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<center>{{Classes}}</center>
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[[Image:Ir druid.gif|Druid]]
{{Classes}}
{{OOCKnowledge}}
{{Infobox Class
|name=Druid
|image=
|hitdice=d8
|bab=+3/4 levels
|prof=<br>
*[[NWN:Armor Proficiency (Light)|Light Armor]]
*[[NWN:Armor Proficiency (Medium)|Medium Armor]]
*[[NWN:Shield Proficiency|Shields]]
*[[NWN:Weapon Proficiency (Druid)|Druid Weapons]]
|skillpoints=4 + [[NWN:int|INT]] modifier
|skills=<br>
*[[NWN:Animal empathy|Animal empathy]]
*[[NWN:Concentration|Concentration]]
*[[NWN:Craft armor|Craft Armor]]
*[[NWN:Craft trap|Craft Trap]]
*[[NWN:Craft weapon|Craft Weapon]]
*[[NWN:Heal (skill)|Heal]]
*[[NWN:Lore|Lore]]
*[[NWN:Parry|Parry]]
*[[NWN:Persuade|Persuade]]
*[[NWN:Spellcraft|Spellcraft]]
|saves=<br>
*[[NWN:Fortitude|Fortitude]]
*[[NWN:Will|Will]]
|align=<br>
*None
}}
==Description==
Druids are [[divine]] spellcasters who receive their spells from gods aligned with nature. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their traditions.


[[Image:Druid.jpg|frame|]]
Druids are essentially priests of nature. In the older editions of the D&D Player's Handbook (PHB), druids had a very hierarchical structure to their organization. This is possible on Avlis too, but it is not the only norm. Structure depends on alignment. Therefore druidic orders with neutral or lawful alignments will have more order than chaotic druidic orders. Not all gods on Avlis can produce druids. These are the gods who do have druids:
[[Image:Druid_f.jpg|frame|Druid]]
[[Dru'El]],  
'''Description''': Druids are [[divine]] spellcasters who receive their spells from gods aligned with nature. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their traditions.
[[O'Ma]],  
 
[[Pelar]],  
Druids are essentially priests of nature. In the older editions of the D&D Player's Handbook (PHB), druids had a very hierarchical structure to their organization. This is possible on Avlis too, but it is not the only norm. Structure depends on alignment. Therefore druidic orders with neutral or lawful alignments will have more order than chaotic druidic orders. Not all gods on Avlis can produce druids. In fact relatively few can. They are:  
[[Dre'Ana]],  
[[Pg:The_Nine_Major_Gods#O'Ma|O'Ma]],  
[[Titania]],
[[Pg:The_Nine_Major_Gods#Dru'El|Dru'El]],  
[[Ingoren]],
[[Pg:Demigods#Pelar|Pelar]],  
[[Dagath]],  
[[Pg:Lesser_Gods#Dre'Ana|Dre'Ana]],  
[[Skern]],
[[Pg:Other_Greater_Gods#Titania|Titania]],  
[[Balgar]],
[[Pg:Intermediate_Gods#Dagath|Dagath]],  
[[Berryn]],
[[Pg:Lesser_Gods#Skern|Skern]],  
[[Cha'reth]],
[[Pg:Demigods#Cha'Reth|Cha'Reth]], and  
[[Keros]],
[[Pg:Lesser_Gods#Verossa|Verossa]].
[[Yeraiah]] and  
[[Verossa]].


Druidic orders are often not related organizationally to the church of the same god. However, sometimes they work together, like in the case of the Church of O'Ma and O'Ma's druidic order. Sometimes there is tension between the church and its druidic order because they do things a little differently ritualistically and they have concerns in different areas.
Druidic orders are often not related organizationally to the church of the same god. However, sometimes they work together, like in the case of the Church of O'Ma and O'Ma's druidic order. Sometimes there is tension between the church and its druidic order because they do things a little differently ritualistically and they have concerns in different areas.


'''Alignment Restrictions''': Any [[Neutral]]
==Level Progression==
'''Spellcasting''': [[NWN:Divine|Divine]] ([[NWN:Wisdom|Wisdom]] based, armor-related chance of [[NWN:spell failure|spell failure]] is ignored). Must have a [[NWN:Wisdom|Wisdom]] score of 10 + the spell's level to cast a spell.
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
!rowspan=2|Lvl
!rowspan=2|&nbsp; BAB &nbsp;
!colspan=3|Saves
!rowspan=2|Feats
!rowspan=22 style="background:#ffffff"|&nbsp;
!colspan=10|Base spells per day
|- style="background:#c0c0c0"


'''[[Hit Die]]''': d8
!&nbsp; Fort &nbsp;
!&nbsp; Ref &nbsp;
!&nbsp; Will &nbsp;


'''Proficiencies''': Armor ([[Armor Proficiency (Light)|Light]], [[Armor Proficiency (Medium)|Medium]]), [[Shield Proficiency|Shields]], Weapons ([[Weapon Proficiency (Druid)|Druid]])
!&nbsp; 0 &nbsp;
!1st
!2nd
!3rd
!4th
!5th
!6th
!7th
!8th
!9th
|- align=center
|1st || +0 || +2 || +0 || +2 ||align=left|[[CTS Mechanics|Animal Companion]], [[Nature Sense]]
|3 ||1 || -|| - || - || - || - || - || - || -
|- align=center
|2nd || +1 || +3 || +0 || +3 ||align=left|[[NWN:woodland stride|Woodland Stride]]
|4 ||2 || - || - || - || - || - || - || - || -
|- align=center
|3rd || +2 || +3 || +1 || +3 ||align=left|[[NWN:trackless step|Trackless Step]]
|4 ||2 ||1 || - || - || - || - || - || - || -
|- align=center
|4th || +3 || +4 || +1 || +4 ||align=left|[[NWN:resist nature's lure|Resist Nature's Lure]]
|5 ||3 ||2 || - || - || - || - || - || - || -
|- align=center
|5th || +3 || +4 || +1 || +4 ||align=left|[[NWN:wild shape|Wild Shape]] 1x/day
|5 ||3 ||2 ||1 || - || - || - || - || - || -
|- align=center
|6th || +4 || +5 || +2 || +5 ||align=left|Wild Shape 2x/day
|5 ||3 ||3 ||2 || - || - || - || - || - || -
|- align=center
|7th || +5 || +5 || +2 || +5 ||align=left|Wild Shape 3x/day
|6 ||4 ||3 ||2 ||1 || - || - || - || - || -
|- align=center
|8th || +6/+1 || +6 || +2 || +6 ||align=left|
|6 ||4 ||3 ||3 ||2 || - || - || - || - || -
|- align=center
|9th || +6/+1 || +6 || +3 || +6 ||align=left|[[NWN:venom immunity|Venom Immunity]]
|6 ||4 ||4 ||3 ||2 ||1 || - || - || - || -
|- align=center
|10th || +7/+2 || +7 || +3 || +7 ||align=left|Wild Shape 4x/day
|6 ||4 ||4 ||3 ||3 ||2 || - || - || - || -
|- align=center
|11th || +8/+3 || +7 || +3 || +7 ||align=left|
|6 ||5 ||4 ||4 ||3 ||2 ||1 || - || - || -
|- align=center
|12th || +9/+4 || +8 || +4 || +8 ||align=left|Wild Shape improved forms
|6 ||5 ||4 ||4 ||3 ||3 ||2 || - || - || -
|- align=center
|13th || +9/+4 || +8 || +4 || +8 ||align=left|
|6 ||5 ||5 ||4 ||4 ||3 ||2 ||1 || - || -
|- align=center
|14th || +10/+5 || +9 || +4 || +9 ||align=left|Wild Shape 5x/day
|6 ||5 ||5 ||4 ||4 ||3 ||3 ||2 || - || -
|- align=center
|15th || +11/+6/+1 || +9 || +5 || +9 ||align=left|
|6 ||5 ||5 ||5 ||4 ||4 ||3 ||2 ||1 || -
|- align=center
|16th || +12/+7/+2 || +10 || +5 || +10 ||align=left|[[NWN:elemental shape|Elemental Shape (Huge)]] 1x/day
|6 ||5 ||5 ||5 ||4 ||4 ||3 ||3 ||2 || -
|- align=center
|17th || +12/+7/+2 || +10 || +5 || +10 ||align=left|Elemental Shape 2x/day
|6 ||5 ||5 ||5 ||5 ||4 ||4 ||3 ||2 ||1
|- align=center
|18th || +13/+8/+3 || +11 || +6 || +11 ||align=left|Wild Shape 6x/day
|6 ||5 ||5 ||5 ||5 ||4 ||4 ||3 ||3 ||2
|- align=center
|19th || +14/+9/+4 || +11 || +6 || +11 ||align=left|Elemental Shape 3x/day
|6 ||5 ||5 ||5 ||5 ||5 ||4 ||4 ||3 ||3
|- align=center
|20th || +15/+10/+5 || +12 || +6 || +12 ||align=left|[[NWN:elemental shape|Elemental Shape (Elder)]]
|6 ||5 ||5 ||5 ||5 ||5 ||4 ||4 ||4 ||4
|}
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Deflect Arrows|Deflect Arrows]],  [[NWN:Quicken Spell|Quicken Spell]], [[NWN:Skill Focus|Skill Focus]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Spell Focus|Spell Focus]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]]


'''[[Skill Points]]''': ([[Int]] mod * 4 at 1st level) 4 + Int mod
==Spells==
Druids gain their spells from the god(s) they follow, much the same way a Cleric or Paladin does. It does not come from nebulous force of nature, or the earth itself. It is the power of their god, channeled though them. It isn't the druid who picks the target of lightning when he or she calls it down, but rather his or her god that directs it.


'''Skills''': [[Animal empathy]], [[Concentration]], [[Craft armor]], [[Craft trap]], [[Craft weapon]], [[Heal (skill)|Heal]], [[Lore]], [[Parry]], [[Persuade]], [[Spellcraft]]
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
! Cantrips
! 1st Level
! 2nd Level
! 3rd Level
! 4th Level
|-
| valign=top |                                                <!-- Level 0 spells -->
*[[Magic:Cure Minor Wounds|Cure Minor Wounds]]&nbsp;
*[[Magic:Flare|Flare]]
*[[Magic:Light|Light]]
*[[Magic:Resistance|Resistance]]
*[[Magic:Virtue|Virtue]]


'''Selectable Class Feats''': [[Ambidexterity]], [[Brew Potion]], [[Craft Wand]], [[Deflect Arrows]][[Quicken Spell]], [[Skill Focus]] ([[animal empathy]]), [[Scribe Scroll]], [[Spell Focus]], [[Two-Weapon Fighting]]
| valign=top |                                                <!-- Level 1 spells -->
*[[Magic:Camouflage|Camouflage]]
*[[Magic:Cure Light Wounds|Cure Light Wounds]]
*[[Magic:Endure Elements|Endure Elements]]
*[[Magic:Entangle|Entangle]]
*[[Magic:Faerie Fire|Faerie Fire]]
*[[Magic:Grease|Grease]]
*[[Magic:Magic Fang|Magic Fang]]
*[[Magic:Sleep|Sleep]]
*[[Magic:Summon Creature I|Summon Creature I]]&nbsp;
*[[Magic:Ultravision|Ultravision]]


'''[[Saving Throw|Primary Saving Throw(s)]]''': [[Fortitude]], [[Will]]
| valign=top |                                                <!-- Level 2 spells -->
*[[Magic:Barkskin|Barkskin]]
*[[Magic:Blood Frenzy|Blood Frenzy]]
*[[Magic:Bulls Strength|Bull's Strength]]
*[[Magic:Charm Person or Animal|Charm Person or Animal]]&nbsp;
*[[Magic:Flame Lash|Flame Lash]]
*[[Magic:Hold Animal|Hold Animal]]
*[[Magic:Lesser Dispel|Lesser Dispel]]
*[[Magic:Lesser Restoration |Lesser Restoration ]]
*[[Magic:One with the Land|One with the Land]]
*[[Magic:Resist Elements|Resist Elements]]
*[[Magic:Summon Creature II|Summon Creature II]]


'''Spellcasting''': [[Divine]] ([[Wisdom]] based, armor-related chance of [[spell failure]] is ignored). Must have a [[Wisdom]] score of 10 + the spell's level to cast a spell.
| valign=top |                                                <!-- Level 3 spells -->
*[[Magic:Call Lightning|Call Lightning]]
*[[Magic:Contagion|Contagion]]
*[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]]
*[[Magic:Dominate Animal|Dominate Animal]]
*[[Magic:Greater Magic Fang|Greater Magic Fang]]
*[[Magic:Greenfire|Greenfire]]
*[[Magic:Healing Sting|Healing Sting]]
*[[Magic:Infestation of Maggots|Infestation of Maggots]]
*[[Magic:Mass Ultravision|Mass Ultravision]]
*[[Magic:Neutralize Poison|Neutralize Poison]]
*[[Magic:Poison|Poison]]
*[[Magic:Protection from Elements|Protection from Elements]]&nbsp;
*[[Magic:Quillfire|Quillfire]]
*[[Magic:Remove Disease|Remove Disease]]
*[[Magic:Spiderskin|Spiderskin]]
*[[Magic:Spike Growth|Spike Growth]]
*[[Magic:Summon Creature III|Summon Creature III]]


| valign=top |                                                <!-- Level 4 spells -->
*[[Magic:Cure Serious Wounds|Cure Serious Wounds]]
*[[Magic:Dispel Magic|Dispel Magic]]
*[[Magic:Flame Strike|Flame Strike]]
*[[Magic:Freedom of Movement|Freedom of Movement]]&nbsp;
*[[Magic:Hold Monster|Hold Monster]]
*[[Magic:Mass Camouflage|Mass Camouflage]]
*[[Magic:Stoneskin|Stoneskin]]
*[[Magic:Summon Creature IV|Summon Creature IV]]
|-style="background:#ffffff"
!colspan=5|&nbsp;
|- style="background:#c0c0c0"
! 5th Level
! 6th Level
! 7th Level
! 8th Level
! 9th Level
|-
| valign=top |                                                <!-- Level 5 spells -->
*[[Magic:Awaken|Awaken]]
*[[Magic:Cure Critical Wounds|Cure Critical Wounds]]
*[[Magic:Death Ward|Death Ward]]
*[[Magic:Ice Storm|Ice Storm]]
*[[Magic:Inferno|Inferno]]
*[[Magic:Monstrous Regeneration|Monstrous Regeneration]]&nbsp;
*[[Magic:Owl's Insight|Owl's Insight]]
*[[Magic:Panacea|Panacea]]
*[[Magic:Slay Living|Slay Living]]
*[[Magic:Spell Resistance Spell|Spell Resistance]]
*[[Magic:Summon Creature V|Summon Creature V]]
*[[Magic:Vine Mine|Vine Mine]]
*[[Magic:Wall of Fire|Wall of Fire]]


==Special Abilities & Feats==
| valign=top |                                                <!-- Level 6 spells -->
*Level 1 [[Animal Companion (feat)|Animal Companion]], [[Nature Sense]]
*[[Magic:Crumble|Crumble]]
*Level 2 [[Woodland Stride]]
*[[Magic:Drown|Drown]]
*Level 3 [[Trackless Step]]
*[[Magic:Energy Buffer|Energy Buffer]]
*Level 4 [[Resist Nature's Lure]]
*[[Magic:Energy Immunity|Energy Immunity]]
*Level 5 [[Wild Shape]], animal (1x/day)
*[[Magic:Greater Dispelling|Greater Dispelling]]
*Level 6 Wild Shape (2x/day)
*[[Magic:Greater Stoneskin|Greater Stoneskin]]
*Level 7 Wild Shape (3x/day)
*[[Magic:Healing Circle|Healing Circle]]
*Level 9 [[Venom Immunity]]
*[[Magic:Pox|Pox]]
*Level 10 Wild Shape (4x/day)
*[[Magic:Regenerate|Regenerate]]
*Level 12 Druid Wildshape (Animal), Improved forms
*[[Magic:Stonehold|Stonehold]]
*Level 14 Wild Shape (5x/day)
*[[Magic:Summon Creature VI|Summon Creature VI]]&nbsp;
*Level 16 [[Elemental Shape]], Huge (1x/day)
*Level 17 Elemental Shape (2x/day)
*Level 18 Wild Shape (6x/day)
*Level 19 Elemental Shape (3x/day)
*Level 20 [[Improved Elemental Shape]], Elder
*Level 22 [[Infinite Wildshape]]
*Level 26 [[Infinite Elemental Shape]]


==Spells==
| valign=top |                                                <!-- Level 7 spells -->
<u>Level 0</u>
*[[Magic:Aura of Vitality|Aura of Vitality]]
*[[Cure Minor Wounds]]
*[[Magic:Creeping Doom|Creeping Doom]]
*[[Flare]]
*[[Magic:Firestorm|Firestorm]]
*[[Light]]
*[[Magic:Harm|Harm]]
*[[Resistance]]
*[[Magic:Heal|Heal]]
*[[Virtue]]
*[[Magic:Summon Creature VII|Summon Creature VII]]&nbsp;
*[[Magic:True Seeing|True Seeing]]


<u>Level 1</u>
| valign=top |                                                <!-- Level 8 spells -->
*[[Camouflage]]
*[[Magic:Bombardment|Bombardment]]
*[[Cure Light Wounds]]
*[[Magic:Finger of Death|Finger of Death]]
*[[Endure Elements]]
*[[Magic:Natures Balance|Nature's Balance]]
*[[Entangle (spell)|Entangle]]
*[[Magic:Premonition|Premonition]]
*[[Grease]]
*[[Magic:Summon Creature VIII|Summon Creature VIII]]
*[[Magic Fang]]
*[[Magic:Sunbeam|Sunbeam]]
*[[Sleep (spell)|Sleep]]
*[[Magic:Sunburst|Sunburst]]
*[[Summon Creature I]]
*[[Magic:Wall of Greater Dispel Magic|Wall of Greater Dispel Magic]]&nbsp;
*[[Ultravision]]


<u>Level 2</u>
| valign=top |                                                <!-- Level 9 spells -->
*[[Barkskin]]
*[[Magic:Earthquake|Earthquake]]
*[[Blood Frenzy]]
*[[Magic:Elemental Swarm|Elemental Swarm]]
*[[Bull's Strength (spell)|Bull's Strength]]
*[[Magic:Mass Drown|Mass Drown]]
*[[Charm Person or Animal]]
*[[Magic:Mass Heal|Mass Heal]]
*[[Flame Lash]]
*[[Magic:Natures Avatar|Nature's Avatar]]
*[[Hold Animal]]
*[[Magic:Shapechange|Shapechange]]
*[[Lesser Dispel]]
*[[Magic:Storm of Vengeance|Storm of Vengeance]]
*[[Lesser Restoration]]
*[[Magic:Summon Creature IX|Summon Creature IX]]&nbsp;
*[[One with the Land]]
*[[Magic:Unyielding Roots|Unyielding Roots]]
*[[Resist Elements]]
|}
*[[Summon Creature II]]


<u>Level 3</u>
==Epic Druid==
*[[Call Lightning]]
{| border=2 style="background:#efefef; color:#000000; border-collapse:collapse"
*[[Contagion (spell)|Contagion]]
|- style="background:#c0c0c0"
*[[Cure Moderate Wounds]]
!&nbsp; Lvl &nbsp;
*[[Dominate Animal]]
!Feats
*[[Greater Magic Fang]]
|- align=center
*[[Healing Sting]]
|21st ||align=left|
*[[Infestation of Maggots]]
|- align=center
*[[Neutralize Poison]]
|22nd ||align=left|[[NWN:infinite wild shape|Infinite Wild Shape]]
*[[Poison (spell)|Poison]]
|- align=center
*[[Protection from Elements]]
|23rd ||align=left|
*[[Quillfire]]
|- align=center
*[[Remove Disease (spell)|Remove Disease]]
|24th ||align=left|Bonus feat
*[[Spike Growth]]
|- align=center
*[[Summon Creature III]]
|25th ||align=left|
|- align=center
|26th ||align=left|[[NWN:infinite elemental shape|Infinite Elemental Shape]] &nbsp;
|- align=center
|27th ||align=left|
|- align=center
|28th ||align=left|Bonus feat
|- align=center
|29th ||align=left|
|- align=center
|30th ||align=left|
|- align=center
|31st ||align=left|
|- align=center
|32nd ||align=left|Bonus feat
|- align=center
|33rd ||align=left|
|- align=center
|34th ||align=left|
|- align=center
|35th ||align=left|
|- align=center
|36th ||align=left|Bonus feat
|- align=center
|37th ||align=left|
|- align=center
|38th ||align=left|
|- align=center
|39th ||align=left|
|- align=center
|40th ||align=left|Bonus feat
|}


<u>Level 4</u>
'''Epic Druid Bonus Feats''': [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell]], [[Shifter Form Replacements|Dragon Shape]], [[NWN:Epic Energy Resistance|Epic Energy Resistance]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]], [[NWN:Great Wisdom|Great Wisdom]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Improved Combat Casting|Improved Combat Casting]]
*[[Cure Serious Wounds]]
*[[Dispel Magic]]
*[[Flame Strike]]
*[[Freedom of Movement]]
*[[Hold Monster]]
*[[Mass Camouflage]]
*[[Stoneskin]]
*[[Summon Creature IV]]


<u>Level 5 </u>
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Epic Skill Focus|Epic Skill Focus]] ([[NWN:Animal empathy|Animal empathy]]), [[Epic spell: dragon knight|Epic spell: dragon knight]], [[Epic_Spell:Greater_Ruin|Greater Ruin]], [[Epic_Spell:Hellball|Hellball]], [[Epic_Spell:Mummy_Dust|Mummy Dust]],
*[[Awaken]]
*[[Cure Critical Wounds]]
*[[Death Ward]]
*[[Ice Storm]]
*[[Inferno]]
*[[Owl's Insight]]
*[[Slay Living]]
*[[Spell Resistance (spell)|Spell Resistance]]
*[[Summon Creature V]]
*[[Wall of Fire]]
*[[Vine Mine]]


<u>Level 6</u>
==Notes==
*[[Crumble]]
*The Druid and [[Shifter]] Shapeshifting feats cannot be dispelled.
*[[Drown]]
*Druids cannot take the [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]] feat unless multiclassed.
*[[Energy Buffer]]
*When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.
*[[Greater Dispelling]]
*Avlis uses a custom [[Companion Training System]].
*[[Greater Stoneskin]]
*[[Healing Circle]]
*[[Regenerate (spell)|Regenerate]]
*[[Stonehold]]
*[[Summon Creature VI]]


<u>Level 7</u>
== Favored Druid==
*[[Aura of vitality]]
*[[Creeping Doom]]
*[[Fire Storm]]
*[[Harm]]
*[[Heal (spell)|Heal]]
*[[Summon Creature VII]]
*[[True Seeing]]


<u>Level 8</u>
A chosen few druids may be marked as favored by their deity. In terms of game mechanics, this means an increase in the potency of the druid's spells and abilities.  Favored status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps.
*[[Bombardment]]
*[[Finger of Death]]
*[[Nature's Balance]]
*[[Premonition]]
*[[Summon Creature VIII]]
*[[Sunbeam]]
*[[Sunburst]]


<u>Level 9</u>
''Note: This is a DM reward for exceptional role playing, not something you can gain from completing a quest in game.''
*[[Earthquake]]
*[[Elemental Swarm]]
*[[Mass Heal]]
*[[Shapechange]]
*[[Summon Creature IX]]
*[[Storm of Vengeance]]


==Spells per Day==
==See Also==
{|border=1 cellpadding=5 cellspacing=0
[http://www.avlis.org/viewforum.php?f=118 Avlis Private Discussion: Druids & Rangers], a private class discussion forum.
!<u>Class Level</u>!!<u>0</u>!!<u>1</u>!!<u>2</u>!!<u>3</u>!!<u>4</u>!!<u>5</u>!!<u>6</u>!!<u>7</u>!!<u>8</u>!!<u>9</u>
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[[Image:ife x2epdruid.gif|right|Epic Druid]]
[[Companion Training System|Companion Training System]]


==Epic Druid==
==External Links==
'''Skill Points''': 4 + Int Mod
[http://www.avlis.org/viewforum.php?f=118 Avlis Private Discussion: Druids & Rangers]


'''Bonus Feats''': 24, 28, 32, 36, 40
[[Wikipedia:Druid (Dungeons & Dragons)]]


'''Epic Druid Bonus Feats''': [[Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[Automatic Silent Spell I - III|Automatic Silent Spell]], [[Automatic Still Spell I - III|Automatic Still Spell]], [[Dragon Shape]], [[Epic Energy Resistance]], [[Epic Spell Focus]], [[Epic Spell Penetration]], [[Great Wisdom]], [[Greater Spell Focus]], [[Improved Combat Casting]]
[http://www.nwnwiki.org/Druid NWNWiki:Druid]
 
'''Epic Selectable Class Feats''': [[Blinding Speed]], [[Epic Skill Focus]] ([[Animal empathy]]), [[Epic spell: dragon knight]], [[Epic spell: greater ruin]], [[Epic spell: hellball]], [[Epic spell: mummy dust]],
 
==Notes==
*The Druid and [[Shifter]] Shapeshifting feats cannot be dispelled.
*Druids cannot take the [[Weapon Proficiency (Martial)]] feat unless multiclassed.
*The [[summon]] creature spells are some of the more powerful and useful spells. For convenience, the summoned creatures, per level, are: dire badger, dire boar, dire wolf, dire spider, dire bear, dire tiger, huge elemental (random type), greater elemental (random type), elder elemental (random type), 4 greater elementals (one at a time. druid-only spell).


[[Category:Classes]]
[[Category:Classes]]

Latest revision as of 17:36, 1 July 2023


Part of the series on Character Classes
Base Classes: Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Psion | Ranger | Rogue | Sorcerer | Wizard
Prestige Classes: Arcane Archer | Assassin | Avlis Dragon Disciple | Dwarven Defender | Pale Master | Shadowdancer | Shifter | Weapon Master
Holy Warrior Classes: Annihilator | Avenger | Blackguard | Champion | Confounder | Dominator | Equalizer | Justicar | Paladin
Druid
Hit Die: d8
Base Attack Bonus: +3/4 levels

Proficiencies:

Skill Points: 4 + INT modifier
Class Skills:

Primary Saving Throw(s):

Alignment Restriction:
  • None


Description

Druids are divine spellcasters who receive their spells from gods aligned with nature. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their traditions.

Druids are essentially priests of nature. In the older editions of the D&D Player's Handbook (PHB), druids had a very hierarchical structure to their organization. This is possible on Avlis too, but it is not the only norm. Structure depends on alignment. Therefore druidic orders with neutral or lawful alignments will have more order than chaotic druidic orders. Not all gods on Avlis can produce druids. These are the gods who do have druids: Dru'El, O'Ma, Pelar, Dre'Ana, Titania, Ingoren, Dagath, Skern, Balgar, Berryn, Cha'reth, Keros, Yeraiah and Verossa.

Druidic orders are often not related organizationally to the church of the same god. However, sometimes they work together, like in the case of the Church of O'Ma and O'Ma's druidic order. Sometimes there is tension between the church and its druidic order because they do things a little differently ritualistically and they have concerns in different areas.

Level Progression

Spellcasting: Divine (Wisdom based, armor-related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell's level to cast a spell.

Lvl   BAB   Saves Feats   Base spells per day
  Fort     Ref     Will     0   1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Animal Companion, Nature Sense 3 1 - - - - - - - -
2nd +1 +3 +0 +3 Woodland Stride 4 2 - - - - - - - -
3rd +2 +3 +1 +3 Trackless Step 4 2 1 - - - - - - -
4th +3 +4 +1 +4 Resist Nature's Lure 5 3 2 - - - - - - -
5th +3 +4 +1 +4 Wild Shape 1x/day 5 3 2 1 - - - - - -
6th +4 +5 +2 +5 Wild Shape 2x/day 5 3 3 2 - - - - - -
7th +5 +5 +2 +5 Wild Shape 3x/day 6 4 3 2 1 - - - - -
8th +6/+1 +6 +2 +6 6 4 3 3 2 - - - - -
9th +6/+1 +6 +3 +6 Venom Immunity 6 4 4 3 2 1 - - - -
10th +7/+2 +7 +3 +7 Wild Shape 4x/day 6 4 4 3 3 2 - - - -
11th +8/+3 +7 +3 +7 6 5 4 4 3 2 1 - - -
12th +9/+4 +8 +4 +8 Wild Shape improved forms 6 5 4 4 3 3 2 - - -
13th +9/+4 +8 +4 +8 6 5 5 4 4 3 2 1 - -
14th +10/+5 +9 +4 +9 Wild Shape 5x/day 6 5 5 4 4 3 3 2 - -
15th +11/+6/+1 +9 +5 +9 6 5 5 5 4 4 3 2 1 -
16th +12/+7/+2 +10 +5 +10 Elemental Shape (Huge) 1x/day 6 5 5 5 4 4 3 3 2 -
17th +12/+7/+2 +10 +5 +10 Elemental Shape 2x/day 6 5 5 5 5 4 4 3 2 1
18th +13/+8/+3 +11 +6 +11 Wild Shape 6x/day 6 5 5 5 5 4 4 3 3 2
19th +14/+9/+4 +11 +6 +11 Elemental Shape 3x/day 6 5 5 5 5 5 4 4 3 3
20th +15/+10/+5 +12 +6 +12 Elemental Shape (Elder) 6 5 5 5 5 5 4 4 4 4

Selectable Class Feats: Ambidexterity, Brew Potion, Craft Wand, Deflect Arrows, Quicken Spell, Skill Focus, Scribe Scroll, Spell Focus, Two-Weapon Fighting

Spells

Druids gain their spells from the god(s) they follow, much the same way a Cleric or Paladin does. It does not come from nebulous force of nature, or the earth itself. It is the power of their god, channeled though them. It isn't the druid who picks the target of lightning when he or she calls it down, but rather his or her god that directs it.

Cantrips 1st Level 2nd Level 3rd Level 4th Level
 
5th Level 6th Level 7th Level 8th Level 9th Level

Epic Druid

  Lvl   Feats
21st
22nd Infinite Wild Shape
23rd
24th Bonus feat
25th
26th Infinite Elemental Shape  
27th
28th Bonus feat
29th
30th
31st
32nd Bonus feat
33rd
34th
35th
36th Bonus feat
37th
38th
39th
40th Bonus feat

Epic Druid Bonus Feats: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Dragon Shape, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Great Wisdom, Greater Spell Focus, Improved Combat Casting

Epic Selectable Class Feats: Blinding Speed, Epic Skill Focus (Animal empathy), Epic spell: dragon knight, Greater Ruin, Hellball, Mummy Dust,

Notes

  • The Druid and Shifter Shapeshifting feats cannot be dispelled.
  • Druids cannot take the Weapon Proficiency (Martial) feat unless multiclassed.
  • When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.
  • Avlis uses a custom Companion Training System.

Favored Druid

A chosen few druids may be marked as favored by their deity. In terms of game mechanics, this means an increase in the potency of the druid's spells and abilities. Favored status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps.

Note: This is a DM reward for exceptional role playing, not something you can gain from completing a quest in game.

See Also

Avlis Private Discussion: Druids & Rangers, a private class discussion forum.

Companion Training System

External Links

Avlis Private Discussion: Druids & Rangers

Wikipedia:Druid (Dungeons & Dragons)

NWNWiki:Druid