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(Nation of the Shaahesk (lizardman) - mostly swamps and marsh.)
 
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Drotid (Shaah Sulehagh):
<center>'''Avlis Countries:''' {{AvlisCountries}}</center><br>
Drotid is a nation ruled by Lizard men (they call themselves the Shaahesk), but populated by several "servitor races" which consist of anything that has passed their borders without permits, races that the Lizard men conquered, and various slaves bought from other nations/privateers.
<center>'''Avlis Cities:''' {{AvlisCities}}</center>
Approximately 40% of Drotid's population is Kobolds. Simply put, they breed like vermin and have litters of up to four pups. Nearly 30% of the remaining is Troglodyte, and 20% are lizard folk with the final 10% consisting of members of the various races that have been enslaved.
----
The Lizard Men keep control of their nation through discipline, fear, and a willingness to take reprisals to a genocidal level. Example: there used to be snake men in the same area. They were too difficult to control, and after a third uprising, the lizard men wiped out the entire race. Since then, they feel no remorse in wiping out villages, tribes, or even towns that do not appreciate their "enlightened" rule.


The lizard men themselves are separated into castes. The Aristocratic caste consists of wealthy merchants, boyars, high-ranking military officials, and high-ranking priests. The Craftsman caste consists of the various blacksmiths, carpenters, engineers, millers, and artisans. These individuals make up the majority of the lizard man population, as well as almost all of the Trog population. Temple guards, mercenaries, soldiers, marines, and pit-fighters all make up the warrior caste. This is the only caste that a slave may elevate himself into. Even though there are many dwarven and elven artisans, they are always watched, and thus belong to the fourth and final caste, the Slave/Servant caste. This caste consists of general laborers as well as slave handlers and slaves. Slave traders belong to the Aristocrat caste.




T'nanshi borders Drotid to the south, to the north and west lies Deglos, and to the northeast is an unclaimed area known only as the Dead Lands.
{{NationInfo
Approximately 60% of Drotid is marshes; so finding enough dry land to build a city is near impossible. As a result, instead of large cities, Drotid is filled with small towns and villages, most of which are controlled by a local headman. The word for this "Headman" is so unpronounceable that we are going to simply refer to them as Boyars. These Boyars make policy in as far as they decide local policy concerning trade, agriculture, and religion, but they are required to garrison troops that answer only to the Overlord (Voivode).
|NationTitle = [[Image:MChek.JPG|right|thumb|300px|]]
The Voivode is the head of the military as well as overlord of the boyars. He dictates policy regarding interregional trade, religion and military matters as well as providing a safe haven for visiting local dignitaries. The position of Voivode is elected by the Boyars, who are placed into position by the Voivode. As a result, most Voivodes retain their position for life. Life is, of course, a very questionable term. One Voivode was assassinated one week into his term because of too many policy changes.
|NationIcon = [[Image:M'Chek.jpg|right|thumb|300px|]]
|NationIconCaption = Map of M'Chek
|NationName = M'Chek
|NationAlias =
|NationSize = 37,214,000
|NationCapital = [[Mikona]]
|NationGovt = Feudal Democracy
|NationArea =
|NationRegion = Southern [[Negaria]]
|NationRuler = Lord Kendrick Jay Walsington
|NationMilitary = M'Chekian National Army
|NationRaces = M'Chekian [[Human]]s 70%, [[Romini]] Humans 10%, Other 20%
|NationLang = Imperial Common, Romini
|NationReligion = [[Mikon]] (primary), [[Dagath]], [[Valok]], [[Toran]]
|NationImports = Grain, livestock, lumber, manufactured goods
|NationExports = Iron, weapons
|NationTrade = [[The Seven Cities]] (major trading partner), [[T%27Nanshi|T'Nanshi]] (recipient of food shipments as per Treaty of [[The_Village_of_Blandenberg|Blandenberg]]), The [[Kurathene]] Empire (major trading partner)
}}


'''
== Geography ==
Villages and settlements of Drotid:'''


Very rarely does a village or settlement within Drotid last more than a few generations. The land is in constant internal conflict and upheaval, and this often ends the existance of most fortified places sooner or later. Generally, the Voivode who rules the nation demands tribute from his Boyars, i.e. village chiefs. If a Boyar does not pay up in the form of gold, slaves, or soldiers for the Voivode's army, then the Voivode will send a contingent of soldiers down to wipe the place (and the Boyar) out. There is no negotiation in these matters. It is simply done.
M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous [[The Hills of Tumult|Hills of Tumult]]), but nothing large enough to be called mountains.


The totality of the Voivode's army is made up of conscripts given in tribute from his lessers, and those who serve in the army are glad for their lot in most cases because the status of a soldier is nearly equal with a merchant. Thus, a shaahesk slave can theoretically achieve glory in this matter by being given to the voivode as a soldier. There are no non-shaahesk in the proper army because it is forbidden, however the lizard folk have been known to build fodder armies out of servitor races like kobolds and battle captives.
Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the [[Lost River]].
Large forces of lizard folk almost always travel with one or two of these fodder armies, for both protection and food.


Army advancement is generally straightforward: a soldier achieves rank by killing and eating the one above him, or by amassing enough of his own followers to fight off those who disagree with him. If the one who happens to disagree is the voivode or even a boyar, he is generally going to have a short-lived army. However, if he is smart and pledges his force to an influential boyar or the voidvode himself, then he has achieved something he can keep. In fact, many of these leaders go on to form villages and settlements of their own and become new Boyars. Sometimes there are networks of allied Boyars who have been spun off, though they often break down due to greed and backstabbing and degenerate one again into separate entities. Generally only the Voivode has the power to keep things in line.
== Inhabitants ==


Aside from military pressures, the lizard folk are at odds with other races and the environment. The troglodytes usually live underwater in the swamps and in the sea close by the shores of Drotid. Their culture is equally xenophobic and hateful, and they have factions and squabbles of their own. Often these squabbles will come into a conflict with one or another group of shaahesk.
The majority of M'Chek's inhabitants are human. These are mostly the [[Human, Civilized|civilized humans]] of the cities, and the wandering tribal [[Romini]]. The rural lands also house small tribes of [[Brownie|brownies]], [[Bugbear|bugbears]], [[Giant, Fire|fire giants]], [[Giant, Frost|frost giants]], [[Goblin|goblins]], [[Giant, Mountain|mountain giants]] and [[Ogre|ogres]]. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable [[Dubgaldokin|dwarf]] population.


Though there are few cities in Drotid because of the paucity of dry land, there is one settlement which is the home of the Voivode that is larger than the rest and acts as a hub for the slave trade. Outsiders simply refer to it as "Drotid City" or "The Snake Pit" because they cannot pronounce SSsshhehaaheskiticliasss.
== Settlements ==
[[Image:MChek_0000.jpg|thumb|350px|Wilds of M'Chek]]


Lizard folk do not breed as often as kobolds, who are the second class citizens in their society, but they do lay large clutches of eggs every few years. The clutch members who live stay with the mother for about 2 years before leaving and becoming independent. Male and female shaahesk are generally indistinguishable and play the same roles in society except when breeding. Mothers with clutches are solitary and usually live alone while raising them. Fathers generally eat their young.
The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.


No marriage or form of romantic relationships exist because the shaahesk are primarily self-focussed when it comes to advancement and getting ahead.
* [[Bachwood]]
* [[Derrington Keep]]
* [[Eastshore]]
* [[Equaloria Keep and Dunster Commons]]
* [[Finmaegen Keep]]
* [[The Hills of Tumult]] <small>(shown on map here, but located on [[Mikona]] Server)</small>
* [[The Lost River Caverns]]
* [[Nelthrope Keep]]
* [[The Order of the Way]]
* [[Southill]]
* [[The Warrens]]
* [[Westshore]]


Taken from Orleron's World Information: http://www.avlis.org/viewtopic.php?t=15961
== Religion ==
 
Aside from Mikon's widespread worship, [[Dagath]], [[Kelvos]], [[Ingoren]], [[Maleki]], [[Pelar]], [[Ptah]], [[Wilsash]] and [[Xenon]] each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of  every deity known to Avlis.
 
== Politics ==
=== Government ===
* Government: Noble Democracy.
 
There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so.
 
The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok.
 
This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force.
[[Image:MChekMapPreWar.jpg|right|thumb|200px|Political boundaries of M'Chek, before Drotid invasion]]
The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.
 
Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.
 
You can see a [http://gallery.avlis.org/v/spool32/Basic/MChekMapPreWar.jpg.html larger map here.]
 
=== Law Enforcement ===
* [[Guild:The M'Chekian Guards|M'Chekian Guards]]
 
=== Military ===
==== Armed Forces ====
* [[Guild: M'Chekian Army|M'Chekian Army]]
* M'Chekian Navy
* [[Equalizer|Equalizers of Mikon]]
 
==== Fortifications ====
* [[Derrington Keep]]
* [[Equaloria Keep and Dunster Commons|Equaloria Keep]]
* [[Finmaegen Keep]]
* [[Nelthrope Keep]]
* [[Desolation Island|Port Rasmus]]
 
=== Alliances and Enemies ===
T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations.
M'Chek is currently at war with its former ally, [[Drotid|the nation of Drotid]].
 
== Commerce and Relations ==
 
M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the [[Blandenberg Protectorate|Blandenberg Protectorate]], and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.
 
== History ==
 
Legends claim that M'Chek is the site where [[Mikon]] was imprisoned during the [[The Age of the Gods|Age of the Gods]]. Following the gods' defeat of the [[Negerai]], Mikon is said to have created the human race here during the [[Time of the Dawning]]. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.
 
Nearly a century after the end of the [[The Great War|Great War]], the foundations of [[Mikona]] were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.
 
By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into [[T'Nanshi]], but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone.
This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the [[M'Chek-T'Nanshi War]] ensued. What began as periodic border incidents escalated over centuries into a "world war" involving  many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.
 
This neutral zone is named the Blandenberg Protectorate.  It extends east to west across the breadth of the land, from sea to sea.  The control of the Protectorate is in the hands of the churches of [[Dru'El]] and [[Mikon]]. Their holy warriors, the [[Avenger|Avengers]] and the [[Equalizer|Equalizers]], protect the land and her people.
 
The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of [[Visimontium]]. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the [[Underdark]] using [[Deglos|Deglosian]] agricultural practices, and continuing emigration to new homes, particularly [[Visimontium]].
 
== Drotid War ==
Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline...
 
 
After a long and bloody war, the M’chek armed forces,spearheaded by the BlackHawks, were able to drive the Shaahesk from M’chek soil. And the nation went about restoring it self from the wound sustained in the war.
 
 
 
For a list recent history, see [[Mikona#In Game Developments|Mikona server in-game developments]].
 
== Technical aspects ==
 
[[Needed files#M'Chek|Needed Files]]
<font color=green>Server: M'Chek - world.avlis.org:5131</font>
 
[[Category:Nations|M'Chek]]
[[Category:Servers|M'Chek]]

Revision as of 01:30, 11 June 2016

Avlis Countries: Atlas | Blandenberg Protectorate | Brekon | Deglos | Drotid | Dubunat | Ferrell | Galdos | Jechran | Khanjar Kuro | Kurathene | M'Chek | The Seven Cities | T'Nanshi | Toran Shaarda | Tyedu | Underdark | Wastelands


Avlis Cities: Andarr | Brekon | Bullwark | Crosstreams | Dormiria | Elysia (city state) | Grantir (city state)| Kitanya Hill | Kuras | Le'Or T'Nanshi | Malekia | Mikona | Myleah | Qwanderal | Qwandovia | Red Gate | Sharis | Stalwart | Toostan | Verloghokbol | Visimontium (city state)


Map of M'Chek
M'Chek
Geography:
Capital: Mikona
Region: Southern Negaria
Society:
Population: 37,214,000
Races:
M'Chekian Humans 70%, Romini Humans 10%, Other 20%
Languages: Imperial Common, Romini
Deities Worshipped: Mikon (primary), Dagath, Valok, Toran
Politics:
Head of State: Lord Kendrick Jay Walsington
Government: Feudal Democracy
Military: M'Chekian National Army
Commerce:
Imports: Grain, livestock, lumber, manufactured goods
Exports: Iron, weapons
Trading Partners/Alliances: The Seven Cities (major trading partner), T'Nanshi (recipient of food shipments as per Treaty of Blandenberg), The Kurathene Empire (major trading partner)



Geography

M'Chek is a large, arid nation. Even today with the population stabilized, it is still heavily inhabited, with few unsettled areas. Farming is the primary use of land on M'Chek's plains, though there is also some herding of livestock. A few scattered forests remain, but little compared to what existed several centuries ago. There are several ranges of rolling hills (including Mikona's infamous Hills of Tumult), but nothing large enough to be called mountains.

Despite the arid climate and use of water for agriculture, there are several significant rivers in M'Chek, including the Lost River.

Inhabitants

The majority of M'Chek's inhabitants are human. These are mostly the civilized humans of the cities, and the wandering tribal Romini. The rural lands also house small tribes of brownies, bugbears, fire giants, frost giants, goblins, mountain giants and ogres. In the cities, an even more diverse collection of races can be found. Mikona is also home to a sizeable dwarf population.

Settlements

Wilds of M'Chek

The mainland area of M'Chek is dotted with hundreds of farming villages. What follows is a list of the major settlements.

Religion

Aside from Mikon's widespread worship, Dagath, Kelvos, Ingoren, Maleki, Pelar, Ptah, Wilsash and Xenon each have significant bodies of followers in rural M'Chek. The city of Mikona proper likely contains worshippers of every deity known to Avlis.

Politics

Government

  • Government: Noble Democracy.

There are two Houses of Government in M'Chek: The Noble House and the Common House. The Common House picks its representatives from among the commoners of the nation, although rarely do any of these commoners come from outside the city. Thus most of the concerns of the Common House deal with city matters. Rarely do they interfere in matters of national action or policy, although they do have the power to do so.

The Noble House is made up of representatives from two places: the Noble families of M'Chek, and the various large Temples represented in Mikona, namely the temples of Mikon, Dagath, Ptah, and Valok.

This house deals mainly with foreign policy issues and affairs. Although each individual Noble family has total control over their own estate, they are expected to represent a portion of their nation's interest. For instance, all of the major Noble families have personal armies and troops, but there is also a standing national army of M'Chek to which each noble is expected to contribute a certain percentage of its force.

Political boundaries of M'Chek, before Drotid invasion

The two houses of government are presided over by a Minister who executes decisions and carries out the task of administration, although they are liimited in their actions by the legislators. In addition to the Minister there is a War Commissioner who is the commander and chief of the standing army. This is a hotly contested position, that has been filled by either Nobles or reputable warrior generals.

Here is a representation of the playable area of M'Chek, including political borders for many of the Noble Houses as they stood prior to the Drotid invasion. Note the disputed area in Lord Bostwick's estate... many argue that this village belongs to the Blandenberg Protectorate. One can easily see from this map the land lost to northern M'Chekian nobles such as Nelthrope and Bostwick as a result of the treaty ending the border conflict with T'Nanshi.

You can see a larger map here.

Law Enforcement

Military

Armed Forces

Fortifications

Alliances and Enemies

T'Nanshi and M'Chek still view each other with extreme distrust, but the alliances of the war were abandoned before its end. Today, M'Chek has no formal military partners, though in recent years some information sharing has begin between the M'Chekian Army and foreign military units fighting the Drotid invasion in their home nations. M'Chek is currently at war with its former ally, the nation of Drotid.

Commerce and Relations

M'Chek has trade relations with nearly every other nation of Negaria. Overland trade comes through the Blandenberg Protectorate, and follows the Mikona-Blandenberg Highway south to the capitol. But most commerce is conducted by sea, using one of M'Chek's three ports.

History

Legends claim that M'Chek is the site where Mikon was imprisoned during the Age of the Gods. Following the gods' defeat of the Negerai, Mikon is said to have created the human race here during the Time of the Dawning. At some point in antiquity, the local tribes coalesced into the nation of M'Chek.

Nearly a century after the end of the Great War, the foundations of Mikona were laid on the M'Chek coast. The nation prospered over the centuries, and the capitol grew into a densely populated metropolis.

By the late 1800's A.O.D., the population explosion had outpaced the capacity of the nation to produce food. Starvation, poverty, disease and death became widespread among the lower social classes. In desperation, the humans beseeched the elves to let some of their families move north into T'Nanshi, but the elves refused, citing the M'Chekians' mistreatment of whatever land they live on. The elves did not want hoards of men and women coming to live on their land and potentially destroy it, or at least grow to outnumber the elves and destroy their nation through attrition alone. This argument got uglier and uglier over time, and eventually M'Chek began to take land from the forests of T'Nanshi along the northern border. When the elven nation responded with military force, the M'Chek-T'Nanshi War ensued. What began as periodic border incidents escalated over centuries into a "world war" involving many nations. The extended fighting, exascerbated by a terrible plague, took its toll on both sides, and the war finally ended with the creation of a neutral zone between the two nations.

This neutral zone is named the Blandenberg Protectorate. It extends east to west across the breadth of the land, from sea to sea. The control of the Protectorate is in the hands of the churches of Dru'El and Mikon. Their holy warriors, the Avengers and the Equalizers, protect the land and her people.

The large number of casualties to the plague have eased the overpopulation problem for a time, along with the exodus of over one hundred thirty-four thousand people to help found the city-state of Visimontium. But forward-thinking leaders of M'Chek recognized that it was a temporary respite. A variety of solutions to M'Chek's food shortage are being tested to this day, including healing the ravaged land, farming mushrooms in the Underdark using Deglosian agricultural practices, and continuing emigration to new homes, particularly Visimontium.

Drotid War

Following a civil war inside the shaahesk nation of Drotid, the new leader embarked upon a widespread assault of the southern nations. M'Chek, caught off guard by the unexpected assault, has lost much territory in the east as well as control of the eastern waters. Currently engaged in a draining war, M'Chek struggles to drive the aggressors off its territory before simple attrition forces them to accept shaahesk occupation of the eastern coastline...


After a long and bloody war, the M’chek armed forces,spearheaded by the BlackHawks, were able to drive the Shaahesk from M’chek soil. And the nation went about restoring it self from the wound sustained in the war.


For a list recent history, see Mikona server in-game developments.

Technical aspects

Needed Files Server: M'Chek - world.avlis.org:5131