010

Greater (native): Gorethar | O'Ma | Dru'El | Toran | Mikon | Forian | Valok | Aarilax | Maleki
Greater (foreign): Clangeddin | Titania | Corellon Larethian | Tobin | Ptah | Gruumsh | Blibdoolpoolp
Intermediate: Andria | Dagath | Hurine | Ingoren | Mishlekh
Lesser: Angadar | Berryn | Dra'Nar | Dre'Ana | Fegall | Senath | Skern | Ti'si'faan | Verossa | Vorin | Wilsash | Yeraiah
Demi: Aryeh Gidol | Balgar | Cha'reth | Evrak | Harpinger | Kelvos | Keros | Lesa | Naren | Paragus | Pelar | Ra-Ghul | Seven | Stephanus | The'ton | Xenon | Zhitaril




  • Symbol: A tiny star against a blue background
  • Colors: Light Blue
  • Alignment: Lawful_Good
  • Worshippers' Alignment: Any Lawful
  • Area of Control: The Sky
  • Clerical Domains: Air, Sun, Knowledge, Water
  • Center of Worship: Tyedu
  • Religious Orders: None


Pruoudhon is a Tyeduan Spirit God held sacred by the Clan Tor-Ered in the western area of Tyedu, among the frozen peaks of Dore-Magret. This spirit-god presides over a lawful society that carves out an insular existence among the other tribes in the area.

This being is famous for granting vision quests to his mortal worshipers and wary travelers through his realm. Particularly, Pruoudhon is attracted to youths who are seeking a place in their world and wish to find guidance on their life missions. Often these visions will involve quests that take the petitioners far from home, and once the quest is complete a new vision will appear to guide them back.