Wizard: Difference between revisions

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[[Image:Wizard.jpg|frame|Wizard|]]
[[Image:Wizard.jpg|frame|Wizard|]]
[[Image:Wizard_f.jpg|frame|Wizard]]
[[Image:Wizard_f.jpg|frame|Wizard]]
'''Description''': Wizards are [[arcane]] spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a [[familiar]]; a small, magical, creature that serves her.
'''Description''': Wizards are [[arcane]] spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a [[NWN:familiar|familiar]]; a small, magical, creature that serves her.


'''Alignment Restrictions''': None
'''Alignment Restrictions''': None


'''[[Hit Die]]''': d4
'''[[NWN:Hit Die|Hit Die]]''': d4


'''Proficiencies''': Armor (Robes), Weapons ([[Weapon Proficiency (Wizard)|Wizard]])
'''Proficiencies''': Armor (Robes), Weapons ([[NWN:Weapon Proficiency (Simple)|Simple]])


'''[[Skill Points]]''': ([[Int]] mod * 4 at 1st level) 2 + [[Int]] mod
'''[[NWN:Skill Points|Skill Points]]''': ([[NWN:Int|Int]] mod * 4 at 1st level) 2 + [[NWN:Int|Int]] mod


'''Skills''': [[Concentration]], [[Craft armor]], [[Craft trap]], [[Craft weapon]], [[Heal (skill)|Heal]], [[Lore]], [[Spellcraft]]
'''Skills''': [[NWN:Concentration|Concentration]], [[NWN:Craft armor|Craft Armor]], [[NWN:Craft trap|Craft Trap]], [[NWN:Craft weapon|Craft Weapon]], [[NWN:Heal (skill)|Heal]], [[NWN:Lore|Lore]], [[NWN:Spellcraft|Spellcraft]]


'''Selectable Class Feats''': [[Ambidexterity]], [[Deflect Arrows]], [[Two-Weapon Fighting]], [[Weapon Proficiency %28Exotic%29]], [[Weapon Proficiency %28Martial%29]], [[Weapon Proficiency %28Simple%29]]
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency %28Exotic%29|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency %28Martial%29|Weapon Proficiency (Martial)]]


'''Wizard Bonus Feats''': [[Arcane Defense]], [[Brew Potion]], [[Combat Casting]], [[Craft Wand]], [[Empower Spell]], [[Extend Spell]], [[Greater Spell Focus]], [[Greater Spell Penetration]], [[Maximize Spell]], [[Quicken Spell]], [[Silent Spell]], [[Spell Focus]], [[Spell Penetration]], [[Still Spell]]
'''Wizard Bonus Feats''': [[NWN:Arcane Defense|Arcane Defense]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Combat Casting|Combat Casting]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Empower Spell|Empower Spell]], [[NWN:Extend Spell|Extend Spell]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Greater Spell Penetration|Greater Spell Penetration]], [[NWN:Maximize Spell|Maximise Spell]], [[NWN:Quicken Spell|Quicken Spell]], [[NWN:Silent Spell|Silent Spell]], [[NWN:Spell Focus|Spell Focus]], [[NWN:Spell Penetration|Spell Penetration]], [[NWN:Still Spell|Still Spell]]


'''[[Saving Throw|Primary Saving Throw(s)]]''': [[Will]]
'''[[NWN:Saving Throw|Primary Saving Throw(s)]]''': [[NWN:Will|Will]]


'''Spellcasting''': [[Arcane]] ([[Intelligence]]-based, requires preparation, armor-related chance of [[spell failure]] is a factor); Wizards begin the game knowing all cantrips and four 1st-level spells. Must have an [[Intelligence]] score of 10 + the spell’s level to cast a spell.
'''Spellcasting''': [[Arcane]] ([[NWN:Intelligence|Intelligence]]-based, requires preparation, armor-related chance of [[NWN:spell failure|spell failure]] is a factor); Wizards begin the game knowing all cantrips and four 1st-level spells. Must have an [[NWN:Intelligence|Intelligence]] score of 10 + the spell’s level to cast a spell.


==Special Abilities & Feats==
==Special Abilities & Feats==
*Level 1 [[Scribe Scroll]], [[Summon Familiar]]
*Level 1 [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Summon Familiar|Summon Familiar]]
*Wizard Bonus Feats: Every five levels, the wizard may select a bonus feat, chosen from the [[Metamagic]] and Spell feat lists. This bonus feat is in addition to the feats every character gains for advancing in character level. If the character is an [[Epic#Epic Character|epic character]] then the available feats include those in the epic wizard bonus list. This bonus feat (1 per 5-levels) option is replaced by the Epic bonus feat progression (1 per 3-levels) once the character reaches Epic Wizard levels.
*Wizard Bonus Feats: Every five levels, the wizard may select a bonus feat, chosen from the [[Metamagic]] and Spell feat lists. This bonus feat is in addition to the feats every character gains for advancing in character level. If the character is an [[Epic#Epic Character|epic character]] then the available feats include those in the epic wizard bonus list. This bonus feat (1 per 5-levels) option is replaced by the Epic bonus feat progression (1 per 3-levels) once the character reaches Epic Wizard levels.


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====Epic Wizard Bonus Feats====
====Epic Wizard Bonus Feats====
:: [[Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[Automatic Silent Spell I - III|Automatic Silent Spell]], [[Automatic Still Spell I - III|Automatic Still Spell]], [[Epic Spell Focus]], [[Epic Spell Penetration]], [[Great Intelligence]], [[Improved Combat Casting]]
:: [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]], [[NWN:Great Intelligence|Great Intelligence]], [[NWN:Improved Combat Casting|Improved Combat Casting]]


====Epic Wizard Spells====
====Epic Wizard Spells====
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====Epic Selectable Class Feats====
====Epic Selectable Class Feats====
:: [[Blinding Speed]]
:: [[NWN:Blinding Speed|Blinding Speed]]


==Notes==
==Notes==

Revision as of 12:23, 23 June 2006

Classes:
Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin

Wizard

Wizard

Description: Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar; a small, magical, creature that serves her.

Alignment Restrictions: None

Hit Die: d4

Proficiencies: Armor (Robes), Weapons (Simple)

Skill Points: (Int mod * 4 at 1st level) 2 + Int mod

Skills: Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Lore, Spellcraft

Selectable Class Feats: Ambidexterity, Deflect Arrows, Two-Weapon Fighting, Weapon Proficiency (Exotic), Weapon Proficiency (Martial)

Wizard Bonus Feats: Arcane Defense, Brew Potion, Combat Casting, Craft Wand, Empower Spell, Extend Spell, Greater Spell Focus, Greater Spell Penetration, Maximise Spell, Quicken Spell, Silent Spell, Spell Focus, Spell Penetration, Still Spell

Primary Saving Throw(s): Will

Spellcasting: Arcane (Intelligence-based, requires preparation, armor-related chance of spell failure is a factor); Wizards begin the game knowing all cantrips and four 1st-level spells. Must have an Intelligence score of 10 + the spell’s level to cast a spell.

Special Abilities & Feats

  • Level 1 Scribe Scroll, Summon Familiar
  • Wizard Bonus Feats: Every five levels, the wizard may select a bonus feat, chosen from the Metamagic and Spell feat lists. This bonus feat is in addition to the feats every character gains for advancing in character level. If the character is an epic character then the available feats include those in the epic wizard bonus list. This bonus feat (1 per 5-levels) option is replaced by the Epic bonus feat progression (1 per 3-levels) once the character reaches Epic Wizard levels.

Spells

A Wizard may choose to specialize in a spell school, gaining one additional prepared spell per level but losing the ability to cast spells from the opposed spell school. A Wizard does not have to specialize, thus keeping access to all spells.

Level 0 Level 1 Level 2
Level 3 Level 4 Level 5
Level 6 Level 7 Level 8
Level 9

Spells per Day

Class Level 0 1 2 3 4 5 6 7 8 9
1 3 1 * * * * * * * *
2 4 2 * * * * * * * *
3 4 2 1 * * * * * * *
4 4 3 2 * * * * * * *
5 4 3 2 1 * * * * * *
6 4 3 3 2 * * * * * *
7 4 4 3 2 1 * * * * *
8 4 4 3 3 2 * * * * *
9 4 4 4 3 2 1 * * * *
10 4 4 4 3 3 2 * * * *
11 4 4 4 4 3 2 1 * * *
12 4 4 4 4 3 3 2 * * *
13 4 4 4 4 4 3 2 1 * *
14 4 4 4 4 4 3 3 2 * *
15 4 4 4 4 4 4 3 2 1 *
16 4 4 4 4 4 4 3 3 2 *
17 4 4 4 4 4 4 4 3 2 1
18 4 4 4 4 4 4 4 3 3 2
19 4 4 4 4 4 4 4 4 3 3
20 4 4 4 4 4 4 4 4 4 4
Epic Wizard
Epic Wizard

Epic Wizard

Skill Points: 2 + Int mod

Bonus Feats: 23, 26, 29, 32, 35, 38

Epic Wizard Bonus Feats

Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Spell Focus, Epic Spell Penetration, Great Intelligence, Improved Combat Casting

Epic Wizard Spells

Dragon Knight, Greater Ruin, Hellball, Epic Mage Armor, Mummy Dust, Epic Warding

Epic Selectable Class Feats

Blinding Speed

Notes

  • Wizards learn new spells at each level-up or from wizard scrolls they find during play.
  • Which spells are memorised on rest are selected using the spell-book (shortcut key B).
  • Wizard familiars gain additional feats and abilities once the wizard level of the Player Character reaches 15.

See Also

Avlis Private Discussion: Mages, a private class discussion forum. PM Moderators Jordicus or Plethora to request access.