Wizard: Difference between revisions

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(→‎Spells: fixed linking to spell pages.)
(→‎Spells: converted list into a 3-column table)
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A Wizard may choose to specialize in a [[spell school]], gaining one additional prepared spell per level but losing the ability to cast spells from the opposed spell school. A Wizard does not have to specialize, thus keeping access to all spells.  
A Wizard may choose to specialize in a [[spell school]], gaining one additional prepared spell per level but losing the ability to cast spells from the opposed spell school. A Wizard does not have to specialize, thus keeping access to all spells.  


<U>Level 0</U>
{| border=1 width=100%
! <U>Level 0</U>
! <U>Level 1</U>
! <U>Level 2</U>
|-
 
| valign=top |                                              <!-- Level 0 spells -->
*[[Magic:Acid Splash|Acid Splash]]
*[[Magic:Acid Splash|Acid Splash]]
*[[Magic:Daze|Daze]]
*[[Magic:Daze|Daze]]
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*[[Magic:Resistance|Resistance]]
*[[Magic:Resistance|Resistance]]


<U>Level 1</U>
| valign=top |                                              <!-- 1st level spells -->
*[[Magic:Burning Hands|Burning Hands]]
*[[Magic:Burning Hands|Burning Hands]]
*[[Magic:Charm Person|Charm Person]]
*[[Magic:Charm Person|Charm Person]]
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*[[Magic:True Strike|True Strike]]
*[[Magic:True Strike|True Strike]]


<U>Level 2</U>
| valign=top |                                              <!-- 2nd level spells -->
*[[Magic:Balagarns Iron Horn|Balagarn's Iron Horn]]
*[[Magic:Balagarns Iron Horn|Balagarn's Iron Horn]]
*[[Magic:Blindness and Deafness|Blindness/Deafness]]
*[[Magic:Blindness and Deafness|Blindness/Deafness]]
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*[[Magic:Ultravision|Ultravision]]
*[[Magic:Ultravision|Ultravision]]
*[[Magic:Web|Web]]
*[[Magic:Web|Web]]
 
|-
<U>Level 3</U>
! <U>Level 3</U>
! <U>Level 4</U>
! <U>Level 5</U>
|-
| valign=top |                                              <!-- 3rd level spells -->
*[[Magic:Clairaudience and Clairvoyance|Clairaudience/Clairvoyance]]
*[[Magic:Clairaudience and Clairvoyance|Clairaudience/Clairvoyance]]
*[[Magic:Clarity|Clarity]]
*[[Magic:Clarity|Clarity]]
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*[[Magic:Vampiric Touch|Vampiric Touch]]
*[[Magic:Vampiric Touch|Vampiric Touch]]


<U>Level 4</U>
| valign=top |                                              <!-- 4th level spells -->
*[[Magic:Bestow Curse|Bestow Curse]]
*[[Magic:Bestow Curse|Bestow Curse]]
*[[Magic:Charm Monster|Charm Monster]]
*[[Magic:Charm Monster|Charm Monster]]
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*[[Magic:Wall of Fire|Wall of Fire]]
*[[Magic:Wall of Fire|Wall of Fire]]


<U>Level 5</U>
| valign=top |                                              <!-- 5th level spells -->
*[[Magic:Animate Dead|Animate Dead]]
*[[Magic:Animate Dead|Animate Dead]]
*[[Magic:Ball Lightning|Ball Lightning]]
*[[Magic:Ball Lightning|Ball Lightning]]
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*[[Magic:Mestils Acid Sheath|Mestil's Acid Sheath]]
*[[Magic:Mestils Acid Sheath|Mestil's Acid Sheath]]
*[[Magic:Summon Creature V|Summon Creature V]]
*[[Magic:Summon Creature V|Summon Creature V]]
 
|-
<U>Level 6</U>
! <U>Level 6</U>
! <U>Level 7</U>
! <U>Level 8</U>
|-
| valign=top |                                              <!-- 6th level spells -->
*[[Magic:Acid Fog|Acid Fog]]
*[[Magic:Acid Fog|Acid Fog]]
*[[Magic:Bigbys Forceful Hand|Bigby's Forceful Hand]]
*[[Magic:Bigbys Forceful Hand|Bigby's Forceful Hand]]
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*[[Magic:Undeath to Death|Undeath to Death]]
*[[Magic:Undeath to Death|Undeath to Death]]


<U>Level 7</U>
| valign=top |                                              <!-- 7th level spells -->
*[[Magic:Bigbys Grasping Hand|Bigby's Grasping Hand]]
*[[Magic:Bigbys Grasping Hand|Bigby's Grasping Hand]]
*[[Magic:Banishment|Banishment]]
*[[Magic:Banishment|Banishment]]
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*[[Magic:Summon Creature VII|Summon Creature VII]]
*[[Magic:Summon Creature VII|Summon Creature VII]]


<U>Level 8</U>
| valign=top |                                              <!-- 8th level spells -->
*[[Magic:Bigbys Clenched Fist|Bigby's Clenched Fist]]
*[[Magic:Bigbys Clenched Fist|Bigby's Clenched Fist]]
*[[Magic:Blackstaff|Blackstaff]]
*[[Magic:Blackstaff|Blackstaff]]
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*[[Magic:Summon Creature VIII|Summon Creature VIII]]
*[[Magic:Summon Creature VIII|Summon Creature VIII]]
*[[Magic:Sunburst|Sunburst]]
*[[Magic:Sunburst|Sunburst]]
 
|-
<U>Level 9</U>
! <U>Level 9</U> !! !!
|-
| valign=top |                                              <!-- 9th level spells -->
*[[Magic:Bigbys Crushing Hand|Bigby's Crushing Hand]]
*[[Magic:Bigbys Crushing Hand|Bigby's Crushing Hand]]
*[[Magic:Black Blade of Disaster|Black Blade of Disaster]]
*[[Magic:Black Blade of Disaster|Black Blade of Disaster]]
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*[[Magic:Wail of the Banshee|Wail of the Banshee]]
*[[Magic:Wail of the Banshee|Wail of the Banshee]]
*[[Magic:Weird|Weird]]
*[[Magic:Weird|Weird]]
| ||
|}


==Spells per Day==
==Spells per Day==

Revision as of 20:16, 31 March 2006

Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin

Wizard

Wizard

Description: Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar; a small, magical, creature that serves her.

Alignment Restrictions: None

Hit Die: d4

Proficiencies: Armor (Robes), Weapons (Wizard)

Skill Points: (Int mod * 4 at 1st level) 2 + Int mod

Skills: Concentration, Craft armor, Craft trap, Craft weapon, Heal, Lore, Spellcraft

Selectable Class Feats: Ambidexterity, Deflect Arrows, Two-Weapon Fighting, Weapon Proficiency (Exotic), Weapon Proficiency (Martial), Weapon Proficiency (Simple)

Wizard Bonus Feats: Arcane Defense, Brew Potion, Combat Casting, Craft Wand, Empower Spell, Extend Spell, Greater Spell Focus, Greater Spell Penetration, Maximize Spell, Quicken Spell, Silent Spell, Spell Focus, Spell Penetration, Still Spell

Primary Saving Throw(s): Will

Spellcasting: Arcane (Intelligence-based, requires preparation, armor-related chance of spell failure is a factor); Wizards begin the game knowing all cantrips and four 1st-level spells. Must have an Intelligence score of 10 + the spell’s level to cast a spell.

Special Abilities & Feats

  • Level 1 Scribe Scroll, Summon Familiar
  • Wizard Bonus Feats: Every five levels, the wizard may select a bonus feat, chosen from the Metamagic and Spell feat lists. This bonus feat is in addition to the feats every character gains for advancing in character level. If the character is an epic character then the available feats include those in the epic wizard bonus list. This bonus feat (1 per 5-levels) option is replaced by the Epic bonus feat progression (1 per 3-levels) once the character reaches Epic Wizard levels.

Spells

A Wizard may choose to specialize in a spell school, gaining one additional prepared spell per level but losing the ability to cast spells from the opposed spell school. A Wizard does not have to specialize, thus keeping access to all spells.

Level 0 Level 1 Level 2
Level 3 Level 4 Level 5
Level 6 Level 7 Level 8
Level 9

Spells per Day

Class Level 0 1 2 3 4 5 6 7 8 9
1 3 1 * * * * * * * *
2 4 2 * * * * * * * *
3 4 2 1 * * * * * * *
4 4 3 2 * * * * * * *
5 4 3 2 1 * * * * * *
6 4 3 3 2 * * * * * *
7 4 4 3 2 1 * * * * *
8 4 4 3 3 2 * * * * *
9 4 4 4 3 2 1 * * * *
10 4 4 4 3 3 2 * * * *
11 4 4 4 4 3 2 1 * * *
12 4 4 4 4 3 3 2 * * *
13 4 4 4 4 4 3 2 1 * *
14 4 4 4 4 4 3 3 2 * *
15 4 4 4 4 4 4 3 2 1 *
16 4 4 4 4 4 4 3 3 2 *
17 4 4 4 4 4 4 4 3 2 1
18 4 4 4 4 4 4 4 3 3 2
19 4 4 4 4 4 4 4 4 3 3
20 4 4 4 4 4 4 4 4 4 4
Epic Wizard
Epic Wizard

Epic Wizard

Skill Points: 2 + Int mod

Bonus Feats: 23, 26, 29, 32, 35, 38

Epic Wizard Bonus Feats: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Spell Focus, Epic Spell Penetration, Epic spell: dragon knight, Epic spell: greater ruin, Epic spell: hellball, Epic spell: epic mage armor, Epic spell: mummy dust, Epic spell: epic warding, Great Intelligence, Improved Combat Casting

Epic Selectable Class Feats: Blinding Speed

Notes

  • Wizards learn new spells at each level-up or from wizard scrolls they find during play.
  • Which spells are memorised on rest are selected using the spell-book (shortcut key B).
  • Wizard familiars gain additional feats and abilities once the wizard level of the Player Character reaches 15.

See Also

Avlis Private Discussion: Mages, a private class discussion forum. PM Moderators Jordicus or Plethora to request access.