Druid

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Revision as of 17:35, 1 July 2023 by Eklektikos (talk | contribs) (Updated to use tables and infobox)
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Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin
Druid
Hit Die: d8
Base Attack Bonus: +3/4 levels

Proficiencies:

Skill Points: 4 + INT modifier
Class Skills:

Primary Saving Throw(s):

Alignment Restriction:
  • None


Description: Druids are divine spellcasters who receive their spells from gods aligned with nature. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their traditions.

Druids are essentially priests of nature. In the older editions of the D&D Player's Handbook (PHB), druids had a very hierarchical structure to their organization. This is possible on Avlis too, but it is not the only norm. Structure depends on alignment. Therefore druidic orders with neutral or lawful alignments will have more order than chaotic druidic orders. Not all gods on Avlis can produce druids. These are the gods who do have druids: Dru'El, O'Ma, Pelar, Dre'Ana, Titania, Ingoren, Dagath, Skern, Balgar, Berryn, Cha'reth, Keros, Yeraiah and Verossa.

Druidic orders are often not related organizationally to the church of the same god. However, sometimes they work together, like in the case of the Church of O'Ma and O'Ma's druidic order. Sometimes there is tension between the church and its druidic order because they do things a little differently ritualistically and they have concerns in different areas.

Level Progression

Spellcasting: Divine (Wisdom based, armor-related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell's level to cast a spell.

Lvl   BAB   Saves Feats   Base spells per day
  Fort     Ref     Will     0   1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Animal Companion, Nature Sense 3 1 - - - - - - - -
2nd +1 +3 +0 +3 Woodland Stride 4 2 - - - - - - - -
3rd +2 +3 +1 +3 Trackless Step 4 2 1 - - - - - - -
4th +3 +4 +1 +4 Resist Nature's Lure 5 3 2 - - - - - - -
5th +3 +4 +1 +4 Wild Shape 1x/day 5 3 2 1 - - - - - -
6th +4 +5 +2 +5 Wild Shape 2x/day 5 3 3 2 - - - - - -
7th +5 +5 +2 +5 Wild Shape 3x/day 6 4 3 2 1 - - - - -
8th +6/+1 +6 +2 +6 6 4 3 3 2 - - - - -
9th +6/+1 +6 +3 +6 Venom Immunity 6 4 4 3 2 1 - - - -
10th +7/+2 +7 +3 +7 Wild Shape 4x/day 6 4 4 3 3 2 - - - -
11th +8/+3 +7 +3 +7 6 5 4 4 3 2 1 - - -
12th +9/+4 +8 +4 +8 Wild Shape improved forms 6 5 4 4 3 3 2 - - -
13th +9/+4 +8 +4 +8 6 5 5 4 4 3 2 1 - -
14th +10/+5 +9 +4 +9 Wild Shape 5x/day 6 5 5 4 4 3 3 2 - -
15th +11/+6/+1 +9 +5 +9 6 5 5 5 4 4 3 2 1 -
16th +12/+7/+2 +10 +5 +10 Elemental Shape (Huge) 1x/day 6 5 5 5 4 4 3 3 2 -
17th +12/+7/+2 +10 +5 +10 Elemental Shape 2x/day 6 5 5 5 5 4 4 3 2 1
18th +13/+8/+3 +11 +6 +11 Wild Shape 6x/day 6 5 5 5 5 4 4 3 3 2
19th +14/+9/+4 +11 +6 +11 Elemental Shape 3x/day 6 5 5 5 5 5 4 4 3 3
20th +15/+10/+5 +12 +6 +12 Elemental Shape (Elder) 6 5 5 5 5 5 4 4 4 4

Selectable Class Feats: Ambidexterity, Brew Potion, Craft Wand, Deflect Arrows, Quicken Spell, Skill Focus, Scribe Scroll, Spell Focus, Two-Weapon Fighting

Spells

Druids gain their spells from the god(s) they follow, much the same way a Cleric or Paladin does. It does not come from nebulous force of nature, or the earth itself. It is the power of their god, channeled though them. It isn't the druid who picks the target of lightning when he or she calls it down, but rather his or her god that directs it.

Cantrips 1st Level 2nd Level 3rd Level 4th Level
 
5th Level 6th Level 7th Level 8th Level 9th Level

Epic Druid

  Lvl   Feats
21st
22nd Infinite Wild Shape
23rd
24th Bonus feat
25th
26th Infinite Elemental Shape  
27th
28th Bonus feat
29th
30th
31st
32nd Bonus feat
33rd
34th
35th
36th Bonus feat
37th
38th
39th
40th Bonus feat

Epic Druid Bonus Feats: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Dragon Shape, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Great Wisdom, Greater Spell Focus, Improved Combat Casting

Epic Selectable Class Feats: Blinding Speed, Epic Skill Focus (Animal empathy), Epic spell: dragon knight, Greater Ruin, Hellball, Mummy Dust,

Notes

  • The Druid and Shifter Shapeshifting feats cannot be dispelled.
  • Druids cannot take the Weapon Proficiency (Martial) feat unless multiclassed.
  • When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.
  • Avlis uses a custom Companion Training System.

Favored Druid

A chosen few druids may be marked as favored by their deity. In terms of game mechanics, this means an increase in the potency of the druid's spells and abilities. Favored status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps.

Note: This is a DM reward for exceptional role playing, not something you can gain from completing a quest in game.

See Also

Avlis Private Discussion: Druids & Rangers, a private class discussion forum.

Companion Training System

External Links

Avlis Private Discussion: Druids & Rangers

Wikipedia:Druid (Dungeons & Dragons)

NWNWiki:Druid